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Ilidrake

Craftsman/Mentor
  • Content Count

    1,270
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2 Followers

About Ilidrake

  • Rank
    Not so much animator as...tinkerer

Contact Methods

  • Website URL
    http://wokeupdead.wikidot.com/
  • ICQ
    0

Previous Fields

  • Interests
    Animation, Art, Music, Video Games(FPS), Dungeons & Dragons, Shadowrun, Comic Books, Dragonlance, NWN Modding, Movie Making, Writing
  • Hardware Platform
    Windows
  • System Description
    AMD Athlon II X2 250 8 Gig DDR3 RAM GeForce 9600 GT 1G DDR5 RAM 1 500 Gig, 7200 RPM Hard Drive 1 100 Gig SSD AM v10.5, v13, v15, v16 AM v13T AM v14 Alpha AM v15j
  • Long Term Goals (Private)
    To finish the Woke Up Dead project before...well before I wake up dead
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    Lloyd Moore Jr
  • Location
    Louisana
  1. Ilidrake

    New Website

    Thanks for all the nifty advice. The website is really only one page. I'm simply using a carasoul technique to slide pages, but they are all there and being crawled. I've completely reworked the site so help me out and go check it out!!!
  2. Ilidrake

    New Website

    Thanks for the feed back guys. I did in fact quit the oil rigs finally. I got so tired of being gone. I'm in the works of updating the sites apperance and info and your feedback is really helpful Fucher. Could you explain the drawbacks for me?
  3. Ilidrake

    New Website

    I had the chance to design a website for my employer. It can be found here: www.stevenjohnsonconstruction.com It's a work that will be changing often so please help us get the word out and link it to your websites as well. Thanks all.
  4. Those are pretty cool. I'd say 10 seconds is a good jumping off point.
  5. I would love to attend but that is way outside my pocketbook. Times is hard, and money harder. I'll just have to cry and follow your pics.
  6. The clever fellows are at it again
  7. Also depending on the amount of work you have invested perhaps you should try a new project and start editing items one at a time. Place your models, place props, place lights one at a time. On each new addition render out a quick render to see if anything strange happens. This is how I find problems. One item at a time.
  8. I actually started with 3dsMax. I have dabbled with Maya a bit as well as other 3d packages. They all have their problems. The biggest being the learning curve. And they are steep. When I discovered AM I already new about modeling (though at the time I hadn't developed my skills) so I figured for the price what did I have to loose. Boy was I surprised!!! The curve is high as for learning but it's a much better curve, one that is quite attainable by anyone. But mainly that curve is really imposed by your own talents and willing to learn. I have to say I am a big AM fan boy!!! And will probably die of a heart attack if it's removed from the market. I wish the community would do another movie *shameful plug LOL*
  9. Thanks guys. Been busy converting my models for unity.
  10. What am I missing? The model exports but it's backwards in the engine and does not animate.
  11. Got a question. I created my model, rigged it with simple skeleton, animated a walk cycle. So far so good. Export it to Direct X and appended animation to file. No problem. Open it in Unwrap. Opens fine. Checking animation! Skeleton animates but mesh does not. Any ideas? I follow Fucher's instructions to the letter. using version 15 of AM. **Solved!!! Have to select Left Handed Model!!!! By the way did a quick test and this works with TSM2.
  12. New Asus T100 tablet. Dual core Atoms at 1.8 ghz each. 2 gig of ram. Integrated Graphics by intel. Both renders set to defaults, although output size was changed. 57 seconds each. Default chor settings. Bitmap textures with normal maps.
  13. Ilidrake

    Asus Test

    So I'm putting this little tablet through a few tests. So far I'm pretty pleased with everything it has done. Here's a quick model I did to test responsiveness and to see if it would crash on me. I'll give some stats later once I start testing actual finished renders.
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