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jirard

A character I started working on yesterday

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I decided to work on another face. Its still in the early stages but I like where its going.

 

untitled0.jpg

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This is the guy who gets everyone yawning at the weekly department meeting.

Looks good!

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Thanks Rob

It does look like he is yawning. I was working on his mouth and teeth so I used an action window to make sure everything was placed right. In the original model sheet I used his eyes were closed. I usually upload whatever model I am woeking on but this one has too many issues right now. I actually made this one after seeing the last character you did. I was trying to keep the patch count low but still have a nice looking model.

This is the static pposed model.

jbkn0.jpg

du0.jpg

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I like stylized heads.

 

One suggestion... you can usually get a smoother appearing mesh going to the Surface Properties, turning Average Normals ON, and setting Normal Weight to 50%

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The blue specular color is very interesting! Where does that come from?

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lol I had to look into the surface properties to see what you were talking about. I usually model a characters skin using blue and turning up specularity. It makes it easier to see what I need to smooth out. I just forgot to change it

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Thank you Wildsided. I'll post the models when I get home. They are messy but I'm still working on them.

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Thanks

Here are both so far. I used the head that I had been tinkering with to make both models. And the torso and hands are from other models.

 


The heads are warped from over using the distortion mode.

du0.jpg

new2s.mdl

yt0.jpg

new2t.mdl

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Added a few more things. I'll post the model after I rig it.

 

du0.jpg

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Found an old one on another computer.

 

Everyone should download that just to see the "smile" pose! :clap:

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Found an old one on another computer.

 

Everyone should download that just to see the "smile" pose! :clap:

 

I did... well worth it. GREAT model!

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Lol, I didn't even know I saved that pose. I was just testing out the topology.

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Great character Jirard! Love the smile pose and the economy of splines for the ears (overall as well, but the ears especially). He has a lot of personality.

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Agree. Very nice character with great personality built right in to the splinage.

Nicely done.

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Thanks guy's, I have a few more model wips that I will post. All are faces that are half done.

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You definitely have the knack for modeling heads/faces.

Nice work!

 

All are faces that are half done.

 

 

Your 'half done' surpasses my 'fully done' by a considerable margin.

Jirards.png

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I just like the style of your models... can't help myself ;).

Best regards

*Fuchur*

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Thanks guys

I modeled this one using porcelain the whole way. I just dropped it in the model and started modeling. Its gonna have creases if you dont use the porcelain.

Model1y.mdl

du0.jpg

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That is a great model, Jirard! Trying to figure-out what porcelain does- here I thought if you used the new 'normal weight' feature at 100% it would do the same thing... but I get odd results. When I open the hood of porcelain tho... all it is- is a material that sets the normal weight at 100% What is the difference?

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Jirard- could'nt help but adding to her... hoping you don't mind! Played with eyelashes and brows... SSS and skin colors.

HNY_000.png

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Looks much better than the original. I upload these models so people can add to them. Thanks

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I don't know about normal weights. I have always just used porcelain if I felt there was too many creases.

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It was a later feature... V17...18? I thought there was some discussion on the forum about it be a sort of replacement for porcelain... but even tho I think it does the same thing... the porcelain looks much better on your model.

aaa_2.jpg

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I see, I will have to use it from now on. Porcelain has always given me the soft look I want. It even works great in face poses. What are your SSS settings? Oh I also replaced the model last night after looking at the pic. I realized her head was too wide so I used distortion mode to shape it.

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Here is a screenshot of my skin setup, and a movie file of my latest iteration... I will share this model back with the forum once I have it furthered along.

aaa_3.jpg

AManda1.mp4

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Nice work Matt.

 

Surprise. Surprise.

Jirard's models look great animated too! :)

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More tinkering...eye mascara via material gradient... added creases above and below eyes by pinching Jirard's bias handles on those CPs... think I might start adding hair next- dickering between A:M hair or geometry hair...

ALSO- I used this model to explore the capabiliites of the new(ish) SSAO feature, and I am really pushing it here. The trick I have discovered is I realized that the GAMMA setting is reverse to my way of thinking. I thought by cranking it up to it's max (2) that the AO effect would become DARKER.... wrong-ola! Try lowering the gamma and your SSAO will become darker- more pronounced! I also spread-out the effect by increasing the distance and radius settings.

AManda2.mp4

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Wow! All of it looks good. I think I will respline the upper lip. I used too many. Great job, hopefully more people will add to it.

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I like the modelling on the lips- I even added more splineage! I added another ring of splines around the skin/lip perimeter to puff the lips off the cheeks a little bit... here is an image of where she stands now... I added a decal of a radial gradient (black to transparent) inside of the nostrils that adds better definition to the bottom of the nose... I am also working with some muscle-mode poses (smile, pucker, blink poses) and I added some bones using the falloff feature to calculate smooth CP weight amounts, around the lower jaw and the eyebrows- great feature! Still below 30 seconds per frame to render...

 

New render coming shortly!

HNY_000.png

HNY_008.png

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Love it! I'd like to make the teeth and tongue after you upload it

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What is the trick to getting a gif to play in the forum?

 

Size does matter.

I'm not sure of the exact size but... whatever that size is... we have to post a size equal to or smaller than that. ;)

Then the gif will animate directly in the post rather that be represented by a still image.

(All that conversion stuff happens automatically in the background by forum code)

 

I confess that I've gotten lazy with this as the primary program I use to turn sequences into gif animation just lets me specify a shrink value and I know that "4" works and provides a reasonable size.

Since the original size in that program defaults to 1920x1080 it would seem that a gif animation of 480x270 should animate in the post rather than be replaced by the still image.

 

Start a new topic and post a few random sizes in that 480x270 range and that will tell the tale!

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Maybe that is it... im uploading to GIPHY and then trying to link it from there... Which is how they want you to do it on Facebook. I need to try to upload it directly to this forum

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You should be able to hot link from other sites but the size may make a difference there as well.

BUT you don't want to link from another site... because that link is more likely to break or just go away (resulting in sad faces when the topic is read in the far flung future)

Uploading as an attachment is the best bet all the way around.

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Working on this one. Decided to add a Disney background and a blue light.

du0.jpg

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That could easily pass for a photo of a doll in a playset.

That particle hair is quite impressive. (I assume that it is particle hair)

 

Looking good!

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Thanks Rodney

Yes it's particle hair. I downloaded Holmslices hair tutorial and it had dreadlocks in the zipped folder.

The lights are skylights and a 5 point light setup.

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Yes, that is impressive hair!

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