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Hash, Inc. - Animation:Master

kikiriki

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  • Name
    Dusan Kastelic
  • Location
    Slovenia

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  1. Hi Martin! I have just peeked to the Forum after a long, long time of absence and first thing I saw was your post! This is a great news for the community and I'm really curious what the future will bring for A:M. Looks like I will have to visit this forum more often! :-)
  2. Congratulations to the winner. And thanks to all who voted for my work. And special thanks to Robert Holmen, who convinced me to participate. It's been nice to collaborate in the contest after all those years of absence and feeling the good vibes of this group once again. Stay positive!
  3. Yes "had to" is a good term. I made quite a few projects with A:M over the years (https://www.youtube.com/watch?v=wTyLlqDyrgo or https://www.youtube.com/watch?v=Cs_TTh2LG8s) And after investing so much time and energy into mastering 3D tool, it's not easy to switch to something else (because you know that you will need to invest another couple of years to master another 3D tool). A:M didn't made serious update for 10 years. And that's a stone age in 3D industry. If A:M wouldn't be so "closed" and would allow us to export our work to external renderer (or import models from other applications) then I would gladly use A:M as my main tool (around it I would use tools like Zbrush, Vray etc...). And I'm sure most of users (from once once flourishing community) would stay too... But the decision was that "A:M won't be plug-in for other 3D programs..." :-( Before I pay 79$, I would like to know that A:M works on my computer. Since version 13 doesn't, it could happen that v18 won't work from the same reason (AFAIK A:M code didn't change much all those years...) Thank you for your advice, but unfortunately it's not that easy. Theoretically it should work as you said- but it instancing works only on very simple models (like the ones from manuals and tutorials). If you use complex rigs with a lot of Shape Keys- it would make a mess... Jason, thank you very much! :-)
  4. Hi guys! I was a long time A:M user. For my new project I (had to) switched to Blender. Blender is great in some aspects and really bad in others. I really miss the logic and workflow of A:M. I have coworkers and I simply cannot explain them how to make some things (like object instances) which was extremely easy in A:M but practically impossible in Blender. I cannot show them that- since my A:M version 13 doesn't work on my Windows 8 anymore (don't know why, since it worked couple of months ago when I tried. On the same system of course. Maybe some new Windows update has messed something... Of course I tried deinstalled and installed again... etc...). I can see there is a trial version of A:M. But: "Hash Inc. is only offering 1000 trials for Hash Animation:Master v.18.0 at the moment! This limit has been reached!" The button "Ask directly" doesn't work. How can I get the demo of new version of A:M? Has many things changed since v13? Thanks in advance! Dušan
  5. Thank you guys! You are the best! It's a great feeling to know that I could always get help here in this forums.
  6. Guys, you are the greatest! Thank you very much for all those informations. You gave me a lot of material to study, so I will probably need a couple of days before I could give you a feedback :-) Looks like a lot has happening since I don't checking forum regularly. If I understand this "Fake AO" works as a separate pass and we need an A:M composite or After Effects (or something like that) to merge AO effect with image? Thank you again!
  7. I'm playing with SSS in v17a and I'm having problems getting decent results. I didn't use SSS in A:M before (but I did use it in other 3D software). I found out that SSS doesn't work with "Global ambience colour". Can someone please confirm that? I would be very grateful if someone could send me a complete PRJ file with working SSS material that looks like skin or wax (of course model could be a simple ball or cube...). This would help me a lot! Maybe it would be good idea for one of the next contests, if the topic would be SSS materials. Now that A:M supports SSS materials, our community could use couple of good SSS materials. Thank you in advance! Dušan
  8. Hi guys! I forgot how to move full branch of bones in a bones mode? (like if you would like to place all bones in left arm move 10 inches downwards) I really hope someone could help me. Thank you in advance :-) Dusan
  9. Hi Guys! It's couple of minutes past midnight and I'm already in year 2012! Yeeeee... :-) ... and instead of partying, I'm writing you this message... which tells you a lot about my life... About Perk- some authorities in my home-town were decided, that Perk will be a mascot of our town. So they found someone to make a real model based on my sketches. (Some guy who are making this kind of puppets professionally has made it from silicone foam). He did a very good job. I saw the model for the first time just a minute before we shoot that picture on a Christmas parade, where Perk was scarring small children (as he suppose to :-)). I'm attaching another image and a render of the head which was a base for this model, so you can make comparison. (my model was made in A:M and exported to Zbrush, where I added pores, wrinkles and details.
  10. All the best in 2012 to all Hashers! Dušan
  11. Thank you soooo much for this! :-) I wasn't aware that A:M supports MDD, This opens so many possibilities. I haven't been so excited for years... really! Btw. Elm, you mentioned that you could do Hair in A:M and render it elsewhere. Can you please explain how? Oh... I forgot to say: Excelent work!!!
  12. Great look and great storytelling! (It reminds me a little on great stop-motion film Cabaret Karne http://www.stopmotion.cat/cabaretkadne-en.html ) Congratulations! I'm sure it will be very successful on the festivals. Are you planning to transfer it to 35mm film?
  13. TURN ON DRAW PARTICLES and HAIR!!!! Of course! I had those off by default... Didn't know they are related with Flocking. THANK YOU! (unfortunately in a meantime I already spent entire night animating crowd of 20 characters by the hand... :-( )
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