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higginsdj

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higginsdj last won the day on March 22 2015

higginsdj had the most liked content!

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About higginsdj

  • Rank
    OSX & Wun Subscriptions

Contact Methods

  • Website URL
    http://www.david-higgins.com

Previous Fields

  • Interests
    Animation, Long Range Rifle Shooting (Competitive), Art (Pencil/Pen and Wash/Oil/Watercolour), Astronomy (Asteroid, Comet and Near Earth Object Research) ......... Coffee (and lots of it)
  • A:M version
    v18
  • Hardware Platform
    Mac/Win
  • System Description
    MacBook Pro 15 Retina (2014) i7, 16gb, 1Tb SSD; Alienware R17
  • Self Assessment: Animation Skill
    Advanced
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Unfamiliar
  • Contests Won
    *

Profile Information

  • Name
    David Higgins
  • Location
    Canberra, Australia
  1. No, deleted everything AM some time ago when cleaning up disk space on PC's and backup drives - need to start from scratch. Have been using ZBrush to sculpt my own busts and 'fix' models that I have been generating out of DAZ3D. Some samples - 28mm miniature diorama (all paint - no lighting effects), one of my own sculpts as rendered in ZBrush and the actual 54mm printed bust, a Daz3D model printed at 90mm (after being fixed and made printable with a judicious amount of effort in ZBrush) and a Soldier Bust by a very talented sculptor named Duncan Louca and 3DPrinted at 54mm. Each of these prints done on my Phrozen Shuffle.
  2. Well damn, cannot believe AM is still going strong after all these years - well done guys. Been busy doing other things, the most recent of which is Miniature painting and 3DPrinting (Resin stuff - lots of DLP Resin printers to keep me busy). Hell I am going to have to start subscribing again. Question - Is the Mac version as 'reliable' as it ever was - ie should I stick with the Windows version?
  3. No, I don't spend enough time in AM these days to do any level of testing. It fails more than 3 times in a row doing the same thing I just move on. The Mac version of AM has never had a good rep for stability. I was a little more successful with 18k but I think I need to go back further.
  4. Can someone tell me what the last stable Mac version of AM is please. Latest version (18L) Standard and SSE4 just crash continuously - I can't even create a project, load an object then save the project without a crash (everytime) or the Mac version really hates Tars assets! I literally can't get more than 5-10 clicks before it crashes - can't render, can't save though it does seem to let me just pose a model as long as I like....
  5. OK - looks like the Key Skeletal Translations button was not turned on by default. Pressed it on and off a few times now it copies and paste mirrors just fine.....
  6. Looks like the Translate X, Y and Z's on the Nulls are not getting copied.
  7. OK, trying my hand at TaoAM since it has been some time since I last played with AM and in exercise 5, using rabbit, I am trying to mirror keyframes BUT it appears the paste Mirror does not work on Nulls (hip and feet for example). Is this expected or a bug or have I missed some step? (18i OSX) Cheers David
  8. Now when you say Hash ready, them model still has to be exported as an OBJ then imported into AM from an OBJ right? I haven't been able to get any of my converted models to import into AM (sticks on 60% - although on my Mac version of AM I have not been able to import any model - period - not sure if that it the OSX version of AM or just machine specific as there appears to be machine specific issues with A"Ms OSX version....)
  9. Hmmmmm. Just errors out when I use it on some character models. (OSX 10.10.1, Blender 2.72). (not sure how to output the error messages generated by blender) It works on the default cube so what are the limitations? Edit: I think I found the issue. it only works with a unimesh so for models with more than 1 part, select the parts and convert individually....
  10. Surface Pro 3 : i7-4650 8gb RAM 512gb SSD AM: 18.0h 64bit 2:03 Cheers David
  11. I'm hoping it isn't too hard given I only need a snapshot of it.
  12. Both shoulders (I am assuming those bones are supposed to act as FAN bones - I could be wrong of course)
  13. OK so for the SciFi contest I want to have an accurate looking explosion in the image. The image will involve multiple layers: Background/Sky (Matte) Terrain model for the middle ground (in AM) My Warhammer Base (in AM) Explosion (??) Foreground Terrain (in AM) Lead Character (in AM) Now given I am going for a 'realistic' look and knowing how long it can take to render stuff, I am thinking that I will generate the explosion separately then apply it as a layer in AM. I want to create the explosion in AM if I can so I am thinking smoke and particles for the job. So deconstructing an explosion I have the blast and the shockwave. The shockwave seems simple - concentric rings of rising dust clouds and some concentric wave displacement on the ground (or do this in the 'dust cloud') The Blast will have multiple parts - the inner 'fire' comprising a particle system and streaks, smoke/clouds sourrounding the inner blast and particle matter (ie the stuff blown out. Most happy to get other peoples takes and ideas on hwo to construct the explosion. Would I try to do it all in one or just do the bits and then combine the renders with alphas or something else? Here are some examples I wish to emulate: http://www.yourswallpaper.com/wallpaper/mi...osion-10628.htm http://wall.alphacoders.com/big.php?i=115061 Cheers
  14. Looks like some Fan bones aren't working - but hey, can't have everything. Rather than digging further I might just practise rigging with the new rig system in AM. I may as well try to do one sooner or later Cheers
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