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R Reynolds

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R Reynolds last won the day on July 23

R Reynolds had the most liked content!

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About R Reynolds

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  • Name
    Rodger Reynolds

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  • A:M version
  • Hardware Platform
    Win 10
  • System Description
    Intel i7-2700K@3.4Ghz 16Gb RAM
  • Short Term Goals
    same as long term goals
  • Mid Term Goals
    same as long term goals
  • Long Term Goals
    to try to use A:M every day
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill

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  1. Thanks for your efforts Robert. I tried your idea but the render bug you mentioned was more severe in my case in that I could only get the desired results in a final render if I was rendering from an isometric view (v19e). I had similar render problems with my own attempts at both pose and action based solutions. Camera view progressive and final renders yielded inconsistent results. I'll revisit this technique if and when Steffen can fix it but for now I'll simply have four versions of the same model with different decal sets...brute force but guaranteed results.
  2. This was a really tantalizing idea but I couldn't make it work. I went with applying all the required decals to the model and only the desired ones are selected using an ON/OFF pose; four sets of decals with four poses. It worked like a charm while editing the poses and with only one instance of the model in a chor. But within the chor, a model's decals are not appended with a number that gives them a unique name for that instance. So the second model's decals are affected by the pose of the first model. I tried renaming the decals in the second model instance but that isn't allowed. Too bad.
  3. I just tried v19l Netrender and it doesn't seem to find the paths to all the various components; forcing me to lead it to every model in the chor. I tried consolidating the project into a new folder but it stopped after loading the project, not asking to select a chor. Would someone please confirm this in case I'm doing something wrong? Thanks.
  4. The next boxcar is the more modern style with the brake wheel mounted vertically to the end wall. Once again I used the same model but put different signage on other side. CPR with NYC, N&W with PRR. I got carried away with detailing when I found a good reference image of a vintage NYC waybill. I reproduced it in PSPro and filled in the blanks with Lorem Ipsum words.
  5. This was an intriguing idea Robert. It was also a bit daunting since I've never used poses before so I had to do some forum research. Your "Basics of making a new pose" from '09 was quite helpful. After spending a day of trial, error and documentation, I think I have a good handle on it and will use it on the tank car I'm currently building. Thanks!
  6. The first type of boxcar I built was the older style where the handbrake wheel is mounted horizontally above the roof line. In order to maximize the number of boxcars, I decided to cheat and put a different railroad line and specs on each side of a single car. This scheme only breaks down when looking at the end of a single car where you see the two different numbers. However once the two cars are connected together and their ends are somewhat obscured I now have two boxcars for the price of one model.
  7. LT WT (light weight) is the weight of the empty car. As you've guessed, LD LMT (load limit) is the builder's recommendation for a maximum safe load while CAPY (capacity) is the absolute maximum load the wheel bearings can withstand.
  8. Next up, a flat car. I've always felt one's interest in passing flat cars is proportional to the loads they're carrying, making an endless line of container cars extremely boring. Having said that, large steel pipes are pretty plain as well (but low in patch count). So I went a bit overboard on the material textures for the rusty steel and woven tie down straps.
  9. Before I move on to the next railcar I beg your indulgence while I brag about getting a believable "look" to the rear running lights. The rear facing lenses are tinted red with the other three are tinted green. The light from the internal bulb is quasi collimated i.e. the lamps appear illuminated only if viewed close to on-axis with the lenses. I wheeled the caboose back into the dark factory to get a better view.
  10. Let's start at the end of the train with the caboose. They went out of style in the 1980's but I still think they're the "right" away to finish off a line of railroad cars.
  11. I've been spending my lock-down time giving my steam locomotive something to pull. I'll use this topic to display all of my railroad cars as they're rolled out of the factory. Since showcasing my renders on a personal web site is so 20th century I've decided to make the plunge to Instagram. But the phone-size 1080x608 limit is a bit small for my taste so I'll be putting up the hi-res versions here.
  12. I've discovered a render glitch in v19j1 and I need to send the entire project to Mantis. Is Consolidate sufficient or do I need to Embed All as well?
  13. I remember going down this road with you before when I submitted my contest image. I was able to reproduce your monitor photo results almost exactly with my image also displayed beside a calibration image. But it's not like I'm going out of my way to produce dark images, it just depends on the subject matter because my lighting setup never changes. The render shows the unlit interior of a diner on a sunny day. The first attached image shows the driver of a cab (partially reflected in the diner's window) standing outside using the same sunny day lighting. Next to him is my reference white sphere. The RGB value on the sphere's surface facing the sun is 255, 255, 255 and the surrounding area somewhat saturated as I suspect it would be to your eye. The RGB value on his shadowed dark brown shoe is 11, 9, 7, so just barely visible. I chose my lighting intensities to achieve this dynamic range. All my materials' colour values are chosen by how they work when they're sitting outside in the sun next to my reference sphere. The second attachment shows the cab driver next to the calibration image on my monitor. The increased contrast comes from the imager in my cheap phone. Would you prefer to see the first Netrender image of the cab driver? As you can see, it's histogram is pretty limited as well. Perhaps I should take the monitor calibration image, decal it to a surface and render that?
  14. Before I begin trying to find the source of this bug I'd like some opinions as to what might be happening. Attached are two "versions" of four sequential TIF files (545 through 548) from an on-going Netrender job. If there is a "b" (for bad) in the filename it is the first frame rendered by any one of the my four cores. If there is a "g" (for good) it was either not a Netrender first frame or it could be any frame rendered within A:M itself. I've numbered the files so you can sequentially show them bad, good, bad, etc. When I cycle through them on my monitor, the bad ones seem a bit darker and noisier but nothing that says "obviously this is what's wrong"; they're just poorer quality. All subsequent Netrender images are totally fine. The work-around is trivial but wastes some render time. Debug will take stripping down the choreography until this stops happening but I'm open to suggestions as what to change/remove first. 01_b0545.tif 02_g0545.tif 03_b0546.tif 04_g0546.tif 05_b0547.tif 06_g0547.tif 07_b0548.tif 08_g0548.tif
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