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Fuchur last won the day on May 28

Fuchur had the most liked content!

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About Fuchur

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    I live in Karlsruhe, Germany and studied Media Engineering at the UAS in Offenburg. Today I am working for a middle-size fullservice media-agency in the web, animation and video-department.

    I like to do all kinds of artwork and creative things in general. I write, paint, make music and I like to animate and model (in A:M and with physical materials). But I although like to develope in PHP, JavaScript, CSS, HTML and sometimes in Java and ActionScript.

    I am using A:M since version 8.0(2000), and keept it up to date each year. So I am now using A:M 18. As you can see I am quite happy with A:M.
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    Desktop Hardware: AMD Ryzen 9 5900x (3.7 - 4.8 GHz, 12 Core/24 threads), 32 GB DDR-4 RAM (3200 MHz), AMD Radeon 5700XT (GigaByte RX 5700XT, 8 GB), 1 TB + 525 GB SSD (510/530 MX300), Asus PRIME B550-Plus, Windows 10 (64 bit), AMD PhenomII 1095T (3.5 GHz each of the 6 cores), 8 GB DDR3-RAM,ATI HD4970 1GB, 1TB HDD Samsung SATA III, Asus M4A89T, Windows 10 (64 bit).AMD Phenom II 955 (3.5 GHz each of the 4 cores), 8GB DDR3-RAM, PowerColor ATI / AMD HD4650 1GB DDR5-VRAM, 1 TB Harddrive by Samsung (SATA II), Windows 7 (64bit), Asus M4A79-E, LG Blu-Ray & DVD-Burner with HD-DVD readability.Old-Hardware: Athlon XP 2000+, 1.5 GB DDR-RAM, Aelton Geforce 6800 GT (256 MB)Hardware 2 (Laptop): Athlon 64 3000+, 1.5 GB DDR-RAM, Radeon 9800 64 MB (mobile), NAS: QNAP TS453A (5 TB useable in RAID 5, used for project files), Notebook Hardware: HP ProBook 845 G7 (AMD Ryzen 4500u, 32 GB DDR4-3200 RAM, 1 TB SSD), Software: Windows 10; A:M 8.0, 10-19
  • Self Assessment: Animation Skill
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    Gerald Zum Gahr
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  1. Sorry to hear that you have trouble with finding a link to the software, but I think with the options I showed you, you should be ready to go, right? But I can see, that it might be more convenient to get the link by the mail too. I'll ask Jason about it. Best regards *Fuchur*
  2. Hi Bobby, I just tested it and you are right. I asked Jason about it. Thank you very much for the catch :). Best regards *Fuchur*
  3. Latest Version download links can be found here (last one is hard to say because it changes quite often... at the moment it is 19.0 p): https://forums.hash.com/forum/2-latest-info/ - it can be found on hash.com directly at "Get it now! > Download latest version" (see attached image) - you can just go to the forums, first entry at the top. (see attached image) - you can see the installer on the store page itself (see attached image) I think that is pretty straight forward and at several locations and should not be that hard to find. If you are talking about the process to ge
  4. "Distribute to passes" : Passes render an image a couple of times and combine them after that to one for different reasons like better anti-aliasing, etc. If there is a process (like for instance reflection levels or ambient occlussion or radiosity) that has in itself several iterations A:M will normally re-render each of those iterations for each pass, resulting in a much longer rendertime. Passes are combined at the end anyway and then that will not result in a better image quality but much longer rendertimes. By distributing those iterations to the passes, which will be blend at the
  5. Hm, I am not an expert myself with MDDs, but I just tried to export a simple OBJ with MDD and imported it into Blender and that worked. Could you provide a sample file where the problem is happening? Best regards *Fuchur* PS: To import MDD in Blender you need to activate it first in the Preferences. (File >> User Preferences >> Add-ons >> Import-Export: NewTek MDD format (Enable the add-on)) export_obj_mdd.mp4
  6. The problem that is solved is the limited resolution of the image file used by the decal. A way to paint a texture using a 2d software is to unwrap / flatten the model, make a decal and save that decal out using a screen shot or use take snap shot in A:M. Both is great, but it has limitation that the resolution of the taken snap shot is limited by the resolution of the display you are working on. This feature can now create "the same" result / something similar but with a more or less unlimited resolution. Best regards *Fuchur*
  7. Hi Kenneth, You need to get the licence changed. Send a PM to Jason (often faster) or an email to support@hash.com. It might be helpful to have your new host-id at hand when talking to Jason. You can find that one out by following this instruction set on the left: https://www.hash.com/try-it-16-en Best regards *Fuchur*
  8. Yes, thank you very much Robert :). I extremly enjoy especially the videos you put together after the contest and of cause it inital once too. It really is quite a show and very likely a whole lot of work. Thank you very much for the hard work *Fuchur*
  9. Very much fun as always :). Well done! For some reason I just get drawn right into it when I am watching it. Best regards *Fuchur*
  10. Hi, yes, pretty much exactly what Robert said. Internal patches might be bad here and of cause: Everything needs to be closed (it does not have to be connected but it needs to be closed and of cause it needs a thickness everywhere. Normals can be fixed in general, but it is better to already do them right in A:M. A starting point is to use > Remove Internal Patches, but that can not give it a thickness at any place. You will have to fix that by hand. Best regards *Fuchur*
  11. Amazing, thank you very much!
  12. Great looking material – please let us know about how you did it :). Best regarts *Fuchur*
  13. Thank you very much :). Best regards *Fuchur*
  14. Try Filezilla. That should work.
  15. That is fine. Robert will test it through and give it to Steffen is necessary too :).
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