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robcat2075

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robcat2075 last won the day on April 8

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About robcat2075

  • Rank
    persistent smarty-pants

Contact Methods

  • Website URL
    http://www.brilliantisland.com

Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
    NO

Recent Profile Visitors

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  1. OK. I presume you have something you edit video in. Check an see what it imports for video formats. If it imports numbered image sequences that would be ideal.
  2. If you have things like music (or dialog) you need to match in animation, make the sound first and bring that into A:M to work by.
  3. If you have an animation with sound you need to render and keep the sound attached (for example, you need to edit it into some other video), render to an uncompressed AVI as Rodney notes above. This will be a large file. If you have an animation with sound you need to render and keep the sound attached (and upload to something like Youtube), render to an uncompressed AVI as Rodney notes above and use your video editing app or an app like Handbrake to compress that to a YouTube friendly format like .mp4 with h.264 compression. Note that compressing to MPEG-4 is not the same thing. If you have an animation that doesn't need sound attached render to an image sequence and use your video editing app or an app like Handbrake to compress that to a YouTube friendly format like .mp4 with h.264 compression. If you have questions, keep asking!
  4. Don't be infamous... come to Live Answer Time at Noon CST on December 7 2019! December 7 is the 115th birthday of Donald Duck voice, Clarence_Nash.
  5. I'm sorry this is not going smoothly. Hopefully, our interactions here will help solve the related software problems. The problem for Hash in trying to explain how to use paint programs is that they all seem to work differently and not have standardized terminology. If Photoshop Elements will let you save a PNG with background transparency that works as transparency in A:M, then that's most of what you need. Give it a try and see what happens For me, for all the things i do, I still need to be able to edit the R G B and Alpha channels individually. I would still like to be able to look at this with you at Live Answer Time.
  6. You can control it three ways. the keyboard CTRL-D toggle add an on-screen button from Tools>Customize>Commands>Draw (the red/white star) in Tools>Options>Rendering set Quality to Shaded and set Show Decals ON/OFF
  7. First try CTRL+D That toggles real-time decals ON/OFF
  8. Live answer Time is at noon CST. There is a link in my signature.
  9. Are you available on Saturdays, at Live Answer Time? This would be dramatically easier if i could see you working in the program.
  10. Still taking entries! Quick Prehistoric tip: If you are doing anything with Hair, don't use Preroll. Set Preroll to zero. Instead of setting your Hair material to use one second of Preroll, and trying to render your scene at frame 00:00, set PreRoll to zero and render your scene at 01:00. For some reason A:M is way faster calculating hair motion after 00:00 than before 00:00. One second will give most hair a chance to settle, if you need more, render farther down the line.
  11. Try this. Make blank canvas with nothing but the background checkerboard. Paint something with a fuzzy brush. Save that as a PNG. Apply that as a decal on a patch in A:M
  12. Was there any sort of an "options" button when you went to save the file
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