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nimblepix

Craftsman/Mentor
  • Content Count

    838
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About nimblepix

  • Rank
    Be a maker, not a breaker.

Previous Fields

  • Interests
    Animation, art, music, disk golf, gymnastics, dance, and other sports.
    Family, friends, contemplating what holds it all together.
  • Hardware Platform
    Macintosh
  • System Description
    MacBook Pro Processor 2.6 GHz Intel Core i7 Memory 16 GB 1600 MHz DDR3 Graphics NVIDIA GeForce GT 650M 1024 MB Software OS X 10.9.3
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Familiar

Profile Information

  • Name
    Dan Johnson
  • Location
    Minnesota

Recent Profile Visitors

937 profile views
  1. A (dare I say it) REVOLUTION in drawing/painting software. Resolution independent bits!!! INFINITE canvas!!!!!! I tried it out and was blown away. Mischief | Sketching & Drawing & Painting Software | madewithmischief The Foundry just acquired it and this is going to make creating computer art even more fun. Just had to share. EDIT: I have merged this thread with a past discussion so that they may all be together - robcat2075 EDIT: Thanks Rob. I thought this was a new thing, but it turns out that I just missed the earlier post. : )
  2. Ha, me too. But yours was the only one I tried to like.
  3. Wow! Another great resource. Thanks for the links, Rodney. We really don't have any lack of educational resources for learning about the art of animation these days.
  4. Happy birthday, Rodney. And, many more.
  5. nimblepix

    free book

    Thanks. Just got mine. Looks good!
  6. Thanks. That will come in very handy when I grade student video redos.
  7. Thanks Rob, that was a lot of fun. Those were the days. Now to go share it with friends on Facebook. : )
  8. Doug, It's been years since I've used A.M. and am not on my old computer, so what I'm about to say may be a false memory. In choreography, I think you used to be able to give yourself enough time in the timeline. Set your frames per second to 15 or so, make sure auto keyframe is on, select the bone you want to animate in real time. hit play and move the bone as the playhead moves along the timeline. The auto keyframe should record your bone moves. That should do it. If I recall correctly. : ) If I'm wrong, I apologize.
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