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itsjustme last won the day on May 2

itsjustme had the most liked content!

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    I'll bet you can guess one of my interests.
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    I7-4720HQ16GB 1600MHz DDR3L RAMSATA III 6Gb/s SSD HDNVIDIA GeForce GTX 970M 3 GB GDDR5 Graphics Windows 10 Home 64bit

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    David Simmons

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itsjustme's Achievements


Animation:Masters (9/10)



  1. Looking forward to seeing what you make, Matt!
  2. I have uploaded a texturing tutorial here (Squetchy Sam is included with all assets from the tutorial), posted the same updated Squetchy Sam here (if you don't want the tutorial) and added both links to my signature. Hope they help. Next is texturing Bertram.
  3. Here is an updated Squetchy Sam...with improved textures (this is the version included with the texturing tutorial in my signature). Squetchy_Sam_03_19_2022.zip
  4. Here is a texturing tutorial with included assets. Hope it is helpful. Squetchy_Sam_03_19_2022_with_Texturing_Tutorial.zip
  5. I found a few things that needed adjusting in Squetchy Sam, so I uploaded an update version here.
  6. I found a few things that needed adjusting in Squetchy Sam, so here is another update. ---------------- EDIT ---------------- Next version of Squetchy Sam is here.
  7. I just uploaded an updated Squetchy Sam here.
  8. Here is an update to Squetchy Sam. ____________________________________ EDIT ____________________________________ This version has been deleted, an update is in the next post.
  9. Oh, no they are not just spheres. They are built like the eyes in my eye modeling tutorial....the publicly available Squetchy Sam has the same eyes. The cornea is a disk that is added to the front of the eye...here are a couple of images and the settings for the cornea.
  10. I didn't do anything special with the lens. If I remember correctly, it's a 70mm...maybe there's a little distortion because of how close he is to the camera. It would probably flatten it out if I used a 50mm.
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