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robcat2075

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robcat2075 last won the day on March 19

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About robcat2075

  • Rank
    persistent smarty-pants

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  • Website URL
    http://www.brilliantisland.com

Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
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  1. slight variation...
  2. Animated turbulence...
  3. Default projects for chapter 10 and 11 10 Integer types Pick out four different kinds of integers of the several available types. Use sizeof() to reveal how many bytes each one uses and use the system constants to find their MIN and MAX values in our compiler environment. As always, label your outputs. Example output... Integer Types Enter bytes of available RAM: 100 The size of an int is 4 bytes. 25 ints can fit in 100 bytes. The maximum value of an int is 2147483647 the minimum value of an int is -2147483648 The size of a short int is 2 bytes. 50 short ints can fit in 100 bytes. The maximum value of a short int is 32767 the minimum value of a short int is -32768 The size of a long int is 4 bytes. 25 long ints can fit in 100 bytes. The maximum value of a long int is 2147483647 the minimum value of a long int is -2147483648 The size of an unsigned long int is 4 bytes. 25 unsigned long ints can fit in 100 bytes. The maximum value of an unsigned long int is 4294967295 the minimum value of an unsigned long int is 0 11 Floating Point types Input or hard code a floating point number into your program and display it back out in default, fixed and scientific notation. Input or hard code a double floating point number and display it back out with different amounts of "precision" Extra... show how many bytes a float and double float occupy. Extra-extra... John Purcell doesn't explain how to turn off fixed and scientific notation. You'll have to look that up! As always, label your outputs. Example output... FLUN with FLOAT Enter a floating point number: 98.6 Number: 98.6 Number in fixed notation: 98.599998 Number in scientific notation: 9.860000e+01 Enter a double floating point number: 3.14159265358979323846 Number in 5 digits: 3.1416 Number in 10 digits: 3.141592654 Number in 15 digits: 3.14159265358979
  4. Streaks leave the emitter in the direction of the patch's surface normal, but if the the patch is turning the streaks that have been emitted will always appear to be lagging since they are continuing in the direction that the patch was facing rather than how it is facing on the current frame. If you need an absolutely rigid "flame" a volumetric light might work well. If you need a more specific shape you could model a series of nested flame shapes that are nearly transparent. I did this with the duplicator wizard. This is just 8 layers. More layers with higher transparency could be used for a smoother fade. RocketFlame01.prj If you need the flame to flicker both the volumetric light and the modeled version can have a turbulence moved through them to create a sense of motion. Ask if you have questions about that..
  5. He looks quite spiffy!
  6. I saw it as a beak. But fangs on a tongue would be even scarier, right?
  7. Looks like a fine deal. It is still on as of today so there's no reason not to grab it!
  8. I did some cumulus clouds with sprites a while back... https://forums.hash.com/topic/37326-cumulus-clouds/ https://forums.hash.com/topic/41565-cloud-fly-thru/
  9. Live Answer Time returns at Noon CDT, Saturday March 28. Head Mouseketeer Jimmie Dodd was born on the 28th, 110 years ago.
  10. That looks fabulous, Elm! I love the lighting, i love the animation, everything about it looks top-notch and on-target.
  11. that is Snap-to-surface Mode. Button looks like this ---> https://forums.hash.com/search/?q="snap to surface"&updated_after=any&sortby=relevancy
  12. I will try to give this a look today. Sorry i didn't get to it earlier!
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