Darkwing Posted April 18, 2012 Share Posted April 18, 2012 So I saw this cool Lightwave tut for making 3D clouds for a planet's atmosphere, you know, those really gorgeous shots of planets that you can tell have 3d clouds and not just some flat texture map. Well anyways, I decided to take a stab at making it AMified. So far it's turning out well, though I've run into a bit of a bump with it. The bump being that I kind of want the texture to 'taper' at the top, to simulate the 3d effect of clouds better. Now in lightwave, they used something called a weight material. Obviously AM doesn't have that, so I thought I could simulate it by doing some form of transparent gradient. Basically make the top more transparent than the bottom. So far that hasn't worked out. Another thing being that it casts a solid shadow on the ground instead of in the shape of the clouds. I was originally doing this with a turbulence material, but my laptop refused to render that, so I had to switch to using an image applied to the patch. The light's a klieg light and is there anyway for it to cast proper shadows? The image is applied as a transparency map BTW. Quote Link to comment Share on other sites More sharing options...
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