Work In Progress / Sweatbox
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5,155 topics in this forum
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I just couldn't help myself. I took an Oz Map I painted in PS awhile back (#1). Then made a real quick, sloppy displacement map for it (#2). Then rendered (#3). It took about 16 minuted with 16 passes at this size to render. Original maps were 2000X3000. The "artifacting" you see in the mountainous areas is caused by the rivers gouging through them. Like I said, I didn't spend alot of time making the displacement map. I could probably make it look alot better, but just had to try out the new Displacement. Oh, and 1 patch was used.
Last reply by Zaryin, -
- 81 replies
- 37.3k views
This Frame Rollbars is called a Sidewinder I Have to do some more research for cross frame wear motor sits.. I did modify front frame here is Ref Pictur as well If I am posting to much crap let me know CSC_Frame_Sidewinder.mov
Last reply by Maniac, -
- 80 replies
- 6k views
Here is a project I worked on quite a while ago that I have decided to pull off the shelf and remake with my newer technology (faster Mac and Hash for OS X) and a little (not much) more experience. The story line is being revised and I'm going to make an attempt create it as one whole piece. I'm not going for visual superiority here, I just use simple, but nice models, camera tricks (city with only a few buildings filmed from different angles and with layers...), and maybe a lower frame rate. In this presentation everything is done in Hash except for a couple backgrounds and one cut scene, which are done in Bryce. In the new version I'm going to use a combo of Hash and Li…
Last reply by Newbert_Zero, -
I consider myself 98% finished with the McLaren (puh...), and therefor I post it i showcase. Still to do is some playing with materials (carpaint and rims), and choreography. The paint on this following renders are colins carpaint (the enivronment map should probably not be there?!?). Ifanyone feel like helping me or have ideas withe materials and choreography I'll be happy *edit* updated the image
Last reply by starwarsguy, -
- 79 replies
- 5.6k views
hi all i was working on a project where i needed a stadium....i faced many problems modeling it..i couldn't find a good refrence for the stadium structure...this one was made without measurment ...this is the stadium number 5.....i think this is the result i wanted but still under progress....i hope to get some comments
Last reply by martin, -
- 1 follower
- 79 replies
- 22.4k views
My New Years resolution is to work at least 1 hour a day 4 days a week on animation. I hope to chronicle the progress here, as well as solicit feedback, etc. To start off, I have a rough list of tasks: Management Project startup Managing others Reporting bugs to Hash [*]Storyboard First revision Review Second revision [*] Storyboard animatic Scan storyboard drawings Record scratch soundtrack Edit drawings and sound [*]Concept Drawings Character 1 Character 2 Character 3 Set 1 Set 2 Set 3 [*]Model1 Splining Texturing Rigging [*]Model2 Splining Texturing Rigging [*]Model3 Splining Tex…
Last reply by itsjustme, -
- 2 followers
- 79 replies
- 10.9k views
Hey Guys, after many years of building and animating practice, its time to put it into Action! we start our production today of our first short film Santa's Little Helper. its going to be a 3-4 min (now over 8 mins!) short about Santa as he tries to get toys ready for Christmas but is has some obstacles to overcome, Ninjas. sets are all designed by me and my friend BBB3D here on the forums,some characters are models found in the contributor cue (just modified a bit), we are shooting for a November release. Now June 2013! hey could go for christmas in july we will also be using this page as a guide so we remember where we are at on the production. Producti…
Last reply by thejobe, -
- 1 follower
- 78 replies
- 8.5k views
Hi Friends..... Today I start a project, I want to accomplish since last year. This is an animation project I want to conclude by June 2012, to be presented at the 12th edition of Animamundi. The project is called "Trem do Pantanal 2020" and, of course, will happen in 2020. In the state where I live, is the largest flooded area in the world, a sanctuary of natural life, which houses hundreds of birds, mammals and a myriad of insects, this place is called the Pantanal. Had in past years, a train coming out of Campo Grande (capital) and went through this huge area bound for Santa Cruz de la Sierra in Bolivia (1500 km), his name was "Trem do Pantanal". Many attempts…
Last reply by robcat2075, -
Kevin is new character I've been working on. Here's a very short and very rough little animation to test his facial setup - the brows are yet to be rigged. I fancied a change in style and wanted to go for something more cartoony so I set about building my very own muppet. This has been a tinker project for the last month or so with other things taking up the majority of my time so progress has been a little slow. I managed to decypher and implement the bones facial rig that Mr Navone and Mr Freeman have been flaunting. For anyone wishing to give it a go I can only say that: a. it's an absolute beauty b. once you start to build it, it becomes very …
Last reply by Dagooos, -
The Gobelah' 1 2
by nixie- 1 follower
- 77 replies
- 4.7k views
Hey, Just wanted to show and gather oppinions as I develop this project. I don't want to rush this short so before I started modeling i spent weeks trying to finalise just one of three/four characters! Named just Gobelah right now - hes a goblin of sorts. here is a side view but bear in mind i think id preferr bigger ears.
Last reply by jamagica, -
- 76 replies
- 6.3k views
new game, new interests, new models, new projects. What am I talking about? World of Warcraft, of course! Since Im so deeply engaged to this game, I decided to make my WoW char an AM figure, so here he is: Lottar! (of course, he's not done yet) FRONT:
Last reply by Roger Eberhart, -
- 1 follower
- 76 replies
- 6.7k views
It's been a while since I've done any real modelling in A:M. Stian's Cathedral and Eric's Nautilus and Millenium Falcon have inspired me to give it a go again (that and the carpal tunnel is doing pretty good right now). I had modelled the Discovery from 2001 - A Space Odyssey in a poly modelling program a while ago, and thought it would be great to get back into modelling in A:M with. So, here goes nothing... 2001 is one of my all time favorite Sci-fi films. It even still looks great watching it today. I first created an 'inner hull' sphere. It is relatively low in patches, as most of it won't even been seen. Next, I created a very high patch (over 4…
Last reply by Darkwing, -
- 1 follower
- 75 replies
- 10k views
Hi Everyone, I' am working on an animation and just started modelling today... Here is a progress of the head after about 6 hrs. Mike
Last reply by Fuchur, -
- 75 replies
- 5.7k views
Just got V12.0 AM 2006 today and thought I'd see ii it feels any different than V11 2004. Modelling feels about the same but so far no gliches. I had out of memory issues with 11 so have been using 10.5. V12 appears to be a bit more comfortable although I have had no bad experiences with modelling in the earlier versions. I decided for my 1st model I would try to build my friends car. A 66 Malibu SS which I took pic's of for roto's about a year ago and also did some airbrush work on the car when he built it. Lot's of tweaking and fabricating to go as I plan to build the complete car and haven't done much mechanical modelling. I've seen some really nice car's built in this…
Last reply by Scottj3d, -
- 2 followers
- 75 replies
- 6.5k views
I have been working on this for some time now, and i belive its far enough to show Please feel free to give any comments and let me know what i need to change Also, if anyone can tell me any better ways to render please let me know
Last reply by Viper GTX2.0, -
- 3 followers
- 75 replies
- 11.1k views
The modeling is 99% done but I'm going to see how much detail I can add with normal and bump decals. I'm really impressed with how well normal decal rivet heads hold up under fairly close scrutiny, as shown in the shot of the rear of the tender, even when they're next to the modeled rivet heads attaching the handrails and ladder. By modeling the decaled heads with a low profile their lack of self shadowing isn't obvious in sunlight at grazing angles. The only downside is you can't apply a left hand normal decal, mirror it and apply it to the right side since the "polarity" of the mirrored decal is wrong, as shown in the third image. So you have to generate left and r…
Last reply by itsjustme, -
My Robot Movie 1 2
by Rodney- 74 replies
- 6.5k views
***Warning Graphics Intensive - Loading Images... *** Alright, time to get serious. Here is what I plan to keep my focus on for the immediate future. The parameters leave me a lot of room to experiment and learn how to put together a movie. Not to mention experiment with a full spectrum of modeling, action, fx, and testing, testing, testing... At it's core is the germ of an idea: John Henderson said he liked it so... It's got to be worth pursuing I'm thinking. Tentatively my overarching title is simply: My Robot Movie This forum is the inspiration. I'll try to credit where credit is due... and learn from my mistakes. Wish me luck…
Last reply by Rodney, -
- 74 replies
- 7.6k views
This is a Wings3D import of a 3DS model of the Master Chief character from the Xbox game "Halo". Master Chief A:M model About all I can get it to do is load. Neither the bones nor the skin made it across the translation. Anyway, is there any way at all to get this mesh rigged? I wouldn't know where to start on something like this. Is there any way to kind of spline "over" it to make a true A:M model instead of a poly mesh? It's for an amateur fan video a bunch of friends and I are making for the Halo 2 launch in November. If anybody has any suggestions, I would greatly appreciate them. If there are any professionals out there, how much would a…
Last reply by Sevenar, -
- 2 followers
- 74 replies
- 14k views
Will Sutton's Kong model is a great model. Awhile back I rerigged with the squetch rig, but when I imported the model into the rig, I lost the hair grooming (which is fixed now). Well, I finally came back to it and I redid the hair on the character. Unfortunately the squetch rig is an older version, so I'll rerig again to update it to the newest version once I get the hair right. The original Kong model looked a bit puffed out to me with hair turned on and rendered. So, I made a few changes to the model to suit my taste, most of it was to the hair material. Here's what I have to far.
Last reply by Shelton, -
- 2 followers
- 74 replies
- 5.7k views
Haven't posted in a while and thought I'd start a new WIP. Here's the start
Last reply by Eric2575, -
- 1 follower
- 74 replies
- 19.5k views
Thought it was a good idea to test the models before starting on the bigger project. It was a very good idea as it has proved to be a very bad model !!! The pajama's need redoing, as does the rest of the figure really. The idea was to set up the choreography of the dance, then use it to test the model when its redone ( hope that makes sense . Have been plugging away at it for about two weeks and this was the result so far. I now think the beginning needs to be speeded up... Any critical feedback very welcome. simon Take One.mov
Last reply by Simon Edmondson, -
- 73 replies
- 8k views
I am currently working on a pin-up for a Heavy Metal style magzine in the UK called "Event Horizon" from Mamtor Press. It's got great work from Liam Sharpe, Glen Fabry, Steve Niles, Brian Holguin, Ash Wood, and many others. I am working on a female android called Gail from one of the prose stories in the book. She's a sex android that gains awareness and uses her "talents" as a spy and a thief. Definately not one for the kiddies. Here is a WIP of the progress so far. I am tweaking the clothes and next up is a totally different hairstlye and more texture mapping (more seams like in her legs, and android things so she's not so human) Based on the La…
Last reply by patrick_j_clarke, -
- 1 follower
- 73 replies
- 4.3k views
Hello ladies and gents well I started on a new project I've been thinking about for some time now I'm not done with the story board yet but I'll have it up soon but here a car I'm working on for it. Its a 1963 beetle (bug) I got drawing from the blueprints.com yall may all ready heard of that. Scaling the drawings just right took me a while but I'm learning. Here the bug so far one Driver Side finder.
Last reply by TheSpleen, -
- 1 follower
- 73 replies
- 6.1k views
I know this sounds crazy, but I have an idea for a kids book and I'm going to go ahead with it. I'll publish on Createspace. It will be about an old woman who lives on her roof. Lots of morales built in but I can't say too much on that. I'm trying to come up with illustrations.....of which there'll be about 25. I'm heading in the direction of a sort of a 3D tactile felt feel. I'm not sure but it could be the right direction. It's all flat "south park" style which is good for speed. This attached image is just a basic test of the style. I'd be interested in any thoughts.
Last reply by KenH, -
- 1 follower
- 72 replies
- 5k views
Ok, I seem to have munged up the cp's by the base of the arm/ armpit a bit, but other than that things look ok. I'm pretty happy with the way that I managed to get the hand attached. I think it turned out best. All I have left to attach is the foot and the head, and now that I think I have the hang of things I may change the head slightly. [attachmentid=18354]
Last reply by Roger, -
CLOTHESLINE 1 2
by Dagooos- 71 replies
- 6.1k views
Hi, ya all For the last three weeks I have been putting a ridiculous amount of time into my first short It's called "CLOTHESLINE" It's a romantic comedy about a sex starved desert roaming psycho I have 8 shots done, well almost done I still have to go back and fix intersections and what not (out of 10) and may add a couple more but at this point I am pretty sure I will finish, if I keep making enough coffee It will be about two minutes long, includes three characters and be rendered in version 12 to take advantage of the new composite and cloth features. oh, and its timed to Rush 2112 This is the third shot shot 3
Last reply by thingGO, -
- 2 followers
- 70 replies
- 7.1k views
I've been doing some experiments in duplicating my pencil style (Dark Lead sketchbook) in A:M http://www.hash.com/forums/index.php?s=&sh...ndpost&p=158839 I have an idea for a short involving a Troll, some fairies in a cage, and bass fishing....
Last reply by Rodney, -
- 69 replies
- 5.2k views
I thought that I'd post a little animation test I'm working on to get some feed back. It's currently very rough: I've got the main poses in, done most of the lip-sync and have tried to set most of the timing. There is'nt facial animation yet and it all still needs a fair amount of finessing..... Anyhow, I would love to get some feedback - I'm trying to build my animation muscles with this, so point out my flab! Quicktime, sorenson 3, 1.3mb Click Me!
Last reply by Parlo, -
GOD?!., Which faces are we - our I:s - to make? Which words are we - our I:s - to find out? Which concepts are we - our I:s - to invent? Which feelings are we - our I:s - to experience? Some are trying to change our beliefs - The da Vinci code by Dan Brown: http://www.danbrown.com/novels/davinci_code/reviews.html But perhaps not the whole truth: http://www.lisashea.com/hobbies/art/ Instead trying to search for the roots: http://www.thedyinggod.com/ Is this that will come instead? http://www.expansions.com/ Someone is saying World War IV have started: http://www.commentarymagazine.com/podhoretz.htm Others saying we have been…
Last reply by larry_b, -
- 69 replies
- 4.9k views
I figured I would start a new thread for this image.
Last reply by Zaryin, -
- 1 follower
- 69 replies
- 5.6k views
Well, I'm getting some new found respect for feature length animations and what it takes to render them. My small Nautilus animation is at 92% and has been rendering all night - 15:21 hours so far. It's only 640x240 but the light reflections, water reflections, etc, are really taking a render toll. 7 seconds long = 18 hours render time on my computer Still need to run a wake and splash animation to composite it with the main track. I'm really happy with the way it looks so far though. Again, I can't say enough about Mark's fantastic work he's done with the ocean generator. I shudder to think how much extra processing time it would take to render this with displace…
Last reply by Eric2575, -
Another Dragon 1 2
by Scottj3d- 68 replies
- 6k views
Well I see multiple cars out here and my Seraphim need's an adversary or two and I airbrushed this one about 15 yrs ago. So I ressurected an old project.
Last reply by always_a_kid, -
- 1 follower
- 68 replies
- 8k views
my 3d game art - Game Models made in AM http://www.youtube.com/user/CronosJalisco#...u/1/5er7B258NFM
Last reply by Fuchur, -
- 1 follower
- 68 replies
- 12.7k views
All the awesome contest entries got that itch going again. I thought I would do something a little different for me, a superhero that wasn't Spider-man -- and make her female . x-23 is the female clone of Wolverine, for those who don't know. I have basically forgot how to do everything, so it should be fun. I already have so many topics where I show me modeling from the very beginning, this one I already am up to having most of the body done. I started with a ref I drew on my iPad (1). I wanted to go more cartoony/real with this one. I thought my reference turned out fairly well so I tried to match it as well a possible. For the actual model I just ha…
Last reply by Fuchur, -
Car WIP (McLaren) 1 2
by agep- 67 replies
- 5.1k views
Just started modelling the McLaren, and have a long way to go I also seems to have some problems with the porcelain material (It don't like the 5p patch), is there a solution for that? Any commets?
Last reply by agep, -
- 3 followers
- 67 replies
- 6.3k views
OK.. so I posted some progress on this guy a loooooooong time back, and I've been back at him for about a month now. I've actually done his head 3 times.. Its hard getting the right mix. But I think I'm on the right track now (maybe) I've also got one other body thats not near as beafy, but I like him being more hulk like. I think this ones got legs ( goat legs but those still count right?) Opinions, rips, and general constructive criticism is greatly appreciated. Ohhh and even though I love his skin.. its probably going to have to change (at least the method) this material took over 9 hours to render one frame at 16 passes [attachmentid=14239] …
Last reply by Paul Forwood, -
Peterbilt 379 1 2
by agep- 1 follower
- 67 replies
- 5.4k views
I've wanted to model a truck for a long time (no, the Lego racer does not count). I've just started on the peterbilt model. I hope to be able to make the wrecker version out of it, but due to little referance and no blueprints of that particular model (1996) I'm not sure. Anyway, I dont have much to show yet: LATEST UPDATE (21.05.07)
Last reply by youngman, -
- 2 followers
- 67 replies
- 7.3k views
I don't know whats really been going on lately.. I have projects that are going no where and seem to not understand what to work on.. So basically for the past few months I have had nothing to do.. So i wanted to get back to the animation I love.. even if its just for my own fun.. I decided to go with General Grievous.. a model I've been wanting to do since i just started my star wars movie project (a movie sadly to say may never be done...). but I wanted to go a different way with it this time.. as many of you may notice.. when I do WIP's I usually show you a LARGE chunk of the model done.. then minor tweeks.. or just finished parts of the model till the whole thin…
Last reply by largento, -
- 67 replies
- 4.7k views
Iv been playing around with walk and run cycles as I never seem to get it right ,heres my first go at a run run0.mov
Last reply by steve392, -
- 66 replies
- 6.2k views
Here's a preview render of my progress for Year in Review 2004. All animation will take place in this room. The current lighting is the default choreography with the addition of the two lamps. I'll tweak the lighting as time goes on. For the moment, I'm looking for modeling critiques, but if you have any helpful thoughts on lighting, textures, design, or anything else, I'd love to hear them!
Last reply by D.Joseph Design, -
- 66 replies
- 6.1k views
Well, this is the first time I've felt I could post in this section. This is a recently published ad illustration made with AM. You can click here for a larger size picMask
Last reply by robcat2075, -
Boris & Jimbo 1 2
by DeeJay- 1 follower
- 66 replies
- 6.3k views
Hi folks! I just forgot to post some WIPs from my current project, Boris & Jimbo (use this link for more infos about the project, story etc.). Ok, here you are - let me introduce to you Boris, the rat and Jimbo, the snake!
Last reply by Gerry, -
Velociraptor 1 2
by agep- 1 follower
- 66 replies
- 6.3k views
Hi guys I'm having a break from mechanical modeling. This time I'm modeling a dinosaur, something I've always wanted to do. I got the mesh made, but is going to do some detail (especially on his head) and proportion tweaking. Let me know what you think so far btw, is there a premade rig (like the 2001 rig) that will fit this little monster?
Last reply by agep, -
Finally have a chance to come back to this model. I started laying out my decals yesterday using the new UV editor.
Last reply by Sharky, -
- 1 follower
- 65 replies
- 5k views
Well, here is the 'in progress' renders of a section of the roadway deck and of the south tower. Lots of detail to add to the top of the south tower and more for under the road deck. Also there are many MANY other lights that are designed to illuminate the towers at night, so I'll be adding those as well. This model will have the lights added. I will probably need some help with that as I'm not quite sure how Yves did his skylights with only one light and the action added it numerous times to the skydome. I'd like to do the same thing here, where all the regular street lights are copies of one 'type' of light and the spot (klieg) lights for the tower i…
Last reply by case, -
- 2 followers
- 65 replies
- 5.3k views
So, I took a while off from animation:master and just recently started spending some serious time with it again. Here is a short clip of a character I have been working on for a couple weeks. She still needs a lot of minor work plus a face rig. She has a cloth skirt and cape plus dynamic braids. A huge thank you to Homeslice for the LiteRig and tutorials on cloth and dynamics, all of which made my re-learning curve much shorter and less frustrating. speartest2.mov
Last reply by steve392, -
Fat bunny model 1 2
by Vash- 64 replies
- 4k views
Probably go half%#$ with this thing and won't finish it, but I'll give a start anyway. Well, my first model was extremely primitive, with no parts attatched and my own everything-is-in-a-hierarchy rig. But I'll give this a try and I want to know how I should sort these pics for rotoscopes: gif.bmp
Last reply by Vash, -
- 1 follower
- 64 replies
- 7.3k views
Im starting a new short project called " The Biker ". the set will be the city that i would use in the duel short ( in standby for while ) Im using an old draw to rotoscope the first character ( biker )... I hope to model better than i draw
Last reply by DanCBradbury, -
- 2 followers
- 64 replies
- 5.5k views
[attachmentid=22030] This is my next project. I'm making this 4 mins short film based upon the Aesop's fable of "The Wolf & The Crane". The voice over of this project is made in Bengali (An Indian regional language - my mother tongue). But I'll be putting up subtitles in English for understanding. Moreover, if somebody likes to record the lines in English. Then we would be getting a short in english. I'd redo the lipsynch if I get the support. The Story The Original story goes like this ..... The Wolf and The Crane "When working for a tyrant, feel lucky to escape alive." A Wolf was eating an animal he had killed, when suddenly a sma…
Last reply by DarkLimit, -
Ankylosaurus 1 2
by robcat2075- 4 followers
- 64 replies
- 4.7k views
I've never made a dinosaur before, but I want one to test out my dinosaur plate materials on.
Last reply by Eric2575,