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About photoman

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Previous Fields

  • Interests
    Photography (Film and Digital)<br />Video / Film<br />Computer Science
  • Hardware Platform
  • System Description
    15" MacBook Pro Unibody. 2.4ghz intel core duo, 8gb Ram and nVida Geforece 9600gt w/ 256mb
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill

Profile Information

  • Name
    Josh Harmon
  • Location
    Concord, California
  1. To be honest, I find this post/rant to be rather insulting to me and to the other members of this forum. Just because we all dont model a motion captured buxom female hunter doesn't mean our work is crap, or not up to par. I try my best with my art, and if I like I don't care who doesn't. A:M is about expanding your creativity, not about expanding A:M. Photoman
  2. Looks interesting... Looking at the tests gallery shows a lot of material and lighting tests. I suppose I or another user of A:M could get near identical renders with A:M. Photoman
  3. Developing color film (c41 film at least) is easy, I develop my own. The only difference between B/W and color is the temperature and the addition of a few more chemical steps. I just by the chemicals in a kit and use a tray full of water at 100˚f to keep the dev tank and chems in. My Dad has a giant CAD plotter for his office that prints 24x36, I am itching to use it for posters and other stuff, although it is an ink drain . Im just trying to convince him a wide format 13x19 pro photo printer is and useful around his office I had printed a few shots from my Canon Rebel at 20x30 for a client this past summer, the prints were amazing at that size!
  4. Hey Brainmuffin you should go out and shoot a roll . To be honest I am not mad Kodak stopped making Kodachrome, they only made a wise business move. Plus they just release two new films in recent years, Kodak Ektar 100 and Portra 400, both color negative films that scan easily and offer the highest film resolution in their catagories. Im happy with those! Plus there is also hundreds of different types of B/W film still being manufactured around the world today! Photoman
  5. Sad day indeed. Kodacrhome and its saturated history end today with the final processing lab closing its k14 processing equipment. http://www.nytimes.com/2010/12/30/us/30film.html?_r=1&hp I am just glad to say I was a part of its history with my single roll of K64. Those slides will outlive me and be images of a different time. Just wanted to share. Photoman
  6. Whatabout holding shift, I believe this tweaks only the one bias handle. Or wait, adjust the in/out bias under the property panel.
  7. really? 100,000 patches? well try this one... only 625 patches and it runs alot smoother in wireframe but watch out in shaded mode... will definitily bog down your machine The thread I posted about it is here: http://www.hash.com/forums/index.php?showt...l=terrain+patch Photoman PS Nice model DJBREIT btw
  8. Last year I made a super high patch terrain model, which had over 100,000, patches. To render it, my computer would take approx. 35 seconds to "think" before it started to try rendering it. Also it ran at 6fps in wireframe and something like 25 spf in shaded. I am on a 15" MacBook Pro with 2.4ghz Intel Core Duo.
  9. Thank You! I always have enjoyed looking at your excellent Ford GT 500 model!
  10. I would try a velvet shader in combination with a bump/displacement map, and also place a few kleigs in the scene that just cast specular highlights and orient those to higlight the edges of the bumps to increase detail. Photoman
  11. It is possible with a:m composite... Let me see... I see if I can whip up a tut tonight... Photoman
  12. Render to OpenEXR, there is an occlusion buffer that gets put in there. Photoman
  13. Use the null shader in camera plugin shaders. It worked for my scenes which had particle leafs (hair system) and particle grass. Photoman
  14. Yes, it can be created by that. However you have level the resulting Depth-Map, because it is 16 or 32 bit and will show as a black image if you dont do that. *Fuchur* I don't understand, could you make a tutorial? The way I make my depth maps is: 1: Turn on null shader in the camera plugin shader settings (for all of them) 2. Set fog color to white 3. Adjust fog to simulate where infinity focus (pure white) is and where close focus is (no white) 4. Set to 1 pass 5. Render! It can be a pain sometimes to get the fog correct, but it does work for me. As for the EXR I have never gotten a Depth buffer that wasnt pure black. Photoman
  15. I used a depth map from this render here: Post 28 There is a quick video with sweeping focus. Photoman
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