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Hash, Inc. - Animation:Master

Vash

*A:M User*
  • Posts

    447
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Contact Methods

  • AIM
    PhilipSaleem
  • MSN
    crimsonhotsun@hotmail.com
  • ICQ
    265811135
  • Yahoo
    crimsonhotsun

Previous Fields

  • Interests
    Using Am(.)
  • Hardware Platform
    Windows
  • System Description
    Awesome @$$ Laptop with Windows XP(unfortunately), ATI X600 mobile, 1 GB of ram, 2.6 GHz Mobile AMD 64 Athlon processor.

Profile Information

  • Location
    Los Angeles, CA

Vash's Achievements

Craftsman

Craftsman (5/10)

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Reputation

  1. It's been so long I forgot who he used to be. There are services that can track down the ip right (as in location.). I have a widget that can do that. Edit: Oh that's right, Mr MM. Really annoying.
  2. looks pretty dang cool. It could be a pretty good replacement for thom (if not the best!)
  3. o. I didn't understand what steampunk meant otherwise I didn't really need to say that. Airships were always my favorite kind of (steampunk?) travel. I'm getting confused on the definition of steampunk with these different posts popping in contradicting each other .
  4. Definitely sounds like you have done your research. I'm sure, with your skill, the models will not be too hard. As for transportation, I think... well, I don't know, really. It would help if I knew what time period, because I have most definitely not done my research on Japan and all that. If I did, I might have an idea of when Edo was named Tokyo or when shoguns existed. (I know I should remember this stuff from LAST YEAR'S history class )
  5. I'm not quite sure I wanted that effect... I could sware I attatched those images. [attachmentid=12787]
  6. yeah, I threw it together really quickly. Here are two more. Tell me if I should get wireframes or something
  7. I finished tuning my model (it's not rigged yet). It's an attempt at a bomb with limbs and eyes. tell me what you think:
  8. The eye blinking was very nice and intriguing. I never thought by previously viewing your model that you would decide to do that. However that movie looked like 4 polygons per patch. Would a full render take too long? If not I would like to see a full rendered movie of your eye-bot.
  9. I wanna know how you got da shaggy BEHIND the cabinet thingy. Did you use layers? Oh and by the way very nice lighting and action emitted from the shaggies.
  10. Yeah, he showed absolutely no emotion. You'd think he could wink or something. But very nice with the smoothe actions. Good camera and lip-syncing. I wasn't bothering to listen to sound though. Good Work!!
  11. He looks extremely scary. Did you do him with a rotoscope? I couldn't image trying to do that off the top of my head.
  12. I think you could droop the ears when he's sad and also do the same with the whiskers. Also you could bend the whiskers up when he is happy. Besides that I am not quite sure how. I would like to see a drawing of the idea you had about emotions if you wouldn't mind. These are the only things I could think of. You probably had more.
  13. You can come up with the wierdest things, you know that? It looks like real shaggy's running across. But why don't you just use real Shaggy's? Oh right, that would take muchh longer though. Muchh muchh longer.
  14. Well it should have worked..... that is unless you constrained one set to the other AND the other to one set. This doesn't work. Two options as I see it. You could JUST constrain one set to the other, or you could create a new null and set it where the lips should lock and constrain both lip sets to it. These are the options as I see them. There are probably more. Nice actions by the way.
  15. Oooh! add this! I made it specially for... But th-that's not important. What's important is you'll take into consideration adding this to your model. You will have to add color, of course. Just in case you don't know, it's a turbine engine. turbine.mdl
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