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  1. Today
  2. I believe #QNAN means "quantity not a number" I think the quickest solution is to delete the Pose and redo it. Delete the Pose in model's User Properties first. Then delete the empty folder in the PWS.
  3. Yesterday
  4. The bone still excist , but becomes invisible. When I turn back to another view it is still there. But for some reason it is unhandled. It is not that big thing, though. It looks as if the refresh moment isn't there. I just was concerned, as it breaks the commen modelling task.
  5. Does the bone still exist in your model? You can see it in the heirarchy in the PWS? I'm not sure what you mean by "option"
  6. I made a new model and rigged it with some bones. When I start animating a pose all goes well. Then I add a dynamic constraint. Works fine. I delete the dynamic strained option. Suddenly my bone disappears and leaves no options in the Object Properties rotate : "#QNAN". I can't delete this option as it keeps returning. Is this pose scrambled or do I need another option?
  7. I'm not familiar AVI YUV but it sounds like an old TV format, which would explain the res. I'll note that you can render to Quicktime if you open your PRJ in 32-bit A:M which you can also install and run under your license. (Copy the master0.lic file from the 64-bit folder to the 32-bit folder.) However, it is more robust to render to a JPG or TGA sequence from A:M and compress them into a movie in some app that will admit an image sequence as video. You could load your 64-bit rendered animation into the Images folder of 32-bit A:M and do a "SAve Animation As" and choose one of
  8. Reaquainting myself with AM. Currently using AM 64 bit v19 on Windows 10. Way back I used to use MOV a lot. Since 64bit does not support outputing to MOV I am using AVI YUV at a output setting of 1024 X 768 (or larger) for a quick prview test. When I use Quicktime the movie inspector feature of QT shows only a max of 728 X 476 resolution. This applies to VLC as well. Cannot find anywhere that AVI is limited to that resolution or that AM is limiting it. What s up with AVI? Help.
  9. Last week
  10. We were talking about my alien character at Live Answer Time Here is the maquette I couldn't find a picture of, that I made to pre-vis that character before I tried to model it. This was all back in 1998. They wanted an alien to appear in the corner of CD-ROM we were making. First, I drew these thumbnails so the project manager had something to choose from. She was not enthused by any of them but picked the humanoid. I refined the concept with a front and side view... At that point I was still unsure about the shape of the head so I
  11. Now have to bone him and get him moving
  12. Thank you for the update. Much appreciated!
  13. Here a PRJ waterfall025_CrustyLavaStartedy.prj The materials are keyframed to move horizontally through the model. Because the "waterfall" is inclined (a section of a parabola, really) the texture appears to move down as it move through it. A Pose alters the splines so that the lava appears to drag at the sides of the channel.
  14. You still have FIVE big weekends to Finish the Unfinished!
  15. Bring your many A:M questions to lunch at Live Answer Time, Noon CST, January 23, 2021 The Luncheon on the Grass painter, Édouard Manet, was born on this day in 1832.
  16. nice.... fluid particles are so difficult (and slow to render) that your trick like that work cool.
  17. Neat! Is this part of a project or just messing around?
  18. A lavafall made with a noise combiner...
  19. Is N official  because I down loaded it  and it said it could not find a lot of HXT files 64 bit version

    1. Show previous comments  7 more
    2. johnl3d

      johnl3d

      yes just thought it strange when the library was blank

       

    3. robcat2075

      robcat2075

      Steffen has this fixed in the beta "release candidate" for v19o I got today.

    4. johnl3d
  20. Earlier
  21. I have had this for some time but I'm stuck out of town for my job. I have a new laptop and it doesn't have the software I use for Animation Master yet. Mostly because the download and install time is so long. And today is the first not 7 to 7+ day in a long time.
  22. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed All: zoom with the mouse wheel is now clamped to 30000000 as maximum zoomfactor Fixed All: 7046 Show Rulers slowing
  23. Playing with sprites again neb.tga Projectgood.prj
  24. Did you get this solved or is it still a problem?
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