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Xtaz

Hash Fellow
  • Content Count

    1,818
  • Joined

  • Last visited

  • Days Won

    7

Xtaz last won the day on November 26 2018

Xtaz had the most liked content!

Community Reputation

14 Good

About Xtaz

  • Rank
    I A:M 3D Designer

Contact Methods

  • MSN
    xtaz@terra.com.br
  • Website URL
    http://xtaz.com.br
  • ICQ
    1234671

Previous Fields

  • Interests
    3D, friends, design, war simulation, dogs
  • A:M version
    v18
  • Hardware Platform
    Windows
  • System Description
    PIV 3.0 Gh1Gb DDR2Fx5700 256 Mb
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Expert
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Contests Won
    2010, 2012, 2013 Mascots!

Profile Information

  • Name
    Marcos Rezende
  • Location
    Campo Grande / MS / Brazil

Recent Profile Visitors

1,331 profile views
  1. Xtaz

    Hey there

    Welcome aboard...
  2. Do you really need this patches density on the landscape ?
  3. my attempt is to animating them individually until they join together... and then to use a new model created and rigged with the joined robots
  4. Amazing... really great job.
  5. Welcome back Grand PoohBah ! I'm glad to see you here again...
  6. well, after I watched and re-watched GIF several time now I'm officially dizzy.
  7. Xtaz

    Cars ... and cars....

    Here is it, a ZIP file with 5 cars that I modeled: - BMW X5 - CAMARO - PEUGEOT 206 - BEETLE - SHELBY GT500 https://www.patchwork3d.de/am-models-197-en
  8. Xtaz

    Cars ... and cars....

    Nice model... If you want to avoid creases, you must use a more fluid splinage solution... bike.zip
  9. Xtaz

    Cars ... and cars....

    Hi... I'll try to fix download page next weekend...
  10. I modeled a lot of them to Anything Goes Contest early in 2012, I used treez plugin to trunk ( displacement map as texture) and hair to leaves...
  11. Is C4d that does the job.... once imported you can render it using any engine ( native, octane ) and with a little adjust in the material when using Arnold (other amazing engine). just change render engine in the render to file button (there you can config a lot of specs related to Octane)
  12. I live at my farm surrounded by a lot of birds species, it is a nice place to model, sculpt, read and write... you can even listen the horse at 11:18 In fact I didn't use Riptide to import OBJ, I used the native OPEN tool... Riptide imports as well as it... and It's true the model isn't UV mapped but It works as if it were. Perfect, this is why I named OBJ with a 16... I can exports the same model with others setup 1, 4, 16... For each one I'll need to create a different MDD with the same polygons per patch showing Octane engine power https://youtu.be/kgQ2sEarQLM
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