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  • Name
    Charles Babbage
  • Location
    Portland, Oregon

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  1. So the rotoscope does not save for me the way you describe. Also, as I tried to use the technique described in Rodney's post about decaling the rotoscope onto a plane, I discovered that the software crashes when ever I try to decal an image sequence. Bummer.
  2. So in my further test, if the project is saved with the action window open, the rotoscope is saved. If the window gets closed, rotoscope goes away.
  3. OK, not sure what happened. This time when I reopened the file, the rotoscope was there! Weird.
  4. I had created an action and placed a rotoscope to use as some movement reference. Saved my project, and when I came back and opened it a day later I found that the Rotoscope was not retained in my action file. This meant that my scale and translate settings (that I had not written down) were gone. This may have always been the case since I can't remember ever opening a rotoscope in an action window, but I was hoping that someone knew if this is an error or just the way it is. I did find that I could use Rodney's suggestion here to solve the issue, but it seems like a silly thing to not be able to hold the rotoscope settings. Thanks,
  5. I had thought of this, but the trick is that I wanted the shapes in one model for a decal trick I was using. I can do what you propose, but it complicates the decal. Also, it is so much easier to animate the structure from the pose sliders. In the end my work-around does the job, but it would be nice to just share content from one slider channel to another. I may rebuild the thing to use actions later though.
  6. Hi all, I have looked through the forums for an answer to what I am missing here, but have not found an answer. I have a simple set up. 13 rings in a single model that expand and contract. Each ring has a separate percentage pose that provides that motion. In the Chor I am timing the expansion and contraction to a piece of video using the pose sliders. There are moments where I would like to set three or four key frames in the timeline for ring number one, then copy and paste those key frames into the pose for ring number two on. This way I am animating one ring and not manually setting key frames for the other twelve. Simply using "copy and paste" did not work. My quick work-around was to set a frame on all the rings and then open the project in notepad and next copy and paste from the pose of ring one to the poses of ring two onward. It work well to do that, but how do you do it in the app? Attached is a sample file similar to what I have built. I am sure someone will ask why I don't use bones and an action or something, but I have it setup this way for a very good reason. Does anyone have any suggestions? Thanks, CB Cube Pose Test.prj
  7. This of course isn't to say Disney uses A:M... they certainly don't in any official capacity... but rather that the software they do use has undeniably benefited through it. I can confirm that A:M has been used to design multiple pieces for the various theme park. CB
  8. Thanks for the help. Restart fixed it. Charles
  9. Hello all, I attempted to install 18p on one of my PCs and came up with this error --- Error opening file for writing: C;\Program Files\Hash Inc\V18.0\FileIO_64.dll --- I have had no issue installing updates on this machine before, and 18p has installed fine on two of my other machines. I ran as an administrator, but I am not sure if there is some other thing effecting my permissions that might cause this error. Any advice is appreciated. Charles
  10. Robert, indeed I had tried other image formats with no luck. Markw, I will look at that solution. The Mac is a laptop with the integrated Intel Chip. Thank you both for the suggestions. I hope I can get it solved. Charles
  11. I have been teaching a few people A:M and I recently ran into a problem with one student. They are on a MAC and when we try to place a rotoscope in a model window, we get a render error exactly like in this post. https://www.hash.com/forums/index.php?showtopic=46938&hl=mac+rotoscope Besides the render error on the rotoscope the realtime placement of decals and the realtime render of the decals on a model have the same error. However the decal renders correct when ray traced. We have tried changing the realtime driver and restarting to no avail. What other things should we be looking at to fix this error? We do have 18m installed. Thanks in advance, Charles
  12. Yes, that is what I am saying. Selecting a control point and then turning only rotates around the global axis of the model, not the local axis of the control point any more. I went back to version J and is works fine. Version K it does not.
  13. Am I the only one that lost the ability to rotate my view on the local axis of a control point while modeling? A:M will only rotate on the global axis of the model when I turn it. Is there a keyboard shortcut to turn that on or off, or is it broken?
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