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Jeetman

Film
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About Jeetman

  • Rank
    Prolific

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  • Website URL
    http://
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Previous Fields

  • Interests
    Martial arts, playing piano, oil painting, drawing and of course animating.
  • Hardware Platform
    Windows
  • System Description
    Intel Core(TM) i7 CPU 920 @ 2.67GHz memory: 12 GB Windows 7 64 bit Video card: two 275 GTX's in XLI mode
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable

Profile Information

  • Name
    George Dugas
  • Location
    Rhode Island
  1. Fuchur, I went to the site and it up and running!! I started to watch the video turial but realized I better get some sleep for work in the morning but I'll be watching it tomorrow. Thanks again. George
  2. WOW!!! Robert, This is an incredible amount of work. You are an Animation Master Guru and a Great animation teacher. I've learned so much from your videos and it was fun working under your tutelage on TWO. Thank you for compiling this in one post. George
  3. I saw this on http:\\www.theblaze.com and thought the animation community would not only love the animation and production quality, but would also love the parodied reality of the message. IMO, these are the kinds of messages that need to be taught to kids with the understanding that these "Kronies" and Big G (big government) are the bad guys and not the hard working entrepreneurs. I went to their site and there is no contact info or any info of how, when or who created it.. On theblaze.com, the story says that the creators wish to remain anonymous. It'd be cool if it was done in A:M.
  4. That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong. Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above. The Windows-version is however working much better. See you *Fuchur* Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter? there is no fbx exporter. please go to patchwork3d.de and than click on tutorial > video tutorials to open my website. edit: just saw that my website has a problem. i will fix it when i am back home. see u *fuchur* Awesome! Thank you very much.
  5. That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong. Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above. The Windows-version is however working much better. See you *Fuchur* Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter?
  6. Jeetman

    Mushroom

    Thank you Jason for the model. It looks great!!! George
  7. The Chariot would be cool but My absolute favorite vehicle that appeared in the later episodes was the space pod. I always thought it was cool to see the pod exiting the Jupiter 2. It even had the spiral lights on the bottom like the Jupiter 2 if I remember correctly. George
  8. Thank you Al for sharing your INCREDIBLY AWESOME B9!!!! Lost in Space was my favorite t.v. show when I was a kid. As much as I love your modeling Al, as a big LIS fan, I gave some thought about your comment (about wishing Dr. Smith had stayed menacing) and I have to disagree. In my opinion Smith could not have stayed as the cold hearted spy assassin as he was portrayed in the beginning episodes. I believe most people who watched would not have accepted Dr. Smith as a viable crew member if he didn't either lighten up (become cowardly) or become sympathetic. I think the audience (of THAT time period) would have wanted the Robinsons to either execute hime or truly leave him on an asteroid. Also, I think the brilliance of Smith being outwardly confident but subconsciously cowardly and pathetic yet have a devious and conniving persona was perfect to offset the "Cleaver family" Robinsons. John Robinson was the strong leader character. He was the perfect busy father figure who put his family first and would defend his family with his life. Don was like a favorite Uncle who although knew John was the boss, he could easily step in when John was away and you never doubted his loyalty. I also really liked the open animosity between Don and Smith. If Smith would not have changed, there would have been a serious personality clash that I believe would not have worked. Also, his connection and affection for Will actually helps to humanize him. It also allowed the program to be more than just a Sci-fi show. It had very heart felt moments and each show was like a rollercoaster ride that you didn't want to get off. I'm deliberately not mentioning the females. Because (I think) of the time period they didn't do much with the female characters and their parts didn’t really affect Smith’s character if I remember correctly. I think Jonathan Harris did an excellent job in his portrayal of Dr. Smith. By making Smith less threatening, it's easier to accept him being around. Had Smith’s character not changed, I think there would have been too much testosterone in the story. I seem to remember reading an article where Jonathan Harris said he deliberately changed Smith's character because he didn't think He'd last. I'll see if I can find it and post the link. Edit: OK I found this Wikipedi article that is very interesting. He (Jonathan Harris) changed the character because Zachary Smith was originally suppose to be killed off. Very interesting stuff here. Scroll down to the Lost in Space section: http://en.wikipedia.org/wiki/Jonathan_Harris Just my LIS 2 cents. Again Al, FANTASTIC JOB on the B9 model. I have a personal appreciation for your talent with this model (and your Jupiter 2). I tried to model this many times and gave up because I couldn't get the patches to look smooth enough with the cut outs. I'm absolutely... I can't even find the words to describe my feelings. I'm speechless. George
  9. Very cool model!!!!! You should chamfer (round) the corners on the robot arms and legs. It will add to RetroBot's realsm. Excellent job!! George
  10. WOW!!! Al, this is a FANTASTIC model. I remember watching it progress. Thank you so much for sharing it!! George
  11. Thanks Al! Your modeling skills are incredible!!!!! George
  12. Technically, you could export from Inventor into A:M but the results would be no better than any polygon conversions. You'd still be doing so much spline adjusting that it would not be worth it. Much better to just model in A:M. One point about the CAD programs mentioned here: The programs TNT mentioned cost thousands of dollars I believe (I know Pro-E is in the thousands at least). Inventor is about $2000.00 and is designed for mechanical applications and would in NO WAY compete with A:M with rendering, organic modeling or even hold a candle to A:M in animation. It was this reason that I added my post without worrying about competing with A:M. Why would ANYONE pay thousands for basically a mechanical engineering program if your goal is to created CG graphics, animations, and very detailed renders? It was off topic but I didn't think it would be that big a deal to respond to TNT's post. George
  13. I'd add Solidworks and the one I used at my company was Autodesk's Inventor. Both these programs are parametrically driven also. I'm sure about Solidworks but I can tell you that Inventor has limited ability but can definitely be used for CNC, molding and engineering design. What's great is it's completely compatible with the Pro-E format Iges. It also can export to 3DS and DXF. Maybe not a giant but good 3D modeling programs for the price. George
  14. Yeah but I think for something like my example, It'd be easier using a material.
  15. If I understand you, you want to make the boolean cut out a different material? Once you create the modeled steel. Create a group for it and drag the steel material to the group. Then create a group for the cut out model that's assigned to the boolean bone and drag a material to that group. Render and done. Here's a quick example. booleen_example.mov Here's the project. Boolean_example.prj
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