sprockets Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
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  3. Animation Mentor has another free presentation planned for November 13... Animating Natural Walk Cycles That sounds like a great topic!
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  5. The consensus seems to be that everyone wants to see a little more of this. It's as if we all instinctively know there is more of this story that hasn't been told. You've set up the scene and run through the performance. (I do like the idea of some resistance or exaggeration such as @fae_alba and @Roger suggest. A happy dance wouldn't be out of the question either eh @Pizza Time?) Now... how about that payoff! @Roger's suggestion of the big sniff is a good one as mentioned. So many things that could be done so this not so much a suggestion but an exploration. It'd be nice for instance, if there at the end the camera zoomed in really close to show his face and the flower. What is he looking at there? Is there something on the flower? What is his intention in plucking the flower in the first place? How does that relate to our currently hidden payoff? Ah... the possibilities. All this to say, keep up the great work!
  6. cool you have him dancing, shake what his momma gave him!
  7. Nicely done, only thing I might add is to have him sniff the flower, like really inhale it. Good job!
  8. What happens if that flower resists being pulled up? What self respecting daisy gives up that easily i ask?
  9. VERY smooth animation Steve! When I see animation as good as this I get an almost uncontrollable urge to want to see the animation curves to peer into its secrets. The animation however speaks for itself. Love the sound effects too!
  10. Gao big or gao home! Bring your big A:M questions to Live Answer Time at Noon CDT, Saturday November 2, 2024. Chinese painter Gao Qifeng was born on this day in 1889.
  11. Hooray! Good work, Steve! Arcs, anticipations, strong poses, clear staging, weight... everything we strive for in well-done character animation. Onward and upward!
  12. Well I have rendered the animation. 17 cores at 16 passes utilizing 77% of CPU and 38%, running at 5ghz at 39 Celsius, 1440x1080 resolution, 156 frames, took netrender 59:07 minutes. Here is Hans finding something new For those who can not see it on the forum here is the Youtube link PickupFlower.mp4
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  14. We're going to get you animating even if it kills you.
  15. Yeah, animate it back and forth a bit and add a creak and it would be most disturbing! 😮
  16. As I am nearing the end of another animation project I wanted to say thank you to Robert Holmen. During the last several months we have gone through the animation frame by frame. He has used this technique as a teaching tool and have learned so much. I can not tell you how many times I have said wow through the process. Anyway thank you Robert!!
  17. I think he is long gone, but I recall we tried making one of these a while back at Live Answer Time.
  18. thank you for all your hard work I cant wait to put this head in a animation!
  19. Not particularly related... A generated depth map from video: DogTurn_vis.mp4 My general sense is that of leveraging these depth maps and such for smoothing, blurring etc. whether applied to 2D or 3D.
  20. Next up (I think I captured a character but not the character in the rotoscope. Thought this guy's jaw would be easy to rigs so added that.
  21. Figured I'd post some of the modeling I'm doing with @Pizza Time (who doesn't like pizza???) I'll be glad to post the models here but I'm giving them to PT first. In the meantime I'll share some turn arounds and perhaps add some detail about what I did... why I did it and... maybe even why you shouldn't do it that way! (Disclaimer: I don't know any of these characters names so the names I supply very likely will be random) First up:
  22. Hey thanks Robcat and Rodney!!! Hillariously I just finished a hand constructed rotoscope of a fonts I imported with a bmp picture. I was searching in the choreograph view for the import font's but couldn't find it. So easy after all, but well. ., it was too long ago. I forgotten, must be my age.
  23. A:M's font wizard should work with both Truetype (.ttf) and Opentype (.otf) fonts. The rare "raster" fonts won't work. If you're asking about installing a new font... It only needs to be installed in regular Windows fashion. Suppose you have downloaded some .ttf files. Go to the folder you downloaded them to, on the font and do Install for all users.
  24. Also, the AI and SVG Wizards work in much the same way (SVG being the more accessible format these days). Any complex fonts and symbols not available can be created in other programs and brought in that way.
  25. If you are talking about the Font Wizard then... Right Click in the Modeling WIndow > Plugins > Wizards > Font Wizard You should be able to use all True Type fonts installed on your system (not just Ariel).
  26. I might be a bit absent minded, but I forgot how to obtain fonts scripture into Animation Master. I know there is a restriction for only Ariel fonts, but for now I can't find a way to reach a way to access fonts when I'm in AM. For the good of all I would reconstruct scripture fonts myself, but I know there was a way. At least I did in the past. Thank you.
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