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Tom last won the day on March 16

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  1. Hello Hashers- I was looking through a site on business mind mapping and they said that Autodesk is giving away Sketchbook Pro. Really fantastic software. https://www.sketchbook.com/thankyou? I downloaded it and am having a blast with their flipbook feature. Enjoy! Tom
  2. Tom

    Richard Williams Obit

    I was able to find his Academy Award nominated short fro 2016. All done without roto-scoping. Simply Amazing..... Prologue - Academy Awards Nominated Short - Oscars 2016.mp4
  3. I noticed that Richard Williams passed away: https://www.seattletimes.com/entertainment/who-framed-roger-rabbit-animator-richard-williams-dies/ Amazing artist and genuinely nice guy. Once of his last solo projects was an Oscar nominated short which looks like it was completely roto-scoped but he said it was all done freehand. Here is a segment
  4. Robcat to the rescue one more time!! I changed the Compression from "Microsoft Video 1" to "Intel IYUV codec" and it worked great! Many thanks! Tom
  5. Hello Hashers- Just installed V 19 Oi SSE4 (64 Bit PC) and when I try to render an "Avi" file I get the error message: "Import Null Object" I hit "OK" and it then says "Unable to save file" Hmmmmmm,................ not quite sure what to make of it but I wondered if anyone had suggestions? (or workarounds) I can render the animation as single frames, but, it is really nice to test animation with an avi file beforehand... Many thanks! Tom
  6. check out around 1:39 I love how the clouds tumble in on themselves I l
  7. Sorry about the Mp4 compression issue.. Here it is as 264 PlumeNEW.mp4
  8. Here is a different Mp4 format in case the previous Zune compression didn't work. plume1.mp4
  9. here it is plume.mp4
  10. thanks Rob! Here is the smoke file Smoke.tga
  11. One last question....completely unrelated to the decal mapping question. I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below) I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud. The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you, Any suggestions are welcome... Tom RocketPlume.zip
  12. Tom

    Funny Disney Spoof

    Just noticed someone wearing this Tee Shirt with a spoof on the famous Disney signature. Pretty Funny... Will this product take you to the Magic Kingdom?
  13. Tom

    Explode Plug In?

    Rob- Capitalizing the "E" in "explode" worked...hurray! The hand made model split apart correctly! Your other suggestion is excellent also. I will try and see if I can apply it. Many thanks! Tom
  14. Tom

    Explode Plug In?

    Rob- I having been playing around with the Explode plugin and I have tried (unsuccessfully so far) to create a model manually that will react in the same way as the "plugin created" models when exploded using Newton Physics. For the new models I was hoping to created some jagged shaped groups, like broken glass.....as opposed to the fairly symmetrical straight "groups/pieces" created automatically by the plugin. I created a new model and named each group and bone with the same naming characteristics created automatically by Stefans' plugin.......my new groups/bones are "explode_0001", "explode_0002" etc. but they do not react at all to the Newton simulations. Two questions: 1) Do you know if it is possible to created manual models that will react explosively to the Newton Simulations? 2) Are Exploding pieces subject to animated "forces"? I am trying to blow a building up from the inside out and have the walls explode horizontally in all directions... Many thanks for any insights! Tom
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