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aaver

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About aaver

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    Prolific
  • Birthday 04/07/1966

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    http://www.dotnet.se/aaver/
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    anders_averoe

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    ■ Computer Graphics<br>■ Throwing Pottery<br>■ Singing<br>■ Reading<br>■ Music<br>■ Cooking<br>■ Scottish Single Malt Whisky<br>■ Computer Programming<br>■ Mathematics & Physics<br>■ Puzzle Solving<br>■ Problem Solving
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    Dell Latitude D600, Pentium M 1.7GHz, 512 MB RAM
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  • Name
    Anders Averö
  • Location
    Gothenburg, Sweden (GMT+01:00)
  1. I never found a way to do this with the v12 SDK, but for v12 there is a workaround involving copying dll:s from the v11 install. I wouldn't be surprised if the workaround works for v13 too. With the v13 SDK I think it's possible again, however, but since I don't have access to A:M v13, I can't debug the plugin. When I upgrade my A:M licence and find some time, I will continue with this and some other plugins.
  2. Don't expect too much. It's more like a simple image processing plugin rather. The method I use is described here and the plugin just "collects" the prints. I haven't got time to write any documentation for this tool at the moment so just take it far what it is, experiment with it and expect it to crash A:M and destroy your computer... You reach the plugin by right clicking a footprint image sequence To make things even more confusing, I just realized that contrary to the tutorial, the plugin expects white prints on black background. I will make that optional in a day or two. Unzip the file and place the FootPrints002.hxt file in the hxt folder (e.g. C:\Program Files\Hash Inc\V11.1\hxt) The plugin is tested in v11.1i and it does not work in v12 or v13. [attachmentid=13640] FootPrints002.zip
  3. Maybe a non-isotropic surface? Like when mud and clay mix around on the ground? Not really a deep concern, just trying to clarify... No, it only makes an animated displacement map from the history of how far below the ground any model in the scene has been. It's possible to develop this very simple idea much further of course, but I'm not sure I will. It's just something I played with
  4. "... a variety of prints?" Not sure I understand. The print will reflect the foot shape. Does that answer your question?
  5. Sure, but I have problem implementing this in v12/v13. I have a simple plugin for v11.1 that I could donate to TWO, should you want it. Probably, but it's easier with a plugin, I think. [attachmentid=13630] M04a.mov
  6. Sorry, I missed this post. I save out to 16 bit in my own little program, but I think it's possible in the latest version of Photoshop and PSP. 3D foot prints are also possible: [attachmentid=13627]
  7. The new v13 displacement is so fun to play with, but for some tricky situations (see attachment) you have to go further than the usual 8 bit gray scale image displacement maps. Remember that this is just one single patch! ..and it's fast to render too; less than 60 seconds with 9 passes. [attachmentid=13363]
  8. aaver

    Bellagio fountains

    "The rat pack" LOL and thanks I guess :-) While waiting for the plugin, I'd be happy to try to make the water displacements for the Oz movie fountains. If you think this sounds interesting, just make a simple test fountain, send the project file to me and I'll see what I can do.
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