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largento

Hash Fellow
  • Content Count

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  • Days Won

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largento last won the day on February 26

largento had the most liked content!

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63 Excellent

About largento

  • Rank
    Animated Puppet Parodist

Contact Methods

  • Website URL
    http://www.paunkshow.com
  • ICQ
    0

Profile Information

  • Name
    Mark R. Largent
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Macintosh
  • System Description
    iMac (Retina 5K, 27-inch, Late 2015), 4GHz Intel Core 7, 24 GB RAM
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Expert
  • Self Assessment: Rigging Skill
    Familiar
  • Programmer
    NO
  • Contests Won
    **

Recent Profile Visitors

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  1. The gate is attached on both sides, but there's no division between it. (It can't open.) Still, it could just be ornamentation above the actual entrance.
  2. Hey Simon, just a suggestion for layout. It would look more appealing and read easier if there was more of a focal point. If you set up the shot so that the infant was more prominent, I think the viewer would cast their attention to the baby. Having him in color does help, but when everything is relatively small, it's hard for the viewer to know what he should be paying attention to. Also, you can emphasize that his back is to the piano playing, which sends a stronger message that he has a barrier up. Just one option. There is, of course, more than one way to skin a cat.
  3. They look great, Robert! Thanks for all the work! Can't help but think of this as a great way to commemorate my time with A:M! When I first tried out A:M 15 years ago, winning an image contest was way beyond a possibility. The Wannabe Pirates, Stalled Trek, The Wobbling Dead ...made a lot of memories with A:M.
  4. I just updated to the latest Mac OS and wanted to let the Mac A:M users know what to expect. As expected, A:M is NOT really usable in Mojave. Many things still seem to work, but the primary problem is that the Project Workspace is unclickable. It's responsive in that selecting something in a model window or choreography will highlight the specific element in the PWS, but no amount of clicking on it will allow you to select it or interact with it via the PWS. Fortunately, the menus and item specific pop-up menus are still functional. Most of the other windows do seem to function: Timeline, Properties, Poses, etc. Some of the tool panels are also unclickable. Ironically, I haven't once encountered the old Finder access problem that has plagued A:M Mac users for a decade or more. It's possible, with a different workflow that you could still use A:M. Some of the tools that can't be clicked should be able to be mapped to keyboard shortcuts. I don't have the time to explore all of the elements to see what works and what doesn't, so there may very well be other obstacles I've not come across. Mojave is supposed to be the last Mac OS that allows use of 32-bit applications, so beyond this, A:M will no longer be usable at all on the Mac. From my experience, I would recommend not upgrading your Mac beyond OS 10.12 (Sierra) if you plan to use A:M. (My experiences with using it under 10.13 were frustrating.) If, like me, you just want to open some of your old models and export them to other formats, this does seem to work.
  5. Hey Simon, you need to get your Mac's MAC address and send it to Jason, so that he can move the license. You can find it in the advanced part of the network settings in your System Preferences.
  6. Here's a video about taking an STL file and using this free slicer software to export the slices as svg. Seems worth a shot. Looking forward to my First Prize medal!
  7. Has it been less than a year yet? My nephew cornered me this weekend asking if I had it yet. I told him about it when I won and he was so enamored with the idea that I was getting a "real" medal that he's still thinking about it and, I gather, told all of his friends at school. My cred with my nephew is in jeopardy here.
  8. Very nice, Matt. The "low poly" look reminds me of folded paper art.
  9. Big congratulations to the winners! I don't want to mention them by name, since that's part of the fun of Robert's excellent video. Well-earned, all!
  10. Not quite that simple. Apparently if you have a later OS than I have and the latest version of Photoshop, you can import the image from your phone (like importing images from your camera) and the depth map is in its own channel. I've also seen an application that uses a command line to write them to a file. Apple bought a company in 2015 that developed this process for using the two lenses to build a depth map. Assuming it still works the same way, it actually creates only 9 layers of depth and it obviously works better in some conditions than others. The image seems to be a much lower resolution one than the actual image, which isn't ideal. There are iPhone apps that seem to let you isolate the depth map, but the two free ones I tried failed to work. I gather the iPhone X and XR are much better than the 8+ I have.
  11. Yeah, that's how I first did it was with my iPhone. It's hit or miss, though. Some would figure it out, but if it was too complicated, you ended up with weirdness. In order to get Facebook to recognize it as a 3D photo, you had to use "portrait mode," which is what the iPhone uses to allow you adjust lighting and focus settings on a photo after it's taken. Presumably the phone is generating a depth map to accomplish this.
  12. That's really cool! I gave it a go with and old cover to one of our graphic novels. You could easily spend many hours working on it. They definitely get your attention when your scrolling.
  13. Hey Aetheria, I'm not sure about the exporting, but if you can use the UV map that you make in A:M, there's a tutorial on using the UV editor by Will Sutton on YouTube here. Hope that helps!
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