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About williamgaylord

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    My cats call me Monkey Boy

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  • Interests
    Way too many for one lifetime: Animation (especially the animation part!), drawing, painting, sculpture (especially kinetic--moving--sculpures), multichannel audio recording, archaeology, physics (especially the extremes--QM, Relativity), good beers/ales, mountain climbing, hiking, stone tool-making, nature photography, metal working, woodworking, microscopy, ...
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    Win 10
  • System Description
    Microsoft Surface Pro 4 - Intel i7 core Will likely add a new server for more serious work later. Note: A:M version 19.0 (not on profile drop-down)

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  • Name
    Bill Gaylord
  • Location
    Stone Mtn, Georgia

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  1. Probably separate renders matching the six planes of an equirectangular format would be the most straightforward, one camera for each. I could probably develop (or find) a utility to map the renders to an equirectangular file format to allow it to be played on a 3D player. Is there an anamorphic lens option on the camera? It will be interesting to work out how to match the borders seamlessly, if possible. I suppose post processing in a compositing app can be used to correct mismatches in brightness, color, etc., to make the border seamless. In the meantime I can do a normal static c
  2. Equiangular should be equirectangular in my post. Two formats are the most popular in VR: equirectangular (the most widely supported) is a mapping of a spherical view...360 degrees horizontal by 180 degrees vertical mapped to a rectangle...very easy to store as a normal rectangular picture frame; and cubic which matches 6 element camera views directly, but is not quite so straightforward to store as a file, but not terribly difficult. The fisheye and dual-fisheye are not so popular. In VR there are also plenty of proprietary mappings. I figure a render straight to one of these formats c
  3. There may already be such a rendering option, but it would be really cool to have an equiangular or fish-eye, or dual-fish-eye "360 degree" rendering option. Has there been any interest in adding this in A:M? I'm working on binaural 3D audio rendering of whale songs. What is binaural 3D? If you listen to a normal stereo recording with headphones, it will sound like the sound is inside your head. Binaural rendering (if you synthesize the mix) or binaural dummy head recording (live recording with an anatomically realistic dummy head) pops the sound out into space outside your head where
  4. When I first tried my Wacom stylus pad with A:M on my Windows 10 Surface Pro 4, I got some pretty wacky, annoying behavior (not caused by A:M, BTW). The following tricks cleared up these problems. How to get nice performance from a Wacom stylus pad on Windows 10: A few things to disable: In the search window on the Windows Settings page type "flicks" and select "turn flicks on and off". This opens the "Pen and Touch" configuration window. (For some reason typing "Pen and Touch" only provides you "pen and touch information", which is not the window you want.) On the "Flicks" tab, u
  5. Thanks! These are all very helpful. What I did in the mean time was add spline rings using the extrude tool. Then I scaled the top surface boundaries to create a bevel...scaling, plus translation to align the contours. Then I just tweaked the control point bias handles for splines perpendicular to the main contours to flatten the surfaces. Probably not the most efficient, but it works nicely when you want to preserve the curvature of the corners of hole and outside corners and produces very precisely flat/straight sides. I was aiming for nice slender (and rounded) bevels, which this p
  6. Quite cool, indeed! Very clever! I kind of miss some of the contests that used to go on. Or just the exercises like the "Pass the Ball". What about one in honor of Rube Goldberg, where each participant adds a new part to the overall mechanism? State a resulting action, like "flip the burger on the grill" or "deposit our dear departed Auntie Agatha's coffin into the grave---gracefully!" and start it with a simple mechanism and each participant adds a new mechanism that responds to the previous one. Each mechanism should be easy to add to a choreography as a working model that uses any
  7. It has been quite a while. Last I saw of anybody from the users group that Colin Freeman used to host in Atlanta was a couple of years ago at Dragon Con. Haven't even seen the Hash crew there for at least a couple of years. I'd be interested. My wife is hoping for an excuse to spend a couple of days in Chattanooga.
  8. I found a little Java applet demo that is a 2D version of what I want to do in 3D animation. What I would do would be more like a ripple that would look like a knot traced out by a constriction of bubbles or an expansion of bubbles in the 3D bubble foam. This knot pattern would keep its shape and would propagate in a straight path as a knot shaped ripple through the bubbles. Quantum gravity foam...
  9. One idea I have is much like George Pal's "Puppetoon" type replacement part animation. I would build the "bubble" animation steps as sort of slices of bubbles that fit together. Most of the replaceable parts would be the same part replicated. The section with the "particle", and the transitional steps nearby, would replace the other "undisturbed" segments, in discrete steps, so it would simulate the propagation of the "particle" through the bubble foam. This way I can build a relatively small number of building blocks that would look random enough, but would be discrete blocks I can re-use
  10. Tell me more about this idea. Can you perhaps do a demo? Would not have to be a whole "myriad"...
  11. OOOO! Yes! And that gives me an idea of how to do propagating knots! Cool!
  12. I will probably make the "network" the star of the show, though the foam make for a beautiful image. Any suggestions on how to make tubes glow like neon lights?
  13. I'm working on an illustration of spin networks in Loop Quantum Gravity, a theory of quantum gravity that seems to be making substantially better progress than String Theory lately. (It is still in the realm of speculation so far, though, just as String Theory is...). The basic idea is to quantize space-time. The result is very much like a "foam" in certain respects (as John Archibald Wheeler first imagined it might be). So...I'm working on a visual model of the foam to help illustrate the basic ideas and principles developed so far. The quantized space is essentially like grains
  14. What about a woven cage something like in the photo? If the fairies are bound somehow before being chucked into the cage, then excape would be less of a problem and a simple lid or opening would make sense.
  15. Brilliant! You're a genius! I bet you could use this idea to get a "baloon" tire to bulge at the bottom, too! Can you sum two such effects--one for the tread and one for the bulge?
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