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detbear

Craftsman/Mentor
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detbear last won the day on February 24 2018

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  1. One thing I've found (as on the above Space Man's legs) is that the "Spiraling" of the spline down the legs for instance is not Ideal. It doesn't have an end. Just keeps going all the way down.....round and round. I prefer to have individual spline rings. So retopo work(as grueling as it is) has a better result(AT least for me). But I'm sure this does benefit people who need something fast. So I'm certainly not trying to bashing it. Just my preference.
  2. Hi Dylan, Sent you a message/ info via PM here. detbear
  3. Thanks RC. YES. You were right. I accidentally forgot to unhide the bones that I hid during "Auto assign Bones" function. So when I ran rigger, those were hidden, and the pelvis bone was the only visible mover. Thanks.
  4. I noticed that when I ran "Rigger" that it resulted in the "Torso" controller not moving with the body controller. Anyone else had this problem??
  5. I'm on Chrome, so that must be the reason.
  6. Hey everyone. I was hoping to download a version of V.15 in order to access TSM2 rigging. However.....when I click on the FTP link, I get a blank window. Does anyone have a way to access the proper V.15 version of A:M? Detbear
  7. Hey. That worked. I wonder why that's necessary. Strange. Thanks RC!!
  8. Hey all.... I can't seem to hear an imported sound(WAV) in the choreography. Seems like you could at one time. Am I missing something, or perhaps forgotten how to toggle it on?? Detbear
  9. Not sure if you can see the dark border, but when you try to make an advance composite, it really stands out like a "toon" render.
  10. Here is a jpg of the TGA results
  11. Here is a sample of the original render with all rendered together. And the second is a render using the resulting .TGA on a layer. Notice the dark border rim around the letters. That's hard to composite. The following has no rim because it was rendered without an alpha. The following has the odd resulting dark border: Hi Robert combined strange dark border0.tga
  12. I'm remembering also that for some reason the .TGA has a dark rim around the outer border that doesn't composite well when blended back into the same image. That may be some setting I'm unaware of though.
  13. I remember having trouble with this in the past, but I was hoping that it had been solved simply. When I render an image file from Hash as a PNG, JPG, or other, the Alpha channel doesn't export automatically. As a result, when I import the image back into A:M to be used in a "Layer", it has black instead of transparency. If you have an Alpha channel set in the render, it should show up in the image as transparent. But in an A:M render this is not the case. Am I missing something. 1. Render an object as a PNG with "Alpha" buffer set on. 2. Import that image back into A:M and create a layer with it in a Choreography. 3. Does the transparent area show up "black"??? 4. In my opinion, it should automatically have the transparent Alpha channel working....Right??
  14. Hey. I selected the splines on the center and then did the steps below. It worked quite nicely. AND THEN CHOOSE THE X plane and keep the number at 000 for X axis. THEN CLICK "OK" and WALLAHHHH!!! ALL THE CPS SNAP TO CENTER.
  15. Hey everyone. I'm having to copy/Flip/attach a character model. The center line cps are not on 000. Is there a quick way to move the center line of cps to CENTER 000????
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