
Tunames
*A:M User*-
Content Count
485 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Tunames
-
Rank
Master of None
Contact Methods
-
Website URL
http://
-
ICQ
0
Profile Information
-
Name
Steve George...
-
Location
K.C.
Previous Fields
-
Hardware Platform
Windows
-
System Description
AMD athlon 64 Asus mobo nvidia video card 1 gig ram win xp pro
-
I want to finish rigging a couple of characters I started last year.....
-
You are scary fast David!.....
-
David Thanks again for all your past help one more question I want to use the standalone FACE interface with the 2008 rig with just the tongue bones do I use your newest version(12 10 2009) and delete the bones or use the last version(12 05 2007B) without bones?
-
All I can say is WOW! thank you David....
-
"z_switch_face" is in the installation pose sliders. I'm not sure where to postion it on the face its self. I'm starting over I couldn't get the eyes to work! The Master_Eyetarget, z-center_eye_aiming_bone and eye_null or something like that are between the knees I can't move the eyes at all.(outside some limits maybe?). So I deleted everything and started over. Thanks for all the quick responses.......I may need a refresher course on resetting compensates:)
-
Got it! It wasn't the compensates it was the target. For the 2008 rig I changed target to head_controller. Another question though where does the z_switch_Face bone go? or rather where should it be positioned?
-
I finally got started every thing installed ok started assinging cp's opened an action to check my work and the interface was backwards! Its actually behind the character facing back...where could I have gone wrong?...Any ideas ? I don't want to start over till I figure out what I did wrong. I'm guessing with the resetting of the compensates....
-
Finally getting ready to start on this which "method" would be the best in your opinion?
-
Great job Matt! But did you really mean to say "All rights reversed" in the credits?
-
Is "head_geom " ok? If not can I change the name to "head" in an already rigged model? or do I add a bone named head and constrain it to head_geom?
-
looks good but...22MB's.....and don't forget to have to ball exit!
-
Almost done with one and an idea for another
-
I like it! you might move the camera a bit to bring her into frame....
-
Can we just start new thread for us "contributors"?...