Jump to content
Hash, Inc. Forums

detbear

Craftsman/Mentor
  • Content Count

    884
  • Joined

  • Last visited

  • Days Won

    22

detbear last won the day on February 24 2018

detbear had the most liked content!

Community Reputation

39 Excellent

1 Follower

About detbear

  • Rank
    Chronic Visualist

Previous Fields

  • A:M version
    other

Recent Profile Visitors

820 profile views
  1. I'm on Chrome, so that must be the reason.
  2. Hey everyone. I was hoping to download a version of V.15 in order to access TSM2 rigging. However.....when I click on the FTP link, I get a blank window. Does anyone have a way to access the proper V.15 version of A:M? Detbear
  3. Hey. That worked. I wonder why that's necessary. Strange. Thanks RC!!
  4. Hey all.... I can't seem to hear an imported sound(WAV) in the choreography. Seems like you could at one time. Am I missing something, or perhaps forgotten how to toggle it on?? Detbear
  5. Not sure if you can see the dark border, but when you try to make an advance composite, it really stands out like a "toon" render.
  6. Here is a jpg of the TGA results
  7. Here is a sample of the original render with all rendered together. And the second is a render using the resulting .TGA on a layer. Notice the dark border rim around the letters. That's hard to composite. The following has no rim because it was rendered without an alpha. The following has the odd resulting dark border: Hi Robert combined strange dark border0.tga
  8. I'm remembering also that for some reason the .TGA has a dark rim around the outer border that doesn't composite well when blended back into the same image. That may be some setting I'm unaware of though.
  9. I remember having trouble with this in the past, but I was hoping that it had been solved simply. When I render an image file from Hash as a PNG, JPG, or other, the Alpha channel doesn't export automatically. As a result, when I import the image back into A:M to be used in a "Layer", it has black instead of transparency. If you have an Alpha channel set in the render, it should show up in the image as transparent. But in an A:M render this is not the case. Am I missing something. 1. Render an object as a PNG with "Alpha" buffer set on. 2. Import that image back into A:M and
  10. Hey. I selected the splines on the center and then did the steps below. It worked quite nicely. AND THEN CHOOSE THE X plane and keep the number at 000 for X axis. THEN CLICK "OK" and WALLAHHHH!!! ALL THE CPS SNAP TO CENTER.
  11. Hey everyone. I'm having to copy/Flip/attach a character model. The center line cps are not on 000. Is there a quick way to move the center line of cps to CENTER 000????
  12. Hey Everyone. Great to see you all still splining and all. I'm about to "Re-Subscribe." BIG Thanks to Robcat for e-mailing me back with the new features since I've been away. Was wondering if you guys have a suggestion as to the most stable V.19 version. A while back, I encountered some issues with V.19 and had to go back to 17 and 18 to finish a project.
  13. There's no post effects folder
  14. Does anyone know where to access the "Post Effects" for V.19? I thought that there was a folder with them, but when I looked I didn't see them anywhere.
×
×
  • Create New...