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About HomeSlice

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    Ancient Chinese Secret

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    Anything Creative or out in Nature.
  • Hardware Platform
  • System Description
    OS: Win XP SP2, CPU: Athlon X2 6400 (3.2GHz), RAM: 4GB Graphics: Radeon HD 4850 - 512MB
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  • Name
    Holmes Bryant
  • Location
    Taos, NM

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  1. I'm not sure the LiteRig is the best rig to install into a dragon. A dragon is more like a quadruped and the basic LiteRig is designed for humanoid type characters. Unfortunately, the only alternative that I'm aware of (aside from creating your own ) is the quadruped option in The Setup Machine. Good Luck and let us know how it goes.
  2. This doesn't help you right now, but when you get back home, take a Sharpie and write the serial number on your AM disk. I can't count the number of times that simple act saved my bacon in the past.
  3. Not that I am aware of, but it is pretty easy to manually rotate those two sections how you want them. About half way through Emelio's fourth tutorial, "Modeling a Suspended Highway", he covers the "Keep Y Axis Parallel" option. Maybe that will help.
  4. Here are Emelio Le Roux's original Flash based tutorials on Sweeper. They are very good. (Emelio created the plugin). http://www.hash.com/forums/index.php?showtopic=41179 For those who like to go at a slower pace. Here is a pdf tutorial I made. http://www.hash.com/forums/index.php?showtopic=30336
  5. WooHoo! Another great model to play with. Thank you
  6. Next time you get a successful render, I wanna see a Screenshot of the Render Panel!
  7. The only two that seem really useful are "Wife's Birthday" and "Your Fly is Open".
  8. I don't think that would be possible. You can assign one CP to several groups, so what happens to the CP when you show some of those groups and hide some of the other ones?
  9. This might have something to do with the fact that A:M does it's internal calculations in centimeters. 37.5 cm = 14.8 inches. So the model was just converted to centimeters when A:M exported it.
  10. Post Extrapolation was available since v9 or v10 I think.
  11. HomeSlice

    Hey Guys

    After learning those other products and realizing that something is hard, *not* because you don't know how to do it, but because the interface is a clunky prehistoric mess, you're going to beg your professors to allow you to use A:M.
  12. I think it would be awesome if someone figured out how to do that. Your hit points could be equal to how many Posts you have. Your armor could be 50,000 minus your Member Number. If you don't like someone's post, you can try to shoot it down (the computer will play for the defender). If you "die" while trying to shoot someone's post down, you can't take any more actions for the rest of the day. If you like someone's post, you can send them a "power up" which makes it harder for other's to shoot it down. Woo Hoo!
  13. I spent quite a few hours with it about a year ago. At the time it was quite a job just to get it running. Then there was an issue where it would not let you set the location of your project files. The location defaulted to the root of the drive and there was no way to change it. And the file import/export options were very limited. And it required proprietary Matrox codecs, which didn't always play nice with the rest of the system. It may have improved since then though.
  14. LiteFace does work with AM's dopesheet feature. You have to edit each phoneme pose (in User Properties > Face Controls > Face Rigging > Phonemes) and shape the mouth into the appropriate shape for the phoneme. You can manipulate bones, control points or a combination or both. But the dope sheet creates choppy movements and I usually have to spend a significant amount of time in the Channel editor to smooth out the animation. So, like Robert, I have gotten better, and faster, results by doing it manually. (I have had a lot of practice lip syncing though, so at first it may take you quite a bit longer to get the hang of it) Some issues I have noticed with the dope sheet: *The keyframes it generates are often only 1 frame apart, or less (a fraction of a frame apart). Occasionally you may want some keyframes only one frame apart, but not often, and I have never found a desire to have them less than 1 keyframe apart. (fix: delete keyframes until there are none left that are closer than 1 frame apart. Then go back through and remove/move keyframes that are closer than two frames apart unless there is some very fast talking in a particular segment.) *The keyframes are all zero sloped by default. I always want spline interpolation, even for very fast talking. (fix: Select all the keyframes (in the Channel editor) and convert them to Spline Interpolation) *After I convert all the keys to Spline Interpolation, the splines (in the Channel editor) quite often travel over the 100% mark or under the 0% mark during their transition from keyframe to keyframe. This effectively clips the animation, contributing to the choppiness. (fix: Move control points (in the Channel editor) down until the apex of the offending curves are just a tad under the 100% mark. And move control points up until the nadir of offending curves are on the 0% mark (not below it).
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