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Stuart Rogers

A:M User
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About Stuart Rogers

  • Rank
    [animation hamster]

Contact Methods

  • AIM
    stuart.rogers@mac.com
  • Website URL
    http://www.stuart.rogers.clara.co.uk

Previous Fields

  • Interests
    Animation / snowboarding / avoiding Real Life(tm)
  • Hardware Platform
    Macintosh
  • System Description
    PowerMac: Dual 2.5GHz / 3GB OSX 10.4 / ATI Radeon 9600XT iBook: 600MHz G3 / 640Mb / OSX 10.4
  • Contests Won
    **

Profile Information

  • Name
    Stuart Rogers
  • Location
    Exeter, Devon, England
  1. When Apple created OS X 10.4 ("Tiger") they broke certain aspects of the system, which prevented A:M v11 working on it. It's not something you're doing wrong; it's not something Hash did wrong. Blame Apple.
  2. They'll deliver anywhere. Shipping to the UK can be as much as $30, but at least delivery is usually quick - I've never had any problems getting it shipped to the UK. And exchange rates are currently in your favour...
  3. You add constraints in poses, actions, or choreographies, but not in the modelling window. Does that help?
  4. Rendering directly to QuickTime is fine for short, quickly rendering, disposable test pieces. Rendering to TGA is recommended for final render as it's a non-lossy format - which means that when you do create a compressed movie from those TGAs, you're starting from pristine images. Another reason for rendering to TGA is that should the rendering process be interrupted (power cut, cat throwing up on the keyboard, etc) then at worst you've lost one frame, and can restart from where you left off - if you're rendering to a QT file you lose the lot. As for creating a movie file from those TGAs... I coughed up for a QT Pro key, which lets you import a sequence of images and export using any of a wide selection of codecs. You could, of course, import your TGA image sequence back into A:M, apply it as an animated decal to a flat plane, point a camera at it, and render that out as a QT file.
  5. You're in luck - check the Forums front page, scroll down to the "3rd Party" section. In there there is a sub-forum called "A:M Paint" which is for discussing a very new painting add-on.
  6. It could be a graphics card driver problem, one that only shows up under the conditions that occur when you leave your PC unattended for so long. It might be worthwhile seeing if there are any driver updates available on the manufacturer's website.
  7. I think you guys are missing the point. You can have all the front face CPs in a line and still end up with ripples, due to the nature of splines. There are several solutions, using (in various proportions) peaking, bias tweaking, and CP positioning. The latter, for example... [attachmentid=21089] Or, if you don't mine a sharp edge around the flat face, peak the radial spline CPs around that edge.
  8. Oh - my - god.... I'm turning into an animation geek! Channel 4 in the UK is currently showing an "animation top 100" programme, and they have just shown a clip of The Incredibles... ...and all I could think of was "I know exactly who animated that shot!"
  9. The first page contains an H.264 QT movie, but page 2 contains the bulk of the text. The movie on page 1, the subject of the item, has this direct link.
  10. Sorry for the confusion - the screenshot came from the project I was working on at the time I wrote my reply. It's pure coincidence it showed that particular bone (it's from my home-brewed rig).
  11. I do it my way because I'm a bear of very little brain - there's only so many keyboard shortcuts I can remember!
  12. By default the bones interpolate between keyframes using smooth splines, so as you pull CPs up, some parts of the spline may dip down, resulting in the effect you're seeing. To fix this, bring up the PWS - select menu View->Project Workspace. The drag the right hand edge of the PWS to the left to reveal a timeline of your animation - by default it'll show your keyframes as little tick marks. Select the wavy coloured lines button in the bottom left of the timeline window to show the curve your bone is bone. Select one of your foot bones and you should see its curve dipping below the zero line. Select those keyframe CPs to either side of such a dip, right click on the selection and choose Interpolation Method -> Zero Slope. That should fix it. [attachmentid=20639]
  13. To take a screenshot on a Mac, Apple-Shift-3 is key you need. It'll save a PNG file called 'Picture 1' on your desktop. Alternatively, play around with /Applications/Utilities/Grab.
  14. Stuart Rogers

    3d Text

    There's also a font wizard tutorial here if you have the bandwidth - it's 38MB. You'll need the Camtasia Ensharpen codec (linked to on that page).
  15. This has just happened to me too. Filing the report gets the error message you had, the report appears on the list of reports, but my attached 1MB ZIP file didn't make it. Trying to add the ZIP file again resulted in the same error message.
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