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Dhar

*A:M User*
  • Posts

    3,860
  • Joined

  • Last visited

Previous Fields

  • Interests
    3D animation - Sci Fi movies - cartooning - good music.
  • A:M version
    wha?
  • Hardware Platform
    Mac/Win
  • System Description
    OSX, XP Pro
  • Short Term Goals
    Keep learning A:M, animation in general
  • Mid Term Goals
    Finish a short film
  • Long Term Goals
    Finish more short films
  • Self Assessment: Animation Skill
    Advanced
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Familiar

Profile Information

  • Name
    Dhar
  • Location
    San Francisco, Ca.

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Dhar's Achievements

Animation:Masters

Animation:Masters (9/10)

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  1. Dhar

    Eye Target

    So you only need to Aim constraint each eye to its corresponding Null and since these Nulls are children of the Eye_Target Null there is no need to aim constraint the eye bones to the Eye_Target?
  2. Dhar

    Eye Target

    Ah! Of course 🙄
  3. Dhar

    Eye Target

    And where is that On button?
  4. My searches aren't finding any eye target tutorials. I would like to simply target the eyes bones to a null and have them follow that null. After creating pose.relationship, constrain each eye bone to Aim at the null, in Action neither eye follows the null. What am i missing?
  5. Is anyone else having a problem when saving rigging steps (ie Model_Boneless > Model_TSM_Builder > Model_TSM_Flipper > Model_TSM_Rigger etc..) that your last save also affects your first save? What I mean is Model_Boneless is where the model has no bones, then you begin to add the bones and save it with different names, make a mistake, go back to Boneless and yet the bones are in there!
  6. I found one of the old models and it's the IK control.
  7. So instead of using bones, use a target the bone is constrained to, it follows and points to where you place the target?
  8. Is there a way to create targets (like the nurbs curves in the pic) instead of bones?
  9. HAPPY BIRTHDAY DHAR! :)

  10. The exercise says Pass the ball, not pass a ball. I think passing one ball would add to the continuity and coherence of the exercise and focuses the animators on building character. I think the ball should at least have one capability of animation principles; squash & stretch. My 2 cents; either way I would like to participate
  11. Make sure the ball has S&S capabilities.
  12. I missed my last chance, I don't want to miss it again. Count me in.
  13. No need to apologize, I was just wondering what's next. Sounds great! A TSM Squetch rig is a win/win situation. I can hardly wait. Take your time, obsess about it, its gonna be awesome.
  14. I guess the only thing left is a video tutorial? Maybe? Any time soon?
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