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fae_alba

*A:M User*
  • Content Count

    1,064
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  • Days Won

    13

fae_alba last won the day on March 25 2019

fae_alba had the most liked content!

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28 Excellent

About fae_alba

  • Rank
    Pappa Bear

Contact Methods

  • AIM
    pharris430
  • ICQ
    0
  • Skype
    paulvharris_ibi

Previous Fields

  • Interests
    Production
  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Dell Latitude D620, Win XP
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Familiar

Profile Information

  • Name
    Paul V Harris
  • Location
    Scotia, New York

Recent Profile Visitors

785 profile views
  1. here's the same model with a tube stitched in. The remaining open faces simply refuse to accept a five point patch.test.mdl
  2. In using A:M to create 3D models I've run into persistent challenges when trying to create a hole thru a solid body. For instance, for my seagull I need to model a servo mount with mechanical mount points for the servo. I want to model in screw holes so I'm not stuck with drilling and tapping after a print is done. Normally I would model a cylinder and stitch that into the model, but that always comes with messy splining, or a bunch of 5 point patches half of which can't be closed. So, I thought what about a boolean cutter? Could I use that to place a hole where I need it, then will the stl exporter see it and generate the proper code. So I tried, and and while the boolean works in A:M, sadly the stl exporter doesn't understand what to do with it. So my quandry now is this. What is the best way to stitch in a tube without messy patches? test.mdl
  3. Cura hates internal patches as well as normals facing the wrong way. I've also waged war with five point patches misbehaving when exported to STL. One thing you can try is to repair the mesh in an app like netfab. It can do wonders with STL files from questionable splining ( like mine). I've had to go the hard way and click on the internal spline, break it and delete. One at a time, over and over.
  4. A retired super hero gone to pasture, a la the Incredibles. Very cool.
  5. Absolutely effing fantastic!
  6. "I have tiny arms and a big head, I don't think this plan was well thought out!" Merry Christmas to all, and to all I'll see you at work tomorrow.....
  7. I will have to try that out....just as soon as I finish my Nemo seagull...my room spanning monkeys in a Barrell...and...and..and
  8. I've been using cookie cutters to provide the palm fronds for my palm trees. The only downside is that the surface of the frond has to be facing the camera or it gets lost. Works ok for stills, but I can see it potentially being problematic in an animation.
  9. Yeah, looks like it needs to be higher up with a more pronounced curve to the neck...
  10. I've always wondered if a:m could be used to drive an anamatronics rig. I'm working on building a finding Nemo seagull now in am and 3d printing it. I figured I would have to build my one controller and interface in either raspberry pi or arduino. But using am...now that gets me wondering what the workflow would look like.
  11. Will it fit a bear?! Of course I'd like to see it.
  12. Yes, another fur/hair question. For each of these contests of ours I endeavor to learn/try something new. This time it's hair. I am at the point of trying to create an animal skin (what caveman would be caught out in public without his high fashion cave fur?). I'm trying to get the pattern of a decal to color the hair. I've followed the steps, but all I'm getting is a solid brown, not the spotting I'm looking for. my fur decal the result the test project ProjectTest.prj
  13. Ok how about this....shadowing on the sign letters has the sun to the left, but the shadowing on the gate and pillars has the sun coming from the right.
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