Work In Progress / Sweatbox
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Works In Progress (WIP) (59,426 visits to this link)
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5,156 topics in this forum
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The new v13 displacement is so fun to play with, but for some tricky situations (see attachment) you have to go further than the usual 8 bit gray scale image displacement maps. Remember that this is just one single patch! ..and it's fast to render too; less than 60 seconds with 9 passes. [attachmentid=13363]
Last reply by Zaryin, -
- 1 follower
- 27 replies
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OK, didn't get far rigging - need to do a little more research into the various rigs and find some tutorials so started work on the set..... Here's the Armory/Bunker so far....
Last reply by John Bigboote, -
- 32 replies
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Hi guys First of all, thanks to everyone that voted for my entry:) The reason for modeling this car is that it is one of the coolest cars that I know of (next to Il Tempo Gigante). This image is rendered using IBL with HDRI from Dosch Design. The background image is also from the HDRI, only rendered out separate and used as a rotoscope -> frontproject target Here is a second view of the car and a wire. Let me know what you think. Best regards Stian *edit* As promised here is the IBL tutorial:) Keep in mind that I'm not very good writing tutorials, so this is an 'as is' product Hope you'll find it helpful anyway IBL_rendersetup.pdf
Last reply by TheSpleen, -
- 30 replies
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A revisit of an old idea/project done to test the working method. The old one was a bit of a mess too but liked the idea. The scenario is that, the Mum is starting to learn to play the piano, and the baby has yet to walk. But will by the end of Day Three. This is a rough pass at Day One. Any Critical feedback very welcome. It was animated and rendered in AM, the notes hand coloured in TVP and the composite done in After Effects. The composite will need some work as I have very little knowledge or experience of AE Simon BEWARE of Sound !!! TLC S1 003S.mov
Last reply by robcat2075, -
- 1 follower
- 51 replies
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I'm working on my employer's animated company greeting again and I'll be posting some renders here as I progress. Thus far I've taken the Santa Lion model from the cd and made him into a "real" Santa, and modeled his sled and bag of presents. here's a still. I'm still detailing things but I wanted to get something up here to get a thread started. More later! Gerry
Last reply by Darkwing, -
- 7 replies
- 3.8k views
I've been inactive of late in the A:M world... new job has me going in other directions. But Friday was a 'hurry-up and wait' day- so I perused my A:M files and saw a model that I last worked on TEN YEARS ago(2003 with a SetupMachine V1 rig!)... so I revisited it... added some SSS, some matcaps, some FastAOgpu, a TrueBones motion capture action(offset on the different dancers) and let Youtube provide the music track... The poneytails are controlled by a pose that has muscle-motion sway in a 100 to -100%... then a bone parented to the head bone with a dynamic constraint... then a smartskin relationship on that bone that controls the pose by the rotation of the bone. …
Last reply by steve392, -
- 1 follower
- 44 replies
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i got really bored so i got in aniamtion master and creted this what do all of you think
Last reply by jon, -
- 3 replies
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A character for a story I am working on at the moment, I mixed the head features in Makehuman, saved and imported as .obj/prop, and then retopo'd in a Choreography window of AM. I saw what David Higgins had made with his model and have found it a great way to model relatively quickly and easily. The splines form reasonably smoothly without a lot of editing as well.
Last reply by sculptorpro, -
- 45 replies
- 3.8k views
After reading the call for entries for models for TSM2, I decided to try modeling a GIANT OCTOPUS for the evil squid category. So I spent a couple of hours surfing the web for reference and sketching.
Last reply by Sharky, -
- 4 replies
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Here is a very simple female hair model I use for test-rendering female characters. I thought maybe someone else could also use it as a quick and dirty model. It includes the cookie cut decals (2) and both the basic model (the 4 x 4 grid expanded) and a version of the shaped basic model to fit the Hash supplied Gala character. Just be sure to put the cookie cut decals in the same sub directory as you have for the models. It looks a lot better when you apply bump maps and specular maps, but I am usually not concerned with that level of completion when I use it. HashSend.zip
Last reply by Rodney, -
- 36 replies
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Let me start of by saying cheers to all. The skills of the users are matching nicely with the development of the program. Good job to everyone, I'm thoroughly impressed. I've been out of the loop for 3 years and in that time some awesome stuffs been put out. It's good to be back. It's tough trying to get back clean splinemanship. Wasn't exactly like riding a bike. I was pursuing gainful means of employment. Now finally have time to work on gainful means of enjoyment. He's my first wip since the keecat CD. the floating head is another character still being put together within the same .prj
Last reply by Dhar, -
- 4 replies
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The holidays can be rough on folks so... Hang in there. (This is a frame from an animated doodle I recently did named 'Sintercuss'... with the idea being to get an idea moving and take it to it's logical conclusion in one or two sittings. The areas tested included the use of limited (minimal) animation, sound, volumetric effects, text, etc. A few lessons learned include making sure there is enough contrast in the character to read well in a variety of lighting conditions and to plan on the doodle lasting more than 10 seconds because, while certainly not impossible, it's hard to tell a story in less then 10 seconds.)
Last reply by Rodney, -
- 6 replies
- 3.8k views
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Last reply by Rodney, -
I thought that every one seemed to have thier own character, and i wanted to model one to represent me. So I modeled this guy: I drew him in my science notebook, then moodleled him. hehe. Anybody have a good name for him? -dude
Last reply by tbenefi33, -
Dragon-man
by Zaryin- 2 followers
- 40 replies
- 3.8k views
Hi everybody. It's been a while since I posted. I was working insane hours at work, blew out my back, and got fired the next day. It was a temp job though, and I knew I would get let go soon. I now have time to work on some stuff some more. This character is my spin on the Draconian from the series of Dragonlance books. Although I have the head done I have yet to decide if I will add the detail that I have in the reference with splines, or if I will try to do it with decals. The patch count is already at over 1200, just for the head, ugh! Let me know what you think about that. The pupil of the eye will be slitted. Right now I am using the eye from my…
Last reply by Zaryin, -
Soft introduction...my name is Busby .... I am new to 3D and (of course) Animation:Master. I work with Colin Freeman and hence picked up the A:M bug from him. I have been working with this software for almost 2 months. My wife has since put a divorce lawyer on speed dial, but I am confident that I can win a balance between the family thing and the A:M coolness. I will make a more formal introduction elsewhere on this forum later..but.... I wanted to ask a question... This is Phifer............ [attachmentid=14466] I basically designed her to give me the most challenges to overcome and learn as much as I can with one character. I have run into…
Last reply by Zaryin, -
- 43 replies
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Woo! After ten weeks of toil, my latest animation test is finally ready for public consumption. Yeah, I know. Ten weeks. For 14 seconds of animation. It's kind of embarrassing. The first two versions only took two weeks apiece, so I was hoping this third version wasn't going to take much longer than that. Except first I had to learn about modeling 3d environments. And about lighting. And volumetrics. And walk cycles. And light lists. And the graph editor. And dynamic constraints. And CP weighting. And how to manage a timeline that looks like this: But I saw it through to completion. Hallelujah. And now you can see it too. http:…
Last reply by forevernameless, -
- 16 replies
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Hello - attached is a short dance animation test I've done in A:M for a music video to my song "Ol' Scratch". I know, I know . . . there are various aspects of the rigging and animation process which are, to be generous, flawed . . . but the spirit is there! In short, I really love this software and the creative and helpful people here on these forums. I am in awe of how intelligent, insightful, and quick to help all of you are - thank you! To rig my biped models I feel compelled to thank David Rogers for this brief tut: http://am-guide.com/SetUp/ My models still give me trouble in the "knee, elbow, and hip" joints, some of which could be allevi…
Last reply by Simon Edmondson, -
- 1 follower
- 48 replies
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I watched iRobot the other night and decided to give it a go with a little cartoony look added. Not sure what to do with the face but it was fun to do a quick model. I used the 2008 rig. It's easy to install and has great instructions to follow, plus it gave the right amount of control for this character. The only CP weight blending I had to do was in the palm of his hands so the joints would stay connected using the hand controls. It needs some work but it's a start.
Last reply by largento, -
- 1 follower
- 41 replies
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I started working on a fan film a while back using Anim8or, a free animation and modelling software program. Due to some limitations in the animation portion of the program, I purchased Animation Master to continue the project. Unfortunately, the models did not import very well into A:M, so I am starting the models from scratch. The first model is the All Terrain Armored Transport (AT-AT) Walker. I am starting with the feet and will work my way up. As I gain more experience with modelling in A:M, I will go back and tweak parts that I am not entirely satisfied with and add detail that I am not quite sure how to do yet. This is the same process I used while learni…
Last reply by gazzamataz, -
- 41 replies
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I think this image works to sell a bottle of something, what do you think? If you stare at it for more than 5 seconds, it might work in advertising?
Last reply by RU2D4, -
- 45 replies
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all i did was take a picture of my kitchen floor..... make a new material and change type to projection map. add the image..... and I can now use this on anything for example the picture is kindoff dark. (edited) this is the latest picture in this thread
Last reply by heyvern, -
- 1 follower
- 42 replies
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If you've found something newly broken in V16, now's the time to ask about it here on the forum and confirm it and then report it to AMReports. Not feature requests, but things that actually worked before and suddenly stopped. I say that because Steffen is starting on V17 already and before long it will be impractical to put fixes into both both v16 updates and the v17 betas. So it's "speak now or hold your peace until v17." There shouldn't be much to find since v16 was in beta for more than a year. No, i don't know when the first v17 beta will surface or what new wonders it will contain.
Last reply by jo b., -
- 1 follower
- 44 replies
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Emerald Pictures and Sapphire Animation, both independent production companies made up of completely volunteer workers, are working together to develop and produce "Myrl," a fantasy/adventure epic. We're currently in the development process of everything (and have been for the past year trying to get the story just right) and will begin pre-production in June and hopefully begin animation in the later fall (end-September). The reason I am posting this is because we're currently looking for volunteers for the following: Note: The numbers in the () symbols are how many we need of that type of artist. CHARACTER MODELING (5+) BONE RIGGER (5+) SET MO…
Last reply by Ilidrake, -
Mech Spider
by gre03- 1 follower
- 38 replies
- 3.8k views
Hi Here's a mechanical spider I modeled. My main problem is having the whole spider in the one 'model'. At the moment I have each leg in a separate 'model' so that I can change the copy/paste things quickly. But if I put the entire spider in the one 'model' it takes about 10 minutes to copy and paste one leg Does any one have any tips for faster copying and pasting or to reduce the amount of CP's quickly without changing the original shape? Comments appreciated
Last reply by Rodney, -
- 1 follower
- 44 replies
- 3.7k views
I'm very new at this kind of stuff, so I thought I would post here to get help and suggestions. Right now I'm adding bones to the model, and having major problems with the hands/fingers acting on there own. Here's some stuff though.
Last reply by aen916, -
- 37 replies
- 3.7k views
I'm playing with SSS in v17a and I'm having problems getting decent results. I didn't use SSS in A:M before (but I did use it in other 3D software). I found out that SSS doesn't work with "Global ambience colour". Can someone please confirm that? I would be very grateful if someone could send me a complete PRJ file with working SSS material that looks like skin or wax (of course model could be a simple ball or cube...). This would help me a lot! Maybe it would be good idea for one of the next contests, if the topic would be SSS materials. Now that A:M supports SSS materials, our community could use couple of good SSS materials. Thank you in advance! Duš…
Last reply by John Bigboote, -
- 53 replies
- 3.7k views
Hi everybody, I've been working a lot on modeling and other things for my animation. I'd love it if you went to my website and checked out the updates as well as the story. Input on anything is always appreciated! The link: http://mvandeweghe.ath.cx/
Last reply by williamgaylord, -
- 28 replies
- 3.7k views
brief question ...Does material effect work with particles ???
Last reply by NancyGormezano, -
- 42 replies
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Wookie Dance This just uses the same .bvh mocap ZachBG posted in the resuable motion forum. Since it worked with 2001 skeletons I just had to try it out on the wookie. It's not perfect (the arm passes through his face/body a couple times) but this is about the best I've been able to get hair to render in an animation. Plus a wookie dancing to some MJ is just plain funny. Kevin
Last reply by starwarsguy, -
- 15 replies
- 3.7k views
Ok, maybe this thread will take on a life of its own (I hope). I'll start off with a lighting tip I've learned that saves COUNTLESS hours and increases the accuracy of my lighting solutions. NOTE: I can't remember from where i learned htis, but it's certainly NOT an original idea. However, I've rarely ever have seen anyone mention it in relationship to AM, and hardly anyone explains this when teaching others to light an image Ever wanted a sort of "real time" method to investigate your light levels while looking at a FINISHED render? Got a tough problem in adjusting the level of 6 lights to that precise level? PROBLEM SOLVED: Render out a still using each …
Last reply by Rodney, -
- 11 replies
- 3.7k views
My entry in last night's four-hour animation showdown at digitalrendering.com. The topic was "a rough landing." (QT Sorenson3 143KB) rough_landing320.mov
Last reply by robcat2075, -
- 2 followers
- 45 replies
- 3.7k views
So...I'm doing this basics..posing. Over the course of the next week or so I'll simply be posing scenarios with a simple generic character and I need your input on them..The first one is "victory" I can already see that I need more spine curve exaggeration and the raised arm needs to be extremed some more..what else?
Last reply by jamagica, -
First of all I must admit that this render is inspired by Fabrice and his keychain. But I hope that you don't consider this as an rip off (even though I used an wooden floor texture). I have been trying to understand radiosity, and its hard but interesting. MUCH to learn yet I went to an store and bought an 5$ toy car and scanned the box, then I created the box in A:M and used the scanned image as an decal. Then I rigged the box to make it foldable. Hope you like it btw: render size: 1280x1024 render time: *coughing*36hr*coughing* Regards Stian Ervik Wahlvåg Image has been updated to final version
Last reply by chase, -
- 38 replies
- 3.7k views
Well every one i've finaly started on my real project. The story is now being "reimagined" due to certain instances. Son i've began imediately working on the models. also with the help of Jeetman cuboos dude and darter makng some of the models for me(full credit will be given) its coming along nicely.right nw at the moment i'm working on the main character. [attachmentid=17260] name:Aaron Age:14 Race:(wip) i've almost finished modeling the head,and i'll be using the hair system for hair.and heres a video of what i have so far. And yes the do know the decal on the nose is messed up. Aarons head video
Last reply by case, -
- 3 followers
- 43 replies
- 3.7k views
Hi all I was just wondering what you think of these backgrounds. If you notice, my web page is only set up to show the images at this time. I set up the images with one of the copies with a fog, to get the feeling of a misty coast line. Any critical comments are welcome also. I've always wanted to so some stories with these stylized backgrounds. http://dwaynejensen.shawwebspace.ca/
Last reply by NancyGormezano, -
- 18 replies
- 3.7k views
Same model in both left and right images but better (IMO) textures, lighting and setting; ten years between renders. I'd be willing to bet there's nothing in the 2013 versions that couldn't have been done in 2003, it just took that long to motivate myself to sweat those details.
Last reply by John Bigboote, -
- 1 follower
- 8 replies
- 3.7k views
Experimenting with a woodcut look. This test is modeled in Zbrush, then smoothed with their clay/sharp edges algorithm, and remeshed to app. 30k polys and exported. Then imported into A:M (took some time!!) When inside A:M I peaked all splines, thus essentially bypassing A:Ms spline system (I bow my head in shame). When additionally setting the subdivs to the lowest setting, it is possible to get a managable model in A:M. But of course, this is for hard body animation only (which doesn’t bother me). Deforming this model would propably yield some undesirable results. An example of a real world wood carved puppet
Last reply by ludo_si, -
- 44 replies
- 3.7k views
here is an image of the modified Cooper model I'm doing for the cd. Its sorta my version or Robin. My question is do you think he should have pupils? and do you like the style? Any comments are appreciated. Thanks in advance, C
Last reply by Mega, -
Thought id out up a little of what im working on. Id like to say right now that im no modeler, hence the incredibly awkward creases and such. Good animation is my goal for this short and i was hoping you people with more experience could give me some pointers and point out things i should change. Anyways, heres a short little sample, 3 MB. www.pallidus.net/dball1 Thanks all, SeanC.
Last reply by nixie, -
- 37 replies
- 3.7k views
Couldn't resist two cents worth of punditry fun. Props to Mel Brooks, "Blazing Saddles" still rings out. iReport
Last reply by ruscular, -
- 40 replies
- 3.7k views
Well, superhero's seem to be the thing these days so, here we go....
Last reply by nerrazzi, -
- 1 follower
- 35 replies
- 3.7k views
It's been awhile - I couldn't even tell you how long; maybe as much as two years. Lack of funds, lack of processing power, lack of that extra computer or two, lack of time, etc. I had to make a choice between AM and guitar and I chose guitar. Things have not gone quite as planned, but how often in life do they? There hasn't been a day that I haven't missed playing in the realms of 3D modeling and rendering and I finally decided that it's become enough of a distraction that I need to scratch the itch. Guitar is still my overwhelming priority but I'm going to start spending a little time each day working with AM again. I can't say how much time that will be but it'll almost…
Last reply by MSFlynn, -
- 36 replies
- 3.7k views
Adding V11 hair to a revamped "FuFu" model. I'm really liking these new controls!
Last reply by Sharky, -
- 1 follower
- 37 replies
- 3.7k views
I've been kicking around the idea of doing a series set in an RPG video game world for a while now. It seems like a great idea for a web series, with low resolution video, low patch-count models, and low res textures. Lower production value all around! I already have a lot of backround notes, and switching to shorter episodes for web-release should make writing a lot easier. I've modeled the low patch figures already, and I've got the female model assembled, mapped, and textured. I just need to rig her. The male model will be next to finish. I'm using basically the same mesh, there's only one extra spline in the female model to make the bust look smoother. He…
Last reply by Dark_Jedi, -
- 1 follower
- 42 replies
- 3.7k views
Well, I drew these two views of my own little musclecar on a whim and decided to model it just for fun. Holy cow has this been hard. I think I have about 6 hours into it already. Been having lots of trouble figuring out the noseplate behind the headlights, but I think I have if figured. I need to totally redo it from what you see below but the concept is working. Man, some of these realistic 3d models of cars I've seen, I don't know how they do it. It's tricky to get precise measurements too. Here it is so far.
Last reply by pixelmech, -
- 38 replies
- 3.7k views
After completing the Lamborghini Gallardo, I wanted to try another car and hopefully improve on what I learned from the first model. So, here is the start of a 1934 Ford 5 window coupe street rod. And since I needed to start somewhere, I started with the frame. I am hoping to add a full suspension, working doors, windows and full interior. If I get really ambitious, then a fully detailed motor and tranny as well. The body will be left mainly stock in appearance. I figure this is going to be a fairly lengthy project if I can accomplish all I want to. When I model this car, I want to be aware of the splines and patch count, trying to minimize each but still h…
Last reply by Jeetman, -
- 8 replies
- 3.7k views
I forget why I did this last year but here it is... Burnagb6nrQ
Last reply by johnl3d, -
Well, this is the same model from my "mouth creasing" topic. I'm not really posting b/c I've run into a problem, I'd just like some C&C on the model so far.
Last reply by ChrisThom, -
Orc
by littleandy- 42 replies
- 3.6k views
Alright, so I have this orc that I want to make. I haven't really sketched it out- I'm pretty much winging it this time. But that's ok at this point, because I know how I want the teeth to look. So that's what I've modelled so far. Problem: How do I texture them? I've done the basic geometry for the teeth and gums, and I've used naming conventions pretty carefully, so each tooth is it's own group and all that. Does anyone have suggestions for how to go about texturing? Do I need to do each tooth seperately? Ay, this is going to be a painful process if so... And if anyone has suggestions for the modelling at this point, this'd be a good time to tell me. P.S. …
Last reply by Alien_Films,