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Simon Edmondson

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Simon Edmondson last won the day on February 22 2019

Simon Edmondson had the most liked content!

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About Simon Edmondson

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  • System Description
    I mac 3:3 OSX 10.68
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill
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    East Anglia UK

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  1. When I first went to art college ( a very long time ago ) I learned about 'Moire Patterns', which was basically a major influence on the "Op Art" work of the 60's. These were variations on that effect. Very simple to do, just a bit un nerving to view. Regards simon
  2. With apologies for file size. This is first assembly edit of project. Any critical feedback very welcome indeed. I've spotted somethings that will need to be altered but would be very keen to hear about any you may have noticed ? regards simon BEWARE !!! The sound is very grating Sequence 1.mov
  3. Version B. Same file, different camera angle. Which revealed that... I need to address some problems with the splines around the arms on the Mum's back, and some follow through animation on the baby after he's moved the piano lid. Simon TLC S4B.mov
  4. Robert. Thank you for the feedback. He bobs up and down twice, but only gets to it the second time. I could change the camera angle to show it more readily, I liked that one because it was markedly different from the others and, the photos on the top of the piano give a wider context to the scene. (Although, they are not of course visible in this clip). I'll try a version with a reduced reaction and a different camera angle. regards Simon
  5. Penultimate shot of the Learning Curve. The fingers go through the piano lid slightly in places, which I will try to ease out later. At the moment, its the overall animation I'm concerned about but, any critical feedback very welcome indeed. When I get this bit right will go for a full render, with the rest of the piano and the room included. simon TLC S4 .mov
  6. With a very BIG thank you to Robert for all his help. Here is a version of scene thrree, or at least the action part of it. As always, any critical feedback very welcome. simon TLC S3 Baby G.mov
  7. Thank you. Its getting very windy here so lots of photo ops and an escape from the computer while it renders. regards simon
  8. Robert. Thank you. Thats what the first part is, the same model, action and render settings but no material. I'm just trying a test with an earlier iteration of the model, and no flickering on the face. Unfortunately that model doesn't have all the smartskin and CP weighting that caused so much frustration yesterday,. I feel a trip to the seaside coming on. regards simon
  9. With a big thank you to Robert for his help in resolving the bones problem, may I ask another question Is there another way to smooth a mesh without using Porcelain material ? This is a short clip, using the same files and models but with the absence of porcelain as part of the skin group in the first part. On the second part, porcelain is there, giving the smooth skin effect required but, as the render goes through, a visible flicker occurs on the right cheek by the nose. As everything else is the same my guess is that it is caused by the presence of the material ? thank you. simon Porcelain.mov
  10. Robert. Thank you very much indeed for your help. After yesterday I was preparing for a long holiday. Such a frustrating day. regards Simon
  11. Robert, Thank you for your reply. Sorry. I'm a bit tired, its been a very frustrating day. What I'd like to do is remove the disorientation of the R4 bones in the action file, so I can then go through and redo the poses for that finger. The rest needs adjusting but that is proving difficult to trace. If I actually adjust the positions of the bones at the start of the action, it then distorts in different directions later in the sequence. Have tried several options I can think off but to no avail. Hoping a good nights sleep will help. regards simon
  12. LC Baby F.mdl TLC S3 Baby 003C.act Trying to finish The Learning Curve but, having a lot of problems. Slowly sorting out most of them but, this one is proving difficult to trace. Because it started with an old model, a the finger poses were done using skeletal mode. I know now, thats not the way to go but, not then. The scene was animated as as an action and i seemed to go ok until I checked the right hand. The fourth finger ( the pinkie ) was completely skew wif with the three bones at complete variance to each other. Went back and corrected the model, and the settings in the pose controls but, when the corrected model is used the variance is still there. Even though, when used in a new action, there is no problem with the orientation of the bones.? I have tried deleting the pose channel for R4 in the action, changing model, reimporting, all that I can think off. No joy. Might anyone be able to offera solution ? Thank you simon
  13. Trying to finish off the Learning curve, using V18g in OSX 10.85. Made some modifications to one of the models, saved it as an iteration. Looked ok visually so tried to test it it as a render using the action window previously worked in. When I tried to do a quick render, the process seemed to stall, with the message appearing, "calculating the visible patches". That went on for some minutes and eventually aborted that render. Tried again, the render crashed the program. Opened up again, same project, same settings, same problem with calculating the visible patches. Went out to do some food shopping and leave it to get on with it. Just checked progress and, the render was going through but, instead of taking 2 seconds or less per frame to render, it was taking 20 minutes. Closed out AM, rebooted and just tried again, its back to taking 2 seconds or less per frame, and not ( touch wood) crashing out. Is this a known problem ? I've experienced it before with the extended calculation time but thought it must be an error on my part. This happened just after modifying the model but, only realtively minor mods saved after each change. regards simon
  14. Robert Thank you for your reply and kind offer to help. I went away, had a cup of tea and calmed down, went back and found, I'd inadvertently translated the foot bone and rotated it. Must admit its getting on top of me a bit, just want to get it done and move on to something else. Next time I will ( at least hope ) to be better prepared rather than fire fight while trying to proceed. No cure for foolish. regards simon
  15. I have no experience of rigging so, when I adapted a model from a DVD some time ago, went with the rig installed I've insterted an extra bone since then ( for the lower torso, but thats not giving problems). Have lined up the feet and the legs in the model window but, when animated in an action window a twist or distortion appears in the ankles areas. Could someone kindly suggest what the problem might be and how to correct it ? Thank you for your time. simon LC Baby C.mdl
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