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Ilidrake

Craftsman/Mentor
  • Content Count

    1,270
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2 Followers

About Ilidrake

  • Rank
    Not so much animator as...tinkerer
  • Birthday 05/19/1977

Contact Methods

  • Website URL
    http://wokeupdead.wikidot.com/
  • ICQ
    0

Previous Fields

  • Interests
    Animation, Art, Music, Video Games(FPS), Dungeons & Dragons, Shadowrun, Comic Books, Dragonlance, NWN Modding, Movie Making, Writing
  • Hardware Platform
    Windows
  • System Description
    AMD Athlon II X2 250 8 Gig DDR3 RAM GeForce 9600 GT 1G DDR5 RAM 1 500 Gig, 7200 RPM Hard Drive 1 100 Gig SSD AM v10.5, v13, v15, v16 AM v13T AM v14 Alpha AM v15j
  • Long Term Goals (Private)
    To finish the Woke Up Dead project before...well before I wake up dead
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    Lloyd Moore Jr
  • Location
    Louisana
  1. Ilidrake

    Back again

    Welcome back
  2. Ilidrake

    Benchmark 1.0 (A Proposal - Revisited)

    601 frames was 22 seconds for me as well.
  3. Ilidrake

    Benchmark 1.0 (A Proposal - Revisited)

    601 frames is only 20 seconds. At any rate with your settings as stated it took 3 minutes to render out with my i7 with 16 gig of ram. Shadows On Multipass Off Reflections Played no Part so I won't mention them
  4. Ilidrake

    Benchmark 1.0 (A Proposal - Revisited)

    Alrighty. I'll render out a test film with diffrent settings and post my findings here along with my specs from my machines.
  5. Ilidrake

    Benchmark 1.0 (A Proposal - Revisited)

    Interesting. Do we have a default chor to render out? If you have one available I'd be glad to do some renders doe benchmarking.
  6. Ilidrake

    Happy Birthday

    Happy Birthday Jeff!!!!
  7. Hey Rodney, just sent you an email. Check it out. By the way is there a particular chat program you use? It'd be great to talk to you every now and again in real time :)

  8. Hello! The name is Ilidrake and you'll find me lurking all over the forums...even when I'm not looking. So hello to the new guys...and gals, and hello to the old guys....and gals......again
  9. Hey Paul I read your post about using egg whites to stick your homemade markers to your face using AM track. Could you maybe send me a tut or something on how you made your markers? Thanks man.

  10. Hi Mark. Long time no see. Been real busy getting life back in perspective. Just thought I'd wish you and your family the best for this new year.

  11. Ilidrake

    2_01_17

    This is Tinman's motion so far. I've added more arc to each animation. I still need to tweak where the mesh is bleeding through. What do you think? I'll move on to servant's motion until I get feedback! 2_01_17_take05.mov
  12. Ilidrake

    2_01_17

    Okay, I'll continue to tweak. By the way, servant's left hand isn't empty, it has the polish held in it.
  13. Ilidrake

    2_01_17

    Added a new motion to the right arm. Tinman rubs his chin, which I think gives him the look of thinking about his look. I don't know what else to do with the arm so I simply have it move down to the side of his body. Is this any better. How about Tin Servant's movement? 2_01_17_take04.mov
  14. Ilidrake

    2_01_17

    Why would he do that? He admiring the after effects of Tin Servants handy work. I suppose he could do a little something more.
  15. Ilidrake

    2_01_17

    Okay, added a bit more hip movement to tinman and the pause between the servant starting to rise and actually getting to his feet is a bit more stressed. 2_01_17_take03.mov
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