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itsjustme last won the day on April 6

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About itsjustme

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    David Simmons......me.

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    I7-4720HQ16GB 1600MHz DDR3L RAMSATA III 6Gb/s SSD HDNVIDIA GeForce GTX 970M 3 GB GDDR5 Graphics Windows 10 Home 64bit

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    David Simmons

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  1. Once you have imported the material, you can drag and drop it onto a group. Hope that helps.
  2. To unhide the majority of the geometry bones, you can turn on the "Show_and_Hide_Rig_Components/show_geom_bones" Pose. For the hands, turn on the "Animation_Controls/Hand_Controls/show_right_finger_controls", "Animation_Controls/Hand_Controls/show_left_finger_controls", "Animation_Controls/Hand_Controls/show_right_thumb_control" and "Animation_Controls/Hand_Controls/show_left_thumb_control". For the face, turn off the "Show_and_Hide_Rig_Components/hide_face_setup_bones/hide_face_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eye_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_FAN_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_roll_geom_bones" and "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_mouth_fan_geom_bones". I think that's all of them. Hope that helps.
  3. Realtime and final render both worked fine for me, Robert...64bit.
  4. You mean drag the arm bone to become a child of the torso...right?
  5. I'm a little late to it, but, in case anyone else hasn't checked in a while, GIMP 2.10 (gimp.org) can now open and edit OpenEXR images. So, now I have GIMP, Krita (krita.org), and DaVinci Resolve/Fusion (blackmagicdesign.com/products/davinciresolve/) for post processing OpenEXR renders. Very cool.
  6. itsjustme

    Path tool???

    Hit the "A" key and then draw your path. Hope that helps, Rusty. path_tool_example.mp4
  7. Here is the page with the link to the free version at the bottom of the page: https://www.blackmagicdesign.com/products/davinciresolve/fusion When exporting ("Deliver"), select the "Custom" tab and on the video section select a still image format to export. I've been using v14, but the current version is 15. I have the option to export as a TIF or JPEG2000 still...not sure what is currently available. Also, here are a few more options: Virtualdub (http://www.virtualdub.org/blog/pivot/entry.php?id=34)...it is Windows only, I think. VLC (https://www.isimonbrown.co.uk/vlc-export-frames/). Photoshop (https://ihatetomatoes.net/convert-video-image-sequence/) Hope that helps.
  8. You can just drag and drop the poses that didn't import. Hope that helps.
  9. All it needed was the rotate offsets to be set to "0" on the BicepLeft bone's "Orient Like Control Bicept Hint Left" . Just turn off "Compensate Mode" when you apply that constraint. Hope that helps. Rig_update.prj
  10. It would be easier to tell you if you delete your character geometry, save it as a separate model and post it. That way we could take a look at what is going on.
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