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Fuchur last won the day on March 11

Fuchur had the most liked content!

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About Fuchur

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    I live in Karlsruhe, Germany and studied Media Engineering at the UAS in Offenburg. Today I am working for a middle-size fullservice media-agency in the web, animation and video-department.

    I like to do all kinds of artwork and creative things in general. I write, paint, make music and I like to animate and model (in A:M and with physical materials). But I although like to develope in PHP, JavaScript, CSS, HTML and sometimes in Java and ActionScript.

    I am using A:M since version 8.0(2000), and keept it up to date each year. So I am now using A:M 18. As you can see I am quite happy with A:M.
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    Desktop Hardware: AMD Ryzen 7 1700 (3.8 - 4.1 GHz, 8 Core/16 threads), 16 GB DDR-4 RAM (3200 MHz), AMD Radeon RX 570 ( Sapphire D5 RX 570 NITRO+, 8 GB), 525 GB SSD (510/530 MX300), Asus PRIME B350-Plus, Windows 10 (64 bit)AMD PhenomII 1095T (3.5 GHz each of the 6 cores), 8 GB DDR3-RAM,ATI HD4970 1GB, 1TB HDD Samsung SATA III, Asus M4A89T, Windows 10 (64 bit).AMD Phenom II 955 (3.5 GHz each of the 4 cores), 8GB DDR3-RAM, PowerColor ATI / AMD HD4650 1GB DDR5-VRAM, 1 TB Harddrive by Samsung (SATA II), Windows 7 (64bit), Asus M4A79-E, LG Blu-Ray & DVD-Burner with HD-DVD readability.Old-Hardware: Athlon XP 2000+, 1.5 GB DDR-RAM, Aelton Geforce 6800 GT (256 MB)Hardware 2 (Laptop): Athlon 64 3000+, 1.5 GB DDR-RAM, Radeon 9800 64 MB (mobile)NAS: QNAP TS453A (5 TB useable in RAID 5, used for project files)Notebook Hardware:HP Elitebook 745 (AMD APU 7350b, 16 GB DDR3-1600 RAM, 256 GB SSD)Software: Windows 7, 8.1, 10; A:M 8.0, 10-19
  • Self Assessment: Animation Skill
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  • Self Assessment: Rigging Skill

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    Gerald Zum Gahr
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    Karlsruhe, Germany

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  1. It really is not that bad as the media is telling you. I am on Win10 for 3 or 4 years now and it is pretty nice. You hear all the bad stuff only because the good stuff is not talked about that much. Best regards *Fuchur*
  2. As always very amazing what xtaz can do :). Best regards *Fuchur*
  3. Did you try out what I suggested? I am not sure what happens if you are opening a program installed on one computer through network on another. I would say that all the stuff is saved in the registery of the original computer and is like that not available for the other one, but I could be wrong. It sounds like something that is a highly risky security vise (to be able to open a program from another computer and change stuff with that there) and I would never had try that, but if you are okay with that, try it out. Maybe the slaves will try to open a file like master_64.MAC next to the executable or something like that but it is more likely that those information is saved in the registery of the computer and then it is pretty much over if you ask me. I never messed with it because it just worked without a problem for me by installing A:M on each system and that creates the right registery entries for it, but if A:M does not need those and saves it to a file, you might be lucky. Best regards *Fuchur*
  4. You might try to put in your network address in A:M itself. I am not sure if that helps, but you could try it: 1.) Go to the computer where the full A:M is installed on and open A:M. 2.) In A:M click on "Tools > Options" and go to "Folders". 3.) Click on the drop down and choose "Image IO Plugins (iio files)" and set in the field below the network drive and not the local one. (i would copy the default folder path to a editor just in case) Since you are opening the Slaves/Messengers from that folder, maybe it will choose those pathes from there too? Best regards *Fuchur*
  5. Any reason you are not just installing A:M on the other machine? Best regards *Fuchur*
  6. I never tried it like that... always had A:M installed on each machine. You do not need the lic-file on the other computer if you are only using it for rendering. Maybe just use a local path for rendering for now and see if that works? Best regards *Fuchur*
  7. Is it a complex project or just a very simple one (start with the second of cause ). It really is just a guess but are you running the same version of A:M/Netrenderer on both systems? Are you using GPU features in the project? I think I could even run different versions of A:M, but I am just not sure at the moment. Best regards *Fuchur*
  8. Where are the project files placed? Netrender will not share the project files (or textures, etc.) over the network or something. It needs to be accessable by every computer in your network by itself best by using the same network drive letter or you have to replace the path-string "c:/project/myproject/" by "g:/project/myproject/" or something like that. See 6.) for where to do that. Or can you already access it like that on your windows file explorer using the same path and it can not access that? Best regards *Fuchur*
  9. Did it work out Robert? Best regards *Fuchur*
  10. Yes, if you have a firewall running, you have to let the activity of netrenderer through of cause. Best regards *Fuchur*
  11. Hi Robert, a good starting point might be that: It is a shame, that the pdfs are not available anymore here, but there is still nice information in there. And here the PDFs are still available: Important: All computers need to be in the same network of cause! It is very helpful, if you have the render-data at a place where every computer can access it. Best is a NAS or another type of network drive. If you do not have something like that, you can still copy the data (A:M files, textures, etc.) over to each computer on the same position like for instance "C:/am_project/my_project.prj". Important: Do not copy it on your desktop, since the path will vary from computer to computer if the computer user name is different(!). In general it is pretty easy: 1.) Start RenderServer_64.exe on one of your computers. Make sure it has at least one Core assigned, which is not occupied by a Messenger/Slave. Theoretically it is not necessary, but I think it is the best option. 2.) Now you should read out the IP-address and Port of this computer / the Render Server. You should be able to see that by going to "Tools > Options > Connection". 3.) You can use the other cores of the computer (renderserver) to render too. 4.) Double-Click on RenderMessenger_64.exe in the A:M folder and use the wizard. There your NetRender Server should be automatically set to the IP address you got from step 2. If not, put it in. Same with the port. 5.) On "User defined data" you do not have to put something in, but it is a good idea to write something in that helps you to identify the computer with. That makes it easy to find out, if something is happening with that computer (this is not very hard to guess if you have only 1 or 2 computers in use, but I did it with 12 computers before and than this is really helpful). 6.) If the path of the project files (etc.) is different for the computers (so you could not use a NAS / network drive with the same letter (P:/, etc.) on the computers or you could not copy the files to the same position, the next step can help you. I would try to avoid it, but you can try it out here. 7.) Now start the next computer and install A:M on it. You do not need an own license for that computer or something. After install, just click on "RenderMessenger_64.exe" and follow the Wizard here too. Be sure to put in the right IP and Port of the RenderServer now. 8.) Check the connection of the Rendermessenger. You can see that, in the task bar (next to the clock on Windows). If the icon shows a connection (both "lines are next to eachother without a gab inbetween). If that worked, go back to the Renderserver and have a look. In the lower area of the RenderServer-Window you should now see the other computer-Netrenderslaves and the one of your own computer. 9.) If that is the case, the connection is working and you should be pretty ready to go :). After that just open Render Messenger on both computers as often as you've got cores (or virtual cores if you use HT/SMT). Only on the Netserver computer leave one to the server. So if you have a 4 core computer with HyperThreading (HT, Intel) or Simultaneous Multithreading(SMT, AMD) you can use 8 instances on the other computer and 7 on the the server (if the server is a 4 core too). 10.) Now on the Render Server go to "File > New". This will open a new window (Pool1 or something like that). In that at the top right-click and choose "New Job". A wizard will pop up. Give it a name (this is only for you if you render a couple of different jobs in a row for instance you can see what you do there... for instance "Peter's day out - Walk animation Scene 01 - Take 01" or something like that is a good idea, especially since I leave the jobs in there in general even if they have finished. Browse for the project-file (or chor) on the next button. Be sure, that the path is available on all computers in the same way (or use the option of 6.). Select which camera and chor in the project you want to use below that. In general you can leave OpenMP off and GPU is only needed if you use for instance FakeAO/SSAO or something like that. But first I would just try it with an very easy project. 11.) Next put in the render settings you want or use a preset. At the path at "Filename" make sure that the path is available for any computer. You can render to your own c:/ or a net-drive. For the net drive be sure you can access that from any computer. Anything else should be clear. It is mostly the normal render settings you already should know. 12.) After that the new job should be available in the Pool1-Wndows. Now save the job on the server somewhere. (or a net drive... this does not need to be available to other computers) 13.) Now drag and drop the Instances in the lower area of the Window to the lower part of the Pool1 window. After that, the Netmessengers on the computers should start Renderslaves and render the things. You should be able to watch that on the computer displays and you should be able to see that on the REnder Server too. It refreshes every few settings. If something is not working, you should get an information about errors and so on. If you get some, check what it might be on the computer or by having a look at the render server. Notice: In the Pool1 Window the right mouse button is key. There are a couple of different options there which are really helpful (and pretty straight forward). I hope I could help a little. If you have any kind of question or problems let us know. Best regards *Fuchur* PS: And this might be interesting for a lot of cores too: https://www.patchwork3d.de/start-am-netrender-185-en
  12. Thanks guys... has been extremely fun and worked out pretty well :). Best regards *Fuchur*
  13. Maybe you need to set the key color differently? Import your TGAs and if they do not have an alpha channel in them, you should find an Option "Key Color" below it in the Images folder. Try to set that to white. Best regards *Fuchur*
  14. There is one option called "Compress (RLE)". Is that the problem? Best regards *Fuchur*
  15. Anything like Let's Encrypt is not an option? If you are only after domain certification it really does the job pretty well and you have more or less full control over it especially if you use Plesk or any other server software that can handle re-issuing it automatically? Best regards *Fuchur*
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