Jump to content
Hash, Inc. Forums


  • Content Count

  • Joined

  • Last visited

  • Days Won


detbear last won the day on February 24

detbear had the most liked content!

Community Reputation

39 Excellent

1 Follower

About detbear

  • Rank
    Chronic Visualist
  1. Are you looking to hire animators for a project? Some of us animate professionally if you're interested.
  2. detbear

    Image sequence to Pose Slider

    OK.... Found out.....There is a temporary action file created when you make a new pose. You must select "show more than drivers" Then select "Stamps" Then select "Image" itself. Then select the images "Timing" folder. Then use the "Frame" number there to key the frame you want in the Pose slider's percentages.
  3. detbear

    Image sequence to Pose Slider

    Hey Everyone.... Either I never did this, or I have forgotten the process. How do you place an image sequence onto a model and key it to a pose slider?? Thanks Bunches!!! Detbear
  4. detbear


    MORE ON THE WAY!!!! Hopefully real soon here.
  5. detbear


    Once you add those higher density meshes, you have to do more tweaking and work on the images? Right? Seems like that's where the process becomes cumbersome. But it is certainly doable.
  6. detbear

    Animating a decal.

    What method are you using to control the placement?
  7. detbear

    My scene from "Adventures with Boomer"

    Robert did a wonderful job on that sequence. Great acting choices. I think I had set up the shots with moving cameras in the animatic phase. That left the animator with the framework to work in. One of the cool parts was the horse/ leg tapping him on the back. That was a cool addition by Robert. Another important R&D portion that Robert added to this shot was his rig and image stamping of the "Knight's 101" book. The pages turned great for the shot and they had writing on both sides of the mesh. At the time, I was still using Vue for backgrounds. Unfortunately, Vue is a render hog. So the moving camera shots all took hours upon hours to finish. Matching the lighting between the characters, props in A:M and the Vue scene was a combination of several things. One of these days I may re-visit that project in depth enough to show more details on the process at the time. I think it had 23 minutes of animation. Thank goodness I was able to contract a few people like Robert to help out. I rendered the film in 720p which was big at the time. Especially since some shots were taking around 20-30 minutes per frame to render. Started the project in 2007 and completed it in 2010. Cheers, Kevin
  8. detbear

    Shark Week?

    That's such an awesome use of cloth Robert. Looks Great!!!
  9. detbear

    How do I drag a blanket around?

    Anyone who can make some of the best looking water simulations out of cloth, knows their stuff on the subject. (AKA Robcat) I would follow Robert's advice for that. Robert......you should re-post the shark fin thingy again in light of it being "Shark Week."
  10. detbear

    BVH Capture Sequence not working like it used to...

    Since I have little Mocap experience in A:M, I don't know if it ever worked(Obviously). But I appreciate you guys checking into it. Back in 2009, I worked on 3 projects as a mocap animator and mocap cleanup artist....But they were using the BIPED rig in max. You could drop a bunch of BVH files onto the character and it worked much like "drag and drop" actions in A:M. So I was hoping to get the Lego Character in A:M set up somehow to accept at least a number of BVH files. MOCAP files are created differently, so many of them are on different scales. However, many of them are created with similar scale ranges. You have to import them into MAX to find those that work the best with the setup. That is my hope with the Lego Character. If it works with not all, but a "Bunch" of BVH files......that would be satisfactory.
  11. detbear

    Error trying to download

    Hi, I was trying to renew. Never had problems in the past. My virus protection went off two separate attempts. Here are the error messages. I can't get up and running...How do you get past this? Is there really a bug in it? Thanks
  12. detbear

    Licensing idea for subscriptions

    If it were possible, a "Floating" license would be ideal. With most other apps, that only requires internet access to boot the program up. So that you can work on any computer as long as the software is installed on that system. If I'm not mistaken, this is called a "Floating" license by a bunch of App companies. They normally offer several purchase options. The software can only be used by one person or computer at a time. However, it can be used on as many computers as you have it installed on giving you the ability to work on a laptop, home, office, etc. Unfortunately this requires a different set up than A:M currently runs. So I doubt it will ever happen.
  13. detbear

    Poser 11 export with Pauline

    Where are Steve's realistic humans? Are there any samples on the forum? I'm not sure if I've seen them.
  14. detbear

    Poser 11 export with Pauline

    I did this same type conversion multiple times a few years back. It brought in the UV's correctly, but since the mesh was so dense, I ended up spending way too much time doing a complete retopology on the character. I think I was able to complete two or three of those. Unfortunately I was so exhausted that I gave up after the first few attempts to rigg them. I will say this, though...... I got the model to look really close even though I shed about 70-85% of the splines.
  15. I think I have it figured out. Question: Can you hide the bones in Blender so that they don't show up in the renders or FBX exports?? This is awesome Nemyax. Thanks for working on this. Detbear