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Michael Brennan

*A:M User*
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Michael Brennan last won the day on May 10

Michael Brennan had the most liked content!

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About Michael Brennan

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    New User

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  • A:M version
  • Hardware Platform
  • System Description
    iMac 3.2 Ghz intel Core i5, 8 GB Ram, Nvidia GeForce GT 755m
  • Short Term Goals
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  • Long Term Goals
    Create animations
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill

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  1. Looks Great!, I like all the texture details like cracks in the pavement and stains coming from the windows.
  2. Thanks Ken, Not familiar with the Torque engine, I'll check it out!... it is an extra step importing from A:M to Unreal since it uses FBX. Sounds like Epic Games is trying to make it easier for developers and artists. They are making it royalty free until you make your first million. https://arstechnica.com/gaming/2020/05/unreal-engine-is-now-royalty-free-until-a-game-makes-a-whopping-1-mill/
  3. Hi Guys, Recently upgraded to A:M v19 from V13 so was excited to try out some of the new features. (well... features I didn't have access to till now) Some SSS and Radiosity applied to an old model. Mike
  4. It is an unusual program... I've been finding the interface takes some getting used to. So many programs to play with so little time. :D Thanks for making the exporters and tutorials available Fuchur!
  5. Thanks Robert, I'll give Fuchur's exporter a try. and look forward to seeing what you learn with C++ looks like game engines are the future for animation production.
  6. I'm sure everyone has seen the latest Unreal Engine demo?.. looks super impressive! Has anyone been able to export A:M animations to engines like this for rendering?
  7. Yeah, damn your right. Thanks John!
  8. Thank you Robert, he was a good guy
  9. Hi Guys, I'm happy to share an animation I've been working on the past few months, I'll try to make a long story short... Since all this Covid 19 stuff things have been different, previously most of my spare time was spent working on fine art projects a lot of work I did preparing for art shows was put on hold and like many people it's been a stressful time. I guess psychologically the best way I've been able to deal with it has been to tap into my silly side and rekindle some of the things that inspired me in my younger years. Using Animation Master was one of those things, it was the first app that got me seriously into 3D and actually helped land me my first job out of college. I made a friend on this forum over 20 years ago (Bud) Mike Lium, we eventually lost touch and reconnected on Facebook even though I wasn't using A:M much or posted 3d stuff he was always a friend... always encouraged me and my art. These past couple months while working on this animation I couldn't wait to surprise him with it. Sadly I didn't finish it in time, and found out he passed away a few weeks ago. So I dedicate this to Bud. Mike https://vimeo.com/417019628
  10. That's a Great idea Robert! I'm a fan of Cloudy with a chance of meatballs and Wreck-it Ralph (Sugar Rush)
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