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Hash, Inc. - Animation:Master

jesshmusic

*A:M User*
  • Posts

    383
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  • Interests
    Music Composer, 3d Animation, Graphic Design
  • Hardware Platform
    Macintosh
  • System Description
    17" iMac 1 ghz, 768 MB memory, OS 10.3.5

Profile Information

  • Name
    J Hendricks
  • Location
    Northampton, MA

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  1. Thanks for the comments, all. I am pretty relieved to have that 3 months of work done... haha
  2. Oh yeah... High quality also is best for the music. hehe. Thanks for the listen/watch. I wanted to post the actual 'performance' version that has all five movements consecutively, with credits only at very beginning and end, but it missed the time limit on YouTube by 3 minutes.
  3. I haven't posted in a long while, ever since I returned to college to get my Masters (done) and Doctorate in Music Composition. Also I haven't animated in a couple years, but this summer I got the A:M subscription and decided to make a five-movement work for animation and electronic music. I thought I would post the YouTube links here so you all could check it out. I learned a lot I didn't know about A:M in the process, and actually had to rerender an entire movement after finding a better way to do something. Anyway, without further adieu, here they are: I "Purple": II "Industry": III "Red": IV "Interlude": V "Blue":
  4. This is starting to look alright. I can't offer advice right now because I have been cleaning the old house getting it ready to sell and my brain is fried.
  5. Yes, it's taking forever! BTW: to a Moderator I am regretting the title of my thread. If someone could change it to "The Colonists Movie Project WIP" I would be ever so appreciative.
  6. As the story progresses you will see that the Deutreenums are a little more casual than that. I used to have number and registry markings on the Traveler, but I removed them. Thanks for the comments.
  7. I live in Portland (until I go get my Masters), but I barely have a loose grasp of the software!
  8. Thanks for you comments. I am hoping to get more done this week.
  9. Nice! Other than the agressor's right foot sinking a bit into the ground, you are really nailing this.
  10. It's kind of a mix of both. I take a rough idea of the time of the section I need music for, then compose the music. After that I make adjustments to the animation, not the music. the advantage of being director and composer! I have now plugged in ye olde Roland XP-80 to make some of my own SFX. Getting some decent results, more updates soon.
  11. HAHAHAHA! This is starting to get fun. I am still a long way from finishing, but here for your viewing pleasure is the opening sequence with music! http://www.fupduckonline.com/colonists/opening-seq-2.html
  12. I am all about going back to the simpler rig. I have been using the 2001 rig, and I am just not savvy enough to handle all the quirks. I hate to even contemplate re-rigging Gnosh and Flin again, but I get some real oddities with the fancy rig. It is likely error on my part, but I am a big fan of the K.I.S.S. rule. Keep It Simple Stupid!
  13. 3/28/2005: Now I am thinking of spiltting this project into shorter 'Chapters'. The good news with this, is that means the first chapter should be complete in a month or less (or more). After that I can take a little break. The first chapter is up to about 10 minutes long, and getting longer, so hopefully it can stand as a decent short. Mind you, I am not certain I will do it this way. I am afraid to stop work. I may release Chapters, but keep working. More to come soon.
  14. Put a flare around the scopes at the front, and you eyelids maybe won't poke through. Good work.... I think those things are called bellows, but I'm sure techno-boobs (engineers) have given it some new name.
  15. And another still! (project coming along a little quicker!)
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