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itsjustme last won the day on April 6

itsjustme had the most liked content!

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About itsjustme

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    David Simmons......me.

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    I'll bet you can guess one of my interests.
  • A:M version
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    I7-4720HQ16GB 1600MHz DDR3L RAMSATA III 6Gb/s SSD HDNVIDIA GeForce GTX 970M 3 GB GDDR5 Graphics Windows 10 Home 64bit

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    David Simmons

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  1. A:M is capable of some very realistic images. Of course, the skill of the user is also a factor. Here are a few things to check: Stian's Nidaros Cathedral thread Stian's website Nidaros cathedral Stian's AVR32 Network Gateway thread Stian's KM Bismarck thread Stian's Ecto-1a thread Rodger Reynolds' site Rodger Reynolds' street car thread
  2. itsjustme

    lut files

    Da Vinci Resolve is a video editor and compositor...there is a free version for personal use.
  3. itsjustme

    lut files

    I don't think A:M is set up to use Look Up Tables...I would think that you would use those in post processing. Render your images using a linear workflow (1.0 gamma, correcting your colors and lighting for that) and use whatever LUT you want in your color grading program (maybe Da Vinci Resolve...here). Here are some links that might be useful: DesiredGamma.mp4 linearization.zip RGBlinear post Gamma discussion thread DaVinci Resolve 15 Tutorial : Color Grading Crash Course Davinci Resolve 16 Color Grading For Beginners Hope that helps.
  4. Once you have imported the material, you can drag and drop it onto a group. Hope that helps.
  5. To unhide the majority of the geometry bones, you can turn on the "Show_and_Hide_Rig_Components/show_geom_bones" Pose. For the hands, turn on the "Animation_Controls/Hand_Controls/show_right_finger_controls", "Animation_Controls/Hand_Controls/show_left_finger_controls", "Animation_Controls/Hand_Controls/show_right_thumb_control" and "Animation_Controls/Hand_Controls/show_left_thumb_control". For the face, turn off the "Show_and_Hide_Rig_Components/hide_face_setup_bones/hide_face_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eye_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_FAN_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_roll_geom_bones" and "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_mouth_fan_geom_bones". I think that's all of them. Hope that helps.
  6. Realtime and final render both worked fine for me, Robert...64bit.
  7. You mean drag the arm bone to become a child of the torso...right?
  8. I'm a little late to it, but, in case anyone else hasn't checked in a while, GIMP 2.10 (gimp.org) can now open and edit OpenEXR images. So, now I have GIMP, Krita (krita.org), and DaVinci Resolve/Fusion (blackmagicdesign.com/products/davinciresolve/) for post processing OpenEXR renders. Very cool.
  9. itsjustme

    Path tool???

    Hit the "A" key and then draw your path. Hope that helps, Rusty. path_tool_example.mp4
  10. Here is the page with the link to the free version at the bottom of the page: https://www.blackmagicdesign.com/products/davinciresolve/fusion When exporting ("Deliver"), select the "Custom" tab and on the video section select a still image format to export. I've been using v14, but the current version is 15. I have the option to export as a TIF or JPEG2000 still...not sure what is currently available. Also, here are a few more options: Virtualdub (http://www.virtualdub.org/blog/pivot/entry.php?id=34)...it is Windows only, I think. VLC (https://www.isimonbrown.co.uk/vlc-export-frames/). Photoshop (https://ihatetomatoes.net/convert-video-image-sequence/) Hope that helps.
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