Work In Progress / Sweatbox
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5,156 topics in this forum
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- 11 replies
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Hi, I am trying to render an image that looks like fairy dust emitting from a simple ball object. I used a sprite and when I render the image(with alpha) it looks great. Fairy dust is emitting off of the object and it looks like a comet. But it only looks good when I look at it in quicktime. When I bring it into programs like an AVID or final cut all I can see is the object and not the sprites. I need to render it with the alpha because I want to use this comet as a transition between shots(a lot of shots). I am posting two images. One image is what I want it to look like the other is what the exact same image looks like in an editing program. Any help woul…
Last reply by MATrickz, -
- 12 replies
- 1k views
I'm working on my image for the X-mas contest. And I'm running into problem. If you note the image below, there are certain parts of the candles where the translucency is not working properly (It's visible in the reflection on the table, too). I've tried changing materials, checking normals, altering the light source creating the translucency, but everything I try gives me the same results. Suggestions, work-arounds, comments. I can make a larger render if necessary.
Last reply by HeadlessBill, -
Sea turtle
by josema- 9 replies
- 1k views
A clouple of weeks ago I posted the head for this model. I was having serious probs. trying to figure out the spline arrangement. Thanks to the input (specially Jim's), I'm almost done with the modelling part. Or at least, I think I am. Any how, I just want to let you guys in on the progress. And as always your comments are welcomed.
Last reply by josema, -
- 11 replies
- 1k views
OK...I had a glitch that was crashing my render and lost a few days, but here is the Mustang again...added more detail- rear parking lights...wheel decals... this test shows some rigging...wheels turn...steerage etc... I am trying to capture in animation some of the 'overboard-dynamics' that cartoonists have been putting in illustrated cars for years. GLITCHES: Ms.D's hair goes thru the roof...I'll have to add an interior roof panel with normals facing down and hope the collision detection honors it. Also, at the last minute I thru in some smoke...which has lots of weirdness...Also, the wheels are off the ground at the start...and the sound is just thrown in... …
Last reply by heyvern, -
- 15 replies
- 1k views
Hi all! I'm making this bike tyre and if you look att the patter of the tyre, there is the problem... I need a way to makeit look the same exept getting 5400 extra patches. The total patch count is 5872 and 5400 of them is the pattern (lots longer render time). How can I go around this problem? //Korken
Last reply by John Keates, -
- 1 follower
- 6 replies
- 1k views
I am trying to get this table [attachmentid=15049] To look like this table [attachmentid=15048] Without any pre-made textures or bump maps or anything like that. What I have done so far is this Hinges; White 80% diffuse falloff Specular white 3% size 5% intensity Reflectivity 25% Top and bottom of table top, inner and outer of legs; Blue 110% diffuse falloff 1% roughness 1% scale 85% transparency 10% Reflectivity Sides of the Table top, sides top and bottom of legs; Black 10% roughness 5% scale 30% transparency 5% reflective Ground; White 100% diffuse falloff white specular 7% size 100% scale 5% reflectivi…
Last reply by arkaos, -
- 1 follower
- 8 replies
- 1k views
Here my current wip, just got A:M today
Last reply by dborruso, -
- 5 replies
- 1k views
This is one of a series I am doing for a client, my first in AM but I have been 2d for years. I would like to mske this a more "pro" pic, so any advice anyone is able to give etc. would be gratefully recieved http://home.btconnect.com/FatclownFilms/ Be the best you can be
Last reply by c-wheeler, -
- 15 replies
- 1k views
O.K. Just to get a little feedback perhaps, I am now working on the inside of BB's igloo home so I thought I'd show off a quick render. It obviously needs more work but it will start the ball rolling…
Last reply by gazzamataz, -
- 10 replies
- 1k views
So I'm trying to build a palm tree....have it nearly where I want it, but am having an issue with the decal for the trunk. After applying it it shows fine in the model window and the chor like so but when I render it looks like this.. Nothing I do will get the decal to repeat properly for the entire length of the trunk. Any ideas??
Last reply by robcat2075, -
- 4 replies
- 1k views
Future topic... Eddie Comin' thru your bedroom wall...
Last reply by Tom, -
- 10 replies
- 1k views
I keep thinking of all of these ideas of animations and models! I have like 10 projects I have to finish!!!! Anyways, I thought of an animation I want to make and it involves a diamond...therefore I'm made a diamond. I'm still trying to get the material right but heres a neat pic of the diamonds with different hues. Tell me what you think because I want the diaond to look good. Thanks
Last reply by MATrickz, -
- 9 replies
- 1k views
QT - Sorenson3 - 1.3mb I realised that I'd done some alterations to this piece (under the great advice of Mr J Barrett) and hadn't posted the final version. It's been sitting on my hard drive, neglected and alone for a month or two, and seeing as it's a finished piece, I thought that I'd post it in here. (The version posted on this forum and elsewhere is different to this one). The alterations are fairly minor, but definately add up to a much stronger little scene. They mainly relate to arcs, and carrying an action through more. I'm a sucker for details. I learnt a heck of alot from this one.
Last reply by Ernesto Esteso, -
- 8 replies
- 1k views
it is my first post so tell me what you think
Last reply by Eric2575, -
- 10 replies
- 1k views
I`ve just come back to this after working on other things so thought I`d post the latest of my Spooky forest images.
Last reply by Sharky, -
- 10 replies
- 1k views
Here is a screen shot of the scene I am composing, options whether to use still image, hair or sprite emitter to create more trees at the back ground were suggested at the AM main thread. I will post the final when ready. Thanks for the suggestions!
Last reply by filipmun, -
- 7 replies
- 1k views
Hi all, I created a simple table that I made an action for that does a basic walk cycle on a path. I also created a choreography action that transitions the walk to a stop. It worked great last night but for some reason it doesn't appear to be working now. Would someone please take a look at the project (I'm using V15.0i) and see what I'm doing wrong? I'm sure it's something simple that I'm just not seeing. Thanks, George table_walk.prj
Last reply by mtpeak2, -
- 7 replies
- 1k views
This is my first animation with particle system and force, the avi is a preview and my actual is in tga. However, I face some rendering defects in the final render and retouched inPhotoshop, see attached img. Any idea what is the cause? The entire sequence took about 15 hrs, currently trying object colision.
Last reply by Philip Fong, -
comments greenguyspin1.mov
Last reply by Kelley, -
- 2 followers
- 11 replies
- 1k views
Here is a shot of our talking toolbox from our childrens video coming out later this year. I have been working on the rig with the folks over in the rigging section. I have finally got some of the lip poses completed. Steve
Last reply by Shelton, -
- 6 replies
- 1k views
Hi folks!. I leave here the two last animations that I've made with Animation Master. there are two test, so don't be very rude with me... In order to see them, press with the right button of the mouse and to choose "Save Target As". Get Up Keekat Steps Cheers
Last reply by Ernesto Esteso, -
- 4 replies
- 1k views
HAPPY NEW YEAR !!!! new year, new life... good luck all... I decided to participate in one more image contest and I used it to define my hero concept .... comments and sugestion are always welcome
Last reply by johnl3d, -
- 19 replies
- 1k views
I've attached an embedded project with an accordion-type creature that I've modeled and rigged myself. I admit it's probably not the best modeling or rigging job, but, hey, this is work in progress, right? Anyway, I have taken care to make sure my middle spline was at "0" on the x-axis before copy/flip/attach, and I've flipped right-side bones to left-side using a bone at "0" on the x-axis, but while in an action, selecting a keyframe on one side, copying and pasting mirrored keyframe does nothing. I'm sure there is something I've done wrong, but for the life of me, can't figure it out. Please look at the attached .prj and hopefully you can enlighten me. Than…
Last reply by cribbidaj, -
- 7 replies
- 1k views
Mine:
Last reply by starwarsguy, -
- 9 replies
- 1k views
WoooHooo! Pump'in out the render of this one object took almost 2 hrs on a 2.5 ghz processer. But that probably has something to do with the 136 light skydome hanging over top (Thank you Yves). This one took me about 12 hrs to model, which I'm happy with. This model will soon be available at www.TurboSquid.com for sale. Enjoy
Last reply by starwarsguy, -
- 11 replies
- 1k views
My First Render for my submission to the Hero contest... If you guys have any suggestions, please let me know! I know i'm missing something, i just can't put my finger on it... Image_Contest__Hero__Photoshoped_edit.bmp
Last reply by dborruso, -
- 1 follower
- 16 replies
- 1k views
Hey guys..this is just part of what I'm creating..it's the control box leading to the ultimate machine which will be a surprise..for now, just critique this...the discs with "no tops" really have tops...the lighting just delays them out...
Last reply by .:shortdog:., -
- 5 replies
- 1k views
Hey, everybody...as my time draws short (1 1/2 weeks) I've been trying to finish all of the things I've wanted to get done. One of those things was going back and cleaning up all of the modeling/animation/lighting errors in my movie Well...it turns out that I only had time to correct 1 shot and I chose the one that I felt had the best overall animation. Here's the new one (old one can be found at time 2:22 at above video): EDIT: Here's a compressed version...not as good and there's a big annoying blue frame at the end that I forgot to cut out. uhmistahcompressor.mov I changed a couple of things I think you'll notice right off the bat (no pun intende…
Last reply by largento, -
- 12 replies
- 1k views
Hi all, Please have a look at my testrender at: http://www.jostkeller.de/dreid/testing/DelageShowroom217.mov ca 9MB Download Any suggestions what I could do better, before I start a finalqualityrender? Jake DelageShowroom215.tga
Last reply by jakerupert, -
In my quest for gainful employment, I'm working on another model. Here's the beginnings of it. I'm sort of stuck on the wheel workings right now and I can't find any good images on the net. If anyone has anything like that, I'd appreciate it.
Last reply by KenH, -
- 3 replies
- 1k views
Here is an image of our last A:M project. The vehicles were modeled by Rodger Reynolds and Matt Campbell, great job guys.
Last reply by Dhar, -
- 10 replies
- 1k views
Here is a link to a clip for a case I'm working on. This truck driver was pinned in his truck and drown in the process. The pathologist indicated he lived 30 - 60 seconds. Bubbles are all sprites with negative values for gravity The clip is 55 seconds and 10 Mb. I was at a loss as to what to have the poor fellow do for 55 seconds. Drowning Clip David
Last reply by KingSalami, -
- 7 replies
- 1k views
Well it has not even been a week since I got my software . After some fuss and a needed update, i started to jump into modeling. I have learned a lot and I have almost memorized the keyboard shorcuts and it really has made my workflow really fly. I feel proud of myself, and now I would show off a work that just sparked an idea in my head. Voila! A light*cough*saber*cough*..blade..excuse me, had something in my throat. [attachmentid=15843]
Last reply by Dark_Jedi, -
- 11 replies
- 1k views
So I started this model in October and I figured I'd pick it up again:
Last reply by mouseman, -
- 7 replies
- 1k views
Haha! AP tests are done and I can get back to my orc. I modelled the arms (minus the hands) but I don't think that's worth posting because for the animation I'm planning, they won't really be shown. Anyway, now I'm on to texturing, and I need some criticism. I don't think that I'm really going for REALISM realism, but if anyone has any ideas on how to make it MORE realistic, that'd be awesome. Of course, if you just want to give me encouragement, I suppose that's ok too... But if anyone tells me that he should be green or purple or something, I will personally track them down and hurt them. -Andrew P.S. Ok, yeah, the image contrast has been touch…
Last reply by DarkLimit, -
- 9 replies
- 1k views
I added four cookie-cutter decals onto a model. Then I tried to have them dissapear. But in the rendered version their gone and the model is still there but in the choreography they're gone and the model's gone. So what am I doing wrong. I have included a prj file to specify. thunder_works.prj
Last reply by johnl3d, -
- 7 replies
- 1k views
This is my toon female wip to go along with the corpse that I modeled. Comments always welcome....
Last reply by william20, -
- 8 replies
- 1k views
Here's a screen shot of the current project I'm working on. I'm probably at 75%. All models were done by me (the torch is a TWO model I needed for a placeholder )and my buddy Spear has done all the textures on the character. C&C welcome. Updated...New camera angle
Last reply by Ilidrake, -
- 8 replies
- 1k views
I was walking around outside yesterday, and i saw a small creek with some rocks poking up. It must have been the most beatiful day ever. Anyway, I tried to capture the beauty of a sunlight river, in late May. Tell me what you think! Ben
Last reply by brainmuffin, -
My Website
by dimos- 10 replies
- 1k views
Hey Folks, Seeing that many people now-a-days are getting websites for promo purposes I decided to join in the action. Not really much else to say. Check it out and let me know if links work and so on. Thanks in advance for your help Dimos My Webpage
Last reply by dimos, -
- 1 follower
- 10 replies
- 1k views
this is a test for an fx shot. I'm going to add in some lasers, explosions and smoke, etc. But I'm wondering how convincing this looks, before I continue. It's basically just animated photo- manipulation... http://mysite.verizon.net/vze1qub6/sitebui.../bostonufo4.mov Several things I notice: The boats don't move. I'm planning on cutting one or two out and putting them on seperate layers, and adding some rocking. Also I've thought about putting a small flag on the boat in the foreground, so that there's one more element of movement in the foreground. There's something going on with the buildings when the ufo is onscreen. It's got to do with the mo…
Last reply by HeadlessBill, -
- 10 replies
- 1k views
Hi all! This thread will, hopefully, document the development of my series that I've been working on for years and years. I've been drawing these grape characters most of my life and I had a storyline that I tried on many occasions to draw/model and animate. As hard as I tried, nothing really "clicked" with me. Until two weeks ago. I was sketching a grape character and suddenly had a Breakthrough moment when I adjusted the porportions of the generic grape person and had a drawing that clicked with me. And then I had a rush of inspiration of the world that these characters live in and its history.It was as if all these ideas were just under the surface and waiting for…
Last reply by case, -
- 7 replies
- 1k views
Need some help/feedback doing this parrot..(in beta3 of v11.) How can I get the feathers graduatly be bigger as they run down the body.. Any tips!? ( I thought I could give 11-beta version a production try.) Thanks /zued the swede
Last reply by Jimmy neutron, -
- 8 replies
- 1k views
I was browsing through some photos the other day, when I realized I was missing something from my attempts to make realistic eyes in A:M -- the annoying red pupil effect you get when the light source is lined up almost directly with the camera lens. A lot of effort goes into reducing red-eye in the real world (from Sharpie markers to strobing flashes to software), but just like lens flares, it's an artifact that doesn't occur in CG unless you deliberately make it happen. So here's a little test animation of what I came up with: EyeballTest.mpg (208 KB). The basic technique's pretty easy; just a partial sphere inside the eyeball with a black surface and a la…
Last reply by scrawntor, -
- 1 follower
- 11 replies
- 1k views
The topic description is the basic phrase that is in the bot's head. Tell me if you can see he's thinking that. Videos Just click on the link that says "a little animation to make my bot come to life" and watch....
Last reply by Stuart Rogers, -
Mp3 player
by agep- 11 replies
- 1k views
Hi all. I have tried to visualize an Mp3-player design that I had in my head. This is yet another retro design attempt (I kind of like retro design). While I tried to make the player function as an traditional ear-plug player with an necklace, it is also given an little speaker so it can function as an small table player (not an powerful one though ). Hope you like it. btw, The DOF does give some artifacts on the earplug in the background (this is an 25 pass render with soft ON). Regards Stian [attachmentid=15204]
Last reply by Paul Forwood, -
- 7 replies
- 1k views
hi all, haven't posted here in a long time, been bogged down with school and such. I had a little bit of free time yesterday and i whipped this up...based on a 2000+ yr old sculpture, lol. Since i may not have freee time in the foreseeable future i'm only making this a bust, which i may take into zbrush, no animation though. C&C would be greatly appreciated, -Pancho
Last reply by Zaryin, -
- 7 replies
- 1k views
I was reading the thread in the WIP area about the Obama model and the section relating to inverted normals causing blackened sections when Porcelain was applied. It rang a bell with regards to a problem I had encountered, so I thought I would try to correct it. Here is the model with the normals showing and, they seem to be correctly displayed ? But this is what happens when I do a quick render. Might it be caused by another factor ? Also. The original colour was yellow and the porcelain has made it go white, over riding the original surface setting. Is that a common thing ? regards Simon V15J Mac OSX 10:68
Last reply by John Bigboote, -
- 3 replies
- 1k views
I've often wished the images from contests and/or users pages could be presented on one page. Well, the credits page for Gregor Rostami's excellent Animation Master Demonstration has a bunch of them! View the variety of art that has been created by users of Animation Master via the Demonstration's Credits Page: http://www.hash.com/VM/credits.asp The link to Greg's outstanding Demo and the exercises from the Art of Animiation Master can be accessed here: http://www.hash.com/VM/ In a word: Wow!
Last reply by Ross Smith, -
- 7 replies
- 1k views
While I'm still working on making my 3D art...uh, well...good enough for people to see, I've opted to enter the 2D challenge on the site. Critz welcome as always. Might try a stab at my current concept in 3D. Chad P. Welch - Machineflesh Challenge 2D
Last reply by cartoonimator,