Work In Progress / Sweatbox
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A:M Stills (86,679 visits to this link)
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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this is my second WIP post, I trashed my old work as without a rotoscope, it's pretty darn hopeless for a newbie like myself to create a human. This time I decided to recreate my favourite Dragonball Z charracter: Vegeta. So the hunt for a rotoscope began! and the journey was long, but Google saved me arse once again (this is turning into a story, but what the heck!). I compared a few side(side views of drawn charracters are really rare, btw) and front pics and I used the ones...I used. and here it is, the start of Vegeta(I know the point is to post atleast almost completet models, but I really need some tips) so here goes:
Last reply by Mr. Jaqe, -
USS Midnight 1 2
by Darkwing- 2 followers
- 63 replies
- 4.6k views
Over the past week I've been working on a model for a friend to go in his Star Trek fan series, Red Squad. Anyways, I'm at the texturing stage now and figured I'd post what I have. I've beveled everything and for the most part, it's actually all one piece, at least the main hull, saucer and nacelles are.
Last reply by Darkwing, -
- 1 follower
- 63 replies
- 13.2k views
So I saw this cool Lightwave tut for making 3D clouds for a planet's atmosphere, you know, those really gorgeous shots of planets that you can tell have 3d clouds and not just some flat texture map. Well anyways, I decided to take a stab at making it AMified. So far it's turning out well, though I've run into a bit of a bump with it. The bump being that I kind of want the texture to 'taper' at the top, to simulate the 3d effect of clouds better. Now in lightwave, they used something called a weight material. Obviously AM doesn't have that, so I thought I could simulate it by doing some form of transparent gradient. Basically make the top more transparent than the bo…
Last reply by robcat2075, -
- 1 follower
- 62 replies
- 5.1k views
a cloth simulation. Rope_600.mov Update: Now with 50% more... ACTING! Snake_600.mov Update UPDATE: Now with authentic cartoon Egyptian snake music! DanceRopeDance.mov
Last reply by robcat2075, -
- 2 followers
- 62 replies
- 12k views
Trying to see what I can do in A:M.
Last reply by Ilidrake, -
Booyakah Animation 1 2
by Flog- 61 replies
- 5.9k views
Upcoming project. Currently I am working on 3 small trailer films. They will be 2 minute short stories which will allow you at the end to vote which series you would like produced. I will be creating Webisodes of each episode and they will be made with Animation Master and various other programs. I hope you enjoy and I hope to keep this updated with my latest characters.
Last reply by Flog, -
- 61 replies
- 5.6k views
hi there, i'm working on a nissan skyline car and wanted to share the proccess gere is what i got right now
Last reply by Jin-Kazama, -
- 4 followers
- 61 replies
- 5.8k views
Hey everyone...long time no pictures. I've been working on a new Superman model and it's far enough along to start sharing. This model started life as Jim Talbot's Superman model from the "Kingdom Come" series that he gave away years ago to the 3D comic collective website. Jim did such an awesome job I decided to use his model as a base for a "regular" version of the character. I still have LOTS of work to do, but I'm liking the progress so far. So, Jim, thanks for making such a cool model, I hope you don't mind my "Hashtic Surgery". Jim's is on the left, mine is on the right. Rendered AO in v13. BIG version of PJC SUPES Comments…
Last reply by case, -
- 61 replies
- 5.2k views
This is a quick render I did. [attachmentid=19353] It's based off of this image I found on the Internet. [attachmentid=19354] I wanted to see if I could get any better quality with A:M. I should have used a larger resolution map for the Sun, but it's allright for what it is. I'll probably add a bit of Specular to the next render I do, and may move the planets closer together, but it's basically finshed here.
Last reply by jpappas, -
- 3 followers
- 61 replies
- 5.4k views
I needed to take a break from the Discovery model, so I started modelling this. All that detail was making me bleary eyed! Will get back to it shortly. In the meantime, can anyone guess what this is going to be? Al
Last reply by DrPhibes, -
Franz Kafka short 1 2
by Tore- 5 followers
- 61 replies
- 10.9k views
Hi fellow virtual pupeteers! Just wanted to share some preview stills from "Trapez", a 5 minutes short I'm currently working on. The film is adapted from the short story "Der erste leid" by Franz Kafka. :-) Tore
Last reply by Rodney, -
- 1 follower
- 60 replies
- 4.3k views
I got an idea for an 11 second club entry over the holiday but couldn't start until today. So this may not get done at all but we'll see. what could it be?
Last reply by TheSpleen, -
- 3 followers
- 60 replies
- 8.4k views
Hello, It 2011 and V16.0 coming up I'm going to open a mascot contest. The dead line will be 01/31/2011 and voting will began soon after that and last about 2 weeks. You cane mail all data and entries to support@hash.com. We have some siggraph Hash, Inc. jackets that we can give out to the winners if they would like them. Rules: 1). All entries must be modeled and rendered in A:M. Third party paint programs like Photoshop can be used for painting texture decals 2). The images will be 480X640 in the splash screen, But i would like a image at least 1440x1920 so we have a high rez version for promo items and poster. 3). I will also need a render if just the c…
Last reply by jason1025, -
- 60 replies
- 9.7k views
The modeling for the upper floor is complete. It was tougher than expected to deduce the third dimension of things based on their shadows so I ended up just making educated guesses. (My thanks to Mark Largent for his link to a building in New York on Google Street View. That was really helpful.) And there's no way I can reconcile the angle of the sign extending from the left of window #3 and the length of its shadow. Hopper more or less got the perspective of every component correct except for that sign. But hey, I'm no artist. I'm sure he had a good reason at the time.
Last reply by John Bigboote, -
- 60 replies
- 13.1k views
I decided to work on another face. Its still in the early stages but I like where its going.
Last reply by Michael Brennan, -
I'm making a logo animation for a company. Their logo includes a brain, so the animation is going to be centered around a brain mascot character. This is what I have so far.
Last reply by 3DArtZ, -
Mechanical 1 2
by Eric2575- 59 replies
- 6.4k views
This is my first attempt at a car. Had to take a break from modeling my T-Rex. Didn't know where to start, so I started to model the view most people would see if they ever got close to one in real life. It shouldn't be hard to figure out which car this is - I hope And yeah, I know the lighting sucks.
Last reply by dreamin3d, -
- 59 replies
- 6.2k views
Hi, I decided to participate in the latest challenge on CGTalk „The Journey Begins“. Here are the models I made so far. They are still WIPs. So critiques & comments are welcome. You can find my WIP thread on CGTalk here. Russel
Last reply by case, -
Battle Droid 1 2
by Dark_Jedi- 1 follower
- 59 replies
- 4.7k views
Heres my next model iv been working on since last night. iv got the head pretty acurate i belive, but if anyone knows if im doing anything rong please let me know All comments are welcome
Last reply by case, -
- 59 replies
- 6.1k views
i decided to put a little more "will power" into my models, so i'm somewhat starting over. let's start with the head. i got the crest and head done, now i need to get onto the neck.... i think i'll save that for tomorrow. anyways, here are the pictures. let me know of anything that isn't right. yes, a little too shinney, i'll try to fix that tomorrow.
Last reply by bigH, -
Lara Croft 1 2
by mtpeak2- 2 followers
- 59 replies
- 4.8k views
Here's something I've been working on. The model is a modified "Jungle Queen" model, modeled by Jim Talbot. The glasses were modeled Ken Citron (pixelplucker) and the boots were modeled by Eric Camden (Eric2575). Thanks guys for your contributions. Now I just need some handguns. The model was rerigged with the 2008 rig including the face. The outfit still needs weighting. The hair is A:M hair. The holster still needs work. And I hope to build a set. The things you can do with the available resources.
Last reply by Walter Baker, -
- 58 replies
- 5.8k views
Hi all, I felt guilty for not posting anything new in a while, so here's my newest character render. I'm trying out some photo texturing to add more believabilty. The jeans texture is pretty lo res right now, I used a digital camera. I'll probably use my scanner to scan sections of some jeans for a more detailed decal. I need to rework the feet a bit, too. Shoes would be easier to model, I think. I'm thinking she could wear a jacket that uses the v12 clothsim. Jim
Last reply by Nycer, -
.Hack Vaccine 1 2
by Mohammad- 58 replies
- 4.5k views
Hello all, I'm working on a project called .Hack//Vaccine I was wandering if anyone would like to work on it with me. I have alot of the stuff done all ready, however I wouldn't mind changing that stuff. I'll attach some of the stuff I've already done, I'm working on one of the buildings now. I plan on upgrading my A:M but I'm currently saving up. Right now I have version 10.5 that I don't think is real (was supplied by school). So I may need to buy a new one. (edit: I found out how to to upgrade but I'm $30 short) Attached is the script that I've been using to put my ideas on. New script (June 19) Along with a little thing I wrote HackVaccine_script.doc …
Last reply by Teh_Demon, -
- 2 followers
- 58 replies
- 4.5k views
Just having some fun. Still need to make the treestand and animate the lights.
Last reply by steve392, -
- 2 followers
- 58 replies
- 4.2k views
Before downloading to your desktop, and playing the qicktime, remember these commands. For PC users "Cntrl F" for full screen and "Cntrl 0" Zero not the letter O for Half size if the picture is too large for your display. For mac users substatute CNTRL with the Command key. I hesitate to show this clip because its no where near finished and I am not happy with it at all. Not to mention this is one shot out of about 16 and its out of context so it will not be to impressive to you. The shot lacks the render quality/ look that I desire. My inexperience caused me to shoe horn in some AO into an indoor scene and it kind of works but so far I feel a Radiosity look…
Last reply by nino banano, -
- 57 replies
- 4.3k views
Here's something I whipped up today to see if I could get it close. It could be better, but I'm happy so far. I have more to do, but C & C is most welcome! NOTE: The images and animations in this post of the thread represent the most recent work. If you want to see how she developed into this continue reading. ->UPDATE (Feb 15, 2005): Here is a new short animation and rendered image. Martian War Machine Probe is Revealed! (Quicktime - Mp4 Codec - 500 KB) NEW RENDER (1024x768):
Last reply by jesshmusic, -
- 57 replies
- 4.2k views
Hello, I've attached to this post an image file of the current redesign of my business card. Critiques please.
Last reply by starwarsguy, -
- 3 followers
- 57 replies
- 5.1k views
I did a texturing/UV demo for this years Siggraph tapes, using Ken Heslip's "hippogyraf" model from T.W.O. I used a combination of 3DPainter and Photoshop. Here is how the textures look so far--(I still have to paint a hair map for a bit of fur and the mane...)
Last reply by Rodney, -
- 57 replies
- 4.8k views
Hey everybody, I know I have another topic that's still out so don't get too mad Well, I'm trying to wrap up everything that I've been involved in (hence the Star Wars models frenzy) and one of the many things on the list was texturing this fantastic model. Hang on Martin, 2_08 lighting is next For me, the goal of this project was to have a set of textures that matched the great quality of the model. This meant grabbing tons of photos and layering and layering in PS. It also meant tons of unwrapping in AM--of which a little has been done. I'm going to try to push my skills as far as they go for this one and prove to the world that AM is capable of anything...a…
Last reply by steve392, -
- 57 replies
- 6.2k views
It's been a long long time since I've posted any personal work - and I have now started re-fooling around (got my ver 15 back - woo hoo - me happy camper) - Here's the start of a character that I will probably use in one of the short animations I have in mind to do. The character is a modified Ork model being used in Scarecrow of Oz - designed by Alain Desroucher, modeled by Ken Heslip, rigged by Mark Skodacek, modified, textured, feathered by me. it's not finished. My intent with doing a sequence of short hopefully humorous vignettes is to develop & loosen up my animation style, and get a better grasp on short (1-5 minute) story telling via pantomime, o…
Last reply by NancyGormezano, -
- 57 replies
- 5.6k views
I've been stuck with the same probolem for years of A:M kicking me out to desktop once I render a 'complex' scene. I've tried everything that I can think of. I need to really solve this problem and I need a robust solution or versatile workaround. I have no money to upgrade to a newer version, and I don't have money to get the latest bellsand whistles for my computer and I'm limited in time. It probably won't fix my problem in the end. Sorry if this post sound like I'm venting, but I'm really desperate and after years and years spent into making models, the feeling that all my hard work can't be rendered apart from using the render lock (render marquee) using …
Last reply by genocell, -
- 1 follower
- 57 replies
- 5.7k views
Well after losing all of my Alcatraz Model from my last project I got my an external hard drive and started me another. I rewrote the script for it be in 3d (I'm thinking about it) there one part in there where I have great white shark come out of the water....LOL They won't expect it. I also made me a asset list of everything I need to model it help out a lot who every thought of that ideal thank you. I'll have about 3 choreographic for the San Francisco Bay, The Island and The Prison. One thing about modeling a prison everything just about the same and there a lot of copy and past does that save a lot of time. Fell free to let me know what you think and if I need to cha…
Last reply by Rodney, -
here's a predator model i have been working on, he's not done yet,but almost. (please note that i copied the body from a human model to save time. the head,blades, and dreadlocks were done by me) [attachmentid=22160]
Last reply by Ravager, -
- 1 follower
- 56 replies
- 4.6k views
I've been off work the past couple of days with a nasty cold, so thought I would occupy my time with a bit of modelling. Started working on a Lamborghini Gallardo. Not the fastest modeller, but slowly getting there. Having a bit of trouble figuring out how to model the wheel wells without using 5 point patches at the corners (shown in red). Below is a wire frame showing what I have done so far and if anyone has any suggestions, they would be very appreciated. When I complete a 5 point patch at the wheel well, I get severe pinching, which doesn't look all that good on a smooth car body. And at some point, I hope the model will look like the images…
Last reply by Tralfaz, -
WIP continued 1 2
by Ilidrake- 1 follower
- 56 replies
- 5.8k views
This is continued from another thread. I'm am continuing this little experiment regardless weather it goes anywhere. Just my way of learning. Attached are shots of what I have so far of this character.
Last reply by Ilidrake, -
Started a new WIP post with a more appropriate heading. Picked this old model up and started tweaking again. Here are some quick renders with some color experiments - none of which I like. Also worked some more on the interior - dash, gauges, seats, door panels, center console and stick. The body is undergoing tweaking every time I touch the project. The metal is getting smoother every time. I also reworked the rims of the car, loosing over 500 cps without changing the look of the rims. This was done just by getting more experience in modeling and eliminating what was not necessary. I've started working on the engine compartment and will post a r…
Last reply by case, -
Last reply by Mr. Jaqe,
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Lighting Tests 1 2
by thejobe- 54 replies
- 5.9k views
Hey guys. Been working on some new things with some people and trying to get 3D into the mix to give them a better understanding what i have at my disposal. so i have a question for you all. out of these 2 images which do you think blends better with the photo. this First image was rendered using only blub lights with 16 buffers. render time 4 mins this second image was rendered using IBL only. render time 6 mins so what do you all think? and is there a way to merge them better? following weeks ill be applying these to Video so it will be alot of frames.
Last reply by thejobe, -
UV-map weirdness 1 2
by Tore- 2 followers
- 54 replies
- 7.8k views
Having experienced some strange behavior when handling UV-maps in A:M, I am wondering if I am doing something wrong, or this is a bug. It goes like this: 1. I make a (in this case very simple) model in A:M. 2. Exporting the model (without UV's) as an .OBJ 3. Importing the model into 3DCoat. 4. ...and gets this automatic UV unwrapping. 5. Still in 3DCoat I then paint something on the model. 6. And export the model as an .OBJ with enclosed Targa color map. 7. Back into A:M I import... 8. ...and gets this distorted result - even if I render the model. The projection bulges and weave, and t…
Last reply by ludo_si, -
- 1 follower
- 54 replies
- 9.3k views
I'll post my WIPs here An experiment with making a less flattish tree bark with A:M materials...
Last reply by robcat2075, -
- 53 replies
- 3.4k views
Hi everybody, I've been working a lot on modeling and other things for my animation. I'd love it if you went to my website and checked out the updates as well as the story. Input on anything is always appreciated! The link: http://mvandeweghe.ath.cx/
Last reply by williamgaylord, -
Garrett 1 2
by frosteternal- 53 replies
- 6.1k views
So, I am now in my last two quarters, and for my Senior Project (a 2 quarter course) I have been given the green light to re-make a very old animation I did years ago. The original piece (keep in mind, I was working on borrowed computers and living on a friend's couch at the time) is posted below: garrett.mov My original poem will remain the same, but I was never happy with the way this one turned out. My instructor is very excited about the piece. I'll be doing all the character work in A:M and building sets in Photoshop to composite in AE. My major is Visual Effects & Motion Graphics, so I do want to keep the animation somewhat stylized, but not quite so..…
Last reply by frosteternal, -
- 53 replies
- 6k views
Working on a Kel Tech 9mm for a 2d game working on.
Last reply by NancyGormezano, -
Well, since everyone seems to be starting a thread for their own short films, I might as well throw my hat in the ring. I don't have much that's ready to post just yet, so instead, here's a poster I made back in 2000 when I first came up with the idea: And a similar poster I made a few days ago: Boy... things have come a long way! The final film is going to be about 10 minutes in length and I hope to have a trailer finished by the end of this year and the final film completed by the end of 2005.
Last reply by pixelmech, -
HASH 3D CITY 1 2
by Jin-Kazama- 52 replies
- 5.6k views
dear\all many of my friends adviced me to start a new thread for this topic and not leaving it inside my porsche thread..so here i go... i decided to start a project called (HASH CITY)..hash city is a 3d vertual city where everyone on our commnuity is able to have his own building or shop or car agency...the idea came to me while i was modeling a small street to be as an environment for my porsche car...later on...i had a chance to play GTA vice city...and was amazed about the huge city of this game...so i was thinking...what if we can model a city like this...not big but fair enough...and has all kinds of building types...streets...just as any real city...th…
Last reply by rossk, -
- 1 follower
- 52 replies
- 10.9k views
Hey folks. Just wanted to pop by, in case anyone was wondering where I'd gone, or heard I'd switched to another app, or something. Rest assured I'm still plugging away, spending my nights and weekends in A:M, bringing "Ebon" to life. Here's a new lipsync test, for example: Six-second clip (1.6MB): http://ebon.org/images/forForums/lipsync_shot11-1.mov There are a number of reasons why I haven't been around much lately--one of them is simply that I've been posting my work-in-progress details on my own production blog instead of here. Nothing personal, honest! It's all part of the publicity-building machinery, laying the groundwork for even more ambitio…
Last reply by Dpendleton77, -
my new work ----------------------------------------------------- work progress ----------------------------------------------------- Modeling face - 100% painted face - 100% ( some errors to fix ) modeling chest armor - 100% painted chest armor - 25% (work in progress) modeling arms - 0% painted arms - 0% modeling arms armor - 0% painted arms armor - 0% modeling leg armor - 0% painted leg armor - 0% modeling boots armor - 0% painted boots armor - 0% modeling weapon - 0% painted weapon - 0% full bone setup - 0% smart skins - 0% facial poses - 0% ------------------------------------------------------------------- cu…
Last reply by the_black_mage, -
- 1 follower
- 52 replies
- 3.7k views
Crits welcome and Merry Christmas!
Last reply by largento, -
- 1 follower
- 52 replies
- 4.6k views
Hi Folks! After some time off, and some projects that we've done with other software packages, we finally did a project with A:M again. It's the return of the christmas rabbit! Here's a quicktime link: Christmas Rabbit 640 x 480 (ca.18 MB) A:M was used for all the characters, as well as the table, chairs, candles and the advent wreath. Greetings, Elm and the whole Department! P.S.: We just updated our website. Have a look in "Our Work" to watch our recent projects: http://www.soulcage-department.de
Last reply by Atomike, -
Cartoon Goat 1 2
by TNT- 2 followers
- 52 replies
- 4.3k views
I thought I would try my hand at modeling a silly young goat. I wanted an curious, innocent look. Best intentions but able to get into trouble. Like a typical kid. I just added a little color with diffused color. Let me know what you think of the head.
Last reply by matt_stanford,