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LeeAnderson

*A:M User*
  • Content Count

    400
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About LeeAnderson

  • Rank
    Environment Modeler

Contact Methods

  • Website URL
    http://bigbosslee.cgsociety.org/gallery/
  • ICQ
    0

Previous Fields

  • Interests
    Interests? What are those? I have 3 kids and they choose my interests. Currently employed as a Vizualization Coordinator In the AEC industry
  • A:M version
    old version
  • Hardware Platform
    Windows
  • Self Assessment: Animation Skill
    Advanced
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Familiar

Profile Information

  • Name
    Lee Anderson
  • Location
    Utah, US

Recent Profile Visitors

2,053 profile views
  1. Hey everyone! I'm back in A:M for this contest--it's on!
  2. whats up lee! hit me up at gfree69@gmail.com

  3. Wow Stian! What would it take for me to adopt you as my older brother? Great work! Couldn't look better!
  4. Hey Rodney! I think you just might be one of the nicest guys I've never met :) Aside from some TWO shots here or there, I haven't seen any of your work. When are we gonna see some Rod-ster action? :)

  5. This is amazing Will-the storyboards are fantastic. Can I borrow some of your artistic talent for a sec? The idea is great, it's not exactly what I had in mind. Ever since I saw this post though and have been looking at the storyboards it's been on my mind and I've been going over it in mind over and over again like a frustrated troll who can't seem to get any fish Besides, let's get real, Will, no one could give this the proper directing treatment it needed except for the guy that came up with it. I'd love to see this finished, and if you'd like any modeling/lighting/texturing help, don't forget your buddy with the little video game guy avatar, mmmk? I would love to light something like this. You da' man! Lee
  6. Bevel or no bevel, it does look great! Your attention to detail so far has been really impressive--keep up the good work! Lee
  7. Too true Holmes! Well, I decided to do a quick face test--the real work here was finding face reference, I just wanted to do a quick test to see how it would turn out--clearly, you can see it's not done from the "A". I'll give a pat on the back for anyone who recognizes the actor the references are taken from Thanks for looking!
  8. Thanks Steve, it was fruitful, and I loved it. I didn't have time to work on this today--but I just wanted to fool around with it...thought this was pretty funny: Thought I'd take this in a whole new direction Lee
  9. Body paint. It's amazing what you can do with a can of spray-paint can these days. Thanks...it's called "Leatherdex" Here's a small update. I only had a half hour. My girlfriend was a little worried when she asked what I was doing and I said "unwrapping a model" Updated the color map (added dust to the thighs), and painted some wrinkles on. A little worried about the lines showing up on him--I'll just have to erase them in post. The last two in the modelin window were 4 x4 multipass. He looks bow-legged in this picture. Yee-haw! Close-up! EDIT--for some reason specular lights got turned off in my test scene--here it is updated: Thanks! Lee
  10. Wow, Mark! All of this looks great! You really have such a cool style! Are you still planning on making a movie out of this? Lee
  11. Thanks Myron! They're really in their early stage. Here's a low-res version of them. I found one more hour to work on him. Here's some more bump/texture detail--the displacement maps are a little out of control in this one. And I think I need to fix the star stretches Here's a close up of the texture on the legs and blue part And for those that enjoy that sort of thing, here's a back view If I show you'll more, you'll really see how sloppy and lazy my stuff is Lee
  12. Hey everyone, Thanks for the encouragement so far. The hands do look a little small, and the arms a little short. This was starting as an older model as a base, and the UV's aren't perfect either--so I might be screwed from the beginning (that's looking on the bright side,huh?) I think that for the illustration I have in mind, though, it the textures will help it turn out ok. Here's the update--displacement lines, and the famous "leather scales" (just for you Mark!) No specular yet...the maps are still in their early stage. Thanks! Lee
  13. Hey Everybody, This isn't too exciting...and I can't seem to get away from Modeling super heroes...However, this is an attempt to finish my Captain America model. I'm going to try and sculpt him from an already existing base model (made a little beefier). Here's a dirty start with the textures..nothing too exciting...but I'll post my progress. It'll be slower than it use to be. Thanks for Looking! Lee
  14. Happy Birthday Lee!

  15. Shoot, sorry David, I didn't even think about that! I was so glad to have it done, that everything else slipped my mind. That DOES explain why it took a while to upload Check the first first post, I'll update it. Thanks for the heads up! Lee
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