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Tom

Craftsman/Mentor
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Tom last won the day on March 16

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About Tom

  • Rank
    Craftsman

Previous Fields

  • A:M version
    v18

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  1. Robcat to the rescue one more time!! I changed the Compression from "Microsoft Video 1" to "Intel IYUV codec" and it worked great! Many thanks! Tom
  2. Hello Hashers- Just installed V 19 Oi SSE4 (64 Bit PC) and when I try to render an "Avi" file I get the error message: "Import Null Object" I hit "OK" and it then says "Unable to save file" Hmmmmmm,................ not quite sure what to make of it but I wondered if anyone had suggestions? (or workarounds) I can render the animation as single frames, but, it is really nice to test animation with an avi file beforehand... Many thanks! Tom
  3. check out around 1:39 I love how the clouds tumble in on themselves I l
  4. Sorry about the Mp4 compression issue.. Here it is as 264 PlumeNEW.mp4
  5. Here is a different Mp4 format in case the previous Zune compression didn't work. plume1.mp4
  6. here it is plume.mp4
  7. thanks Rob! Here is the smoke file Smoke.tga
  8. One last question....completely unrelated to the decal mapping question. I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below) I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud. The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you, Any suggestions are welcome... Tom RocketPlume.zip
  9. Tom

    Funny Disney Spoof

    Just noticed someone wearing this Tee Shirt with a spoof on the famous Disney signature. Pretty Funny... Will this product take you to the Magic Kingdom?
  10. Tom

    Explode Plug In?

    Rob- Capitalizing the "E" in "explode" worked...hurray! The hand made model split apart correctly! Your other suggestion is excellent also. I will try and see if I can apply it. Many thanks! Tom
  11. Tom

    Explode Plug In?

    Rob- I having been playing around with the Explode plugin and I have tried (unsuccessfully so far) to create a model manually that will react in the same way as the "plugin created" models when exploded using Newton Physics. For the new models I was hoping to created some jagged shaped groups, like broken glass.....as opposed to the fairly symmetrical straight "groups/pieces" created automatically by the plugin. I created a new model and named each group and bone with the same naming characteristics created automatically by Stefans' plugin.......my new groups/bones are "explode_0001", "explode_0002" etc. but they do not react at all to the Newton simulations. Two questions: 1) Do you know if it is possible to created manual models that will react explosively to the Newton Simulations? 2) Are Exploding pieces subject to animated "forces"? I am trying to blow a building up from the inside out and have the walls explode horizontally in all directions... Many thanks for any insights! Tom
  12. Tom

    Explode Plug In?

    Fantastic! Once again,... the "persistent smarty-pants" comes to the rescue....😀 Many thanks!
  13. Tom

    Explode Plug In?

    Rob- I just realized that I had something selected, which is why the previous menu came up without the E_Rebuild " included. When nothing is selected it is now visible. BTW- Do you know if there is a tutorial for using the plugin? I am a bit rusty with it. Thanks for any tips! Tom
  14. Tom

    Explode Plug In?

    Thanks Rob- I am using 18 p and I am including a screen shot of the plugins available from the model window. I checked and the "E_Rebuild_64.hxt" is in my HXT folder but I can't figure out why it doesn't show up when I right mouse click in the models window?It's probably something simple but I'm missing it.. Any suggestions?. Many thanks! Tom
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