Jump to content
Hash, Inc. Forums

Bendytoons

A:M User
  • Content Count

    517
  • Joined

  • Last visited

Community Reputation

0 Neutral

4 Followers

About Bendytoons

  • Rank
    Toon Wrangler
  • Birthday 10/02/1966

Contact Methods

  • Website URL
    http://www.bendytoons.com
  • ICQ
    0

Previous Fields

  • Interests
    movies, storytelling, science, history, folktales, photography
  • Hardware Platform
    Windows
  • System Description
    dual athelon laptop, 2 gigs ram, vista home

Profile Information

  • Name
    Ben de Leeuw
  • Location
    Asheville, NC
  1. Bendytoons

    controlled Sprites

    If particles can be included in an alpha channel, render one sequence with an alpha channel and make is a layer or rotoscope in front of the other sequence (which woudl also be a layer or rotoscope.) If they can't... hmmm... BTW, if you are resaving any of your TGA sequences as QT and need to preserve an alpha channel, "Animation" codec is the only one that supports an alpha channel. As I recall particles cannot be included in an alpha channel. The workaround I used was to rerender the scene with the particles in a white bg with black particles (or black bg, white particles), and use that as the mask.
×