Work In Progress / Sweatbox
Subforums
-
Showcase (57,148 visits to this link)
-
- 530
- posts
-
A:M Stills (86,462 visits to this link)
-
Works In Progress (WIP) (59,014 visits to this link)
-
- 3.1k
- posts
5,145 topics in this forum
-
- 15 replies
- 1.2k views
Hello All- Came across this fascinating little animation which I think was done in another program. I think the actual revolving of the bones/parts might be fairly simple or straightforward but I can't figure out how they get the skin to not crease as the parts fold in on themselves... Any ideas how not to crease the outer skin as the parts rotate? Thanks for any info! Tom CubeSpin.wmv
Last reply by John Bigboote, -
- 7 replies
- 1.2k views
Hi! Just wanted to share a small simulation I did with these cubes. It is a cloth-simulation... even if it does not look that much like one See you *Fuchur* rendering_box.wmv
Last reply by John Bigboote, -
- 1 follower
- 15 replies
- 1.2k views
I was just trying to teach myself how to rig a character (again) and decided to start out with a simple model. It's just a Box with boxy legs. It's not very refined, the jump aspect I think needs the most work. The knee targets will *pop* when extended fully and I think that's my problem. Here it is, enjoy. Updated 2-5-2006, 2MB Sorenson3, quicktime http://renderwild.com/3d/26rig_test_anim.mov
Last reply by TacoBallZ, -
- 1 follower
- 21 replies
- 1.2k views
Does anybody know how to make a decal for an eyeball???
Last reply by the_black_mage, -
- 1 follower
- 24 replies
- 1.2k views
please see the attached project below and see if you can narrow down what is causing the render lines.
Last reply by jason1025, -
- 4 replies
- 1.2k views
I've been brushing up a model I made back in 04. Amazing the thing's you find that you would never do now. I'm putting togther a scene with a castle and a battle in progress.
Last reply by Rodney, -
ANN-ime Girl
by Muff- 1 follower
- 9 replies
- 1.2k views
O.K. Heres something to give an Idea of the possibilities for modifying existing work from OBJ files. These are 2 geometries from the Poser 6 program. These models can be purchased at numerous places on the internet. Mainly DAZ3d. Its important to know that the "descriptions" of the models on any site must INCLUDE "GEOMETRIES", which are in OBJ format. Otherwise you will just get a Poser specific format. But this goes to show that re-inventing the wheel isnt necessary? I dont know if its considered "cheating" or not? It all depends on how extreme the modify is. Considering this fact though: these models when imported reach around 26,000 splines/vertices. Ive managed to wi…
Last reply by Ehiza, -
- 17 replies
- 1.2k views
Robert has started a thread about Bioshock's Big Daddy character in this thread: http://www.hash.com/forums/index.php?showt...t=0#entry245969 I really liked the character and asked Robert for approval to model Big Daddy also. With his ok on the subject, I splined away. This is my humble beginning, um, I mean Big Daddy's humble beginning. Critiques and comments always welcome.
Last reply by Eric2575, -
- 19 replies
- 1.2k views
Trying to learn lessons from previous post. This is a bit of lip synch leading towards some animation with a female blockhead. I thought I'd try to get this bit right then start working on the body poses and the overall piece. She breathes in just before starting to sing. Any feedback welcome. regards simonMouth_Test.mov
Last reply by Simon Edmondson, -
- 3 replies
- 1.2k views
Well here he is before fur is added. I wonder how well it'll turn out after using Hairbrush on 'em? Hairbrush
Last reply by Rodney, -
I finished this a few weeks ago for a video documentary. The rockslide is all Newton - I shaped the mountainside to direct the rocks onto our slow response digger worker. Thankfully, he survived the incident. link to video
Last reply by ericsh6, -
- 1 follower
- 23 replies
- 1.2k views
Well, no thanks to the Rant's and Rave's forum I'm making some progress on my second model. I kind of scrapped that first one because he really wasn't constructed very well. Anyway, I'm somewhat happy with the way he is coming along but I have a few problems maybe you can all help me with. 1. I originally had a 'toon mouth but it didn't look right. I kind of want to put a straight line mouth where the light green line in the picture is indicated. I'm not sure how to break into the head and make this so that the mouth will actually work - do I need to remodel the whole head? (The eyes are not attached). 2. I actually have TSM2, but I'm working on rigging …
Last reply by pixelmech, -
- 1 follower
- 18 replies
- 1.2k views
Worked on this pretty much every night this week. Its still needs some tweaking for sure but I'm bored with it so moving on Thanks David [attachmentid=21761] rabbittrick2.mov
Last reply by mtpeak2, -
- 1 follower
- 19 replies
- 1.2k views
So I do a test render of my new steam locomotive and I notice that something funky is happening on the half inch plate under the cab in the shadows (see image). The patch layout for that plate is legal and all the normals are pointing outward. When I built it, I was trying for the fewest patches possible. I took another swing at it without any regard for patch count and came up with something equivalent with only two more patches and a much nicer render. The only real differences are that on the offending plate there are three point patches and the three patches forming the rectangular edges of the central cutout are formed with four, dead end, two cp splines joining the …
Last reply by John Bigboote, -
- 14 replies
- 1.2k views
Well here is my newist character SIR PIGGY! yes its a pig in armor. Everyting except the the head and taill are incased in shiny silvery armor! Anyone know how i could go about modeling him? Thanks, Robert Fiermonte
Last reply by robvmonte, -
- 15 replies
- 1.2k views
I just put these two clips together. I am trying to come up with a simple demonstration of Photoshop like image with an alpha channel and why people get those "fringies" and don't know or understand why. Let me know if this is getting the idea across at all... ...uh.. they were done in AM of course, with layers... except the titles... Fringies! AAAHHHHGGGG! YeeHaaa! No fringies! I plan to expand this into a larger, more in depth explanation. Vernon "!" Zehr
Last reply by gazzamataz, -
- 12 replies
- 1.2k views
Hi guys! Here are my last animations. The first is a "jump exercise". The focus of the animation is the jump, the rest of the animation I made it just for fun The second, is a little exercise of facial expression with the insect man that come included in the Justin Barret's CD tutorial. The animation is only 2 seconds, and only one word to make Lipsync, but I tried to make it the best I could. Jumping. Please Right Click And Save Target As... Jumping. Please Right Click And Save Target As... Hope you enjoy
Last reply by Ernesto Esteso, -
- 3 replies
- 1.2k views
variations of cloth setting on a simple pant leg PantLegMP41500.mov
Last reply by robcat2075, -
- 12 replies
- 1.2k views
finished my current project (TV COMMERCIAL), thanks hash people ------------------------------------------------------------------------ i need your help , i need your vote !!! vote for(Dj Sabor) https://secure.subetuvida.com.mx/ssldocs/index1.html need register to vote. spanish web page ------------------------------------------------------------------------ hola amigos este es mi mas reciente proyecto , si quieren apoyarme les agradeseria que votaran por mi en https://secure.subetuvida.com.mx/ssldocs/index1.html vota por (Dj Sabor) para votar te tienes que registar primero se puede votar una vez por dia. ------…
Last reply by WolvenSpire, -
Hi Hashers : I cheered up with this contest, and I decided to put the hand in the mouse and model my centaur version After some sketches, here is the result : Centaur by Xtaz Peace Xtaz
Last reply by williamgaylord, -
- 35 replies
- 1.2k views
Hi all. I recently started work on a new model. It's a very old and weathered knife with a wooden handle surrounded by a piece of leather. Just wondering if it looks anywhere near photorealistic (which i know it's not) and what i can do to improve it. Oh and, does anyone have any materials for leather? Hope you guys can help me out with this.
Last reply by DanCBradbury, -
- 15 replies
- 1.2k views
Completed some tombstones, grave dirt, and a spooky tree and added to a set that I want to use for a zombie short (2 minutes?). I think that I've got OK lighting, but still need to place characters and complete some test animation. I wanted something simple, so that I can focus on the animation. Comments, as always, welcome.
Last reply by TheSpleen, -
- 18 replies
- 1.2k views
Hi, Hasher Long time didnt post image here(I think no ppl know me ) Anyway, I just find out some old render, these image were used A:M 8.5(Char.) + 3d Max(scense) + PhotoShop(retouch). Hope u guys like it. of course, any comments are always welcome
Last reply by Newbert_Zero, -
- 1 follower
- 25 replies
- 1.2k views
Alright...I'm practicing some more on animation..here's my second pass at a jump (my first just stunk)...right now I realize I must show him hunching down more getting ready for the jump bot_jump_pass2.mov
Last reply by jamagica, -
- 8 replies
- 1.2k views
I am trying to get a hang on weigthing right now... and find that I unvoluntrily loose the weigths again once in a while, that I just did before... also I once had all my bones doubled and I don`t know, what I did wrong. Any hints from the weigthwranglers around here, how to avoid these traps?
Last reply by robcat2075, -
- 16 replies
- 1.2k views
I just wanted to bring peoples attention to this film made by a friend and work colleague of mine, Charlie Hopkins. This is the first thing he's created with A:M and he's only had the software for a few months! It's now on A:M Films (thanks Ken) and I know Charlie will be very interested to know what people think. Mischief Movie
Last reply by Steven Cleary, -
- 1 follower
- 15 replies
- 1.2k views
i was doing some tests with the IBL and wanted to see what i would get with glass objects
Last reply by thejobe, -
- 19 replies
- 1.2k views
Well, I have officially started designing my sets for the fantasy story I'm creating. This is a prelim of the first of many scenes. Here we have is a corridor leading....somewhere. Wherever is goes, it looks like a friendly face is sure to greet you. Preliminary. At this time I intend to add more to this set. - debris on floor and in corners - a few cute(?) little rats - maybe some carvings/runes/grafitti on the walls (?) - definately a carbon dioxide like fog rolling across the floor (some early attempts were pretty bad) - maybe a spectral form roaming the corridor. - more glowing effects from the lanterns Take a look, let me know w…
Last reply by oakchas, -
- 9 replies
- 1.2k views
I wasn't sure if this belonged in "Work In Progress" or this section. Since I'm not actually physically working on anything in A:M at this point, I figured this was the better option. If I'm wrong and it belongs in the "Work In Progress" section, by all means kick it over there . So, after reading through the posts in that last thread, I decided that while I wait for my "juices" and inspiration to fully get flowing again in terms of learning in earnest with A:M, that I would start doing some planning for what will be my first full animation with it. I am by no means jumping straight into that project. I'm just doing all the early work that doesn't require any modelin…
Last reply by MikeV, -
Here's a second (and much shorter) piece of animation I'm working on with the same character as before. An evening's work so far. QT, Sorenson3, 900kb All comments and crits are welcome as usual.
Last reply by Parlo, -
- 11 replies
- 1.2k views
Been playing with the toon shader again, definitely more of a inked comic-book style this time. (Been playing City of Heroes) Tomorrow or the day after I'll update my toon-shading tutorial with how to get this look.
Last reply by Kricket, -
- 15 replies
- 1.2k views
This is just an test in doing photo comp. The clip is inspired by some norwegian tv vignette, where all sorts of objects hovers to create this two. It is however a bit of work behind this, I took approximately 60 images of my livingroom that i stitched together to make an environment map and IBL image. I had to go back to "global color" instead of IBL, since the IBL gave the groundplane an unwanted colorburn. The coin is made by coloring a coin with a felt pen, and the rubbing its surface with some paper to get the patter showing, then I scanned it. scanning the coin without the coloring gave me just the highlights. The scanned image got some ps fixing, and then was used …
Last reply by Dhar, -
- 26 replies
- 1.2k views
Well, Daleks outside the house, at any rate. Still have a lot of texturing work to do, but I thought I'd throw this up there for commentary, especially from other Dr. Who fans about how I can improve the shape. The plunger arm does extend, though I forgot to show it here. Click on the image for a much larger version.
Last reply by hypnomike, -
- 15 replies
- 1.2k views
Hello all! Well, I had this question about some weird thing that happens with this model. Then I thought, "well, I might as well show it off too" However, there probably isn't a lot to show off. Tell me what you think.
Last reply by Zaryin, -
- 1 follower
- 22 replies
- 1.2k views
I have been wanting to do an engine in too much detail for a while now, and there was a tossup between radial, rotary (not Wankel), or steam. and radial won out. I fear the patch count will make using it for an aircraft unlikely, barring an upgrade in my video card. I tried using a displacement maps for the fins but the render times went from the current less than 1s to close to around twenty seconds. So far I am mostly done with one cylinder, it still needs spark plugs, and I might want to add an emitter plate for the exhaust.
Last reply by Kelley, -
- 4 replies
- 1.2k views
Hi all, We just add a new 3d section at the web site with some new and old 3d test. Take a look. Your Feedbacks are welcome. Pepe VANHOP ANIMATION
Last reply by robcat2075, -
- 1 follower
- 15 replies
- 1.2k views
I am working on a webpage, this will be the startpoint. Niels. I made a two-leg version, I raised the density of the model a bit to make it somewhat animatable instead of my first intention as decor-prop-doll..., no finished rig yet. [attachmentid=23243]
Last reply by C-grid, -
- 18 replies
- 1.2k views
One of the things I like about A:M is how we can develop our own approaches to things and extend the tools that we already have. Considering recent discussion on hair I thought I'd explore some of the area I hadn't pressed into yet with hair based on splines shapes. One of the primary reasons to use particles for hair is to gain some dynamic capability and to prevent intesections and pass throughs of the hair. With geometry based hair one approach to would be to use Simcloth to prevent the inter-penetration of each hair. Attached are a few of my tests as proof of concepts: Further refining the geometry and adding patch images or decals of hair to the actu…
Last reply by Simon Edmondson, -
- 16 replies
- 1.2k views
Here are a few test pics for some things that I had worked on a while ago and had never got around to posting any of it. I have 4 pirates which I will post at a later date and also some close up shots of the detail on the ship. [attachmentid=11985][attachmentid=11986]
Last reply by trajcedrv, -
- 18 replies
- 1.2k views
First pass at an attack- http://home.alltel.net/collinsfamily04/fliptakedown2.avi Detail of slobber and slimey mouth-- http://home.alltel.net/collinsfamily04/slobber.avi Cory
Last reply by frosteternal, -
- 1 follower
- 15 replies
- 1.2k views
I need some help rendering out a high res 1920x1080 scene. The good news is you can have the models I created for the scene as it is for my demo reel. The bad news is depending on how fast your system is it could take 9-15 hours to render one frame. I have about 30 cores rendering 30 instances but its still going to take me 9 days or so to finish. I don't recommend you volunteer unless your system renders Roberts AM Benchtest in less than 12 minutes or so. Any one who renders me 2 frames or more will get a DVD full of AM training Videos in addition to the models in the scene. Attached is about 95% of the scene rendered @ 720x405. to give you an idea. I wante…
Last reply by jason1025, -
- 1 follower
- 14 replies
- 1.2k views
It's traditional to make New Years resolutions around this time of year (or perhaps sooner). So I want to know ... What do you plan on working on with Animation:Master in 2010? What do you want to accomplish with A:M this year? If you specify a big project ("I want to make a 5 minute animation"), break it down into chunks (write a script, design characters, model characters, rig characters, model sets and props, record voices and sound effects, blocking animation, etc.). One problem with New Years resolutions is not dedicating the time. So how much time do you plan on spending on Animation:Master?
Last reply by Tunames, -
- 15 replies
- 1.2k views
Hi, Thought it was about time to post something instead of simply reading everyone else's posts! I've been working on this 'guy' for the last couple of months, in between work, kids and all that... I've finally finished the basic model and now need to start tweeking / texturing / rigging etc. I'm armed with many tutorials (thanks to ShaunF for his wonderful and inspirational website, and 3DArtz for the CogJoints tutorial), so this could take a long while. Not even really sure what I'm going to do with him other than practise some animation, although I don't think this guy will be the brightest of sparks - I think I'll have a lot of fun with his eyes. Any thoughts,…
Last reply by OzTiff, -
- 18 replies
- 1.2k views
This is part of the interior of the haunted house posted a while ago. It`s obviously not completed and some items are `stand ins` but I thought it was about time I showed something again.
Last reply by Hutch, -
- 14 replies
- 1.2k views
Hello pros, cons and lurkers, I've been tearing what's left of my hair out trying to decide if my choice(s) for my first short short is/are a good one. I had originally decided on 'Donny' and posted him here in the WIP section. Well, as I have decided to learn rigging in a serious way, and have yet to do any real animation, I think I may not be ready for that short. But, I am itching to do a short and figured ... hey, I have this worm character laying around (get it? laying around?) why not design a short with him in mind. So, this is what I'm thinking. This character let's call him HeWorm for now, wants to walk upright. His wife, let's call her Sh…
Last reply by modernhorse, -
- 24 replies
- 1.2k views
Pow! Hash's toon render is very super man! Still got to put some legs on the dude, but just about finished. Check it out if you get a min. http://www.vrcops.com/Vids/Hero11A.mov Mike Fitz www.3dartz.com
Last reply by sfgirgis, -
- 17 replies
- 1.2k views
I got an idea the other day to make animations involving a bunch of animals. Its going to be a completely random set of clips of a bunch of different animals doing anything I have thought of. Me and my friend always come up with [what we think] are hilarious ideas and i figured i could implement them into an animal rather humans. So today I figured I would start with an animal and figure out a look of my own. And the original idea was to have them look Almost as if claymation but done in CG. Tell me what you think of my progress from today. First Animal: Cow
Last reply by mouseman, -
- 21 replies
- 1.2k views
Here is the first camera test of my new puppeting system. Sorry for the lame delivery but this was just a proof of concept. I know there are a heap of problems with the performance, but please let me know what you think. talk6_.mov
Last reply by dre4mer, -
- 1 follower
- 15 replies
- 1.2k views
Hi all I had posted these in the tutorial section and thought it might be wise to post them here for more feedback. This is a character I have created for a music video I am producing for an Indie recording artist out of Buffalo, NY. It is going to be a combination of 3D and 2D. Please let me know what you all think. Cheers! They were created with the great help of Barry (Bizzle) and his amazing A:M Training DVD Bundle. I just finished rigging him and I will be modifying the model into a lioness soon. Storyboard is nearly complete and will be going to the client this week. Enjoy!
Last reply by catsqueezer, -
- 1 follower
- 26 replies
- 1.2k views
Started working on the Pod Bay interior for the Discover model. To make this model it's own complete set, I am going to include the Pod Bay doors and front wall sections (interior and exterior). The slider to control the doors will be part of this model now, and not the Discovery. So far, I have the rear and left walls modelled (with temporary textures on them). The floor and ceiling are blocked out as well. It's been tricky trying to get everything to scale without having any blue prints to work from, just screen grabs from the movie. The front section with the pod bay door openings, is just a temporary piece so I can get the other parts modelled and scaled in place…
Last reply by robcat2075,