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cribbidaj last won the day on March 30

cribbidaj had the most liked content!

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About cribbidaj

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Profile Information

  • Name
    Chris Walters
  • Location
    Nashville, TN

Previous Fields

  • A:M version
  • Hardware Platform
    OS X Mavericks
  • System Description
    mid-2014 Macbook Pro 15" 2.8GHz i7; 16GB RAM
  • Short Term Goals (Private)
    Learn more about lighting and cameras
  • Long Term Goals (Private)
    I'm hoping to animate a short (20min) opera that I am composing
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill
  1. How do I "unhide" the geometry bones in the "squetch sam" model? BTW David - the model and rig is extraordinary! I'm exploring it within an action in v.19.0g and am fascinated with not only the vast amount of poses you've created but also the results of the render. I'm accustomed to rendering in v.18, but it seems to me that rendering in v.19 is much quicker and the depth in the render is of a much better quality. Is that due to changes in v.19? Or is it also because the default in the "advanced rendering" window has 5 passes assigned in the "progressive render passes"?
  2. I'm using v.18p, but sometimes when I click on the alias it opens in v.19. In general, I'm working in 18p
  3. Hi Robert - yes, rendering to image sequence (.tga). As a follow up, I'm assuming now that the problem is in some part of the specific scenes I've been rendering. Perhaps lighting, or transparency over a model's eye's, or something I'm not catching. These scenes take place within a house I've modeled, but the lights in the choreography are in their default states, which causes some camera angles to render with different shadows, darkness, etc. Because I really don't have a deep grasp of lighting I just render with something that "feels" cool. When I have rendered scenes without the house as the "environment" all rendering works without crashing. I've finished rendering the scenes, so . . . I may upload the project soon so that I can hopefully learn from you or someone else on the forums what is going on in those specific projects. Thanks man!
  4. I'm using A:M 18.0p SE3 on a Mac running OS 10.11.6 with an nVidia Geforce GT 750M. When rendering a choreography at Super35 res I'm able to render one frame at a time successfully, but while attempting to render multiple frames A:M consistently crashes. I've stopped many of the background processes on the computer to allocate as much processing power to A:M as I can, but the crashes still consistently occur (only when attempting to render multiple frames - the software successfully renders to first frame I've selected, then crashes). My current workaround is to stay at the computer and render one frame at a time, which does not cause the software to crash. Any idea what's going on?
  5. Never mind - I think this project was just taxing my system. I quit a lot of the processes in process management. Even though I wasn't running anything but A:M, my system had a number of unnecessary processes running. Quitting them seems to have done the trick.
  6. I'm using A:M v.18.0p on a Mac running OS 10.11.6 A:M continues to crash when rendering only the attached project. It renders other projects without a problem. Please help me troubleshoot what's going on here.
  7. I'm toon rendering a model in a simple choreography with the character walking along the ground. How do I get the character's shadow to render on the ground plane? The character's "toon" settings are: Line color: dark gray line size: .8 Toon bias: 2 The ground's "toon" settings are: Line color: white line size: .8 Toon bias: 20 "shadows" are enabled in render settings.
  8. Thank you for the Unity export tut, Fuchur! Do you or anyone have a suggestion for a similar software package to UltimateUnwrap3D for Mac OS 10.11.6? I've found UVLayout, but it is much more expensive than Unwrap3D. Does anyone know if it is capable of doing the same thing as Unwrap and if the .fbx exporter (save) function is similar for game development?
  9. My previous license expired 3 days ago. I just purchased a new yearly license and received an activation code, but I can't open A:M in order to activate it. Please advise. Thanks. • Please disregard - I figured it out. Removed the license file from my A:M folder and reinstalled •
  10. Thanks for this info. Yes, this Mac laptop has an NVIDIA dedicated graphics card. It helped to lower the size of the targa files, but perhaps I'll try forcing the computer to just access onboard graphics while in A:M.
  11. I'm running latest version of A:M in MacOS 10.9.5 on a 2014 Macbook Pro. Importing targa files seems to be my best option for using rotoscopes and decals in the modeling window (jpg won't import). The images do not display correctly in the modeling window. Only part of the image is viewable. This makes it very difficult to place decals correctly on a surface, though once I do apply them after considerable effort, the decals render correctly. Modeling using the images as rotoscopes is impossible. My graphics were set to OpenGL3 initially, but I changed them to OpenGL. This gave me about 50% better viewing, but it still is not a viable option. Does anyone have a suggestion for getting images to display as rotoscopes/decals properly on my machine? Thank you.
  12. Thank you, Robert! That, of course, did it . . . "if it was a snake . . ."
  13. Hello - I'm got a relatively simple humanoid character model that I want to render as basically flat black with some white specularity reflections, but I want it to have a more "matte" rendered look without the glossy look that specularity normally gives to the model. Any ideas how to accomplish this?
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