Work In Progress / Sweatbox
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5,143 topics in this forum
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Hi there. I have rendered out my animation and would like to show it before making some finishing touches and re-rendering. I already have a list of things that I need to do but I would like to hear about what really sticks out. Low quality version (not that bad) 4 meg medium quality version 10meg Ooops! fixed the med quality link. Hope you like it John
Last reply by John Keates, -
- 1 follower
- 35 replies
- 3k views
I've spent the best part of the last two days trying to make the X-Machine float alongside The Sentinel. On the first try, it and the umbilical were part of the Beast model. There was a chain of 10 bones starting at Beast's pelvis and running out to the X-Machine. This didn't work because Beast has a rolling waddle, and this just yanked the machine left and right. It appeared to be firmly mounted on a curved pole which was bolted to the saddle. Also, moving the machine always kinked the chain and fine-tuning each bone was going to take years. Then I cut the machine and cable out of the model and broke it into two parts: machine and cable and Translated them to Beast. Same…
Last reply by Sacman, -
This is the next lesson Robcat is teaching. Here is my first rough draft. This is just a first blocking pass. Refing to come. Feedback welcome. For learning purposes this was animated on 3's and is only 18 frames in length. The arms are hidden so I can concentrate on body and weight mechanics. jump.mov
Last reply by robcat2075, -
Fat bunny model 1 2
by Vash- 64 replies
- 3k views
Probably go half%#$ with this thing and won't finish it, but I'll give a start anyway. Well, my first model was extremely primitive, with no parts attatched and my own everything-is-in-a-hierarchy rig. But I'll give this a try and I want to know how I should sort these pics for rotoscopes: gif.bmp
Last reply by Vash, -
- 36 replies
- 3k views
Adding V11 hair to a revamped "FuFu" model. I'm really liking these new controls!
Last reply by Sharky, -
- 7 replies
- 3k views
So I've got a good start here on an old-school Christmas light. Not sure if I should add a point source light to it in addition to the glow material.
Last reply by robcat2075, -
- 9 replies
- 3k views
This is probably going to be too detailed for some but I'm trying to avoid the forgotten feature syndrome. I find that when I get comfortable with a new (to me) feature I tend to move on to the next thing with no documentation. When I want to re-use that feature sometime in the future (a month? a year?) I have to re-learn it all over again (I'm looking at you Stride Length). So this thread is mostly a tutorial for my future self. There's a zipped file at the end that some may find useful. In v19 Steffen added the ability to add a series of images to sprites so this seemed like an ideal time for my steam locomotive actually steam. The following image encapsulates every…
Last reply by Fuchur, -
- 28 replies
- 3k views
I'm doing a little animation project that involves an alien abduction and eventually the main character gets stuck in an alien ufo. Now I've found that coming up with ideas for the interior of the ship is a very hard process and frankly I'm at a loss as to what I should make it look like. It's up in the air if the inside will be organic like many alien abduction movies portray, or more metal like something in the X-Files Fight the Future movie. Any and all ideas are welcome as to style, look, design, surfce materials, and things that would be found inside the ship. I'm drifting towards a creepy look to it, but anything is welcome. Chances are that I would use many ideas, …
Last reply by captainrex, -
Soft introduction...my name is Busby .... I am new to 3D and (of course) Animation:Master. I work with Colin Freeman and hence picked up the A:M bug from him. I have been working with this software for almost 2 months. My wife has since put a divorce lawyer on speed dial, but I am confident that I can win a balance between the family thing and the A:M coolness. I will make a more formal introduction elsewhere on this forum later..but.... I wanted to ask a question... This is Phifer............ [attachmentid=14466] I basically designed her to give me the most challenges to overcome and learn as much as I can with one character. I have run into…
Last reply by Zaryin, -
- 15 replies
- 3k views
Ok, maybe this thread will take on a life of its own (I hope). I'll start off with a lighting tip I've learned that saves COUNTLESS hours and increases the accuracy of my lighting solutions. NOTE: I can't remember from where i learned htis, but it's certainly NOT an original idea. However, I've rarely ever have seen anyone mention it in relationship to AM, and hardly anyone explains this when teaching others to light an image Ever wanted a sort of "real time" method to investigate your light levels while looking at a FINISHED render? Got a tough problem in adjusting the level of 6 lights to that precise level? PROBLEM SOLVED: Render out a still using each …
Last reply by Rodney, -
Dragon-man
by Zaryin- 2 followers
- 40 replies
- 3k views
Hi everybody. It's been a while since I posted. I was working insane hours at work, blew out my back, and got fired the next day. It was a temp job though, and I knew I would get let go soon. I now have time to work on some stuff some more. This character is my spin on the Draconian from the series of Dragonlance books. Although I have the head done I have yet to decide if I will add the detail that I have in the reference with splines, or if I will try to do it with decals. The patch count is already at over 1200, just for the head, ugh! Let me know what you think about that. The pupil of the eye will be slitted. Right now I am using the eye from my…
Last reply by Zaryin, -
- 46 replies
- 3k views
I'm still working on the hands, face, and cloth, but I've fixed a few things. The aliasing in the highlights of the hair is temporary; please ignore it for now. http://www.angelfire.com/film/noanoa/kokubu.html http://www.angelfire.com/film/noanoa/kokubu2.html http://www.angelfire.com/film/noanoa/kokubu3.html All comments and criticism are welcome! Thanks, Noah
Last reply by noah brewer, -
- 1 follower
- 34 replies
- 2.9k views
Well, I finally decided to finish this image. I didn't have any time so I made a simple background. Everything was made, rendered, and composited (A:M Composite) in A:M. Except for the blue gradient background, text, and some very minor paint fixes on parts of the constume webbing. I don't really know how to use Composite very well, but I'm fairly happy with my results. Bloom to the spec layer. Another Bloom to the rest. Tinted my ambient gradient. And some other stuff. I probably could have spent a little more time on the pose, but I decided enough was enough and just wanted to get it finished. I also posted this in the Showcase forum, here:…
Last reply by Zaryin, -
- 1 follower
- 44 replies
- 2.9k views
Hello friends For the last couple of weeks I have been working on recreating my office into A:M. This still a WIP since there are MANY small models yet to create. This is my office (or the entrance of the basement flat that it actually is ) where I spend a lot of time fiddling with A:M I feel like I have achieved the atmosphere pretty well (the room is lit by two spotlights, and the it's actually as dark as that) Its rendered in radiosity (~11hr). I have made but not yet rendered a mx1000 mouse and a mousepad and done some adjustments to the grey keyboard (and there is lot more to add... alot) I appreciate comments or criticism
Last reply by agep, -
- 2 followers
- 49 replies
- 2.9k views
It's been a very long time since I've posted....well anything (2007?). I've been logging onto the forums pretty regularly for inspiration and have been working on this for couple months. I present to you, the USS Evenstar.....a work-in-progress.
Last reply by PurpleDingo, -
- 6 replies
- 2.9k views
I'm posting this mainly so I remember I did the test... This is a short (randomly lathed object) image sequence dropped into a Chor as assigned to a Layer. Two lights then relight the image and run it through a series of color and intensity changes. relit imagery.mov
Last reply by Rodney, -
- 43 replies
- 2.9k views
Hey everyone, I need to simulate(If possible).....a weighted but Bouyant object in a tube filled with water. It needs to be able to be flipped kinda like a "Sand Timer" and have the bouyant object rise to surface according to real world physics. Is it possible to use Newton Physics in A:M to simulate Bouyancy like this? Thanks so much, William
Last reply by serg2, -
I thought that every one seemed to have thier own character, and i wanted to model one to represent me. So I modeled this guy: I drew him in my science notebook, then moodleled him. hehe. Anybody have a good name for him? -dude
Last reply by tbenefi33, -
- 5 replies
- 2.9k views
v17.0 Public Beta 01
Last reply by Fuchur, -
- 14 replies
- 2.9k views
Thought I would try a fatter lady for a change .Im quite pleased with it fatgirl_walk__new_3.mov fatgirl_walk__new_3toon.mov
Last reply by steve392, -
- 1 follower
- 2 replies
- 2.9k views
A short scene from an episode I'm working on. Nothing can stop Power Mad Squirrel! Attack.wmv
Last reply by Shelton, -
- 43 replies
- 2.9k views
Woo! After ten weeks of toil, my latest animation test is finally ready for public consumption. Yeah, I know. Ten weeks. For 14 seconds of animation. It's kind of embarrassing. The first two versions only took two weeks apiece, so I was hoping this third version wasn't going to take much longer than that. Except first I had to learn about modeling 3d environments. And about lighting. And volumetrics. And walk cycles. And light lists. And the graph editor. And dynamic constraints. And CP weighting. And how to manage a timeline that looks like this: But I saw it through to completion. Hallelujah. And now you can see it too. http:…
Last reply by forevernameless, -
- 32 replies
- 2.9k views
Hi guys First of all, thanks to everyone that voted for my entry:) The reason for modeling this car is that it is one of the coolest cars that I know of (next to Il Tempo Gigante). This image is rendered using IBL with HDRI from Dosch Design. The background image is also from the HDRI, only rendered out separate and used as a rotoscope -> frontproject target Here is a second view of the car and a wire. Let me know what you think. Best regards Stian *edit* As promised here is the IBL tutorial:) Keep in mind that I'm not very good writing tutorials, so this is an 'as is' product Hope you'll find it helpful anyway IBL_rendersetup.pdf
Last reply by TheSpleen, -
- 1 follower
- 44 replies
- 2.9k views
i got really bored so i got in aniamtion master and creted this what do all of you think
Last reply by jon, -
- 36 replies
- 2.9k views
Let me start of by saying cheers to all. The skills of the users are matching nicely with the development of the program. Good job to everyone, I'm thoroughly impressed. I've been out of the loop for 3 years and in that time some awesome stuffs been put out. It's good to be back. It's tough trying to get back clean splinemanship. Wasn't exactly like riding a bike. I was pursuing gainful means of employment. Now finally have time to work on gainful means of enjoyment. He's my first wip since the keecat CD. the floating head is another character still being put together within the same .prj
Last reply by Dhar, -
- 43 replies
- 2.9k views
just a sneak peak of a nearly finished render!!! Model by woloshyniuk, Dark jedi models comming soon. test.bmp
Last reply by clonewar12345, -
- 40 replies
- 2.9k views
Well, superhero's seem to be the thing these days so, here we go....
Last reply by nerrazzi, -
- 2 followers
- 42 replies
- 2.9k views
Hi all I've started up yet another ambitious modeling project. For those of you who remember the "KM Bismarck" project, I can say that this new project is in the same genre. This has been my 'lunch break project' at work this month For those of you who is not familiar with FS Clemenceau (R 98), aka Le Clem, its a French aircraft carrier of the French Navy, serving from 1961 to 1997. Don't ask me why I chose this one, I have no clear answer, other than it is a beauty At this point I've mainly carved out the hull and just started to add details. I got a long way to go before it is finished. I'll probably start making the superstructure within the next few weeks.…
Last reply by Gerry, -
- 13 replies
- 2.9k views
Hey everyone, Started a new personal project. A while back I did an illustration of a creature (which can be found here http://i.imgur.com/KS5Ki4l.jpg) and I decided it would be cool to make a near photo realistic version in Animation Master. Still have a long way to go, but here is my start after a few hours. Texturing has always been my weak point (at least on organic things) so it should be a good process. Anyway let me know what you think! Ben
Last reply by kwhitaker, -
- 1 follower
- 35 replies
- 2.8k views
It's been awhile - I couldn't even tell you how long; maybe as much as two years. Lack of funds, lack of processing power, lack of that extra computer or two, lack of time, etc. I had to make a choice between AM and guitar and I chose guitar. Things have not gone quite as planned, but how often in life do they? There hasn't been a day that I haven't missed playing in the realms of 3D modeling and rendering and I finally decided that it's become enough of a distraction that I need to scratch the itch. Guitar is still my overwhelming priority but I'm going to start spending a little time each day working with AM again. I can't say how much time that will be but it'll almost…
Last reply by MSFlynn, -
- 43 replies
- 2.8k views
EDIT: Link deleted.
Last reply by mouseman, -
- 10 replies
- 2.8k views
I'm rendering a series of frames for the water spout in the current short. The sequence is being rendered as tga files with an alpha channel with the intention of compositing it within the scene. As the render goes through I noticed this strange effect in the shadow and wondered what might have caused it and how to avoid it future ? It appears to be showing the polys the splines approximate too ? The spline rings are far less substantial then the lines suggest. ( think there are 4 in the head of the spout. Multi pass on at 16, toon lines set to 0.2, bias at 20%, default surface properties. OSX 10.68 on Imac, V15. Any help gratefully received re…
Last reply by NancyGormezano, -
- 44 replies
- 2.8k views
Hi This is a preview render of something i'm working on. This was modelled and rendered in AM 10.5R I wanted to put the footage on top of a terragen generated animated background but there is no way of tranferring cemara data anymore. So it's on hold for now. Any ideas on how to do this would be much appreciated. Animation preview render Also here's a still I've created using a photographic background, I want this level of realism in animation as well. Any feedback and tip (especially regarding combining terragen footage) are welcome Cheers, Geoff
Last reply by the_black_mage, -
- 1 follower
- 44 replies
- 2.8k views
Emerald Pictures and Sapphire Animation, both independent production companies made up of completely volunteer workers, are working together to develop and produce "Myrl," a fantasy/adventure epic. We're currently in the development process of everything (and have been for the past year trying to get the story just right) and will begin pre-production in June and hopefully begin animation in the later fall (end-September). The reason I am posting this is because we're currently looking for volunteers for the following: Note: The numbers in the () symbols are how many we need of that type of artist. CHARACTER MODELING (5+) BONE RIGGER (5+) SET MO…
Last reply by Ilidrake, -
- 49 replies
- 2.8k views
Hi Hasher gang, I just did a little work on the character I'm working on. Lots of work ahead, just chuggin along. Doing some refining of the rig and poses and adding some new poses-- (Finger bending-spreading/mouth shapes/ facial muscle moves). I'm starting to get tired of looking at him with no clothing on... so I guess I should be working on that soon. I don't know if I want to do full cloth simulation or try to do partial with a unibody structure. Any tips? *edit: Thanks MAAM user group for the suggestions.
Last reply by entity, -
- 45 replies
- 2.8k views
After reading the call for entries for models for TSM2, I decided to try modeling a GIANT OCTOPUS for the evil squid category. So I spent a couple of hours surfing the web for reference and sketching.
Last reply by Sharky, -
All Mixed Up
by MJL- 22 replies
- 2.8k views
I just started back up with A:M after my bump on the head. I'm modeling a mixer for an upcoming project. A simple thing. I "Photoshopped" out the fader nobs for a decal and will model the actual faders so they will slide with pose sliders. My challenge is this: I'd like to make the meter "lights" look like they are moving. For each meter light I'd like to use decals in series kind of like a GIF, with about 3 or 4 decals cycling, to make each meter look like the level is going up and down. Any ideas on the best way to go about this?
Last reply by MJL, -
Hello! Flowering - please comment! flower10.avi
Last reply by esolc, -
- 1 follower
- 9 replies
- 2.8k views
Before I send a bug report, I thought I would ask here. I upgraded to 18b and since that time the hair settings are not recognized on any of my characters. The grooming is fine but the hair only renders white in any setting. I have tried multiple settings in rendering mode and each time the hair is white. In fact, if a test render with no settings other than base color to the hair it still renders white. So, has anyone else run across this? Steve
Last reply by yoda64, -
- 18 replies
- 2.8k views
Same model in both left and right images but better (IMO) textures, lighting and setting; ten years between renders. I'd be willing to bet there's nothing in the 2013 versions that couldn't have been done in 2003, it just took that long to motivate myself to sweat those details.
Last reply by John Bigboote, -
- 1 follower
- 36 replies
- 2.8k views
Its been a while since I did a personal project. Finally I've managed to model (and yes, animate) some new stuff. I guess you wont get surprised when you see I've modeled yet another car, but this time I did put more into it. Please take a look at the animation. I hope you like it Best regards Stian the animation: grimlock.mov a few stills:
Last reply by thetanman, -
- 38 replies
- 2.8k views
Well every one i've finaly started on my real project. The story is now being "reimagined" due to certain instances. Son i've began imediately working on the models. also with the help of Jeetman cuboos dude and darter makng some of the models for me(full credit will be given) its coming along nicely.right nw at the moment i'm working on the main character. [attachmentid=17260] name:Aaron Age:14 Race:(wip) i've almost finished modeling the head,and i'll be using the hair system for hair.and heres a video of what i have so far. And yes the do know the decal on the nose is messed up. Aarons head video
Last reply by case, -
- 9 replies
- 2.8k views
I pieced this guy together using various body parts littered throughout the internet. I had to modify almost every patch cuz most of the parts were modeled using the 3ds file format. frankenmodel.mdl
Last reply by higginsdj, -
- 6 replies
- 2.8k views
This is a squel to the topic: http://www.hash.com/forums/index.php?showt...50&start=50 Reply : Well Zaryin/Jeff, I'm curious to see what you came up with, when I gave you her design informations.
Last reply by JackDrama, -
- 44 replies
- 2.8k views
Hi! As usual I got nervous while texturing my cow so I made this car model. It's not finished, I am going to add more detail and maybe some guns. And wireframe:
Last reply by agep, -
- 28 replies
- 2.8k views
brief question ...Does material effect work with particles ???
Last reply by NancyGormezano, -
- 1 follower
- 32 replies
- 2.8k views
Hi everybody, it was for me a long time of absence from this forum, you missed me! now i want to show you a female (as usual) sexy (as usual) alien (not usual) character. she will be the main character of a comics story i'm workin' on. she comes from the planet Klaatunia and has a singular body conformation some concept first. and some model images hope you like her and i thing to do many hilarious gags from her cheers... Vince
Last reply by Viper GTX2.0, -
- 2 followers
- 27 replies
- 2.8k views
Started a project to test a working process. The narrative premise is a bit corny but, it was the working process I wanted to find out about.The basic idea is that the ingredients of a cake mix, indulge in a dance off before jumping in the bowl ready for mixing. What I wanted to do was to animate and render it in AM, but then work over the top in TVpaint so it looked hand drawn, in a cg setting, so as to get a mix of visual styles in the same piece of work. I've encountered some problems along the way but will cover them later. This was the first test, hand drawn, no references. decided it changed volume too much so needed to use AM to avoid that, Line Test 001.m…
Last reply by Simon Edmondson, -
- 23 replies
- 2.8k views
I did not want to make a new topic but I had to get this question answered. I am trying Homeslice's simple animation rig and I am trying to fix this Thanks in advance.
Last reply by Dpendleton77, -
- 11 replies
- 2.8k views
My entry in last night's four-hour animation showdown at digitalrendering.com. The topic was "a rough landing." (QT Sorenson3 143KB) rough_landing320.mov
Last reply by robcat2075,