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higginsdj last won the day on March 22 2015

higginsdj had the most liked content!

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About higginsdj

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    OSX & Wun Subscriptions

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  • Interests
    Animation, Long Range Rifle Shooting (Competitive), Art (Pencil/Pen and Wash/Oil/Watercolour), Astronomy (Asteroid, Comet and Near Earth Object Research) ......... Coffee (and lots of it)
  • A:M version
  • Hardware Platform
  • System Description
    MacBook Pro 15 Retina (2014) i7, 16gb, 1Tb SSD; Alienware R17
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill
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Profile Information

  • Name
    David Higgins
  • Location
    Canberra, Australia
  1. No, deleted everything AM some time ago when cleaning up disk space on PC's and backup drives - need to start from scratch. Have been using ZBrush to sculpt my own busts and 'fix' models that I have been generating out of DAZ3D. Some samples - 28mm miniature diorama (all paint - no lighting effects), one of my own sculpts as rendered in ZBrush and the actual 54mm printed bust, a Daz3D model printed at 90mm (after being fixed and made printable with a judicious amount of effort in ZBrush) and a Soldier Bust by a very talented sculptor named Duncan Louca and 3DPrinted at 54mm. Each of these prints done on my Phrozen Shuffle.
  2. Well damn, cannot believe AM is still going strong after all these years - well done guys. Been busy doing other things, the most recent of which is Miniature painting and 3DPrinting (Resin stuff - lots of DLP Resin printers to keep me busy). Hell I am going to have to start subscribing again. Question - Is the Mac version as 'reliable' as it ever was - ie should I stick with the Windows version?
  3. No, I don't spend enough time in AM these days to do any level of testing. It fails more than 3 times in a row doing the same thing I just move on. The Mac version of AM has never had a good rep for stability. I was a little more successful with 18k but I think I need to go back further.
  4. Can someone tell me what the last stable Mac version of AM is please. Latest version (18L) Standard and SSE4 just crash continuously - I can't even create a project, load an object then save the project without a crash (everytime) or the Mac version really hates Tars assets! I literally can't get more than 5-10 clicks before it crashes - can't render, can't save though it does seem to let me just pose a model as long as I like....
  5. OK - looks like the Key Skeletal Translations button was not turned on by default. Pressed it on and off a few times now it copies and paste mirrors just fine.....
  6. Looks like the Translate X, Y and Z's on the Nulls are not getting copied.
  7. OK, trying my hand at TaoAM since it has been some time since I last played with AM and in exercise 5, using rabbit, I am trying to mirror keyframes BUT it appears the paste Mirror does not work on Nulls (hip and feet for example). Is this expected or a bug or have I missed some step? (18i OSX) Cheers David
  8. I had to lodge 5 tickets (from update page access through purchase of Bridge and Keyshot then installation and activation of all 3 items) - nothing worked without assistance to fix and/or unblock
  9. Pixologic has been building hype over it's 4R7 Zbrush update for months now. It's finally here. Now very few people can get to it because the demand has crashed it's servers. There is so much mayhem that they have voluntarily brought down their main web site and shut down the online store. So now they can't actually do business! So how smart was it building all that hype over the release?
  10. Now when you say Hash ready, them model still has to be exported as an OBJ then imported into AM from an OBJ right? I haven't been able to get any of my converted models to import into AM (sticks on 60% - although on my Mac version of AM I have not been able to import any model - period - not sure if that it the OSX version of AM or just machine specific as there appears to be machine specific issues with A"Ms OSX version....)
  11. Hmmmmm. Just errors out when I use it on some character models. (OSX 10.10.1, Blender 2.72). (not sure how to output the error messages generated by blender) It works on the default cube so what are the limitations? Edit: I think I found the issue. it only works with a unimesh so for models with more than 1 part, select the parts and convert individually....
  12. Surface Pro 3 : i7-4650 8gb RAM 512gb SSD AM: 18.0h 64bit 2:03 Cheers David
  13. I'm hoping it isn't too hard given I only need a snapshot of it.
  14. And what does that tell us then when we see the Gooseberry Project had 3,537 Supporters*. I'm not good at math but that means that the average supporter contributed a fairly large sum of money. I'm going to take a wild guess that many of those supporters were not individuals (unless you count the heads of studios as individuals). Understood. But this suggests the goal is to improve the software... not create movies (The projects are there to improve the software... no secret there). But also BIG difference. The goal (at least one of them) with TWO was to make a movie. A side effect was that A:M (the program) would benefit. I doubt I'll be able to convince you otherwise. *As with most free things though, those that use Bender do so at the expense of others who contribute/pay. It's that old Pareto Principle/vital few thing. For the film to succeed at the level they envisioned, they needed more of those trivial millions to invest in their common future and contribute. I'm sorry to see the full feature isn't going forward. From the trailer it looked very interesting. True - most of the users are only using it because it is free - not a loyalty thing. Yes - some supporters contributed very large sums of money (5 and 6 digit sums) - yes - some are companies. This includes the supply and provision of rendering services etc True - They only create these movies to enhance and expand on the software - although the movie is important - it's not as important as moving the software ahead - they don't keep this a secret. Holistically - yes - it's not free. But for the bulk of the software users - they pay nothing and get to use the software for nothing - hence it's 'free' Personally I do not think they are ready for a 'feature' film. Effectively this project was going to be a lot of short films following the same story tacked together. Does that make it a feature film - certainly not in th etraditional sense! Cheers
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