sprockets Commercial modeled and animated by serg2 Modeling demo by Michael Brennan Short film by Svetlik Making and Using Drop-On Poses TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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itsjustme last won the day on February 24

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  • Interests
    I'll bet you can guess one of my interests.
  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    I7-4720HQ16GB 1600MHz DDR3L RAMSATA III 6Gb/s SSD HDNVIDIA GeForce GTX 970M 3 GB GDDR5 Graphics Windows 10 Home 64bit

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  • Name
    David Simmons

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Animation:Masters

Animation:Masters (9/10)

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  1. For character rigs, you could try using a pre-made rig like one of these: 2008 Rig TSM2 (also easy to setup quadrupeds, etc) Squetch Rig (Squetchy Sam)...more links in my signature. There is also the 2001 Rig (you'll have to search for it) and the Saucy Rig (I think the link is currently down). There are a lot of tutorials covering most of what you requested in the forums...if something isn't covered or you can't find the answer, ask a question. I'm looking forward to seeing your project!
  2. If you have any questions, the forum is the place to ask them. Welcome!
  3. Have you tried making a new Chor? I've had a few Chors get corrupted somehow...once I recreated them, things straightened out. Also doing a reset has helped occasionally. Your SSAO settings could also be the culprit. These have been my go-to settings lately. Hope something in there helps.
  4. Can you upload a sample project where this happens, Robert?
  5. I'm still working on that myself...modeling and texturing work together with the lighting, so there's a lot that goes into it. Jeremy Birn's book, Digital Lighting and Rendering (on Amazon here) is the best overall lighting resource. Robert did some comparisons with his methods in A:M in the thread located here. Rodger Reynolds (profile here) is someone whose posts on the forum have great information on mechanical modeling and lighting. The Technical Reference has a lot of great information in it....download it here. Yves Poissant has a lot of great lighting information in some of his postings (profile here) Hope some of that helps.
  6. If only I weren't so slow.😁
  7. It looks like you could benefit from the Basic Splinemanship tutorials located here. There are quite a few spline continuity issues.
  8. Damn, it's been a rough year! I hope your LLC is successful, Paul.
  9. I had to go back and texture Bertram's socks and underwear. I posted an image here. Now, I'll try to tackle redoing the smoking area texturing and lighting.
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