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John Bigboote

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John Bigboote last won the day on August 27

John Bigboote had the most liked content!

Community Reputation

118 Excellent


About John Bigboote

  • Rank
    that one guy
  • Birthday 01/27/1963

Contact Methods

  • Website URL
  • ICQ

Previous Fields

  • Interests
    Animation generalist, guitar hack, likes a good joke, tells a bad joke, my cats sometimes post responses for me- and they are none too kind.
  • A:M version
  • Hardware Platform
  • System Description
    Amiga 500
  • Short Term Goals (Private)
    ...to make it thru lunch, and on to dinner.
  • Mid Term Goals (Private)
    ...to achieve greatness and keep the lights on.
  • Long Term Goals (Private)
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill

Profile Information

  • Name
    John Bigboote (aka Matt Campbell)
  • Location
    Detroit, MI USA
  1. John Bigboote

    Hello everyone, newbie

    Great! Hit us with some Q's!
  2. John Bigboote

    Hi guys, I'm new here

    Hello and welcome!
  3. John Bigboote

    Fall 2018 Image Contest! Dec 16 Deadline!

    In the past, wireframe render's were a way of seeing what the image consisted of in A:M and you could tell from there what was added in post.
  4. John Bigboote

    Fall 2018 Image Contest! Dec 16 Deadline!

    HUZZAH! Now, where is my idea cap!
  5. John Bigboote


    A lot of things are just taken care of and not apparently adjustable, but upon further inspection you find it. Like I found with the render image size setting.
  6. John Bigboote

    Charleston, SC A:M users

    I think user Kevin Detwiler (DetBear) is a Carolinian...
  7. John Bigboote


    Very cool! Surprisingly easy to get a quality render... if only they could bring render times down and add animation!
  8. What? Wow- can't wait to play with this--- I am on a deadline now so as soon as I free-up some time! Great!
  9. Hey- Malo is on to a great idea there... with Rob's help... how to automate an TSM rigged 'minimal-character' to ANY high CP count character's proportions by placing Nulls at the critical junctions... (ankles, knees, hips, spine base, neck, shoulders, elbows, wrists, head top.) Then, use the 'scale to reach' feature to size the TSM bones...And then you are able to use Rob's Transfer_AW rigged in 60 seconds feature to do the rest...!
  10. This forum has some of the best. What do you have going?
  11. John Bigboote

    Image Contest?

    I am SO floored by the quality of the prizes Rob makes for this forum- really heartfelt! I look at my medallion and plaque on the shelf all the time and think - a LOT of time went into that! Priceless.
  12. John Bigboote

    Batman & Robin

    DIG IT!
  13. John Bigboote


    Robcat says it is a logged bugg... I am jumping back and forth between 18 and 19 now...
  14. John Bigboote

    Image sequence to Pose Slider

    OK- good to know. THX!
  15. John Bigboote


    Great! Always interested in what Kevin Detwiler is up to!