Work In Progress / Sweatbox
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A:M Stills (86,955 visits to this link)
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5,158 topics in this forum
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I just completed a job to produce two one-minute animations about water salinity, osmosis, and fish, for a museum kiosk. I was given the soundtrack, 3ds models of a fresh and saltwater fish, and 10 days to design, model, animate, render (at 1024x768), add close-caption text, and composite the animations. I'm satisfied with the results (the client is thrilled), considering the time limitation (with one person, one computer). I used just about everything in A:M's box of tricks to pull it off. Low-res renders can be seen here (4MB Sor3 QT): http://www.digins.com/jack/s2f_small.mov http://www.digins.com/jack/f2s_small.mov Here is one of the 2D animatics I thr…
Last reply by lightningad, -
- 22 replies
- 2.4k views
'allo folks Here is my latest animation doodle, criticisms welcome as always! Big Size (640 x 480 about 17mb, Quicktime) Small size (160 x 120 about 2mb, Quicktime) iliadic.com
Last reply by pugless, -
- 31 replies
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I was playing around in AM saturday night and just got an inkling to make this just to see how close I could model a realistic one and a couple of hours later I had this. In AM it's a breeze. I'll be getting his eye's and dentures in soon and decaling. I have a little bit of smoothing to do yet I figure it'll be fairly easy to rig. Any body got any tips on how to create "murky" water.
Last reply by Scottj3d, -
- 6 replies
- 2.4k views
Someone asked about more information on the Boids of a Feather project and workflow. With apologies to the creators if I'm stepping out of line by posting here on their behalf, I submit the following link: Boids of a Feather Information contained therein is a must read (IMNSHO) for anyone wanting to produce a finished short film in Animation Master.
Last reply by mediaho, -
- 1 follower
- 17 replies
- 2.4k views
Hey guys, remember that incredibles rip off I made over the summer? Well even if not, I had a model produced and painted over the summer but for some reason or another I never got around to posting. I built this in A:M, no duh! And had to export it and save as an stl file.... which was not as easy as you might think. I wound up using a box modeller app to seal up the geometry and save as an stl. color spec image http://www.vrcops.com/3dfile/IncGuy.jpg model images http://www.vrcops.com/3dfile/3dToy/Toy1.jpg http://www.vrcops.com/3dfile/3dToy/Toy2.jpg http://www.vrcops.com/3dfile/3dToy/Toy3.jpg http://www.vrcops.com/3dfile/3dToy/Toy4.jpg http://ww…
Last reply by Steve Pfann Jr., -
- 29 replies
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my recent work , in process....
Last reply by hypnomike, -
- 1 follower
- 20 replies
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Hello all, Here my latest character. I tried to reproduce Shaak Ti, a female Jedi in Starwars Episode II. Modeling and rendering in A:M v13 alpha 8 with AO and IBL
Last reply by Fab, -
Here are the 3 poses I have done for Robcat's courses I am involved in. Just thought I'd toss'em out here to the masses, maybe get a little feedback and see what you guys think. They are just simple poses. Sitting, Leaning against a wall, and standing on one foot. How close or far did I get from the mark of showing "character"?
Last reply by Ilidrake, -
- 1 follower
- 27 replies
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I thought I'd just share a current WIP of one of the characters for Red Squad. I seem to be getting closer to conquering facial texturing which I'm quite proud of I must say The problem with how I did it though was that I only had two angles so in the future I would get more angles out of the actors before creating their facial map
Last reply by jason1025, -
- 6 replies
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I felt like playing around tonight and modeled this generic character. I was thinking that I'd rig it up and donate it to our Contributor's board. The idea I'm playing with is that when it's rigged, there would be bones that could be used for customizing the character. The practical bit being that a user could create an action, import things like hair, nose, eyes, etc. and then constrain them to the customizing bones. Folks could contribute those custom elements (noses, etc.) that the user could choose from to create their own custom character. Kind of Mr. Potato-like. Would there be an interest in something like this?
Last reply by largento, -
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aight, so i decided to try out an Anime style character, dunno if i failed horribly http://www.streamload.com/roughy/shiponround10.mov http://www.streamload.com/roughy/purpleeyes.jpg it is supposed to look like i chick, but as it turns out, thats a hard thing to do. c&c welcome !
Last reply by Zaryin, -
- 19 replies
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Hey Users, hey hashers! We've been busy again, shortening our lifetime Watch our latest commercial on our homepage http://www.soulcage-department.de Go to "Our Work". Have fun and do not hesitate to comment.
Last reply by KenH, -
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Here's a shot of the model so far. I think I'm going to do a technique I've been wanting to experiment with, painting the decals to look like painted brushstrokes. Go watch the animation at AtomFilms to see where my shot is!
Last reply by Gerry, -
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Sorry, no v11 hair or jiggly boobs here... just some plastic. I made this object several months ago for a Modeling Showdown but had to experiment with lighting quite a bit after that to make a nice render of it. Lots of specular-only lights. It's not an original design, it's modeled after one I have. Any ideas on a better way to do it?
Last reply by filipmun, -
- 37 replies
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This is my latest WIP. I'll post the actual render when I'm satisfied with the lighting and details, but thought I'd share this version with a PS2 Neon filter applied. It's currently my Desktop.
Last reply by NancyGormezano, -
- 25 replies
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Here's a hi res image of my contest entry. Wanted to see how well the textures would hold up at that size. Any crituques would be great. Thanks http://k.domaindlx.com/nglemb/janitorofwarforweb(huge).jpg
Last reply by Eos, -
I just wanted to make a frog. I've worked on him for about 8-12 hours. Matt www.animattic.us
Last reply by Tai Shan, -
- 1 follower
- 22 replies
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Hey Everybody, This isn't too exciting...and I can't seem to get away from Modeling super heroes...However, this is an attempt to finish my Captain America model. I'm going to try and sculpt him from an already existing base model (made a little beefier). Here's a dirty start with the textures..nothing too exciting...but I'll post my progress. It'll be slower than it use to be. Thanks for Looking! Lee
Last reply by itsjustme, -
- 20 replies
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Now that my room scene is basically done, I have begun the animation phase of the opening for my last annual Year in Review video for my church. I'll post new animations from time to time, but for now, here's a cool frame from the animation.
Last reply by D.Joseph Design, -
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Hello everyone, Tell me what do you think about this picture? I think it need more lights. Anyone? Any hints? This picture should be wine cellar.
Last reply by Hollynorthup, -
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I'm thinking of making stool out of plywood that I can sit on when i practice on my porch. Regular chairs are too short and typically have a rear-ward slant that is uncomfortable. It needs to be something cheap I can leave out there and not worry that it might disappear. I also want it to be adjustable. I'm testing out ideas in A:M with simple shapes. I gave each piece a bone so i can rearrange them in Action 1 to see if I might be able to cut them all from one 2' x 4' piece of plywood. Action 2 is a test of the geometry of a ratchet mechanism for the adjustable seat. RatchetA000.mov Much revision remains to be done, however
Last reply by pixelplucker, -
- 26 replies
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I started playing with this old project the other day. We'll see how far I get with it this time: Comp_1b.mov
Last reply by Rodney, -
- 21 replies
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Hi, i try to give 3d live to a french comic character, i adore. I´m not sure if you know him. His name is Gaston. What do you think? Greetings Frank
Last reply by frankH, -
- 21 replies
- 2.4k views
Atlast I`ve got around to putting fur on my dog character. If anyone can suggest improvements I`d be glad to get any advice.
Last reply by guernseyfreak, -
- 2 followers
- 22 replies
- 2.4k views
This is my first serious attempt to a full character model in AM, lots to learn but getting there...
Last reply by steve392, -
- 2 followers
- 23 replies
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hi all, I'm quite new to A:M and still learning the ropes but it just wondered what you thought of my new logo for my company 'EmeraldStorm' Here is the link: Click Here It may take a while to load and you need quick time player. Please can you add comment's to it on my website. Thanks Elliot
Last reply by entity, -
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Hey there, I just finished this animation for the Art of Animation Tutorial. I first did the lipsync (manually...I didn't really like the results from the dopesheet) and then did the rest of the animation in the Choreography. Here is the Hi-res version (about 3MB). Kee Kat Secret Hi-Res And a lower res version (250kb). Kee Kat's Secret I really want critiques/comments on how to make it better. I feel like I am at a point where I can make the characters "move around" but I want to start getting to where I can really make them have a believable performance. Any help is appreciated. Here is the link to the basic lipsync animation...the…
Last reply by SHADOWMASTER, -
Wow I havent posted here in a while. anywho- Yea, i soo wish i owned this car. Then again, I soo wish i owned a license . but anyways. umm, I've been modeling this off and on for the past 3 days or so, I figured id post it for comments or any suggestions on modeling and such. I still consider myself an amateur, but whatever. Its the 2007 XK Jaguar. I'll try to keep updating it as regularly as I can, but in the meantime here's what Ive got so far. The actual car can be found here: http://www.seriouswheels.com/2007/2007-Jag...io-1024x768.htm
Last reply by lazz, -
- 25 replies
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I have been working on some 2D Illustrations in A:M sorta going back to my roots; the work I use to do before getting into 3D....these were done directly within A:M they were not imported, would like some feedback as to what you think of them... Am working on being more efficient with the slpines trying to keep it simple but it becomes complex when connecting the shapes... -2D- -3D-
Last reply by jirard, -
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Hi, All I just finished this head, the hair are all used Hair Lock(Ver. 11a). Any comments are wellcome. Thanks Antonyw
Last reply by -TC-, -
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Nothing ground-breaking, but I thought I'd post it on my website since its going on my DVD anyway: http://www.noah3d.com/making_spider.html I can't wait to start some new shots with this bad-a$$! -Noah
Last reply by agep, -
- 1 follower
- 21 replies
- 2.4k views
Just thought I'd post a pic of a model I've been workin on. Crits welcome
Last reply by jirard, -
- 23 replies
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Thought I'd post a thread here since the NX-03 is still a work in progress. I tried to use several different techniques in making this model. One of them I used for the first time and now I wonder how many possibilites this opens up - boolean cutters. I used booleans to cut out the shuttle bays on the left and right side of the saucer and again to cut out the sections that have the aft thrusters. The shiny metallic look is accomplished with spec intensity and spec size maps. I was surprised at how much I had to crank up the values to get that effect. There are also several normal maps to get the plate line definitions and of course the model is composed of several …
Last reply by Darkwing, -
- 28 replies
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Here's a WIP of my contribution to the Pass the Ball project. I was gonna try to keep it secret, but what the hell. I know there's a lighting glitch when Shaggy hits the floor, and that his arm penetrates the ground. Other than that, comments and criticisms are quite & very welcome. Sorenson 3, 212K. ball_v1_sor3.mov
Last reply by entity, -
- 7 replies
- 2.4k views
Hi guys working on a train project and I have 2 questions that maybe you can help with first question smoke when i export out as a jpg or tga I get smoke in the finale render ( test mov jpg has smoke) when I export out as a movie I get no smoke however when I place an image such as the stars in the background I get my smoke ( test mov has smoke because of star png background ) is that normal for movie export or do i have to turn something on 2nd question models do you guys mdl to scale say something is 20 feet do you mdl 20 feet I've been doing what feels comfortable is there a rule ? thanks j TRAIN_MOV.mov
Last reply by jimd, -
- 18 replies
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Hi Folks. Feel free to ckek our first commercial in 2005. As always under "Our work" at soulcage-department.de. Greetings, the Soulcagers.
Last reply by jo b., -
- 29 replies
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The moment i thhought of it i knew i would stick with it ants the mini series fell through i fell bad but this i am ready for im making a film based of the game i will need help notice i said will so anyone willing to help email me at connor112case@aol.com i will post my marine model in a day or 2 (peace out)
Last reply by gre03, -
- 11 replies
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Hello I'm working on a still called Dead Man's Hand (pair of 8's, pair of A's and a queen) It's going to be in a small room with a poker table, couple of chairs, playing cards and the character's are going to be the ghost shadow people, Ones going to be hold a full house and the other is going to DMH on the table. Here what I got so far. I'm thinking about having the shadow people having a gun lying beside them but not sure on that one. For the shadow people would you draw a basic shape of a person and then just have completely covered in black smoke something like this For the poker room going to be something small l…
Last reply by tbenefi33, -
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I apologize. You can take this thread down.
Last reply by goodguy20k, -
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Hi All, Can anyone tell me why my character model actions work properly in the action window and get corrupted in the Chor window. If I drop more then one action in my chor window they blend some how. It happens wheather I use a path or not and it does not go away when I slide the actions appart on the timeline. I have also use the model properties Blend, Add and Replace at different times with out getting predictable results. Technodandy
Last reply by Technodandy, -
- 2 followers
- 34 replies
- 2.4k views
i started this project almost two years ago and didn´t do anything with it the last year, i´ve just had too much work. but i decided to pick up on it again and to actually finish it! i think posting this here on the forums as a wip might help getting it done, and with your crits and suggestions i´m sure i will get better results. first of all, here´s the story: ----------------------------------------------------------------------------------------------------------------------------------------- scene01 (ca 90 sek) daylight shot. camera moves through the attic, slowly zooming in on the shoebox. the doll lies in the shoebox, surrounded by other toys …
Last reply by dblhelix, -
AV8B harrier
by Phil- 25 replies
- 2.4k views
Well, I'm still plugging along. This has really been a learning experience. It's starting to really look like i want it. Here's my latest progress. That's all for the help..
Last reply by Phil, -
- 28 replies
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hey guys i just got this idea for a new wallpaper i wanted to make so whats simpler than stacking some metal shiny balls. there are 206 balls in this pyramid just if your curious hope you like the picture picture size is 1280x1024 if you want a bigger one for your desktop i can make one.
Last reply by thejobe, -
- 21 replies
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I normally don't do this, but I think if I post how I go through the different processes of making a render, I think I can actually finish an entire scene for once. Last night I had a crazy vision of some lost and forgotten tricycle sitting outside of an abandoned grocery store. There were lots of earthen tones and bright white lights. I just drew up an image of what I saw, and I intend to make the whole scene in animation master! Here's what I have so far: I plan on coloring this image to get a better target for contrast in the image I have this delusion of rendering out the whole scene in radisoity, but I need to try and suppress that in order to actua…
Last reply by MattWBradbury, -
- 12 replies
- 2.4k views
Starting a character...
Last reply by NancyGormezano, -
- 1 follower
- 23 replies
- 2.3k views
Here's a model I made today. It's a japanese Katana with a wave inlaid blade and a lion insignia. Let me know what you guys think.
Last reply by DanCBradbury, -
- 1 follower
- 21 replies
- 2.3k views
I've never worked on a model that i've hated until now. I never want to make another of these or anything similar to this any time soon. I don't mind tedious work, its the needless redundancy that got me. For some reason, the normals wouldn't stand still, they kept flipping on me in random directions. Every time I reopened the file. . . flip! Rotated the object. . . flip! flip one set of normals, another set flipped. GRRRRR!!!! maybe its just my machine, or the version of AM I'm Running or my use of 5 point patches. . . I don't know. anyway, i've attached the project file incase anyone else would ever need a storm drain cover. My pain is your gain. . . irongratepr…
Last reply by heyvern, -
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- 2.3k views
Well, heres the begining of my project... Now the madness starts
Last reply by ChrisThom, -
- 1 follower
- 23 replies
- 2.3k views
OY! I recently was handed a storyboard for a local retail chain which showed a 'monolithic' gigantic thing covered by a silk-like fabric blowing in the wind. I was at a sales meeting with some of my fellow animators who use Maya. The question was put forth: "Can YOUR software do this type of effect???" The Maya team said they had an excellent cloth simulator but that none of them had ever experimented with it and then put forward a 'pie-in-the-sky' number ($40,000 which meant they didn't want to go near it) to do the job. I said I would like to do a test and after a day of dinks came up with this: http://www.youtube.com/watch?v=cTE4nCHGwNo This SOLD th…
Last reply by leander, -
- 1 follower
- 24 replies
- 2.3k views
Hey everyone, It's been a while since I posted anything, but I thought now would be a good time since I'm working in my spare time on something I've always wanted to model, namely a skull. I've already made a T rex skull, but I also wanted to try my hand at a human. I was looking around the various AM resources for a skeleton, because I remembered there used to be one rattling around somewhere - in fact, I think his name was Eugene. When I couldn't find him, I decided this would serve as the opportunity I'd been looking for. I started out with a rudimentary skull shape that took about 4 hours to model. Since then, I've been steadily adding in more detail, which …
Last reply by TheSpleen,