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Rodney

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Rodney last won the day on March 4

Rodney had the most liked content!

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About Rodney

  • Rank
    A:M Bot 14309

Contact Methods

  • Website URL
    http://newartofanimation.wordpress.com/
  • ICQ
    0

Previous Fields

  • Interests
    Cartooning and Animation!
  • A:M version
    subscriber
  • Hardware Platform
    Windows
  • System Description
    (Primary System) Intel G2020 2.9GHz 12GB RAM Win 10 64bit Touch screen
  • Short Term Goals (Private)
    Assist A:M Users
  • Mid Term Goals (Private)
    Animate!
  • Long Term Goals (Private)
    Grow old gracefully and die.
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    Rodney Baker
  • Status
    Admin
  • Location
    Illinois (not Japan)

Recent Profile Visitors

5,467 profile views
  1. Well, one year and four months earlier but who is counting. The guy that I followed to Godot links is Jeremy Bullock (Turtletooth) who is a teacher and programmer. He burnt himself out on Opentoonz development and headed to the territory of open source gaming to recharge his batteries. Jeremy has some video tutorials dedicated to Godot on youtube worth checking out. His is a four part series with an additional video addressing questions raised from viewers. This is Part 1: Good luck in your exploration Matt!
  2. Justin, We definitely missed you. For your movie reference I will guess... "Tron". My movie reference: INTERIOR: OTTO'S SMITHY SHOP FRIAR: Now see here you, you evil flint hearted... SHERIFF: Now, now, now, now. Save your sermon preacher. It ain't Sunday ya know.
  3. Welcome back Michael! oooo color me intrigued!
  4. I'll be more careful next week. I blame changing from Central to Mountain time for my confusion. Apparently I arrived too early and then waited to long to try again. While waiting I was playing with C++ code so all was not lost.
  5. hmmm... Did I log in to the wrong Hangout? Sorry I missed you guys.
  6. Checking in and up to speed on instructions thus far. Curious about what we'll standardize on for compiler and IDE.
  7. Congratulations everyone! Great entries all around. ...and Robert... well presented as always!
  8. I am wondering if in the process of learning C++ we might also be able to identify those obstacles that would prevent use of Visual Studio 2019 in the pipeline. I'm sure Steffen would be the one to point out the major issues therein. The thought from my vantage point is that it would be ideal to target MSVC 2019 if/where possible rather than 2015 and leapfrog over 2017 in the process. Is this possible? Practical? Ideal? Not sure.
  9. Gah! I'm on pins and needles!
  10. I missed this news back in January... Algorithmic, the company behind Substance Painter and other related tools has apparently been purchased by Adobe. https://www.fxguide.com/quicktakes/adobe-acquires-allegorithmic-substance-joins-creative-cloud/ I'm occasionally thought it'd be nice to have Substance Painter but wasn't interested in the price of admission. Gaining these tools via the Adobe CC subscription that I already have though... hmmmm. Adobe has been trying to move further into the 3D realm and it looks like they are doing just that with this purchase. Related to A:M, the ability to paint even OBJ files with Substance materials is intriguing.
  11. too lazy to do woody woodpecker so...
  12. Color me intrigued. I'm very interested in learning C++. This not just from the standpoint of plugins but also standalone programs/utilities. If I had a 'plugin' to champion creating for A:M it might be some form of integration with FFMPEG so that various additional output formats could be generated. Not sure if that really fits the plugin category but... that's what immediately comes to mind.
  13. At a guess I'd say that before we (and perhaps that would primarily be Will Pickering) used a hack to display gif animation (and other formats) via standard html/php but now IPBoards support gif animation etc. natively. Now we just need to find a way to hack FFMPEG into the A:M Pipeline so that we can render/convert to MP4, Webm, GIF (With Transparency!) etc. Disclaimer: Because of licensing FFMPEG can't be fully integrated and distributed with A:M but it could have 'hooks' into FFMPEG's command line so that specific outputs could be targeted. Bottom line: A:M could really use some animation/video formats.
  14. Rodney

    Path tool???

    An alternative to the standard chor paths... We can also use any spline from any model in the chor as your path. Create a new (empty) model and drag/drop that into the chor. Draw a spline and edit that path as desired in the Chor. A reason I prefer modeled paths is that they can be considerably more complex than standard Chor paths. Under the hood Chor paths are just specialized models with limited parameters.
  15. Wow. That's quite a list. Thanks much!
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