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About Heath_Naylor

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    Computer Animation, Graphics Design, Computers
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    Windows XP Home Edition 1 Gig of RAM 3.0 GHz Pentium 4 GeForce FX 6800 Kickin cool looking case.

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  • Name
    Heath Naylor
  • Location
    Brighton, Colorado
  1. Thanks Phastso. I am currently behind in the competition. The animation doesn't really relate to anyone as the characters are actually balls I guess . Thanks for the nice words, I still have a long way to go. I took a week off animation for spring break (naughty me, I know).
  2. Hate to beat a dead horse, but this Animation got featured as a Video of the Day today, three cheers anyone?
  3. LOL Rodney, I used the same test! She did get it, got a chuckle out of her. I agree with all of you on the points you made, and looking at it now, it lacks character in a lot of ways. I am glad that people let me know this stuff, I will work hard on it for new animations. I have been watching a lot of animated films for inspiration, and I think it has worked. I seriously have watched about six animated films about 3 times each, evaluating scenes, facial expressions, basic body movements. It is amazing to watch what kind of actions go into resting animations alone. Well, back to animating! Keep the comments coming,
  4. Lol, I know what you mean. I will go back and change that if possible, I sort of changed on of the models and didn't save it as something different, oops Thanks for the comments guys.
  5. Thanks guys, yeah I have never used the handles in my life, they make things so much easier! I am sitting in my 3D animation class right now, so back to work for me .
  6. I found a good ball bounce tutorial, followed it, and learned a lot more then I expected. I am beginning to break some bad habits, blocking out the animation ahead of time, and manipulating timeline splines. One thing I have noticed, A:M doesn't have spline manipulator handles, how can I get these? Without them spline in the timeline is cumbersome. I know it must be something I have missed. Anyways, here is the ball bounce test. Ball Bounce Tests.mov (Under 1MB)
  7. Yeah, I need help, what is wrong with him. Below is a picture of skimpy 1.0 and 2.0, I am making 2.0 better with hips and such, but I must know what is wrong with him before I move on with rigging.
  8. I would really appreciate some input on this, it is my first ball animation with a story and I would like to know if there are any major problems with it.
  9. Hey guys, I have entered Revver's next film contest, this one has the April fools theme. I started out to do a basic ball movement test, but as soon as the contest was announced I changed my whole outlook on the animation. Let me know what you guys think, thanks! Maybe I can get first this time around? April Fools - Flash April Fools - Quicktime
  10. Right, I also have the story board on foam core to present to the class. I will see if I can change some things up, such as silhouette poses.
  11. Hey guys, this storyboard is actually for a class I am taking, but I decided that what better presentation then a video? Let me know what you guys think. Storyboard - 'Unexpected Headache' Crits please, it's due Thursday.
  12. You guys are right, my approach is a ball that is alive, and jumping up. I will change the animation name .
  13. Funny story behind this. So I am taking a 3D Animation course at the college I am going to, and the program we are using is Cinema 4D. We are doing a bouncing ball project, and I decided to do it in the program I am familiar with as well as C4D. I will compare the two when I am done and upload a comparison video if I see fit. You can also see the animation in Flash format BallBounce.mov - Quicktime BallBounce on Revver - Flash
  14. 2nd?! I'm in 2nd?! NOOOO!! Guys help me out, watch, comment, let me know, I don't want to walk away from this 2nd, it is first or bust! Watch IT! Thanks guys, please please comment and critique.
  15. Thanks Tot, 8 days tell the competition is over, can't wait!
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