Work In Progress / Sweatbox
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5,155 topics in this forum
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And now, from the people who brought you, "Design Critique's Please =^.^=" comes an exciting new thread that's sure to please the entire family.... A tutorial video on doing something in Hash A:M similar to booleans in other 3D softwares: Booleans in Hash A:M Ok... the nitty gritty: It's long, winding, grievously compressed......... and it's mine. So here's your chance to take a pot shot at it and see if you're on target. No really, I want you to tear this thing apart. I want it to turn out well in final production. I've already got a boatload of notes on changes to make, but I need to hear your impressions and observations. Remember, I ask…
Last reply by psyborg, -
- 28 replies
- 2k views
I'm starting a new thread for my Oz wips so that I don't clog up the Movie forum with my stuff. Plenty of room there for other people to post their ideas though. This is still a rough walk cycle but it's close to the tired trudge that I was after. Not quite but close. Still playing with dynamics, still need to sort out the stiffness of the walk and fix the way the backpack reacts. No facial rig yet, that's the next step.
Last reply by ChrisThom, -
- 1 follower
- 22 replies
- 2k views
I finally added hair to this model. What do you think?
Last reply by mtpeak2, -
- 20 replies
- 1.9k views
I have designed this lightsaber. Feel free to give me any comments, but the blade did not turn out good so i did not add that in.
Last reply by Dark_Jedi, -
- 27 replies
- 1.9k views
A small project to explore some ideas for animation backdrops. The image is supposed to look like a miniature set. Enjoy I'm off to bed.
Last reply by johnl3d, -
- 1 follower
- 29 replies
- 1.9k views
I'm starting to model Bal Loons throne based on this image: Throne I'd like to try and keep the patch count low so I'm trying render as lines. Should I go this route? As far as I can see render as lines doesn't seem to cast shadows. Also, there's that problem of the thickness changing depending on how far your viewing from. Any recommendations?
Last reply by KenH, -
- 1 follower
- 17 replies
- 1.9k views
Hello, all! Just wanted to get some feedback on my latest project. Tell me what you think. I'll update as soon as a can. Thanks!
Last reply by Rodney, -
I got my new cd yesterday and have been playing with hair and the UV editor. What do you think of my bonsai tree? C&C and suggestions please.
Last reply by Hutch, -
I've been working on this guy for about a week in my free time, which is never (paradox). I still need to smooth him out and rig.Maybe add some sorta doo-dad ear covers.
Last reply by starwarsguy, -
- 2 followers
- 23 replies
- 1.9k views
Been a while since I posted a WIP, so here is a render from a short I'm working on. I'm digging on hair and new and improved displacement maps, which I'm using here instead of bump maps. http://www.dinocarl.com/velociraptor.jpg Comments welcome! Carl
Last reply by dinocarl, -
- 1 follower
- 17 replies
- 1.9k views
I have been updating my demoreel quite a bunch lately. Added some new stuff and rerendered most of the old stuff (v.13 IBL). I guess I should have continued in the old thread but the old one is a bit outdated, so I hope you guys forgive me starting a new thread The demoreel do have some jagging in both the sound and the motion due to an bug in the editing software. Anyway. Here is an direct link to the demoreel: Approximately 18MB, Lenght: 2:26. Right click and save target as.... -=QuickTime=- -=Windows Media=- Let me know what you think Comments and crits are appreciated Regards Stian
Last reply by agep, -
- 24 replies
- 1.9k views
I really have taken a break from showing stuff on this forum after a little legal 'mishap'... anyways- I thought some of you would get a kick out of this... I'm (hoping) to complete a 2:30 music video for Myron Leroy's 'Rack Em Up' song. If things get tight, I may need help from willing forum members to help animate and render this puppy. Needs be done mid summer... I'll show some animation eventually, but here are some select stills from the first minute I have done. It's about an old pool shark (Sir Nigel) who ends-up getting himself hustled by an underdressed vixen. ALL images are WIP not final renders... Nuff said- HAPPY MD WEEKEND!
Last reply by TheSpleen, -
- 1 follower
- 14 replies
- 1.9k views
this is for a school project...must be done by the end of tomorrow...with texturing and possibly some animation...not to mention a brief description (late night up ahead). This is it so far...many patches, much detail (main requirement is "realism" and "detail") This is my basic reference: and progress so far:
Last reply by Elissa, -
- 1 follower
- 11 replies
- 1.9k views
Well, I went as far as I was going to go with this project. I'm supposed to be learning animation not building cars, so I stopped tweaking. I learned a lot by doing it, the next time I do a car I'll do a bunch of things different. I was going to decal a second version to be a kind of formula 1 racing car, I may still do that for fun - with sponsorships on it and the whole deal. Anyway, here is my first rendered still, the car is pretty much complete as I said. This is using one of Yves 25 light skylights with a 16 pass render. I don't think its centered but oh well. Took about an hour to render. I'll do a couple more from different angles and post them whe…
Last reply by pixelmech, -
- 1 follower
- 16 replies
- 1.9k views
I actually modeled these about a month ago, but with getting involved in TWO, I really put thes aside to work on the film and other stuff. I still have to decal the shutle cockpit, but for the most part am pretty happy with how these came out. I would love to go back and remodel each piece with beveled edges and maybe someday I will, but for now here they are: ARC-170 Fighter Imperial Shuttle TIE Intercepter X-wing As usual crits and comments are welcome. They do seem like they are floating above the ground plane, but they are really sitting on it.
Last reply by Leo73, -
- 15 replies
- 1.9k views
I'm pleased to announce that my short film "The Cell-Phone," winner of the first Mini-Movie contest, will receive its film festival premiere at the D.C. Shorts Festival on Thursday, September 14, 2006. This is a newly re-rendered and revised version, produced with a lot of help from A:Mers Jeff Lee, Mike Stamm, Glenn Antofer, and Rhett Jackson. In addition, my films "<ESC>" and "Soap Opera" will be showing at the first annual Idaho Panhandle International Film Festival in Sandpoint, Idaho. The festival runs from August 24-26.
Last reply by Bruce Del Porte, -
- 1 follower
- 18 replies
- 1.9k views
Hello, I was fascinated by a recent thread on the forums about collaboration. Animation has always been a team sport and I enjoy the challenges, camaraderie, and competition that comes with team collaboration. I know the folks at Hash are working on their "Oz" movie and I wish to take away anything or anyone from that experience. However, I feel more like creating a shorter piece. (I still need to sleep and chat with my wife once in a while.) So here's the pitch: I have an idea for a six minute (approx. time) short that is a spoof of zombie horror movies. However, instead of being zombies the "monsters" are snow men and women terrorizing a group of children…
Last reply by animateden, -
i have this character here i'm working on taking a break from some of my other projects here is a sample of a few images i've done so far.
Last reply by Alien_Films, -
- 4 replies
- 1.9k views
I've attached the free Arny Head model to the body of the Hulk model. Watch and be amazed as Arny does his intense work out! It's a clip for a Super Mega Fox episode I'm working on. Produce22.wmv
Last reply by ChuckGram, -
- 23 replies
- 1.9k views
I'm working now on a character from Invader zim. Any comments ,tips ect. to how the character should look like tell me. I want the character to look just like in the cartoon.
Last reply by Viper GTX2.0, -
Hi Guys! Please anybody show me a/(more) good action(s) and please to mark offset,anticipation,follow through,overshot,squash and strech application in it! I will be happy, that you can help me in this topic and you can offer a good rig for my models ,because maybe I can learn the animation much more and I may can make my projects better!! I'm waiting Your answer and thanks before! Can you help me and tutor in the animation topic? Sharky!
Last reply by Sharky, -
- 1 follower
- 16 replies
- 1.9k views
Here is a model I did a while ago and never got around to rendering it out. Thanks for who ever posted the keychain project, can't remember the name right now. It took 5 hours total for the model and about 657 patches. Comments welcome. Chad if anyone would like this model, let me know and I will get it packaged up in a zip for download.
Last reply by Pizza Time, -
- 2 followers
- 11 replies
- 1.9k views
I was experimenting with the Newton Physics in v13 Alpha and found that it is working much better than before. In the attached movie clip you can see several oddly shaped objects falling on top of each other. The lighting is done with Ambient Occlusion and took 33 minutes to render. To set up a sequence like this make any object like a ball and throw it into the choreography. Next you are going to have to set which objects will be used in the simulation. To do this click an object you want to use in the simulation. Go to Plug-in Properties, then Newton Dynamics, and turn Use in Simulation to On. Then you are going to set whether it is a static object or a dynamic obj…
Last reply by the_black_mage, -
A corkscrew made in A:M v11.0. I tried to reproduce Gobal Illumination lighting with only one light. http://perso.wanadoo.fr/ffave/img/Tire_bouchon.jpg Comments are welcome. Fabrice.
Last reply by Srmjr, -
- 13 replies
- 1.9k views
I made this panorama and used it as Rotoscope moved Rotoscope (right to left at 00:00:00 to 00:08:00) put model moved on the path (left to right) set camera keyframes to get good perspective (at 00:00:00/00:04:00/00:08:00) created small ground and constraint > Transtate To model set Option : Front Projection Target ON / Receive Shadow ON (for shadow) and Render to Files. (3 Passes) this is loop action
Last reply by thejobe, -
Hiya Ive been using the new tools and using a prop to make a face .It works very well.I have a problem nose though that I just cant seem to get around .I know there is a lot to many splines especially in the neck ares .Any advice would be very welcomecheers Steve
Last reply by Gerry, -
- 8 replies
- 1.9k views
My entry in yesterday's four-hour Animation Showdown. Our character had to do some sort of exercise. Which is kind of awkward for animation since most exercises tend to be very symmetrical with lots of "twins." i considered doing a guy hitting a punching bag but decided against it because I thought doing the fast moving bag would be time consuming to get right. So here's plan B, twins and all! See it on my Showdown page. (Note to Rodney: It's got a camera move this time! ) BTW, there's lots of room for A:M animators at Digitalrendering.com's Animation Showdown. Why spend three months on a contest entry when you can do one in four hours?
Last reply by Pizza Time, -
- 34 replies
- 1.9k views
I am currently building some models for an animation I plan to make. I am just starting to grasp the animation aspects of AM or software period. The ship is from the concept I used as my personal photo which was one of my 1st models in AM. The "bot" is sortof a cross between a mech and a tank. I have a pilot for the vehicles but am having fun learning to rig. Any info that can help make bones and constraints easier to understand would be appreciated. As well info on modeling environments and lighting and camera control will be appreciated. The models are still in the assembly stage and are set into a hangar or what will eventually be a hangar with some adjustments for ref…
Last reply by Scottj3d, -
Mysteryman
by KenH- 30 replies
- 1.9k views
Can ye guess who it is yet...."Tie Me Kangaroo Down Sport...." Thanks to Colin Freeman for his great face tutorial. Incidentally, does anyone know how to adjust the colour of a "Printscreen" grab. I mean so it grabs the right colour.
Last reply by KenH, -
- 1 follower
- 26 replies
- 1.9k views
Went out this weekend and shot some pictures of a horse. Decided to model it for a video project. I want to try the new hair and other features of version 13 Steve
Last reply by the_black_mage, -
- 9 replies
- 1.9k views
I`ve been experimenting with fog and dust on my spooky forest. However, I have tried the fog at various settings and all renders appear the same to me. Has anyone got any idea`s?
Last reply by KingSalami, -
- 1 follower
- 20 replies
- 1.9k views
Well here is the deal. I am building a plane and since it is semetrical I am building half. I want to copy/flip/attach in order to make the process of building it faster and to keep it semetrical. When I use that command I get a gap in the center. I made sure everything on Rotate/Translate was set to 0 on the side im CFA-ing to. Please help me as I do need to get this done Sincerely, Noganite
Last reply by Noganite, -
- 1 follower
- 16 replies
- 1.9k views
Here's the intro of a my demo reel. The link to view the clip Hope you guys enjoy it, and let me know what you think. Cheers. My Webpage My specialty
Last reply by josema, -
- 1 follower
- 15 replies
- 1.9k views
here is a little something I did on the side in about a day in a half. I plan to make it more realistic later but this should work for now. Comments welcome.
Last reply by Zaryin, -
- 22 replies
- 1.9k views
Well, it works! Is it just me or does this look like a good ole bag o' goop? Still needs tweaking for its final use of course... I like it! I used a boolean... here is the set up.. Plastic bag mesh. Duplicate bag mesh slightly smaller (bag is transparent... need some air between goop and bag to avoid the transparency artifacts when surfaces are too close. Also avoids accidental pass through of the goop outside of the bag). A box like mesh above the goop shape. Assign box shape to boolean bone. Assign plastic bag to a child of boolean bone so it won't get... booleaned. I then use two different groups and material settings. The boolean shape ha…
Last reply by Dearmad, -
- 7 replies
- 1.9k views
Here's something I've been wondering about for 20 years... Could i use A:M to scan a complex model to make a displacement map to put on a simple model and give it the shape of the complex model? In this test case I used a surface constraint to measure the difference in radius between the left shape and the right one. With some text editing and spreadsheet jiggling I made a bitmap out of that data and applied that to the simple shape on the right. The "scan" was very lo res, just 30 pixels around the perimeter, and it has a glitch in it, but the basic concept worked. If I could streamline and automate the workflow a bit, the scans could be very high res and work in al…
Last reply by Rodney, -
- 17 replies
- 1.9k views
"Chronicles of Zion" - Just click on the quicktime or windows media version I think my 4Mbyte file was too big to upload here so I put the link to a website that has a quicktime and windows media versions. I want to post the whole 14 minute movie but it has a few hair issues (you can see the pixely hair on the blond character near the end of the trailer) and I'm not sure if I should submit it to A:M films. Maybe someone has an idea of how I can make the whole movie available? By the way, the movie is done but I am open to suggestions on making better animations, renders, etc. Enjoy! (Hopefully)
Last reply by ericsh6, -
More online Demos (Please Help with DL times)
by Guest Greg- 2 followers
- 21 replies
- 1.9k views
Hello to my A:M friends . . . I just wanted to post these links to my new experiments with online demos using Flash as a player. After you click on these links, could you please respond with how much time it took for the demo to start playing. Also, if you could please mention your OS and browser. Thank you in advance . . . and here are the links: http://www.rostamimagic.com/amcloth/amcloth.html http://www.rostamimagic.com/amdemo/amdemo.html all the best, Greg Rostami
Last reply by oakchas, -
- 19 replies
- 1.9k views
I am creating a basic male model for future modification and reference. It is also a possiblility that I will use this for an advertisement for a medical company and they want a basic model that can demonstrate the medical device that they are making. I have started on the face and have it shaped pretty well but it still needs a lot of tweaking. Please let me know how I can improve it. I have included 3 pictures of the face below. Thanks helping out!
Last reply by TheSpleen, -
- 20 replies
- 1.9k views
Having fun with this guy Crits welcom
Last reply by StormedFX, -
- 27 replies
- 1.9k views
Hi guys , I´m working on a little animation with one of my characters, it´s the second pass and still need some work , but I hope you like it and tell me any comments for improve it ... I will post my advance until I finish. Saludos desde México,... and keep Animating... Pesas_legendario.mov
Last reply by Paul Forwood, -
- 29 replies
- 1.9k views
Here a 2006 Chevy Tahoe Police Version I'm working on. This is one of the benefits of living way out in the country with nothing to do is you get to play with animation master all day long and then go fishing
Last reply by jakerupert, -
- 2 replies
- 1.9k views
Bought some perforated steel plates to use with stop frame work, noticed the moire effects when one moved over the other and thought,"Ill photo that". It was too cold to venture out doors ( by UK standards anyway ), so decided to try something similar in AM using cookie cutter decals.Managed to make about 35 over two days. Here are a few of them. Apologies for large file sizes. Grid One was the first one, Two grids, one using circular hole, the other square holes. There was about 10 of those in different settings. Then added colour and different grids.Grid Fourteen and G27 give an indication of those. Then, last night, thought to try cookie cu…
Last reply by Simon Edmondson, -
- 20 replies
- 1.9k views
When I was a child my dream was to be gifted with a R/C big foot. Now I have my own ... It is virtual .. but is mine Modeled/Textured and Rigged in 4 days 4:20 to render more views coming tomorrow C/C is welcome ...
Last reply by jzawacki, -
Well, I just wanted to share a little character I have been working on for the past few days. I have learned alot working on him and have become pretty excited about my first forays into actually making something move! I haven't slept all night and I have to go do a 12 hour shift in a few more hours I kept coming up with ideas every time I tried to sleep. Work is gonna be rough but it is worth it. I know this isn't perfect but I just wanted to share what I have. I plan to do the next few lines of the scene if anyone recognizes it everitturtle1.mov
Last reply by Hutch, -
- 13 replies
- 1.9k views
Cubes randomly scaled, Fog, and AO.
Last reply by Tom, -
- 27 replies
- 1.9k views
OK so for the past few months i been all over the place just working on different things. i thought i might try something a little bigger than the usual rock or screwdriver. so i picked a car that i wish to have some day down the road. this is what i got so far about a month in. im just stumped a few lines. if you think you can give me a few idea what to do next let me know. been stuck here for 3 week lol. im going to go pretty detailed with this. so going to build engine and interior as far as i got so far how i set up the rotos the car from the front car from the side so take a look and let me know what you guys think
Last reply by mouseman, -
- 1 follower
- 5 replies
- 1.9k views
Before I put in a bug report, I wanted to check to see if others are having issues with hair and ao and version 19. Any hair settings I make to the hair results in a carpet like tender when AO is used.
Last reply by itsjustme, -
Hi folks, Andy Gibbons here (using my nephews PC to post these images) Here are a few models for you to have a look at which will be on sale in early 2005. I am starting a web site offering AM character models for sale. The characters are fully set up with various poses and phonemes for lip synch. I will be making versions available which are pre rigged and ready to run through the set up machine. These will have intermediate bones and smartskin set up and ready to use. There will also be versions of the models in the Hash skeletal rig for those thet prefer to animate with it. Just a quick look for you to see what you all think.
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- 24 replies
- 1.9k views
Some fun for our studio Christmas Card... [attachmentid=11893]
Last reply by Gorf,