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Hash, Inc. - Animation:Master

robcat2075

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robcat2075 last won the day on April 27

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Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
    NO

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  1. You are SHIFT-selecting both groups in the PWS and that causes a crash? Yes, i get that in v19.0 but not in v19.5 I have never tried copying a Group in the PWS before! I have always selected one group in the PWS, then clicked on the selection in the view window and done the Copy/paste there In the PWS? I can't get a bounding box in the PWS. I presume you are doing a bounding box in the view window on the actual splines?
  2. I have discerned part of the problem with my "runoff election" program last night A variable voter_count is declared at the top of the program before main(), so it should be available globally, in any scope. Likewise for a variable candidate_count. A function tabulate() is declared without parameters, but it does use those global voter_count and candidate_count variables For some reason voter_count loses its value inside tabulate() but candidate_count does not. Likewise for the global arrays that tabulate() operates on. They work fine. If I rewrite tabulate() to pass voter_count as a parameter, it works properly, but I shouldn't need to do that. @Rodney @Roger
  3. Hi Tom, That does appear to be a bug in 19.5. An image sequence doesn't work either. I tested previous versions and the problem seems to arrive in an alpha I got 13 Feb 2022, before the first v19.5 was publicly released. The last version to work properly was an alpha i got on 9 Jan 2022. Thank you for finding that. I'll make a bug report.
  4. A new render of my third assignment for AnimationMentor, 20 years ago this week. Now with my own trombone sound effects! The assignment was that the ball had to do an anticipation into its first leap, then bounce around the obstacles.
  5. Get live answers to your Animation:Master questions at Live Answer Time at Noon CDT, Saturday April 26 2025 Italian painter Gian Paolo Lomazzo was born on this day in 1538. Self Portrait (1568) Study of a Prophet (date unknown)
  6. Anyone have anything like this happen, where some of the sounds don't show a waveform? They all play, but one doesn't show. SoundWaveTest001.zip
  7. This is a screen capture from the Chor. The parts you reference look straight. It's hard to diagnose this if I can't reproduce it. I notice that the Pose "AngleFrame" has something to do with those parts of the model. You'd never want that at 100% by default so set it to "not Set" in the Model -Likewise for "WingMaps" Things that probably are not the problem but you should do anyway... -Delete all the unused pose sliders in User Properties. RMB>Delete -The PRJ you sent me is still looking to load several mats from the HD. I doubt that is causing the lines to curve, but for future reference, to Embed All in a PRJ, do Project>Embed All Of course, you never save over old versions of your work, you save with an incremented version number.
  8. Edward, send me a PRJ with the chor you are trying to render, the one that causes the squigglies, with the model embedded. Don't post it here. Send it to me in a PM.
  9. Imaginary problems are my favorite problems.
  10. I'm able to get lines when I try. Can you send me a sample PRJ that doesn't make lines for you?
  11. I'm not sure what you mean by "...set a line width and randomness but NO lines."
  12. My animation for the second assignment at Animation Mentor, 20 years ago this week. Now with sound! The "boings" are done on my cello, the impact on the cube is a whack on a cardboard box and the grinding sound is two bricks scraped against each other.
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  13. There are many choices. Can you show a sample of what you got? This would be a good question to bring to Live Answer Time!
  14. The Camera "background color" is the fog color. The color will be mixed with the regular render from 0% at the fog start distance to 100% at the fog end distance.
  15. Take this clump of intersecting solids Render a Toon line with high bias... And a toon line with low bias... Composite them to leave just the difference (sort of)... Use that to mask a blur on the first image and get something kind of like bevels on the intersecting edges of surfaces...
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