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A:M Stills (70,477 visits to this link)
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Previous topics in our forum banner. Click on any image to go to the topic. 2024
Last reply by robcat2075, -
- 2 followers
- 1.2k replies
- 64.5k views
I am going to be starting to model some things to use in a Super Mario Film. if anyone wants to join in, just tell me. I would love some extra help. The only thing I really have trouble with are characters thats a bad thing to be bad at So. I will be posting what I make here over the course of the next few months I think.
Last reply by Nunsofamerica, -
- 450 replies
- 31.6k views
new board
Last reply by totlover, -
- 7 followers
- 273 replies
- 28.5k views
Hello all, As some of you know I have been working on a facial motion tracking program. At this moment most of it works and I'm doing some tests. So, here is my first satisfying experiment: test 01 (Don't be scared, I'm just making faces for test purposes only ) It still needs some more tweaking, but I'm very happy with the results for now. Btw, the MoCap is done with just one regular DV camcorder. Some others from the A:M community will also do some tests with it soon, they can post their results here too if they like. I'll keep you guys posted about the progress. I think I'm getting close to a version that's ready for release.
Last reply by John Bigboote, -
- 1 follower
- 256 replies
- 35.9k views
done in 10.5 leaves are a:m hair, stucure is plugin output.
Last reply by Fuchur, -
- 2 followers
- 232 replies
- 21.9k views
Hello friends So I have finally started a personal project I have wanted to do for a very long time. It has been put on hold several times due to lack of reference. The model I'm working on is Nidaros Cathedral (Nidarosdomen), which is an very beautiful cathedral in downtown Trondheim (20min bus travel from my home). I have just started modeling the west front. Even at this point I have no clue on how much work I have taken upon But I love every part of the process from Wikipedia from Wikipedia updated 10.09.10 updated 01.28.10
Last reply by thejobe, -
- 7 followers
- 216 replies
- 21.7k views
I'm posting in Hash forum very rarely (but I'm lurking almost daily), so I think I should reintroduce myself :-) My name is Dusan Kastelic and I own a small studio for animation called Bugbrain. We are mostly working 2D animation (95%- mostly Flash games), though we made a couple of small projects in 3D in the past (maybe some of you still remember the animation about mine goblin Perk I made a couple of years ago). But we are planning to concentrate more on 3D in the future. I would like to introduce our new project: a short animated movie (6 minutes) „Chicory and Coffee“. Actually this is my personal „pet project“ but very ambitious one! Me and my coworker Uro…
Last reply by KenH, -
- 1 follower
- 210 replies
- 19.6k views
Hey all! Sorry I've been so quite on the board these last several months. Been Busy as all get out. But I'm finally getting off my bum and getting onto my next short, "Stolen Child", and thought I'd create a WIP. Story: A classic Celtic fairy tale. Fey, one of the fey-folk, convinces a young man to with her to the Fairy-Lands. Done is a psydo-Jim Fitzpatric look, all the characters are going to be done in Hash while the backgrounds are hand draw and colored in Photoshop. 5 minute short. Progress so far: Storyboards: complete but sketchy (need to re-scan and compile them into a likareel) Backgrounds: Complete for act 1 Characters: all the designs…
Last reply by smudge, -
I'm working on a new project, a music video for a song called "Cicak" by an American musician in Singapore. this is just a quick animation test using Squetchy Sam and a snippet of the song to warm up my animating skills. Just body animation so far, no face work. Comments if you like. SoloTest_h264.mov
Last reply by largento, -
Hi Hashers here is a project I will be working on over the next yr or more.. I will be posting updates as much as I can.. here are the concept models am working on... for a short animation. More to come......
Last reply by pixelmech, -
- 1 follower
- 200 replies
- 27.3k views
It's been a while since I posted. Just a simple character I'm building to have fun with..
Last reply by johnl3d, -
- 1 follower
- 192 replies
- 22.7k views
This topic will contain the modeling efforts of T-Dogg and oakchas on an old style Batmobile. Basis for the project: T-Dogg is new to A:M, having learned some 3D in another (ecch! polygons) program. oakchas has used A:M off and on for years, but is trying to rebuild his skills. We'll be doing this in ver 12 as Charlie (oakchas) hasn't yet upgraded to V 13 But, I will before this project is complete, so maybe we can light it using AO, and use some of the cooler new features in v13, too. T-Dogg chose the subject, the vintage Batmobile. So, let's get started. Here's the roto that T-Dogg supplied: [attachmentid=17111] First thing I'm gonn…
Last reply by Mohammad, -
- 5 followers
- 179 replies
- 27.2k views
[moderator note: many interesting WIP pictures and closeups throughout the thread!] Hi fellow A:M'ers I've just started up an new and ambitious project (maybe to ambitious? ). Anyway, the project is to model the beautiful WWII cruiser KM Bismarck. I hope that I manage to keep an certain amount of details, but as you probably guess, this model is going to get an huge amount of patches. as it is now I have approximately 171K of them.... I make many of the parts of the ship as individual models, and assemble it all in an actions. Let me know what you think so far Best regards Stian UPDATED 03.08.06 assembled…
Last reply by Rodney, -
Superhero underway 1 2 3 4
by JohnArtbox- 177 replies
- 21.1k views
A cartoony superhero underway. This model is going to act as a generic base to build a variety of muscle bound superheroes for a short film. download size 170k. I wrote the film for a submission about 6 years ago, but at that point had no spare time. My daughter's now 5 so I thoiught it was about time to leave the commercial work for a while and do something fun. Comments welcome hero.mpg
Last reply by JohnArtbox, -
Here's a WIP of a superhero model I'm working on. I'm working from rotoscopes of a Superman Alex Ross drew. Looking for some input. C
Last reply by JoshB, -
- 1 follower
- 159 replies
- 14.5k views
Here's a small project i've been workin on for a few hours. If anyone's got any suggestions for a better paint job, let me know.
Last reply by goodguy20k, -
- 3 followers
- 157 replies
- 15.4k views
A friend of mine and I have been wanting to re-create the battle of Wolf 359 in 3D format for quite some time now. It has been a year since I first purchaced A:M and I am still loving to work with this product. I feel I can start working on something that could take years to get done. But it will be done right. The Battle of Wolf 359 has been a major battle that has been torn apart, analyzed and theorized about for years, but no one has ever tried making a rendition of it other then a version made using Bridge Commander. My friend, Mark Nguyen and I wish to create one possible version of Wolf 359. A possible "chronicle" of events. I have creat…
Last reply by NEKOSEI, -
- 2 followers
- 151 replies
- 14.7k views
Well, after many tests and experiments, it's time to consolidate my WIPs into a single thread and begin plowing forward. The two-minute short I'm working on is a single scene from a feature-length screenplay (called Ebon) I finished a little over a year ago. With animation in mind, I segmented the screenplay into 13 seven-minute chapters, and have been working on character designs and storyboards on and off since then. I plan to turn chapter 1 of 13 into a long-term project, but since I have no animation experience, I decided to choose a single scene to focus my energies on before I attempt something on a larger scale. I picked chapter 2, scene 4 for several rea…
Last reply by Zaryin, -
- 5 followers
- 150 replies
- 20.2k views
Some of you might remember a long time ago I announced my new project entitled 'Briar Rose'. Well, after many years I've finally got together enough shots to make a trailer. Actually, the first 3 minutes is more a teaser for the rest of the short. And of course everything (3D) done in Animation Master, versions 8.5 to 11.1. Here are the direct links: http://www.hash.com/users/milos/BRIARROSE_SMALL.mov BRIAR_ROSE_h.264 AAC b.mp4 You have the option of a large Quick Time movie at 81 Mb (800x450) or a small one at 12 Mb (400x225). I've used the new H.264 codec so you'll need QT7.…
Last reply by jakerupert, -
- 1 follower
- 144 replies
- 28.1k views
ZBrush 2 has arrived and AM has gone through so major alterations so I'm re documenting my AM to ZB and back pipeline. I've received a lot of queries about this so I thought I'd document it here. I'm going to check all of the asumptions I made when I originally mapped out the process a year and a half ago. 5 point patches are not particularly well handled in the obj exporter of the current version. I used to go back to version 8.5(which has a great obj exporter) but this afternoon I had an epiphany. By exporting to AVA and reimporting the model AM will maintain UV's while creating two 4 point patches wherever there are 5 point patches. You can then export the AVA bas…
Last reply by JohnArtbox, -
C-130 Hercules 1 2 3
by Kamikaze- 2 followers
- 141 replies
- 12.9k views
My latest modeling attempt...it is a WIP....and hopefully will be very detailed when finished Michael
Last reply by Kamikaze, -
- 132 replies
- 14.7k views
My next independent animation film THE REVENGE OF RED RIDING HOOD based on a lost story of Brother Grimms has been Greenlit!! This is going to be a 30 mins Film for Direct to DVD. This will be distributed worldwide by Animvision Inc. Credits List : Still going on Artist and Art director : Nephtali Leal Voice Artist : Nipobithi Ghosh, Barun Chanda, Rita Roy, Dhruv Mukherjee This thread will periodically post highlights of the production blog of this project. THE R3H PLOG This blog is going to be an extensive and exclusive ‘Production Blog‘. Describing in details the entire process of making this film. From production design to final cu…
Last reply by animas3D, -
- 2 followers
- 127 replies
- 14.1k views
Hey All, This was a project that I was going to enter into the Mechanical Image Contest (long gone) but was unable to complete on time. Well, I've now decided to drop the project because I don't have enough time to complete it. However, I thought that someone should see it, so here it is: I was going for tons of detail (as is, the model is at 40,000) patches. I wanted wires and panels everywhere, and I was hoping to get front page on CGTalk with it. The design was by Activision's Jamie Egerton and I was given permission by Egerton to model it (he was extremely supportive). Here's the AWESOME design And here's an AO rendering of the mesh where I stoppe…
Last reply by Darkwing, -
- 2 followers
- 125 replies
- 14.7k views
Character was inspired by a cat we met over thanksgiving. Poor domestic long hair kitty had been given a lion cut by his owner. Was pretty funny. I also wanted a new character to build, learn from...was getting tired of stealing from others. Have to finish rigging, weighting, texturing, yada yada. Not happy with my IK legs. Will be looking at 2008 rig legs and try to incorporate something similar. Not finished with face rig. The mouth whiskers are giving me fits rigging wise. Can't quite figure out how to weight, bone so that when upper nozzle moves, the attached ends of the whiskers move appropriately. Have to add an easy to use tail rig. Have been…
Last reply by NancyGormezano, -
New Creature 1 2 3
by cory- 2 followers
- 120 replies
- 11.4k views
I had to put down the mouth and eyeball creatures for a little and work on this project. It's a new creature for a possible small budget feature length movie. I still have a lot of work to do, but this is the start... http://home.alltel.net/collinsfamily04/meatbug.mov and the sketch I made... http://home.alltel.net/collinsfamily04/meatbug.jpg It's mostly based on the sketch with a few changes. Which head looks better, the one on the model in the movie file or the sketch? I like the sketch myself, what do you guys think? Should I go with the muscles as seperate entities or should I try to wrap a solid mesh in the same shape? Isn't there some sort of shr…
Last reply by cstanton, -
- 1 follower
- 118 replies
- 16k views
Here is an animation test for the Giant character from my short film "Big Bang". I decided to go ahead and animate and actual shot from the film to kill multiple birds with fewer stones. Critiques are always welcome. Caveats: lighting, texturing and background are temp. There are some outstanding deformation problems in the model, most noteably in the upper arms and wrists, that I haven't figured out how to solve yet. This film may not be finished before AM 25.1 ships. Next I'll be experimenting with lighting, rendering and compositing techniques on this shot to figure out the final look of the film. Enjoy! 2.1 mb Quicktime Movie
Last reply by Heath_Naylor, -
Hi all, i would like to show you a little (?!) job i'm working on. "She" is a jazz singer singing the song Harlem Blues performed by Branford Marsalis q-tet whit the voice of Cinda Williams. I hope to reach the end of this job considering that i'm doing that in my spare time. it is at a very primitive stage but critics are anyway welcome. bye... Vincenzo edit: many early images was removed, the hot stuff begins from page 3 hot stuff
Last reply by oakchas, -
- 2 followers
- 106 replies
- 12.6k views
Well, since I posted my Spider-man pic for the Image contest awhile back: Old Spider-Man Pic I got comments that my proportions were all off. Well, they were right on the money there. I never realized that I suck when it comes to making well proportioned humaniods. I decided to break out my old Poser program and make some rotos of a human male (front, side and back). If anyone would want these, I could zip them up and post them here. I brought them into A:M, and modeled according to the size and shape of the rotos. So now if my proportions are off we can blame Poser . Down at the bottom is the attached picture of my new Spider-man WIP from the fro…
Last reply by TheSpleen, -
Duel poster 1 2 3
by Raf Anzovin- 101 replies
- 12.5k views
We just finished the Duel poster! (Duel, for those of you who weren't following the thread about this over in WIP, is our new short using a flat-rendering look). Here it is. We're going to have some near-finished shots to post soon too. --Raf Anzovin
Last reply by Bill_Y, -
Getting ready to catch a plane in the morning for Siggraph! I will be doing a modeling demo at the show. So here's a sneak peek if you aren't going to be there
Last reply by Mr. Jaqe, -
- 91 replies
- 11.1k views
Hi all I have been trying to create a model of niomi as a pet project to see if I can create a believable model of someone. Here is the untextured face. any comments are welcomed luv pat niomi2.jpg_
Last reply by sonofpat, -
- 1 follower
- 88 replies
- 14.7k views
I have a couple weeks in front of me with a lot of available time so I decided to resurect an old (year 2000) model I had started but got diverted with skylights and never finished. Here comes the new revised edition. The head is completely new with v11 hair. The body is considerably reworked with about half less splines and smoother musculature. The anatomy, although quite exagerated, is more believable too. I am currently reworking the hands. Next, the arms need rework then dressing and eventuelly, I'm ready for rigging. C&C are welcome.
Last reply by Rodney, -
- 2 followers
- 84 replies
- 9.8k views
Hello forumites! We finally fully (hell, is there something like "fully"?!) explored the possibilities of A:Ms import/export capabilities, and combined the essential and unique A:M features with other packages, especially for rendering purposes. Here are our latest commercials. Note that all Characters have been modeled, rigged and animated in A:M, whilst being rendered in either Modo or Mental ray. It's Steffen gross who made this workflow possible, and he deserves lots of respect for his genious work. All the best, and lots of greetings, Elm.
Last reply by chucky, -
- 3 followers
- 80 replies
- 9.8k views
Hi all, "Hansel & Gretel", which is my second work is at my website www.satyajitchakraborty.com. This is an 30 mins animation of the famous tale. You can see (on my website) that I have conceived this movie as an musical rhyme. And the whole storyboard, piece of script and a snippet of the music with the voice are there for you. Question : Do you find the accent of the voice annoying? This is the documentation of the way this animation is being made. Everyone is welcome to comment and critic the arts and animation I am taking. It’s only your words that can make this animation a good one. I don’t really know how to put an animation WIP of the entire 3…
Last reply by trajcedrv, -
- 1 follower
- 76 replies
- 7.8k views
I like the contests that we have on here, although I myself have never particapated, I do enjoy seeing what the members around here come up with. Very inspiring!!! So I'm wondering how many people would be interested in having a contest each month? Strictly animation though. No stills or anything like that. In case your wondering I got this idea from the 11 second club, a website that also has a function like this. Its pretty dang great to see the work that comes out of this. The rules would be simple. Me or another member can choose a small 10 second clip and then members can animate something to go along with the clip. Segments must be rendered out completely. Sets an…
Last reply by fae_alba, -
Photon Room 1 2
by ypoissant- 70 replies
- 7.3k views
Here is a work in progress. This a kid room. The project is a collaboration with Tony Matias (who signs Tony on the list). I plan to use this scene as a basis for the "Interior Global Illumination using Photon Mapping" tutorial. This is not quite the latest render but close to it. Any comments are appreciated.
Last reply by Mega, -
Mechanical model 1 2
by agep- 67 replies
- 7.7k views
Hi guys I've just started modeling a new model. I want you guys try to guess what it's going to be, while more and more gets revealed along with the progress. So far I've just modeled the belts, but more to come. The mesh is insanely dens though, but that is due to various bevels and holes. Let me know what you think so far
Last reply by robcat2075, -
My current WIP is an ROV (remotely operated vehicle), that is a remotely operated mini submarine. Also this WIP is where I'm for the first time whole-hearted trying to bevel the corners of my model. In this stage of the project I've only made the steelframe and the top of the submarine (much more to come). Criticism and comments are highly appreciated Stian
Last reply by entity, -
- 2 followers
- 64 replies
- 11.9k views
hello hashers, we've just finished the summer commercial for SATURN. check it out... a short description: Finally! The Smith family is longing for relaxation and out for holiday adventures in the "GEILLORCA" bargain oasis. One thing's for sure - their neighbours will be envious... greetings, mike and jo and the crew
Last reply by jo b., -
- 63 replies
- 11.6k views
This is a little animation I did to test the facial rig on my Giant character for my short film "Big Bang". The rig is a mishmash of fan-bones, weighted CPs and pose motion. The animation is rough and the model isn't done yet - still needs some smoothing in places and the horns aren't attached to the head yet. Mostly I was curious to see how the mouth would hold up and how much expression and directionality I could get out of the dot eyes. Here's the link: Giant Head Test Here's a picture of the mesh: Enjoy! I must sleep now.
Last reply by bentothemax, -
- 60 replies
- 7.6k views
Here is the latest installment of my tree growth animation project. I haven't been able to put much time into it in the last couple of months, being too busy with my "real" job. Once I get the whole thing built, textured, and animated, I want to put it in the context of a vacant lot in the middle of a city-scape. Any recommendations or how-tos for that sort of thing would be greatly appreciated. Below is a simple still image render. Check out the latest animation at my "laboratory" .
Last reply by williamgaylord, -
I've been working through the Barry Zundel videos but keep running into a wall. I've learned a ton, but I think my time will be better spent getting back to the "Nightcallers" trailer. I think I sort of understand rigging better than I did before, but in the videos he encounters occasional problems (mostly with Compensate Mode and parenting hierarchy) and it just gets my mental knickers in a twist. I don't need the rigging knowledge for "Nightcallers" since I use The Setup Machine, and I am making good progress on modeling Biff, so it's back to them lovable bugheads for the nonce!
Last reply by NancyGormezano, -
- 1 follower
- 58 replies
- 8.9k views
I've been spending my lock-down time giving my steam locomotive something to pull. I'll use this topic to display all of my railroad cars as they're rolled out of the factory. Since showcasing my renders on a personal web site is so 20th century I've decided to make the plunge to Instagram. But the phone-size 1080x608 limit is a bit small for my taste so I'll be putting up the hi-res versions here.
Last reply by R Reynolds, -
- 52 replies
- 8.5k views
Hi, Here are pictures of some of the pieces I've been working on for a project I'm doing reconstructing the east pediment of the Parthenon in Athens. I'm so greatful I got a shot at a project like this. In addition to improving my art skills immesurably, it has stretched my skill and understanding of Animation Master way beyond what they were before I started this. Holmes
Last reply by Elm, -
- 1 follower
- 52 replies
- 6.9k views
What would be the least obvious way to make tank treads? Tank treads made with, what else... procedural materials! The top is the final render, the bottom is the wireframe. treads9CompH264900.mov
Last reply by robcat2075, -
- 3 followers
- 50 replies
- 7.6k views
finished. https://vimeo.com/77494185
Last reply by MAYAman, -
- 3 followers
- 43 replies
- 5k views
I've joined a rabid bunch of hikers ... not just any rabid bunch ... but a rabid bunch of OLD hikers, who go every week to some park, preserve, etc usually within an hours drive of the San Francisco Bay area. We usually go 5-8 miles, with varying degrees of elevation change. The oldest member is 85, and finishes the fastest and goes the longest! He also has quite the harem of ladies trying to keep up with him. Cracks me up. So, I've been getting into taking photos of these wonderful areas, and of course, ...uh...doing some major manipulation. Somehow, the colors are just never what I remember, nor want to have seen, so of course they needed tweaking! These (l…
Last reply by NancyGormezano, -
- 3 followers
- 40 replies
- 6.6k views
Hi all, i would like to submit to your attention a model i'm workin' on since few weeks for an italian contest. unfortunately i was late for the Christmas Hash contest it will be finished in a few days and i'll pass it in the showcase area. if you wanna see more work in progress images go to ITALIAN CONTEST the theme of the contest is: how do you imagine your Santa Claus. let me know if you have any suggestion or critic, thanks concept some wireframe and some preliminar render bye... Vincenzo
Last reply by Gerry, -
- 2 followers
- 38 replies
- 4.6k views
drawing contest for "pendulum" http://2danimator.ru/showthread.php?t=5287 "... and now the music and a scrolling ..." Loops http://www.yapfiles.ru/files/343361/pendulum2.swf
Last reply by serg2, -
- 38 replies
- 5k views
Take a look at some of the game assets forum member Madfox has made with A:M for the venerable video game "Quake" In this post... post #12
Last reply by Madfox,