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Fuchur last won the day on February 28

Fuchur had the most liked content!

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    I live in Karlsruhe, Germany and studied Media Engineering at the UAS in Offenburg. Today I am working for a middle-size fullservice media-agency in the web, animation and video-department.

    I like to do all kinds of artwork and creative things in general. I write, paint, make music and I like to animate and model (in A:M and with physical materials). But I although like to develope in PHP, JavaScript, CSS, HTML and sometimes in Java and ActionScript.

    I am using A:M since version 8.0(2000), and keept it up to date each year. So I am now using A:M 18. As you can see I am quite happy with A:M.
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    Desktop Hardware: AMD Ryzen 9 5900x (3.7 - 4.8 GHz, 12 Core/24 threads), 32 GB DDR-4 RAM (3200 MHz), AMD Radeon 5700XT (GigaByte RX 5700XT, 8 GB), 1 TB + 525 GB SSD (510/530 MX300), Asus PRIME B550-Plus, Windows 10 (64 bit), AMD PhenomII 1095T (3.5 GHz each of the 6 cores), 8 GB DDR3-RAM,ATI HD4970 1GB, 1TB HDD Samsung SATA III, Asus M4A89T, Windows 10 (64 bit).AMD Phenom II 955 (3.5 GHz each of the 4 cores), 8GB DDR3-RAM, PowerColor ATI / AMD HD4650 1GB DDR5-VRAM, 1 TB Harddrive by Samsung (SATA II), Windows 7 (64bit), Asus M4A79-E, LG Blu-Ray & DVD-Burner with HD-DVD readability.Old-Hardware: Athlon XP 2000+, 1.5 GB DDR-RAM, Aelton Geforce 6800 GT (256 MB)Hardware 2 (Laptop): Athlon 64 3000+, 1.5 GB DDR-RAM, Radeon 9800 64 MB (mobile), NAS: QNAP TS453A (5 TB useable in RAID 5, used for project files), Notebook Hardware: HP ProBook 845 G7 (AMD Ryzen 4500u, 32 GB DDR4-3200 RAM, 1 TB SSD), Software: Windows 10; A:M 8.0, 10-19
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill

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    Gerald Zum Gahr
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Fuchur's Achievements


Animation:Masters (9/10)



  1. Here is a tutorial where you should find your serial key: https://www.hash.com/renew-subscription-44-en I am not sure if it is there for you or there might be a bug happening for you here, but in general you can find it there. Best regards *Fuchur*
  2. It would work for older versions of Windows I think, but yes for newer once it is not helping anymore so I got rid of it. Best regards *Fuchur*
  3. You can find those here too: https://www.hash.com/manuals-24-en
  4. Okay, I just found out how to make the plugin work in GoDot, how to import a model with a texture into the engine. The moment I have to show something more I'll make a video about it :). Best regards *Fuchur*
  5. It really is fun to see how fast it is with 16 cores / 32 threads, isn't it? Best regards *Fuchur*
  6. A dual boot system with Windows or a Windows system isn't a thing for you, right? Best regards *Fuchur*
  7. A:M uses the CPU for rendering (for the most). So the faster the CPU (especially single core) the better. Best regards *Fuchur*
  8. I am not sure if anybody is using it here but this is pretty interesting to see: https://godotengine.org/asset-library/asset/569 Best regards *Fuchur*
  9. Maybe you should try out AM v19 too. (for instance a trial) In some cases the software needs to be updated too so that a couple of newer features of the CPU are supported too. Best regards *Fuchur* PS: The progressive passes are pretty uninteresting for a final rendering, because it is only used with the progressive renderer anyway.
  10. The settings are not for the tea pot benchmark but the AM 2017 Benchmark. Teapot is very much faster for me (under 1 min) on my 5900x which should be roughly as fast as your computer is. Best regards *Fuchur*
  11. Very true... at least if you can't just peak everything. Best regards *Fuchur*
  12. Do I understand that right? You are trying to render that with v16? That might not work since it was created with v19 and their might be some features in the preset which is not working in v16 because it really is meant to use a lot of different sometimes pretty hard to render features. For me the preset works fine (just tested it in the newest v19) and got 11:12 (even a little faster then the last time). Of cause you need to set "Filename" to a path available to you. Maybe you could set up the preset yourself just to see if that works? See attached the needed settings. Best regards *Fuchur*
  13. STL is 3-pointer only if I am not wrong right? That will never work well. OBJs with 4-pointers only for instance do pretty fine, but importing polygonal models into a model / patches is always a challenge. If you can, try to import it as a prop. That works most often pretty great but is not adjustable after that. Best regards *Fuchur*
  14. I think Steffen can't change the "error -3" but he could at least interpret it differently and give a more human readable output too. Would you like to file a request into /reports? Best regards *Fuchur*
  15. So you have a new subscription and the new key already? Then you just have to go to your installation folder of A:M, rename "master0.lic" to something like "master1.bak" and start A:M again. It then should ask you to input your new subscription key and if you put it in, it should be working again :). Best regards *Fuchur*
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