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robcat2075 last won the day on April 8 2019

robcat2075 had the most liked content!

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About robcat2075

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  • Name
    Robert Holmén
  • Status
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
  • Hardware Platform
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill
  • Programmer

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  1. Cool! He previously had a website where he made them available but the links are all broken now. Here is the link to his Youtube page... https://www.youtube.com/channel/UCUOzJhz941BBdMMb6gg0R1g/videos Thanks for contacting him, Mike!
  2. I will be busy preparing for a visit with one of our A:M users, so there will be no Live Answer Time on Saturday January 18 2020. January 18 is the 138th birthday of Winnie-the-Pooh creator Alan Alexander Milne.
  3. The poll has closed! Watch this space!
  4. I just tried an ultra simple test case with this PRJ saved in v18 Groomong Test03v18p.prj Try that in your v19j and see what happens.
  5. @Jason Simonds Jason, does the password problem Rusty describes in the above post sound like anything fixable?
  6. Hi Matt, There does seem to be a pinching of "spherical" maps on lo-res splineage. I was able to make it unnoticeable with a 32-section sphere. You should be able to swap that in without having to redo the animation.
  7. Today, January 14, is last day of Microsoft support for Windows 7. Windows 7 end of support
  8. The action is a file on your hard drive somewhere, just like a .mdl or .prj is. on your Actions folder, choose import and navigate to where ever the Action (.act) is saved and load it. Then you should be able to drag it from the Actions folder onto the model in the Choreography.
  9. I would suggest importing the action into the PRJ first.
  10. Send him a PM on the forum. See the red envelope on the upper right? That is where you send PMs on the forum.
  11. Hi Jason! LTNS! In the absence of an internet connection, Hash can do the authentication by email. Contact Jason Simonds in a PM on the forum for the details.
  12. Do you just want the character larger? Proportionally larger in every dimension? After you drop it in the Chor you can scale it larger with the yellow bounding box that appears when you select the model in "Director" mode. If you want to make the character taller but not wider that is trickier.
  13. I presume you don't just mean scaling the whole character larger. One way is to go into Bones mode where you can use the scale manipulator to scale bones. If you hold the CTRL key, the bone's CPS (and its child bones and their CPs) will scale with it. Since all the children scale too, it is often useful to un-child portions that you don't want to scale and re-parent them afterward. For example, you might un-child the neck and head if you only wanted the spine to be longer. The proportions of child segments can become very strange if their bone is not exactly parallel to the bone being scaled. This process can work well if you have a version of your character that is unrigged, with just geometry bones in it, that you can rig after you are done stretching. Because of the complex parenting in rigs, this is VERY unlikely to be simple or satisfactory if you try this on a rigged character. This would be a great problem to bring to Live Answer Time.
  14. Here is another experiment. Watch the tall X as the camera moves away. (clearer if you hit the full-screen button) As soon as the jaggies get small enough to not be seen... a larger set of jaggies get swapped in. Some decision is being made too soon. LongPull2PNRC.mov
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