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Fuchur last won the day on March 11

Fuchur had the most liked content!

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About Fuchur

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    I live in Karlsruhe, Germany and studied Media Engineering at the UAS in Offenburg. Today I am working for a middle-size fullservice media-agency in the web, animation and video-department.

    I like to do all kinds of artwork and creative things in general. I write, paint, make music and I like to animate and model (in A:M and with physical materials). But I although like to develope in PHP, JavaScript, CSS, HTML and sometimes in Java and ActionScript.

    I am using A:M since version 8.0(2000), and keept it up to date each year. So I am now using A:M 18. As you can see I am quite happy with A:M.
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    Desktop Hardware: AMD Ryzen 7 1700 (3.8 - 4.1 GHz, 8 Core/16 threads), 16 GB DDR-4 RAM (3200 MHz), AMD Radeon RX 570 ( Sapphire D5 RX 570 NITRO+, 8 GB), 525 GB SSD (510/530 MX300), Asus PRIME B350-Plus, Windows 10 (64 bit)AMD PhenomII 1095T (3.5 GHz each of the 6 cores), 8 GB DDR3-RAM,ATI HD4970 1GB, 1TB HDD Samsung SATA III, Asus M4A89T, Windows 10 (64 bit).AMD Phenom II 955 (3.5 GHz each of the 4 cores), 8GB DDR3-RAM, PowerColor ATI / AMD HD4650 1GB DDR5-VRAM, 1 TB Harddrive by Samsung (SATA II), Windows 7 (64bit), Asus M4A79-E, LG Blu-Ray & DVD-Burner with HD-DVD readability.Old-Hardware: Athlon XP 2000+, 1.5 GB DDR-RAM, Aelton Geforce 6800 GT (256 MB)Hardware 2 (Laptop): Athlon 64 3000+, 1.5 GB DDR-RAM, Radeon 9800 64 MB (mobile)NAS: QNAP TS453A (5 TB useable in RAID 5, used for project files)Notebook Hardware:HP Elitebook 745 (AMD APU 7350b, 16 GB DDR3-1600 RAM, 256 GB SSD)Software: Windows 7, 8.1, 10; A:M 8.0, 10-19
  • Self Assessment: Animation Skill
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  • Self Assessment: Rigging Skill

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    Gerald Zum Gahr
  • Location
    Karlsruhe, Germany

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  1. Short answer: There is none at the moment. I thought to program a upload functionality for that on the website, but I got sidetracked. I'll see into that and what to do there, but it will very likely take a little time till I can come up with something. But you can always start changing it and we will then see what to do (in your case pretty sure that it will be approved anyway ;)) All the data is saved in the txt file in the A:M installation called "AMAindex.txt". Best regards *Fuchur*
  2. Fuchur

    Go AMD

    One of the best line ups I've ever seen from them. They are very likely killing all intel has to offer in the desktop market now and they have been pretty nice since Ryzen (1) came out already. And now it seems like they can beat everything Intel has up to i9 even if we look at IPC. Very happy to see this :). *Fuchur*
  3. Check your mail again ;). Best regards *Fuchur*
  4. @john: I've been using Unity3d with A:M for quite some time now for smaller stuff... same workflow more or less and it can import and access the animations created with A:M and exported from Unwrap3d. @robert: A:M's directx-exporter can't do it and I think I asked the original developer way back if it would be possible to include vertex-/cp-/muscle-/morph-target-animations and he said it would not be possible with directX. It only supports bones and cp/vertex weights. It might be possible with DirectX 9, but the plugin can only export v8. But I am not sure if v9 would make any difference for that...
  5. DirectX can not handle muscle animation. You can only use bone animation and CP weights. It is not Sketchfab, so I am not sure what they would support. Best regards *Fuchur*
  6. That looks pretty cool John :). Well done! I just had a look with my VR headset on here and she really is looking great. Best regards *Fuchur*
  7. Congratulations everybody, VERY well done – and as always very entertainment and very well done Robert :). Best regards *Fuchur*
  8. Normals are facing the same way? Best regards *Fuchur*
  9. In some cases you might want to copy the texture files over to where the *.x file is placed so they are just in the same folder. In general that should do it. UVs are saved with the directx file by default if you use decals. Best regards *Fuchur*
  10. AR is short for Augmented Reality ;). I know SnapChat and have had to do with them, but I did not do any kind of lense for them till now. From what I have seen from them it is a platform, which is mostly used by teenagers who want to send nude pics to other teenagers more or less ;). SnapChat is all about being able to send something that can not be copied, made a screenshot from and which is only lasting a certain time before getting deleted. (at least they claim that) Snapchat has been bigger before but since FB, Instagramm, Whatsapp and Twitter all included a lot of features from them because they started to grow big, they lost market share quite a bit. I am personally very unhappy with Snapchat because they did boykott Windows Phone/Mobile because they got paid by Google to do so... that was a very bad/sneaky move and I really do not like that kind of behaviour. After that they tried to sell goggles branded by them and including a camera to take snapchat fotos with them but they heavily failed with that. They always tried to create an "AR" based experience but they did not name it like that but just used it for instance to use the selfi camera of the smartphone to put funny hats or masks over the users face. And now bring in the nude pics things and think about what you could put on funny hats additional to that. And that is more or less what I know about them... But I am still very interested because I really like everything about VR and AR today... Keep us updated on your progress and what the customer things about it please :). Best regards *Fuchur*
  11. VS 2019 is really extremly new... it will really be introduced at the Microsoft Build 2019 in a few days (start of April). I'd say in any way that is a little bit too early for a beginner to start with it. Best regards *Fuchur*
  12. Use Visual Studio Community Edition as IDE... for C++ there is not much better than that. Best regards *Fuchur*
  13. Fuchur

    3-D Printing

    At 25 micron I would say those steps are no longer really visible right? A very well printed 100 micron fdm layer height is already pretty hard to see/you have to focus on it to see it. I imagine at 4 times the resolution it should be pretty close to not visible with the eye only or am I wrong?
  14. Fuchur

    3-D Printing

    You can use chemicals for surface smoothing but especially for PLA that stuff is pretty toxic. If you are after jewel like surface finishing you need to go with a SLA or SLP printer. FDM is better for robust stuff where the perfect finish is not needed that much. Especially SLP printers are pretty affordable today but the build material is more expensive than for fdm printers (it is a resin so a little messier too). I am looking to get one in the near future. best regards *Fuchur*
  15. Fuchur

    3-D Printing

    That looks pretty nice :). You are not happy with it? Looks pretty solid to me... a little bit of a problem at the neck part, but still looks quite okay. Best regards *Fuchur*
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