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Hash, Inc. - Animation:Master

antonyw

*A:M User*
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  • Name
    Antony Wong
  • Location
    Hong Kong

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  • Hardware Platform
    Windows
  • System Description
    Intel P4 1.6 512Mb Ram Quadro2 MXR/EX Win2000
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  1. Hi, rijk long time no see, do u remember me?? haha Antony Wong
  2. Hi, A:M ver11 handle the glow effect at the end of render(I guess). so dont know how to avoid such problem. Thanks All the comments Antonyw (i just have a question for everyone...I have this same problem when i use glow: see in his picture... the eyes are glowing and it is actually glowing on the topside of the hat. i have experianced the same thing when i use glow, and i just wondered why the light/glow emits through objects/patches. i was wondering if there is a way to stop it from doing that.) Cool character! Hi, The Rendered pic is locate at my personnel computer, I will turn off the pc when i sleep. that is why u cant see the picture. Thanks Antonyw
  3. Hi, All Long time didnt post any render here, so the below image were done in last two years, A:M ver11(if i remember correctly). Any comments are welcome Thanks Antonyw
  4. But what is the effect? Sprites or particles? The Effect is done in Illusion(special program for making Special Effect). If u have enough time, can make such Effect in A:M too.....I guess Thanks Antonyw
  5. >>How did you get that effect with the lights when the weapons are swung??? 1. Render with Alpha Channel in A:M(800x600 Char. Only). 2. Import those frames to Illusion. 3. Add Effect in Illusion. 4. Render Effect with Alpha Channel from Illusion(800x600 Effect Only). 5. Import A:M rendered(Char.) frames and Illusion Rendered(Effect) frames to Photoshop. 6. Use Photoshop(Action) combine Char. + Effect, then save one by one frame. ............Nightmare job....some angle need to retouch one by one frame..... >>What was the game named? The Name of the Game is call "Identity". >>how well did it sell? We didnt lose money, but.....didnt earn much >>Sadly, a lot of your older pics are now missing from the forum. Sorry, because I didnt have enough space to put my A:M Render on internet.....actully I still have alot of render can show here(my old artwork), anyway, I will post later Thanks all the reply AGAIN. Antonyw p.s hope to use New A:M cloth soon
  6. hehe, This VIVI done in last year, used AM 11. I will post here later Antonyw p.s. I'm the big fans of FF(specially love FF7, FF8 and FF9) Graphics Only
  7. Hi all Thanks all the replied This game was released in 2002(if i remember correctly), only have asian language.... We have 2 guys modelling and 1 for animating and rendering, Here is the breakdown of the whole game. a. 120 small size characters(including monster), b. 4 direction(45, 135, -135, -45degree)(every character). c. Normal Stand........................(4 frames) Battle Stand..........................(10frames - 15frames) Walk.....................................(10frames) Rest......................................(10frames) Defense(Block)......................(4frames) Hit by emery.........................(4frames) Attack...................................(10 - 35frames) Perpair spell..........................(1 - 10frames) Cast spell..............................(1-10frames) frames X 2 for SHADOW. So, every character at least have "55frames X 2Shadow X 4Direction = 440frames" Special Effects need Extra add into every frame(very huge job too) We used around 5-6 month finished all of the game pics and animation. Some of the still pictures I were posted here(fourm) one month ago. Just ask me if anyone want to know more Thanks again! Antonyw p.s. This is SLG game
  8. still have alot......but I need time to post and convert those to gif format...... anyway hope u like it(btw, the walk action are not that good thanks
  9. Hi all All of the gif are done in AM8.5 in 2001 hope u guys like it.
  10. Btw, Is here has anyone know which shareware program can make GIF format fast and easy to use? Thanks Antonyw
  11. Hi, All Those images are for a SLG game(story telling use), and the game was released in 2000(if I remember correctly). I will try to find out more image for this game then share on this forum. Thanks all the reply Antonyw p.s. next share will be animated gif format(if I find them out )
  12. Hi, Hasher Long time didnt post image here(I think no ppl know me ) Anyway, I just find out some old render, these image were used A:M 8.5(Char.) + 3d Max(scense) + PhotoShop(retouch). Hope u guys like it. of course, any comments are always welcome
  13. Thanks all the reply. As u can see, the wheel is very high destisty patches, adjust them by hand(faster than use bump map or material, and easy to get good result). wireframe
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