Work In Progress / Sweatbox
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Showcase (57,521 visits to this link)
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A:M Stills (86,805 visits to this link)
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Works In Progress (WIP) (59,428 visits to this link)
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5,156 topics in this forum
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Hi all All of the gif are done in AM8.5 in 2001 hope u guys like it.
Last reply by Sharky, -
- 22 replies
- 2.3k views
'allo folks Here is my latest animation doodle, criticisms welcome as always! Big Size (640 x 480 about 17mb, Quicktime) Small size (160 x 120 about 2mb, Quicktime) iliadic.com
Last reply by pugless, -
- 1 follower
- 23 replies
- 2.3k views
So here's the story... I do these play posters for my brother's community theater down in VA. The latest one is one of my favorites, Deathtrap. So I had originally planned to just do the whole concept for the poster using photoshop and royalty free images from my photo CDs. However during the layout and research stage I totally goofed up. I needed a pair of vintage handcuffs (if you know the play you know why) for the title on the poster. I found the perfect pair... ON THE FREAKING WEB! I used the darn thing through the whole creation all the way to the final and had completely forgotten it was a copyrighted image and I really couldn't legally use it. It was sor…
Last reply by dougwills, -
- 20 replies
- 2.3k views
Sorry, no v11 hair or jiggly boobs here... just some plastic. I made this object several months ago for a Modeling Showdown but had to experiment with lighting quite a bit after that to make a nice render of it. Lots of specular-only lights. It's not an original design, it's modeled after one I have. Any ideas on a better way to do it?
Last reply by filipmun, -
- 34 replies
- 2.3k views
well this is my first character! i'm so excited that i'm making something original that is mine. all i have so far is the head. critique welcome.
Last reply by Mr. Jaqe, -
- 48 replies
- 2.3k views
Using V15J on an Imac with OSX 10.68 I am having trouble with the alpha channel on renders. This is a Jpg conversion of the TGA file rendered with the Alpha on This is the same frame ( again converted to jpg ) rendered with the alpha off. I rendered some exr sequences at the weekend with light buffers turned on but they are now turned off and the setting are 'normal' I have rendered out sequences with alpha included before and not had this problem, can anyone kindly suggest what the problem might be and how to correct it ? regards simon
Last reply by Simon Edmondson, -
- 19 replies
- 2.3k views
Hey Users, hey hashers! We've been busy again, shortening our lifetime Watch our latest commercial on our homepage http://www.soulcage-department.de Go to "Our Work". Have fun and do not hesitate to comment.
Last reply by KenH, -
- 7 replies
- 2.3k views
Hi guys working on a train project and I have 2 questions that maybe you can help with first question smoke when i export out as a jpg or tga I get smoke in the finale render ( test mov jpg has smoke) when I export out as a movie I get no smoke however when I place an image such as the stars in the background I get my smoke ( test mov has smoke because of star png background ) is that normal for movie export or do i have to turn something on 2nd question models do you guys mdl to scale say something is 20 feet do you mdl 20 feet I've been doing what feels comfortable is there a rule ? thanks j TRAIN_MOV.mov
Last reply by jimd, -
- 26 replies
- 2.3k views
I started playing with this old project the other day. We'll see how far I get with it this time: Comp_1b.mov
Last reply by Rodney, -
- 25 replies
- 2.3k views
Here's a shot of the model so far. I think I'm going to do a technique I've been wanting to experiment with, painting the decals to look like painted brushstrokes. Go watch the animation at AtomFilms to see where my shot is!
Last reply by Gerry, -
- 1 follower
- 20 replies
- 2.3k views
Hello all, Here my latest character. I tried to reproduce Shaak Ti, a female Jedi in Starwars Episode II. Modeling and rendering in A:M v13 alpha 8 with AO and IBL
Last reply by Fab, -
- 1 follower
- 22 replies
- 2.3k views
Hey Everybody, This isn't too exciting...and I can't seem to get away from Modeling super heroes...However, this is an attempt to finish my Captain America model. I'm going to try and sculpt him from an already existing base model (made a little beefier). Here's a dirty start with the textures..nothing too exciting...but I'll post my progress. It'll be slower than it use to be. Thanks for Looking! Lee
Last reply by itsjustme, -
- 25 replies
- 2.3k views
I have been working on some 2D Illustrations in A:M sorta going back to my roots; the work I use to do before getting into 3D....these were done directly within A:M they were not imported, would like some feedback as to what you think of them... Am working on being more efficient with the slpines trying to keep it simple but it becomes complex when connecting the shapes... -2D- -3D-
Last reply by jirard, -
- 2 replies
- 2.3k views
Had some extra time this month to work on an upcoming episode. I'm toying with the idea of putting 3 seven minute episodes on DVD. It would be nice to make a bit of cash for my efforts. In any case, here is a scene I finished involving Super Mega Fox as she toys with a fox hunting villain in an overinflated duck costume. Comments more than welcome! Ballet_test_C.wmv
Last reply by ChuckGram, -
- 12 replies
- 2.3k views
Starting a character...
Last reply by NancyGormezano, -
- 8 replies
- 2.3k views
Rolling flat tire effect made by rotating a projection map on a tire. The tire itself doesn't need to rotate. Flat Tire! on YouTube
Last reply by robcat2075, -
- 21 replies
- 2.3k views
Atlast I`ve got around to putting fur on my dog character. If anyone can suggest improvements I`d be glad to get any advice.
Last reply by guernseyfreak, -
- 18 replies
- 2.3k views
Hi Folks. Feel free to ckek our first commercial in 2005. As always under "Our work" at soulcage-department.de. Greetings, the Soulcagers.
Last reply by jo b., -
- 37 replies
- 2.3k views
This is my latest WIP. I'll post the actual render when I'm satisfied with the lighting and details, but thought I'd share this version with a PS2 Neon filter applied. It's currently my Desktop.
Last reply by NancyGormezano, -
- 1 follower
- 21 replies
- 2.3k views
Just thought I'd post a pic of a model I've been workin on. Crits welcome
Last reply by jirard, -
- 21 replies
- 2.3k views
Hi, i try to give 3d live to a french comic character, i adore. I´m not sure if you know him. His name is Gaston. What do you think? Greetings Frank
Last reply by frankH, -
- 29 replies
- 2.3k views
my recent work , in process....
Last reply by hypnomike, -
- 20 replies
- 2.3k views
Now that my room scene is basically done, I have begun the animation phase of the opening for my last annual Year in Review video for my church. I'll post new animations from time to time, but for now, here's a cool frame from the animation.
Last reply by D.Joseph Design, -
- 16 replies
- 2.3k views
I used A:M these last 2 weeks to procure and animate a semi-technical animation for a sales presentation on a new brand of cat litter. The thing they wanted to see was a granule of litter extremely close-up, and how the pores in the granule absorb, trap and contain the cat urine droplets. Features used in A:M... I used a Simbiont material called 'Chocalate Mine' and baked the results... turned a color map from the 'bake' to a high displacement map to get the 'craggy' finish. MatCaps were used on the droplets and the aqua shield that grows around the granule. A boolean-cutter was used for the reveal of the sphere. To get the small yellow spheres to look like orbu…
Last reply by Roger, -
- 31 replies
- 2.3k views
Nothing ground-breaking, but I thought I'd post it on my website since its going on my DVD anyway: http://www.noah3d.com/making_spider.html I can't wait to start some new shots with this bad-a$$! -Noah
Last reply by agep, -
- 9 replies
- 2.3k views
Well, I havn't shown my face around here in 2 or 3 years, and for those of you that remeber me I was working on the project known as Super Mario Film awhile back. Although that project had died years ago, I decided that I'd finish the first scene of it (which in my opinion was the best scene), and call it the finished product. You can view it here: Thanks to the members who helped create this video: Nunsofamerica the_black_mage thetanman d34th5t4r Chrury Sanson tido totlover Jequed case And if anyone's interested in downloading the models from the video (plus other models such a princess peach), I'd be happy to upload them so that …
Last reply by totlover, -
- 23 replies
- 2.3k views
I finally freed up some time in my schedule and began updating the "Ed's head" model for the 2005 CD. I wanted to share my progress and get feedback as I went so here is the first update: project render (the animation is horrible but that's beside the point) My goal before submitting the final model is (as well as general clean up) to include some sliders for the hair style. I have no idea how hard this is yet but I guess I'll find out. But if there's anything else you think might be helpful, let me know. I'll see what I can do before the CD is mastered. BTW, I did the hair after reading through the excellent Colin's Loft Cooper hair tutorial. Go throu…
Last reply by Zaryin, -
- 2 followers
- 23 replies
- 2.3k views
hi all, I'm quite new to A:M and still learning the ropes but it just wondered what you thought of my new logo for my company 'EmeraldStorm' Here is the link: Click Here It may take a while to load and you need quick time player. Please can you add comment's to it on my website. Thanks Elliot
Last reply by entity, -
- 11 replies
- 2.3k views
Hello I'm working on a still called Dead Man's Hand (pair of 8's, pair of A's and a queen) It's going to be in a small room with a poker table, couple of chairs, playing cards and the character's are going to be the ghost shadow people, Ones going to be hold a full house and the other is going to DMH on the table. Here what I got so far. I'm thinking about having the shadow people having a gun lying beside them but not sure on that one. For the shadow people would you draw a basic shape of a person and then just have completely covered in black smoke something like this For the poker room going to be something small l…
Last reply by tbenefi33, -
- 25 replies
- 2.3k views
Here's a hi res image of my contest entry. Wanted to see how well the textures would hold up at that size. Any crituques would be great. Thanks http://k.domaindlx.com/nglemb/janitorofwarforweb(huge).jpg
Last reply by Eos, -
- 26 replies
- 2.3k views
Hey there, I just finished this animation for the Art of Animation Tutorial. I first did the lipsync (manually...I didn't really like the results from the dopesheet) and then did the rest of the animation in the Choreography. Here is the Hi-res version (about 3MB). Kee Kat Secret Hi-Res And a lower res version (250kb). Kee Kat's Secret I really want critiques/comments on how to make it better. I feel like I am at a point where I can make the characters "move around" but I want to start getting to where I can really make them have a believable performance. Any help is appreciated. Here is the link to the basic lipsync animation...the…
Last reply by SHADOWMASTER, -
- 2 followers
- 22 replies
- 2.3k views
This is my first serious attempt to a full character model in AM, lots to learn but getting there...
Last reply by steve392, -
- 21 replies
- 2.3k views
Hello everyone, Tell me what do you think about this picture? I think it need more lights. Anyone? Any hints? This picture should be wine cellar.
Last reply by Hollynorthup, -
- 26 replies
- 2.3k views
I apologize. You can take this thread down.
Last reply by goodguy20k, -
- 21 replies
- 2.3k views
Hi, All I just finished this head, the hair are all used Hair Lock(Ver. 11a). Any comments are wellcome. Thanks Antonyw
Last reply by -TC-, -
- 28 replies
- 2.3k views
Here's a WIP of my contribution to the Pass the Ball project. I was gonna try to keep it secret, but what the hell. I know there's a lighting glitch when Shaggy hits the floor, and that his arm penetrates the ground. Other than that, comments and criticisms are quite & very welcome. Sorenson 3, 212K. ball_v1_sor3.mov
Last reply by entity, -
- 2 followers
- 34 replies
- 2.3k views
i started this project almost two years ago and didn´t do anything with it the last year, i´ve just had too much work. but i decided to pick up on it again and to actually finish it! i think posting this here on the forums as a wip might help getting it done, and with your crits and suggestions i´m sure i will get better results. first of all, here´s the story: ----------------------------------------------------------------------------------------------------------------------------------------- scene01 (ca 90 sek) daylight shot. camera moves through the attic, slowly zooming in on the shoebox. the doll lies in the shoebox, surrounded by other toys …
Last reply by dblhelix, -
- 18 replies
- 2.3k views
I had a problem with the project I was working on and trued this. UK residents might recognise the design ? Any comments welcome regards simonBerty.mov
Last reply by robcat2075, -
- 21 replies
- 2.3k views
Well, heres the begining of my project... Now the madness starts
Last reply by ChrisThom, -
- 23 replies
- 2.3k views
Thought I'd post a thread here since the NX-03 is still a work in progress. I tried to use several different techniques in making this model. One of them I used for the first time and now I wonder how many possibilites this opens up - boolean cutters. I used booleans to cut out the shuttle bays on the left and right side of the saucer and again to cut out the sections that have the aft thrusters. The shiny metallic look is accomplished with spec intensity and spec size maps. I was surprised at how much I had to crank up the values to get that effect. There are also several normal maps to get the plate line definitions and of course the model is composed of several …
Last reply by Darkwing, -
- 29 replies
- 2.3k views
The moment i thhought of it i knew i would stick with it ants the mini series fell through i fell bad but this i am ready for im making a film based of the game i will need help notice i said will so anyone willing to help email me at connor112case@aol.com i will post my marine model in a day or 2 (peace out)
Last reply by gre03, -
I just wanted to make a frog. I've worked on him for about 8-12 hours. Matt www.animattic.us
Last reply by Tai Shan, -
- 1 follower
- 24 replies
- 2.3k views
Hey everyone, It's been a while since I posted anything, but I thought now would be a good time since I'm working in my spare time on something I've always wanted to model, namely a skull. I've already made a T rex skull, but I also wanted to try my hand at a human. I was looking around the various AM resources for a skeleton, because I remembered there used to be one rattling around somewhere - in fact, I think his name was Eugene. When I couldn't find him, I decided this would serve as the opportunity I'd been looking for. I started out with a rudimentary skull shape that took about 4 hours to model. Since then, I've been steadily adding in more detail, which …
Last reply by TheSpleen, -
Alley
by bentothemax- 19 replies
- 2.3k views
I wasn't sure if this fits in radiosity or showcase, so i'm putting it in both (better than neither right?) The pop-bot and that amazing render Brian Prince did, inspired me to try some radiosity of my own. I don't think it's as good as theirs . . . but it's mine 32 lights for the sun, 15000 photons, max samples, 7hrs 40 min. Odd shadow thing i noticed with the shadow of the tree
Last reply by bentothemax, -
- 28 replies
- 2.3k views
hey guys i just got this idea for a new wallpaper i wanted to make so whats simpler than stacking some metal shiny balls. there are 206 balls in this pyramid just if your curious hope you like the picture picture size is 1280x1024 if you want a bigger one for your desktop i can make one.
Last reply by thejobe, -
- 1 follower
- 21 replies
- 2.3k views
I've never worked on a model that i've hated until now. I never want to make another of these or anything similar to this any time soon. I don't mind tedious work, its the needless redundancy that got me. For some reason, the normals wouldn't stand still, they kept flipping on me in random directions. Every time I reopened the file. . . flip! Rotated the object. . . flip! flip one set of normals, another set flipped. GRRRRR!!!! maybe its just my machine, or the version of AM I'm Running or my use of 5 point patches. . . I don't know. anyway, i've attached the project file incase anyone else would ever need a storm drain cover. My pain is your gain. . . irongratepr…
Last reply by heyvern, -
- 22 replies
- 2.3k views
I've been trying to animate something like this in 2D, so i made this little study in A:M to better understand the timing and poses. I've written some notes on it so you can see some of my reasoning in working thru it. X = extreme poses B = breakdown poses. These are added after the extremes to add overlap between poses or to make arcs better stuff in green is extra polishing things jumpnotes.mov
Last reply by nimblepix, -
- 1 follower
- 23 replies
- 2.3k views
OY! I recently was handed a storyboard for a local retail chain which showed a 'monolithic' gigantic thing covered by a silk-like fabric blowing in the wind. I was at a sales meeting with some of my fellow animators who use Maya. The question was put forth: "Can YOUR software do this type of effect???" The Maya team said they had an excellent cloth simulator but that none of them had ever experimented with it and then put forward a 'pie-in-the-sky' number ($40,000 which meant they didn't want to go near it) to do the job. I said I would like to do a test and after a day of dinks came up with this: http://www.youtube.com/watch?v=cTE4nCHGwNo This SOLD th…
Last reply by leander, -
- 13 replies
- 2.3k views
I'm in the process of assembling models for my first solo music video. At the start of the song I need a barmaid and decided to use "Gala" from the Extra's DVD. The model has extensive attention to detail, but when I render from the backside there is a "strip" anomaly in the decal somehow. Perhaps it was intended that way, but to me it is quite distracting. I could use another model. I could replace the decals on the dress. There are a number of workarounds I could employ, but then I would not know what was happening, or why it was happening, and as always, the goal is to understand more completely this wonderful software. I know there are a number of "get-to-th…
Last reply by kwhitaker, -
MERRY X-MAS
by jo b.- 22 replies
- 2.3k views
AND A HAPPY NEW YEAR!
Last reply by Mendi,