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Paul Forwood

Hash Fellow
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    5,112
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About Paul Forwood

  • Rank
    Somewhere in the blue-green range of the spectrum

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Location
    London

Previous Fields

  • Hardware Platform
    Windows
  • System Description
    Desktop 1: 3.2 Ghz Pentium 4,Asus P4C800-E Deluxe motherboard, 1 Gb RAM, 120 Gb Serial ATA HD, Nvidia FX5600XT, etc... Windows XP Pro Desktop 2: AMD x2, Win XP Media, 3 GB RAM, Laptop: AMD Athlon II X2P340, ATI Mobility Radeon HD 4250, 4 GB RAM, Win 7 64 bit.
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Knowledgeable
  1. Paul Forwood

    Happy Birthday Steffen!

    Happy birthday, Steffen!
  2. Hey Paul I read your post about using egg whites to stick your homemade markers to your face using AM track. Could you maybe send me a tut or something on how you made your markers? Thanks man.

  3. Paul Forwood

    Rail of Light

    Interesting solution. You might be able to do that by just selecting all of the keys in the action and then dragging the right end of the selection bar to the left to scale it, forcing keys onto subframes. Same thing, different approach.
  4. Paul Forwood

    controlled Sprites

    There are no particle attractors in A:M so you would have to fake it by creating the effect in two or three parts and then compositing them together. Much depends on how much detail is required in the shot. If you have an apple that you want to disintegrate into particles and blow across to a new location and then condense into an orange the effect could be achieved by obscuring the emitting object with particles as you fade the object out. Do the same thing for the apple and the orange, reverse the footage for the orange and composit with another particle cloud in the middle to blend the two parts together.
  5. Congratulations on getting that to work, Vern. It looks good although there is still some stiffness in that cloth which is noticeable when the curtains fold.
  6. Paul Forwood

    Squetch Rig downloads

    Oops! My fault! Sorry!
  7. Paul Forwood

    Squetch Rig downloads

    I haven't looked at the Squetch rig in quite a while so I decided to download this update and have a play. I look forward to seeing what you guys have been doing. David, I thought that you might like to know that there is a copy of the "13s_posable_squetch_rig_installations_03_12_2008" zip file within the zip file of the same name, which probably doubles the size the download. Anyway, I'll play later. -------------------------- Edit: Oop! My error. Sorry!
  8. Thanks for the wishes, guys!

  9. Happy Birthday!

  10. Paul Forwood

    Squetch Rig downloads

    Very nice model and rig! I can see poor old Thom feeling left out soon. Well done David, Mark and Jeff! A couple of things that I noticed: 1) It was not possible to translate the neck bone forward without creasing the neck. 2) I wasn't able to push Squetchy Sam's eye widening to the extremes that I would have liked. ------------------------------------
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