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NancyGormezano

Film
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NancyGormezano last won the day on May 28 2016

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About NancyGormezano

  • Rank
    Runs With Scissors
  • Birthday January 1

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  • Website URL
    http://www.intercad-inc.com/nancy
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Previous Fields

  • Interests
    Hiking, classical piano, mixed media on paper, geneaology, fabric arts, birding, world travel

    Older than dirt
  • Hardware Platform
    Windows
  • System Description
    AM ver 16b, 17g, 18a Win7 Pro Dell XPS 8700, i7-4770 16 GB nvidia GEForce GTX 650 ti
  • Contests Won
    **

Profile Information

  • Name
    Nancy Gormezano
  • Location
    Cupertino, CA

Recent Profile Visitors

5,060 profile views
  1. NancyGormezano

    use 3dcoat with AM easily

    very interesting!
  2. NancyGormezano

    (Comments on ) Looney Tunes DVD collection

    Looks like it had a happy ending. (Did I just say that?)
  3. NancyGormezano

    Superlate Model Race Car

    Put some eyeballs in those headlights and you've got a mascot entry
  4. NancyGormezano

    continuous rotation

    For those that are interested - here is a nice description of Eulers, quats (and perhaps may give insight into Hash Vector implementation). I have not used vector interpolation in A:M. As the article points out, and as I have always known and believed is that gimbal lock is more a problem with using Eulers, rather than quats. This is why we used quaternions, when I was working for Link Flight Simulators (for navigation as well as image generation). However that is not to say that A:M's specific implementation might have a problem with quats and gimbal lock. Not sure why they would. It may be the internal setup of interpolation method? http://www.chrobotics.com/library/understanding-quaternions (I have not checked the accuracy of the above article)
  5. NancyGormezano

    Superlate Model Race Car

    turn off the "show polygons" I hadn't ever used that - must be newish.
  6. NancyGormezano

    May 2016 3rd Thursday - Fortune Cookie

    Thanks - Interesting find I wasn't aware of Akvis - but it looks like it possibly could be used with animation as it has a batch processing mode on a sequence of images - so could potentially bring the modified images into AfterEffects or any other video editor - great! I have AE cs4, PS cs4 and Painter 13 - none of which, seems to be compatible - BUT it does have a stand alone mode - so no problemo! However, problem with filters (any filter, procedural processing) is that it is usually very obvious that a filter has been used, so it's up to user to cook up some combo of filters to disguise the fact and make resultant image look unique, hand worked. I am finding that most illustrators, publishers, art directors turn up their nose at filters, because it is instantly recognizable. Worth a look anyway. Thanks
  7. In A:M/ chor: One uses Global Ambiance type = Image based lighting, with an environment map (any ol' image you want to use, HDRI or otherwise) and a mapping type: latitude-longitude, light probe, mirror sphere, cube map (cross). Depends on how/what the image is that you are using has been created. I usually select lat-long and use any image that has the right coloring that I like. But I don't go for physically based lighting. light probe images, mirror sphere images are usually physically based. Regardless of image being used for IBL, environment map (no dome): You set the Ambiance Intensity % (optionally also can set exposure, azimuth, I never do) and can optionally use Ambiance Occlusion (or fakeao or ssao). If you want to use A:M native Ambiance Occlusion, then yes, you must set chor/camera/render options/Ambiance Occlusion = ON. For just Image based lighting IBL (no occlusion) - it can be OFF, and Ambiance occlusion =0% in chor. It's not that hard. Very easy. Not necessary to make separate renders for characters and background. You can use whatever background (camera roto, or dome with image mapped to dome) you want in A:M. The image used for background can be different from image used for environment lighting (IBL). If you want to use different background (can't decide) and composite later, then yes, make 2 renders - character and background.
  8. I just tried 18p - works the same as 17g - must toggle AO percent (or type of Global ambiance) for new image to take effect. tried with opengl3
  9. what version? If you just want to use IBL in 17g - you don't need to use AO as well - does not need to be ON in render settings. However, there does seem to be a glitch, in changing images to use for IBL, and doing quick screen renders (and maybe final renders) for testing. This glitch/bug has been there forever. What I do when wanting to experiment with different images: I toggle the % in AO setting (change to 1) and then put it back to 0% - then the new image will take effect.
  10. NancyGormezano

    Happy Families

    I prefer version F where background is more obvious. But in either version, I find the flickering of the character on the right very distracting. I don't understand why one character is hand drawn and the other isn't. Is there a reason? Perhaps both characters should be hand drawn and flickering so attention of viewer isn't diverted. The choppiness of the animation is an issue also. Semi-realistic CG rendering and animation of humans is less forgiving than doing a stylized version of human. We viewers require less perfection of the animation style when the characters are stylized. We will accept the choppy and flickering easier.
  11. NancyGormezano

    How to import Images into Mac?

    he doesn't make any mention of what kind of nvidia geforce...
  12. NancyGormezano

    Squetch Rig downloads

    yes it does go to the latest - I think Marcos is suggesting that the date is incorrect - your signature says Squetch Rig was last updated 5/20/2015
  13. NancyGormezano

    Plug in wish list

    okie-dokie I'll bite: what is this? Can you show a sorta maybe example-ish image okay I found an explanation by googling (other mapping algorithms also included). Taken from link: "The Least Squares Conformal Maps (LSCM) parameterization method has been introduced by Lévy et al. [7]. It corresponds to a conformal method with a free border (at least two vertices have to be constrained to obtain a unique solution), which allows further lowering of the angle distortion. A one-to-one mapping is not guaranteed by this method. It solves a (2 × #triangles) × #vertices sparse linear system in the least squares sense, which implies solving a symmetric matrix" http://doc.cgal.org/latest/Surface_mesh_parameterization/index.html images and CODE at link above. This type of mapping sorta, almost, not quite looks similar to the mapping done by the BitMapPlus kci:dnd Plug-in. Perhaps a place to start?
  14. NancyGormezano

    Plug in wish list

    okie-dokie I'll bite: what is this? Can you show a sorta maybe example-ish image
  15. NancyGormezano

    May 2016 3rd Thursday - Fortune Cookie

    Nicely expressed Rodney. These monthly challenges are usually flexible in letting the artist decide what format they'd like to do - as the purpose for mostly everyone (except for perhaps me) is to develop content for their portfolio's. And of course, to aim their imagery at the market they are after. Some people even do a comic strip panel. Besides children's books (seems like majority), others are after young adult market, others: editorial illustration, others: etc. But the emphasis seems to always be about concept and story. For me, this month, I was thinking this is more of a standalone poster (rather than a page out of a book). Other times, when I think of it as a page in a book, I am conflicted as to how much is necessary to reveal in the one image, and I usually assume (based on the text of course) that some stuff has been revealed in previous pages, and some stuff is still to be revealed. I particularly admire some of the illustrations done by others where they actually cut off parts of characters as if they are transitioning to the next page - very startling and provocative! I think there is a close connection with children's book illustration and animation, along with storyboarding and comic strips. I think animation is harder to pull off, because of the added element of timing, and having to limit the change in motion. The viewer has to absorb it in a flash, whereas with illustration, the reader sets the timing. They can explore the added details at their leisure, and get caught up in the imagery/story at their own pace. That could be why I enjoy doing animation as an activity, but I haven't really enjoyed viewing many animations. I always want to stop the motion to examine the details (as well as add more and more detail, usually too many, for comfortable viewing)
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