
Tom
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Tom last won the day on August 5
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I was able to print an exporter .stl file down at our local public library which had a 3d printer for anyone to use
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Wow...great stuff!
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Great fix! Never would have figured that out... Thanks!
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Mod note: this topic has been split off from a Live Answer Time discussion. Very cool class today! Here is a project addressing a possible refraction bug with two identical glass balls on a table with a decal. The glass materials are identical except one has refraction set to 1 and the other has refraction set to 1.5. The material with refraction at 1.5 is black... Not sure why that is happening... Is this a bug? Image for PRJ: RefractionTest.prj
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pretty smart workaround!
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Thank you, that makes it very clear! 👍There are so many parameters that are cross referencing each other that it gets confusing sometimes..but I think I am finally getting it.
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OK...cool..thanks!
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Quick follow up question... In the graph that controls "opacity", the horizontal increments are the percentage % ... but what does the vertical increments stand for??? Thanks for any info..
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Excellent----Rob comes through again!
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yes... I thought about what you said about changing things in the material window but I don't know how to set key frames in the material window.
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Adjusting the Sprite system worked great! .....but I was unable to figure out how to selectively fade out different clouds from the same emitter. I have attached a graphic to explain the question. The cloud on the right should be 50% faded out and then a new cloud is being born on the left. How can you get the new cloud to come in at 100% opacity while the other one is fading out at 50%. Many thanks for any insights!
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Many thanks! I will give it a try and let you know... and BTW- That MoCap looks intriguing. Definitely something to investigate🙂
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Hello Hashers- This should be a simple task (but apparently not for me)😄 I am trying to simply fade out a sprite cloud over 20 frames using the Sprite opacity setting in the choreography window. Attached is the simplest of projects. The sprites are dormant for 10 frames and then on frame 11 (only) 1000 sprites are shot out the emitter. Those 1000 sprites have their opacity set at 100% and then by frame 50 the sprite opacity is set to 0%. Unfortunately there is no opacity changes going on (as you can see from the video). Any suggestions are appreciated... (SpriteFadeOut .attached is the Project, the small blank white graphic for the sprite and the movie below) Sprites1.mp4