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Jeetman

Film
  • Content Count

    902
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About Jeetman

  • Rank
    Prolific

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Previous Fields

  • Interests
    Martial arts, playing piano, oil painting, drawing and of course animating.
  • Hardware Platform
    Windows
  • System Description
    Intel Core(TM) i7 CPU 920 @ 2.67GHz memory: 12 GB Windows 7 64 bit Video card: two 275 GTX's in XLI mode
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable

Profile Information

  • Name
    George Dugas
  • Location
    Rhode Island
  1. Fuchur, I went to the site and it up and running!! I started to watch the video turial but realized I better get some sleep for work in the morning but I'll be watching it tomorrow. Thanks again. George
  2. WOW!!! Robert, This is an incredible amount of work. You are an Animation Master Guru and a Great animation teacher. I've learned so much from your videos and it was fun working under your tutelage on TWO. Thank you for compiling this in one post. George
  3. That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong. Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above. The Windows-version is however working much better. See you *Fuchur* Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked o
  4. That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong. Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above. The Windows-version is however working much better. See you *Fuchur* Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked o
  5. This is fantastic work!! I love the props and characters!!
  6. I edited my reply post to correct the path I put. Next time I'll just repost to avoid this confusion. Sorry. The choreography is in the Path1 location.
  7. In the shortcut to table, under actions, there's a choreography action2 that is suppose to transition the walk to a stop. It should be there. I just downloaded the project from the site to test it and it's in mine. Thanks for the help. [edit] Sorry it's under the path1. path1, actions, Choreography Action2
  8. Hi all, I created a simple table that I made an action for that does a basic walk cycle on a path. I also created a choreography action that transitions the walk to a stop. It worked great last night but for some reason it doesn't appear to be working now. Would someone please take a look at the project (I'm using V15.0i) and see what I'm doing wrong? I'm sure it's something simple that I'm just not seeing. Thanks, George table_walk.prj
  9. It's looking real good. The thing that stood out to me was the hand pound on the knee. It needs an "ease in" to the up pose and a little ease out to the return pose. It looks too mechanical right now. You might want to consider adding a little bend at the wrist with a little follow through as the hand hits the knee. It would add flexibility and look better. Also adding a slight ark (as you probably know) to the motion will really loosen it up too. Keep up the good work! George
  10. Looks good! I liked the shift from shaded to cartoon. I also liked how you captured the emotions. George
  11. I think it looks great Darkwing. quick question about your rendering. Are you rendering your whole project in one shot? If so, you can actually speed your process up quite a bit if you rendered out as TGA's using several instances of A:M and assemble your shots in a video editing program like Vegas or A:M can do it too. If you have a single frame that takes 4 minutes to render and say your rendering is going to take you about 7 hours then you're planning on rendering approximately 105 frames. OK, so if you render the whole project in one render, it takes 7 hours but if you break
  12. That looks awesome!!! I like the character and the expressions and the lighting and feel is perfect!! Great work! George
  13. Ken, That train looks incredible. Thank you for sharing such an awesomely done model. George
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