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largento

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largento last won the day on February 26 2019

largento had the most liked content!

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About largento

  • Rank
    Animated Puppet Parodist

Profile Information

  • Name
    Mark R. Largent
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Macintosh
  • System Description
    iMac (Retina 5K, 27-inch, Late 2015), 4GHz Intel Core 7, 24 GB RAM
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Expert
  • Self Assessment: Rigging Skill
    Familiar
  • Programmer
    NO
  • Contests Won
    **

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  1. Just a post to close out this project! After much longer than expected and many, many obstacles, Stalled Trek: The City on the Edge of Foreclosure was completed on April 10, 2021! As you can see from the poster, I ended up going back to an updated version of the original character designs from Amutt Time. I resisted it for as long as I could, but since I had to remodel everything in a new application, I gave in. I'm glad I did. I think they're funnier that way and even though this one and Amutt Time look different, it's good that the characters aren't too dissimilar. Thi
  2. Thanks, Michael! Nothing so formal as that, but there is a work in progress thread here: Stalled Trek 2012 I went through it again and it's wild now to think about how quickly it went. I started it as my New Year's resolution at the beginning of January of 2012 and finished animating it in April and had DVDs shipped to me at the beginning of May. It seemed like all the stars lined up to make that one go. Unlike City on the Edge of Foreclosure, which seems to have every obstacle possible being thrown in its way! I ended up getting hired full time, had to switch from A:M to B
  3. With the animation for Stalled Trek: The City on the Edge of Foreclosure finally completed (only took two and a half years!), I went back and made a new HD version of Amutt Time for the blu-ray! Going back to a project that's almost a decade old was definitely a challenge! For one thing, it was my first real attempt at doing a film. Although I would eventually develop some organization, the beginnings were a mess! I didn't have production notes, so I had to do a lot of digging to find things. In the first sequences, files were scattered around in different places and there
  4. Sadly, I just read on Facebook that forum member Gene Thompson has passed away.
  5. I never had a lot of success with importing polygon models. I do think the Prop thing worked at the time, but I didn't make use of that. The imports almost always came in looking like an exploded bowl of spaghetti. It's been a couple of years since I used AM, but I was able to make use of the OBJ exporter in v19, so at least that must've been present at the time.
  6. The gate is attached on both sides, but there's no division between it. (It can't open.) Still, it could just be ornamentation above the actual entrance.
  7. Hey Simon, just a suggestion for layout. It would look more appealing and read easier if there was more of a focal point. If you set up the shot so that the infant was more prominent, I think the viewer would cast their attention to the baby. Having him in color does help, but when everything is relatively small, it's hard for the viewer to know what he should be paying attention to. Also, you can emphasize that his back is to the piano playing, which sends a stronger message that he has a barrier up. Just one option. There is, of course, more than one way to skin a cat.
  8. They look great, Robert! Thanks for all the work! Can't help but think of this as a great way to commemorate my time with A:M! When I first tried out A:M 15 years ago, winning an image contest was way beyond a possibility. The Wannabe Pirates, Stalled Trek, The Wobbling Dead ...made a lot of memories with A:M.
  9. I just updated to the latest Mac OS and wanted to let the Mac A:M users know what to expect. As expected, A:M is NOT really usable in Mojave. Many things still seem to work, but the primary problem is that the Project Workspace is unclickable. It's responsive in that selecting something in a model window or choreography will highlight the specific element in the PWS, but no amount of clicking on it will allow you to select it or interact with it via the PWS. Fortunately, the menus and item specific pop-up menus are still functional. Most of the other windows do seem to function: Tim
  10. Hey Simon, you need to get your Mac's MAC address and send it to Jason, so that he can move the license. You can find it in the advanced part of the network settings in your System Preferences.
  11. Here's a video about taking an STL file and using this free slicer software to export the slices as svg. Seems worth a shot. Looking forward to my First Prize medal!
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