Work In Progress / Sweatbox
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A:M Stills (86,438 visits to this link)
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Works In Progress (WIP) (58,983 visits to this link)
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5,143 topics in this forum
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i started this project almost two years ago and didn´t do anything with it the last year, i´ve just had too much work. but i decided to pick up on it again and to actually finish it! i think posting this here on the forums as a wip might help getting it done, and with your crits and suggestions i´m sure i will get better results. first of all, here´s the story: ----------------------------------------------------------------------------------------------------------------------------------------- scene01 (ca 90 sek) daylight shot. camera moves through the attic, slowly zooming in on the shoebox. the doll lies in the shoebox, surrounded by other toys …
Last reply by dblhelix, -
- 28 replies
- 1.5k views
Does anybody by chance have a puffy cloud smoke emitter for a cartonny car, that he could post here for me to examine and use? Thanks a lot
Last reply by Paul Forwood, -
- 1 follower
- 15 replies
- 1.5k views
Hi all First off I want to thank you for the votes that was given to my image on the contest. Im very proud of winning the contest. This image started of as an personal project/challenge with no goal. After I had done the head If figured; why not try to make this an entry (I don't regret that now..lol). I've also posted this image on CGTalk I do consider donating this project to the Extra DVD Any comments or crits is highly appreciated Best regards Stian [attachmentid=18186] and here is a shaded wireframe:) [attachmentid=18187]
Last reply by agep, -
- 1 follower
- 20 replies
- 1.5k views
Well, I haven't posted here in a WHILE, I just started using A:M again recently. This is a character that I've been working on, keep in mind that I don't have much modeling experience; I just got A:M on Christmas and haven't used it in a while like I said. Comments welcome.
Last reply by Aragorn23, -
- 2 followers
- 27 replies
- 1.5k views
Here is the first shot of the new character I am working on. I borrowed NimmieAmmee eyes for the time being just to get placement. What I would like to do is build the character from concept, rig, texture and have you guys critique along the way. I will have updates this week. I hope you guys don't get bored with this caharacter. Steve
Last reply by Shelton, -
- 26 replies
- 1.5k views
I apologize. You can take this thread down.
Last reply by goodguy20k, -
- 23 replies
- 1.5k views
I just bought, downloaded, and installed v16.0a. I have been using AM since 95, and have never had this problem. I have, but it's been manageable. To summarize, it simply crashes. To be more specific, I am using Windows Vista SP1 x64. I am running it on a HP dv4 Entertainment Notebook PC. I am downloading, but haven't installed the latest graphics driver as well as SP2. However, I don't think the version of Windows is the problem. I have gone into the tools>options>global and tried to change my real time drivers but i only have one option: OpenGL. I am bewildered that this computer's graphics drivers only support that and not Direct3D as well, but it is what it is. …
Last reply by hostler, -
This just a simple glock 9mm working on. I need to tweak it a little bit and texture it.
Last reply by itsjustme, -
- 2 followers
- 28 replies
- 1.5k views
i´ve made my first female character lately ( can´t believe it took me years to finally model a woman ), and i wanted to let her sing, somehow i always wanted to model a girl and see her sing.. so i took one of my favorite minnie riperton songs and started animating. it´s just a short break from my "alive in the attic" project, which is all dark and spooky, and this one is bright and sunny... the only intention i have with this project is that it should look beautiful and light, and of course to learn stuff i didn´t know before. so far i´ve learned tons of stuff from it, i´m sure there´s more to come. i´m pretty proud of my rendertimes on this one... i´ve alwa…
Last reply by TheSpleen, -
I'm working on a Australian Shepherd model and I'm trying to add hair to the model but I'm wondering is there an easy way to control the hair color? The hair lengths isn't right yet either, but that is such a tedious task to adjust so I'm saving that for later. Correct me if I'm wrong or leaving out an option, but I can control the color of the hair either by: 1.) Model Surface patch color. 2.) Surface color of the hair material. 3.) A image in the Hair material. I was hope was that if I decaled the surface with colors I wanted, those colors would translate to the hair color but that doesn't seem to be the case. A bunch of decals with alphas channels to …
Last reply by Rodney, -
- 17 replies
- 1.5k views
Here is a new model I have been working on. If you have any comments or suggestions for improving it I would love to hear them. I haven't started rigging it yet and all of the colors are just grouped patches so his beard looks a little funky at the moment.
Last reply by KingSalami, -
- 24 replies
- 1.5k views
Some fun for our studio Christmas Card... [attachmentid=11893]
Last reply by Gorf, -
- 1 follower
- 4 replies
- 1.5k views
I've got the front part of the bike almost finished, so I thought I'd post some pics: [attachmentid=14390] I'm trying to use the image on the cover of the DVD case as my main reference. I wish I knew how to take screencaps off of the dvd to use for other views. I have some views of the McFarlane model, but it isn't exactly accurate, and its scale is too small compared to the Kaneda figure, so I'm trying not to rely on those too much. This is going on my modeling reel, so feel free to crit the crap out of it.
Last reply by brainmuffin, -
- 28 replies
- 1.5k views
I have always wanted to see what doom 3 would look like if I rendered it with radiosity. The game engine does not have any baking for lighting, so every light is ray traced. I've used the editor to take measurements of the garage I wanted to recreate, and I'm using textures from Doom 3 for all of the surfaces. The entire geometry took me around twelve hours to input into A:M, but the results are already very cool. Here is a render that I did yesterday with photon mapping but with no texturing. [attachmentid=14610] Since the image was rendered, I have added railing, more pipes, wires in the back area, and a few textures. The animation shows the room a bit …
Last reply by MattWBradbury, -
- 23 replies
- 1.5k views
I don't think I need to tell ya who this is. Still needs work and cleaning up. Like around the neck there. But a good start I think. Big snake around his neck will help too.
Last reply by TheSpleen, -
- 1 follower
- 32 replies
- 1.5k views
Hello thought I start out working on the twin Gecko I'm not going to let whip me this time I got a plan for him when I get done with him he won't be able to sale insurance.....LOL Just Kidding.
Last reply by tbenefi33, -
- 20 replies
- 1.5k views
Hi guys, I started working on my kids book that I have been planning about Aug of 09.. This is Howie he's the main character and the sun is his guide or guardian; This is what I have so far am mainly trying to get a comfortable appearance/overall feel that will be standard for the entire series... I would really like ur feedback on if the characters are appealing and if not how to improve them so kids would enjoy and relate to them more.....
Last reply by itsjustme, -
Hi Guys! Please anybody show me a/(more) good action(s) and please to mark offset,anticipation,follow through,overshot,squash and strech application in it! I will be happy, that you can help me in this topic and you can offer a good rig for my models ,because maybe I can learn the animation much more and I may can make my projects better!! I'm waiting Your answer and thanks before! Can you help me and tutor in the animation topic? Sharky!
Last reply by Sharky, -
- 15 replies
- 1.5k views
Hi guys, I am working on a small project I dont spoil too much about, but I liked the last rendering and wanted to show it to you. Let me know what you think . See you *Fuchur*
Last reply by rusty, -
- 16 replies
- 1.5k views
heres a test with alpha 7 but noticed that materials or decals disappear with simulation start these are basic settings no tweaking v00001.mov
Last reply by bobcroucher, -
- 1 follower
- 16 replies
- 1.5k views
Here's the intro of a my demo reel. The link to view the clip Hope you guys enjoy it, and let me know what you think. Cheers. My Webpage My specialty
Last reply by josema, -
- 21 replies
- 1.5k views
To clear my Standpoint i must say: I love A:M Modeling and Animating All of the features in A:M I want to show you what i Rendering in A:M in the last 2 Years... To see i know some of the power of A:M I know there is mor power in A:M further... First Final was this:
Last reply by Rodney, -
- 16 replies
- 1.5k views
It take me long time to make this.I needed a lots of help on it in school and so on but i did it. I still need to fix some thing. I should have put it in WIP then o well.
Last reply by Viper GTX2.0, -
- 1 follower
- 20 replies
- 1.5k views
Well here is the deal. I am building a plane and since it is semetrical I am building half. I want to copy/flip/attach in order to make the process of building it faster and to keep it semetrical. When I use that command I get a gap in the center. I made sure everything on Rotate/Translate was set to 0 on the side im CFA-ing to. Please help me as I do need to get this done Sincerely, Noganite
Last reply by Noganite, -
- 15 replies
- 1.5k views
Trying to follow up on Robert's suggestionI am using Cookie Cut decals for the first time, with mixed results and wondered what I might be doing wrong? This is a PNG of the decal used ( the original is tga ) This is the flat used to put the decal on and this is what happens when I render it. I looked on the forum and there was a suggestion that Multi pass had to be on for cookie cut to show but I'm getting the same result with multi pass on as well. Any help gratefully received. regards simon Cookie_Cut.prj
Last reply by Simon Edmondson, -
- 19 replies
- 1.5k views
I ran into this old WIP that I shelved a while back. It wasn't turning out the way I had hoped so I stored it away until I have time to go back and give it another go. Final_Dragon_Shot_.mov William
Last reply by Wildsided, -
- 24 replies
- 1.5k views
Just as a quick break from modeling the Daedalus, I decided to model a somewhat simpler model, any guesses?
Last reply by Darkwing, -
- 28 replies
- 1.5k views
Hi all, I build a provisorical website for the development of one of my projects: "Marina Vonsee und der Schrecken der Südsee" The shootingboard in comicstripform is finished, now starting to do the animatic for sound and timing, see DEMO button. Also many models finished. On a sideeffect I published my comicbookscribbles as books from BoD (Books on Demand) just out of curiosity for these new possibilities. It`s all German for the time being... http://www.marinavonsee.de http://www.hash.com/forums/index.php?showt...RAND+MECHAJOUST
Last reply by jakerupert, -
- 11 replies
- 1.5k views
Hey all! Well, this guy isn't completely finished, but man is he close. Modeling, rigging and smart-skinning are all done. I just need make some poses for his hands, a bunch for his face, and... oh yeah, um, texturemap him. I know the showcase is for -finished- stuff, but I really like the color scheme as it is, and decided to try it out. Made something enjoyable, so I brought it into Photoshop and Fireworks and did a bunch of post to it. Thanks for looking! -- Ross
Last reply by xor, -
- 1 follower
- 20 replies
- 1.5k views
I'm done working on this model, so I thought I would show him off, in case you missed the WIP thread He will be on the next Hash CD, so you guys can animate him!
Last reply by Mr. Jaqe, -
Hey guys, another speed practice piece. I'm in the process of making some changes and you'll notice some problems with the face deformation that I'm working on too... But this was definately a fun little project for myself. I'm gonna try and refine this one before I try a full render, but take a looksee! http://www.vrcops.com/vids/ChoFuriousA.mov Mike Fitz www.3dartz.com
Last reply by johnnysway, -
Simple screw
by agep- 19 replies
- 1.5k views
I found my self in need of an simple screw But that little thingy was darn hard to figure out how to model Here is an render of it. I'll upload the model next. Feel free to use it. Does anybody have an idea of model it in a better way?
Last reply by Sacman, -
Mysteryman
by KenH- 30 replies
- 1.5k views
Can ye guess who it is yet...."Tie Me Kangaroo Down Sport...." Thanks to Colin Freeman for his great face tutorial. Incidentally, does anyone know how to adjust the colour of a "Printscreen" grab. I mean so it grabs the right colour.
Last reply by KenH, -
- 1 follower
- 11 replies
- 1.5k views
Hey everybody, It's time once again to post my latest work in progress, a T rex skeleton. For anyone who knows me (or even my handle), this won't come as the slightest bit of surprise. Several years ago, I completed a T rex skull, and I always wanted to complete the skeleton, especially since Joe Cosman's Albertasaur is such an amazing model and has long been a wonderful bit of inspiration. So here we go: The goal at this point is get as many pieces made and in place. I am going for fidelity to my source material, but not extreme levels of detail. This is obviously a subjective standard, so I apologize in advance for inconsistencies along the way. However, becau…
Last reply by dinocarl, -
Hey! I just completed a new character and I'm pretty happy with how it turned out. I really like it and I want it to look the best it can, so please tell me what I can change! Thanks and hope you look it!
Last reply by MATrickz, -
- 1 follower
- 22 replies
- 1.5k views
I finally added hair to this model. What do you think?
Last reply by mtpeak2, -
- 9 replies
- 1.5k views
I saw this mug shot of Robert Stroud the bird man of Alcatraz thought I give it a shot.
Last reply by TheSpleen, -
- 8 replies
- 1.5k views
Here is a preview of where I'm at on this little guy. Some of you may have seen the beginning of him in my thread about .obj export out of AM. Here is a link to a 360 spin.. Sorry 1meg size... thought quality better than blocky video, and its the same video Im using for a client review. http://www.colins-loft.net/transfer/gnomepreview.mov Let me know what you think... and before you jump all over me... Yes I modeled the hair and beard and yes I know that the new hair rocks... Unfortunately I'm having to tranfer this guy to another program and its hair doesnt rock... sooooo...
Last reply by nerrazzi, -
- 20 replies
- 1.5k views
Hi Guys! I come back some months after, and I would like to show my new model. Ps.: I will wait your opinions and critics! Cheers, Sharky
Last reply by Sharky, -
- 25 replies
- 1.5k views
I'm redoing Alcatraz Prison again cause I lost my model on my old PC bummmer I got one cell block done now it's just a matter of copying and pasting. Thinking about modeling Lindsay Lohan and having her walk down the hall like at the first of the movie Alcatraz with Clint Eastwood. I'm open for suggestion for another actor or actress walking down the hall ? How can I change to color in the cell where they won't be the same like in the photo ?
Last reply by tbenefi33, -
- 27 replies
- 1.5k views
A small project to explore some ideas for animation backdrops. The image is supposed to look like a miniature set. Enjoy I'm off to bed.
Last reply by johnl3d, -
- 2 followers
- 23 replies
- 1.5k views
Been a while since I posted a WIP, so here is a render from a short I'm working on. I'm digging on hair and new and improved displacement maps, which I'm using here instead of bump maps. http://www.dinocarl.com/velociraptor.jpg Comments welcome! Carl
Last reply by dinocarl, -
- 20 replies
- 1.5k views
When I was a child my dream was to be gifted with a R/C big foot. Now I have my own ... It is virtual .. but is mine Modeled/Textured and Rigged in 4 days 4:20 to render more views coming tomorrow C/C is welcome ...
Last reply by jzawacki, -
- 15 replies
- 1.5k views
I recently finished another commercial using Animation Master. It was a quick job, made easy with my favorite software. Switch.wmv Edit - here's a Quicktime for folks that are having problems:Switch.mov
Last reply by 3DArtZ, -
- 15 replies
- 1.5k views
Ok,i'm a big final fantasy and kingdom hearts fan,kupo. so when i was talking to a freind of mine we were talking about one of the games, we started talking about moogles and i said"hey i should model a moogle" and he said "yeah that would be cool" so about a week after that finaly got to it and i finished 90% of the modle in 3 hours,kupo.and heres all i have to do now,kupo. 1)connect arms->body->head->line->pompom 2)rig the moogle 3)then i'm gonna add fur and fuzz for the non tooned version 4)make the moogles house 5)make the moogles couldin 6)make the moggles girlfreind the moggle from final fantasy XII and Kingdom Hearts [attachmentid=…
Last reply by the_black_mage, -
- 16 replies
- 1.5k views
This is a little short I made to test my new character's rig and (few) face poses. He will become much more elaborate in the future, with any hope. Video format is MPEG - 1. Wasting Time Audio and titles added in post. Thanks.
Last reply by Newbert_Zero, -
- 17 replies
- 1.5k views
A test of very dense simcloth, just 1cm patches. It took several hours to simulate but it drapes and flops appropriately and mostly avoids the faceted look that less dense meshes can get. TogaThom006d 1cm clothSIMMED.prj cloth 006d2000_.mp4
Last reply by robcat2075, -
- 24 replies
- 1.5k views
I really have taken a break from showing stuff on this forum after a little legal 'mishap'... anyways- I thought some of you would get a kick out of this... I'm (hoping) to complete a 2:30 music video for Myron Leroy's 'Rack Em Up' song. If things get tight, I may need help from willing forum members to help animate and render this puppy. Needs be done mid summer... I'll show some animation eventually, but here are some select stills from the first minute I have done. It's about an old pool shark (Sir Nigel) who ends-up getting himself hustled by an underdressed vixen. ALL images are WIP not final renders... Nuff said- HAPPY MD WEEKEND!
Last reply by TheSpleen, -
- 1 follower
- 17 replies
- 1.5k views
I have been updating my demoreel quite a bunch lately. Added some new stuff and rerendered most of the old stuff (v.13 IBL). I guess I should have continued in the old thread but the old one is a bit outdated, so I hope you guys forgive me starting a new thread The demoreel do have some jagging in both the sound and the motion due to an bug in the editing software. Anyway. Here is an direct link to the demoreel: Approximately 18MB, Lenght: 2:26. Right click and save target as.... -=QuickTime=- -=Windows Media=- Let me know what you think Comments and crits are appreciated Regards Stian
Last reply by agep, -
- 1 follower
- 21 replies
- 1.5k views
I still have to pose facial expressions but here are all the poses: - Uber-->body color change - Hands-->right/left hand clench -Face-->blink -Rig-->CONSTRAINTS Knee target position Elbow target position enjoy! Animationguy.prj
Last reply by jamagica,