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CreativeAustinYankee

Craftsman/Mentor
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About CreativeAustinYankee

  • Rank
    Creative Multi-talented Demi-god...in training

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    CreativeAustinYankee

Profile Information

  • Name
    Steve P.
  • Location
    Austin, TX

Previous Fields

  • A:M version
    old version
  • Hardware Platform
    Windows
  • System Description
    Windows 10
  • Short Term Goals (Private)
    creating realistic space vessels to use in Public Access show
  • Mid Term Goals (Private)
    getting back into AM
  • Long Term Goals (Private)
    to use AM for my indie film work
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  1. Hi, Just wanted to recommend to any and all to consider using the G13 if you're still using the keyboard. I bought it from Amazon and have now set it up for modeling. Later on, I'll set up separate profiles for rigging and animating. Right now, I'm going to get used to the layout by building a bunch of nurnies. Steve P.
  2. I LOVED the Neverhood. Doug TenNapel has teamed up with a few old friends and is creating another similar game. Terry Taylor is onboard for the soundtrack! They're looking for support, I thought I'd help spread the word. http://www.kickstarter.com/projects/194953...=home_spotlight
  3. Not trying to start a political flame war or anything, just thought this was funny enough to share. From the Austin Chronicle's Headlines section: The Confederacy has found the Internet! A petition on the White House website, asking for Texas to be given independence, has gained more than 30,000 signatures and therefore must get a response from the president (we're expecting it will be "no"). A rival petition, asking for Austin to be allowed to secede back into the U.S., is also up on the website, as is a petition seeking to deport all persons signing petitions to secede. See www.whitehouse.gov/petitions.
  4. This may be nothing, bu have you cleared your Hash registry file? Sometimes that gets a little messed. Also, try updating your video driver files. Just a thought. Steve P.
  5. He's asking for waaaaay too much money. I appreciate stop-motion animation, and feel it's a worthy artform to tell a story. 3D has yet to really capture the tactile nuances and imperfections that make stop-motion so compelling. Still, $65,000 for a 20 min short based on someone else's property? Steve P.
  6. Just discovered a great resource for all types of forgotten places. Perfect reference pics for all your haunted house or post-apocalyptic projects. http://www.urbanghostsmedia.com/ Enjoy, Steve P.
  7. I know there are a couple of users in and around Austin. And more in Houston and Dallas areas. There used to be a map "thingy" that showed locations. I haven't posted on here in quite some time. I'm in the middle of a bunch of film/videography projects, but I'm diving back into AM to finish some of my animation ideas. Feel free to drop my a line at CreativeAustinYankee@yahoo.com. I'm generally downtown or up north, but I know my way around south a bit. Steve P.
  8. Futuristic Concept Homes Photo Gallery I'm always looking around for "muse food" and came across this. Thought I'd share. I've already decided on modeling a version of the Reboot home (pg 19-20) http://www.forbes.com/pictures/elfk45ifj/tornado-proof-home/ Steve P.
  9. CreativeAustinYankee

    SXSW

    SXSW has become the event only the out-of-towners attend. It's gotten too big and too expensive. If you decide to come, DON'T use the light rail or you'll wind up extremely pissed off. I regularly use CapMetro - the bus system down here. www.capmetro.org The buses are going to be overcrowded, fares are $2 for 24 hour "Day pass" - you need to let the driver know. Austin's a great city, and there's alot to enjoy while you're here. But, to be honest, I can't recommend paying all that money for so little value. Steve P.
  10. Hi, Welcome to one of the most helpful forums on-line. You'll want to read the following post, it will give you alot of info: http://www.hash.com/forums/index.php?showtopic=31791&hl= The biggest difference between some of the Machinema programs and Animation Master is CONTROL. From creating your own props, clothing, and characters to textures to actions, Animation Master gives you extensive control over everything. There are quite a few things that AM can do that can't be done in other programs and all of that choice can be a little overwhelming and confusing to someone new to 3D. When you have a question or problem, definitely ask the forum. Many problems have been dealt with by others and a forum search is usually a good start. Again, welcome aboard. Steve P.
  11. Eyebrows, it all depends on how much detail you want, how close the camera is going to be, etc.. Depending on how the face is modeled, you could get by simply by changing the color on some of the patches. If that's not going to work, for most work you should be pleased with the results of the image maps. I recommend only using hair if you're going to be doing some up-close shots of the face. Image maps (color map, bump map, transparency, etc..) are created with an image editor such as Adobe Photoshop, Corel Photopaint, etc... There's a free one available. http://www.gimp.org/ OR If you want some incredible flexibility with your maps, try 3DPainter for A:M. Check out the web site. http://www.3dpainter.com/index.php?page=main Well worth the price: $99 Steve P.
  12. Want to keep easy track of which way your normals are facing as you're modeling? Go into Options, select the Rendering tab, and turn off "Show Back Facing Polys". Notice one that you want to change? Use the Patch Group tool, and hit the F key. If you don't normally keep track of which way your normals are facing, you might be suprised at how many you find. Steve P.
  13. Not a big deal, I'm just rather curious. Hmmmm testing testing......
  14. Following along with the book Excercise 5 Take A Walk, I've been unable to fix the slipping occuring. I've adjusted the stride length, shortening both points, lengthening both points, lengthening one point while shortening the other, nothing seems to really work. How do you adjust the stride length to get rid of slipping?
  15. Two big areas that really can't have too many tutorials, expressions and the new v. 12 cloth system. Just my 2 cents. Steve P.
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