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Hash, Inc. - Animation:Master

Aragorn23

*A:M User*
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  1. Greg, Is the demo available yet? If so, where is it located? Thanks, Richard Yeah, is the demo available yet?
  2. Here's a project file. I'm probably not doing it right as I have basically no rigging experience. here
  3. I've had trouble with rigging... I put bones in the arms, and it looks fine in model window, but when I go to an action, the arms are all messed up and facing forward and the bones don't work properly
  4. "cromulent"? What does that mean? Like "real word"?
  5. I don't haven't really have much rigging experience, I'll try to at least make him able to be animated( ).
  6. I added legs and some other things. For the legs I just took the legs off Thom and modified them for this guy. Does anyone have anything they think I should change?
  7. Well, I haven't posted here in a WHILE, I just started using A:M again recently. This is a character that I've been working on, keep in mind that I don't have much modeling experience; I just got A:M on Christmas and haven't used it in a while like I said. Comments welcome.
  8. I've never done bump maps. How do I do them
  9. Ok I finally put the finishing touches on this model, I just kind of forgot about it for a while but now it is finished. Here is the wip topic for it: http://www.hash.com/forums/index.php?showtopic=12262
  10. I changeed the tail so now it is a blade:
  11. yea i just realized that i posted in showcase... sorry. I meant to put in WIP. Could a mod please move it or something? well here is an update, the tail spikes are kind of messed up. Oh yea, the tail is curved back and forth from the top, but you can't really tell in this view.
  12. Hey guys, just kind of started modeling away with some sort of sea monster in mind, and here's what i have so far. I'll keep posting in this thread all of the updates I have on it.
  13. Hey, Well I haven't been doing much with AM lately and I kind of abandoned my gangster project, but here's a quick model I made yesterday and today of a lizard on a log:
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