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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 12 replies
- 854 views
When I save a file it gives me a saving error saying exception #005, and it may not have saved right...anyone have this happen or know what to do... thanks.
Last reply by Stronghorn, -
- 1 follower
- 8 replies
- 854 views
Why in propertits are not displayed importances rotate for chosenned groups in modeling mode? Where see coordinates rotate?
Last reply by GAngus, -
- 6 replies
- 854 views
I have worked through the tutorial in TAoAM on how to install the 2001 rig. and applied it to a simple model I have built. At the end of the tutorial it says " You may have to assign ~CP's to finger bones" but it doesn't explain how or where to look to find how to do that ? There is an earlier reference using the rabbit model to how to use the hand controls of the 2001 rig but I didn't see an explanation of how to assign points to the elaborate controls. I am probably missing something that is very obvious here but, could somebody point me to an explanation or tutorial on how to assign CP's to the hands in the 20001 rig ? I've got around it before …
Last reply by Simon Edmondson, -
- 3 replies
- 853 views
I am still on exercise 7 and having some more trouble. I have tried to find the index file on the disk. I am using a mac 867/ 1gb memory and tiger 4.3 When I right click and go to the dope sheet. I then add "I've got a secret ect. I click on ok and get the message: Dictionary modified or Index file missing. Recreating Index File. From there it just goes in a circle with: Trouble opening the dictionary index file! I need to know where the index file is on the disk for the mac. I can't find it. (in the tutorial it says that you take the file from the disk and drop it into animation master folder) Thanks
Last reply by Douglas, -
- 1 follower
- 8 replies
- 853 views
I wanted to interact some 3D animation with an image, to make an interesting DVD menu. I'm a new user, and found that decals seemed to be my best option. So, while using "snap to grid" I modelled a perfect box, and applied my decal on it. It looked perfect. Until I rendered it. Then there was distortion. The distortion is mainly visible in the upper left quadrant, and may be present only there. And it is _very_ visible. Once in a hundred tries I did not see the distortion, but I didn't do anything different at that lucky shot. I'm even beginning to doubt that it even happened... Is it a bug, or is it me? I'm using A:M v8.5 with Windows XP pro on a pretty po…
Last reply by Aleta, -
- 6 replies
- 853 views
I HAVE EVERYTHING SET UP CORRECTLY HALF THE PLANE SELECTED EXCULDING THE WINDOW AND SIZED THE DECAL TO FIT. WHEN I RIGHT CLICK IN THE MANIPULATOR WINDOW AND SELECT APPLY NOTHING HAPPENS.... THE DECAL DOES NOT STICK. HELP PLEASE!!
Last reply by Rodney, -
- 2 followers
- 9 replies
- 853 views
How does A:M find all the Materials, Models, etc? In "Tools | Options | Folders", if I just set a path to a Library folder, does A:M automatically find the Models, Materals, Actions etc. folders because they are siblings? I don't see any settings for individually setting paths to Models, Materials, etc. In other words, do you have to maintain the sibling relationship of the folders for the Library path setting to work?
Last reply by sb4, -
- 7 replies
- 853 views
Can anyone tell me the difference between these two books and if either is worth getting? http://www.amazon.com/Animation-Master-Com...ntt_at_ep_dpi_1 http://search.barnesandnoble.com/Animation...84504757/?itm=2 They both seem to have been published in May of 2006. They have similar product descriptions. The same author. But a difference title, a different cover and a different page count. One is available at B&N online the other at Amazon. Neither book is available at both sites. Also, is either book worth the money? I completed TAO. Is this going to walk me through the same stuff or is it more advanced and worth the investment? The review…
Last reply by jakerupert, -
- 6 replies
- 853 views
When you draw clothing do you leave the clothing single or extrude to give it that thickness look ? Oh yah where is WIP on the forum ?
Last reply by Vertexspline, -
- 1 follower
- 7 replies
- 852 views
Hiya all I got A.M. some years ago and from time to time go and rejigg old models when I get a moment. So my knowledge seems to be a bit static/non progressive. It's ok I have fun, there is someting that I was wondering about though. I tried Porcelain and it seemed to create a large ridge or crack in the faces of my models all in the same place running down the faces across the left side of the models nose. Once I realised it was Porcelain doing this I simply removing it from each model, that did the trick (so when I use Porcelain again I'll study it's properties first) no real problem there, what I also noticed during my worried hours was that not all the contro…
Last reply by Normy, -
- 7 replies
- 852 views
I am having problem with the sprite system. I am unable to create a depth map when using a smoke emitter and fog. I looks like the emitter ignores the fog, and stays bright white no matter what. Using the depth Buffer doesn't work either, the Depth Buffer doesnt render the smoke at all. Can anyone take a look at this problem before I report it? I might have missed something elementary. I could fake it by giving the smoke a grey tint, but it would not be the best solution, since the camera is going to be moving smoke.zip
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 852 views
was there some smart solution to rendering cloth in stills? once again i know i've read something about this on a couple of occasions and now can't find anything in searches. something about preroll, how not to render animation and use the last tga, but a different solution? i'm just dreaming?
Last reply by dblhelix, -
- 6 replies
- 851 views
If you have an object in a choreography that is a nose, should you set it to be pickable? or not?
Last reply by ArgleBargle, -
- 6 replies
- 851 views
Hi, I was wondering if it's possible to animate a photo of a car like this: http://www.fordvehicles.com/cars/mustang/launch/ What steps would have to be done? (ie, import a photo of a car into animation master, animate the tire spin, somehow create the dust)?
Last reply by Rodney, -
- 10 replies
- 850 views
For some reason, when I move one CP the other one moves automatically. Can anyone help me solve this problem?
Last reply by robcat2075, -
- 1 follower
- 13 replies
- 850 views
Hi, After much trial and error I managed to complete the face portion of the Cooper tutorial... using an alternate subject. In the tutorial, the initial central spline was only carried down to the bottom of the upper lip, so by the time I finished the face half, the central spline was not continuous. Using "Shift + }" I could see that it traveled up the center spline, around the outer face (is this normal?), but stopped at the bottom lip. I tried unsuccessfully to make it continuous. Anyway, I could not get Copy/Flip/Attach to work (read some really good posts about it though), so I copied, pasted then manually broke and connected the splines from the new half to th…
Last reply by Gerry, -
- 8 replies
- 850 views
why wont a custom model take two actions we made a custom model and it wont do more than one action...
Last reply by heyvern, -
- 1 reply
- 850 views
I see this popup error occasionally: Error Loading String: -1 It seems most repeatable when I group-select some CPs and activate the "Scale Manipulator", and put the mouse over one of the CPs in the group. I think it's harmless, just wondering if there is some configuration I should do; or maybe it's just a version 11 glitch. -SB
Last reply by robcat2075, -
- 11 replies
- 849 views
i can animate, but i dunno how to make models. i can't find a totorial that just teaches you how to make a model. How would i start making a model like this: Once i get the hang of that i can go onto starting cunstruction on my Warioman movie stuff.
Last reply by Paul Forwood, -
- 1 follower
- 9 replies
- 849 views
ok i no there are constrants but i apperant dont kno whow to use them i have a model helacopter facing up with its blades and i need the rotor to only spin but when in the animation mode it like to rotate into its own body, what type of constrant do i need and what should it look like to make sure that the blade is all way flat with the body no mater how i spin it ?
Last reply by johnl3d, -
- 7 replies
- 848 views
My Name is William F. Rogers I just got Animation Master at the 2007 CES show in La Vegas. I hope to learn this program well & tell some good story's with it. This software is much better then what I used in the old days of Animation on 486 computers with DGS software and Tips paint box. I still use my 486 computer with my 32 Bit Targa Board for medical research in my Reptile study's. I have it hooked up to my microscope now.
Last reply by nimblepix, -
- 2 followers
- 8 replies
- 848 views
My First Model With Animation Master.For A CG Effect For An Upcoming WW2 Movie Im Ganna Make.
Last reply by largento, -
- 11 replies
- 847 views
is there a way i can upgrade my A:M from V. 11.1 to V. 12 or 13 with out having to spend another 300 bucks to purches it? if so how? and sorry about spelling tried to type this fast
Last reply by KNBits, -
- 1 follower
- 11 replies
- 847 views
ok this is a multi part qustion so hear goes 1 is there a way to have part of a texture show and part not , such as glowing letters or the such 2 dose the texture require any special modifications
Last reply by Caroline, -
- 1 follower
- 9 replies
- 847 views
I recently bought a secondhand Imac because my main PC was going 'wonky'. I went to install AM from the CD and got the message that 'It can't install AM because the OS needs to be 10.4 or higher ' I think the Imac came with 10.3? or so ( you may gather I am a fairly recent convert to the world of Macs ). Is there anyway around this or do I have to get 10.4 or higher ? I was trying to install what was, I thought, AM13 although I also have 14 available. Thank you for your consideration. regards simon
Last reply by GAngus, -
- 10 replies
- 846 views
I'm having problems when first opening A:M. I click on File, New, then Model. According to the book, a grid is suppose to open, yet all I am getting is a blank screen with scales on the top and side, but I'm not able to draw anything. I tried opening multiple new model windows, then minimize and maximize the windows at random and MAY eventually get a grid. Any help would be appreciated.
Last reply by jason, -
- 11 replies
- 846 views
My disc for A:M is scratched. It is starting to get cracked too. Often it dosnt start up. I have A:M 2002. If i buy the upgrade will i still have to use the disc when i start the program up? I love the program but i dont have enough money to purchase the new version on disc. I got my disc as a gift from a friend because he bought a newer version
Last reply by clonewar12345, -
- 1 follower
- 9 replies
- 846 views
how do you make a texture look bumpy, or rough, in a 3d fashion way? i've seen it before, i just don't know how to make it. how do i do it?
Last reply by NancyGormezano, -
- 2 followers
- 12 replies
- 845 views
I'm looking to create an effect with sprites (sparks) that will swirl around an object in a vortex like shape. The effect I have in mind is along the lines of when the Beast turns back to a man in Disney's "Beauty and the Beast". Anyone have some ideas on I can do this??
Last reply by fae_alba, -
- 11 replies
- 844 views
I'm having trouble with this 'invisible patch'. I've tried re-making it, flipping the normals, everything I can think of, but it just won't appear! And It doesn't select in the patch mode either.
Last reply by Scottj3d, -
- 10 replies
- 844 views
i would put in my movie in the file attatchments and click " add this attatchment " then it would take me to a page that says: The connection was reset The connection to the server was reset while the page was loading. * The site could be temporarily unavailable or too busy. Try again in a few moments. * If you are unable to load any pages, check your computer's network connection. * If your computer or network is protected by a firewall or proxy, make sure that Firefox is permitted to access the Web. what do i do? ( the file format was mozilla fir…
Last reply by Dhar, -
- 10 replies
- 844 views
here is my last work done in the 15V. What a you think about. tell me please what`s wrong... Thanks for any ideas and critics!!!
Last reply by largento, -
- 3 replies
- 844 views
Hey, I had to uninstall Animation Master on my Windows 7 64 bit PC. I went through the normal windows uninstaller and then downloaded the 64 bit web subscription version of AM to reinstall. I went through the re-install with no problems but when I went to register using my same registration # I got the following error. "Bad return data from webserver (no status) (-134) "No such file or directory (error:2)" Can anyone lead me in the right direction to what this means and what I can do to get my version registered ? I know my Registration # is valid as it worked for my initial install on the same PC. Sorry if this is in the wrong forum section …
Last reply by Pinballwzd, -
- 1 follower
- 8 replies
- 843 views
i just downloaded A:M and the files i was working on and everything's working great, somewhat. when i'm in model mode and i have the bone mode shaded and wireframe, everything's wrong. when the bones flash, the CPs don't flash, they just look like black dots, even though i try to do color matching with the bones to help myself out, i'm still having a very hard time( because some of the bones have the same colors! and i can't make them all different colors!) and when i'm in action mode, if i move,rotate or even rotate the camera view of the bone, all of the bones turn into a solid black color, and are no longer transparent, and if there is a bone in front of that cert…
Last reply by yoda64, -
- 2 replies
- 843 views
Does anyone know the best tutorials for photo real skin using material and pictures.
Last reply by UNGLAUBLICHUSA, -
- 1 follower
- 5 replies
- 842 views
Is there a way to change the direction of the source light when using Ambiance Occlusion. I've set up a scene that has no lights in it, I just want to use Ambiance Occlusion for light, however, it seems like the source of light is directly above the object. I need it to come in from the side, but I'm not sure there is a way to do this. My other option is to use lights and turn on Radiosity?
Last reply by zandoriastudios, -
- 7 replies
- 841 views
Is there anyway to detach (using the detach button) just a CP and spline segment. What I am asking is there anyway to select a spline segment and the associated CP and detach just the selection from a nexus of other splines?
Last reply by DJBREIT, -
A:M 98
by KJ'd Beast- 5 replies
- 841 views
I purchased a copy of Jeff Paries The Animation: Master Handbook way back when and I'm finally getting around to reading it. I am dabbling with the demo version A:M 98 (V6.??) How much of a difference is there between the version I'm using in the book and the current version as far as the interface is concerned, specifically short cut keys and modeling and animation methods and implementation? I don't want to spend a lot of time relearning the interface if it has changed significantly because I would rather buy the current version if that is the case. Thanks. Keith
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 840 views
I was wondering if there is a way I can recreate the ash effect like when a vampire dies in the Blade movies. I'm making a vampire movie and want to utilize this effect. I'll probably do it half real ash and half CGI but I'm not sure how to do make a person ash like they do in the movies. Can anyone help me out?
Last reply by Gorf, -
- 7 replies
- 840 views
i remember reading somewhere in A:M's tech reference book, the you could assign a prop to a model (but i can't remember what the function was called or what page it was on). that kinda sounds like the 'conform to' function in poser 7 which assigns clothing and props such as swords to a specific part of the loaded character. to make a long story short, how to i assign props to models in A:M? could i do the same thing with clothes as well as props? thanx hisako
Last reply by brainmuffin, -
- 6 replies
- 839 views
I've been messing with A:M's (v.12t) hair emitter today and am trying to get a "billowing in the wind" animation in either an action or a choreography. I haven't found a tutorial that addresses this, so I apologize if there is an obvious oversight on my part. I've tried to adapt the A:M "Wave The Flag" tutorial to my current needs, but am running into a snag since I'm using a hair emitter, not A:M cloth. How do I get my hair material to react to a wind force? -Chris
Last reply by cribbidaj, -
- 6 replies
- 839 views
Just have to give a shout out to all the great forum guru's here who answer and have provided such quick and helpful responses. I was a little worried when I came back here about three weeks ago that the forums appeared a little slow or sparse but what I learned is the wealth and quickness of responses answers most questions immediately and so not so much the usual fluff you may find elsewhere. These forums , and especially through searches , are an amazing resource and when you cannot find something you just ask and boom a few folks come in with help . And finally there is the posting of work and wip's simply awesome. …
Last reply by knipple, -
- 1 follower
- 4 replies
- 838 views
What are nurbs? Thanx
Last reply by the_black_mage, -
- 1 follower
- 15 replies
- 837 views
was wondering if any one had any idea about making crystals and crystal formations
Last reply by Eric2575, -
- 1 follower
- 5 replies
- 837 views
At first glance it appears to because the circles are around the cp's but when you rotate a bone you find out it does not seem to have mirrored them. So what is the final explanation on this? Does it if used correctly? Is there an alterantive way to mirror cp weights?
Last reply by jason1025, -
- 17 replies
- 837 views
Ok for kicks and giggles i decided to try and make a model of some anchient guardian of sort i really dont know what to call it so ill just call it bob. like all anchient guardians i wanted to have it have the glowing lines thing and while i managed to get it to look good i did want it to "start up" with the lines flowing from the center. im sure there is a easy way to do this but so far anything iv tryed looks to square for lack of a better term
Last reply by johnl3d, -
- 7 replies
- 837 views
I have created a simple snake model, with a chain of bones in his body. When I move the model to an action window, the body of the snake is distorted. I do not have any constraints or "relationships" assigned to the bones. Can anyone help with correcting this problem? The model "baby snake" is in this project titled Kitty. kittyyyyyyy.prj
Last reply by steve392, -
- 7 replies
- 837 views
This is my first time dealing with dynamic constraints. I applied a few dynamic constraints, put my model into a new choreography and I was pleased to see them working as I moved my model around in preview mode. But when I moved my model into a second new choreography, the dynamic constraints stopped working. What am I doing wrong? I'm using A:M v16.0a.
Last reply by gwinkelman, -
- 2 followers
- 10 replies
- 836 views
ok...so i imported a .3ds model into AM: 2004. and it worked out successfully, but when i tried to build a different model from within AM: 2004 after importing the .3ds model, NONE of the modeling tools within AM worked! every time i would click on the spline tool to use it, the 'modeling' button in the tool bar at the top of the screen turns gray, and i can't even see the spline that i am creating! whats going on?!...
Last reply by KenH, -
- 11 replies
- 836 views
i´m workin on a hammy-like squirrel-character to learn more about hair. i figured out how to work with decals on hair, in this case i´ve decals for the color, the length and the density of the hair... first i had only one hair system, and it looked totally like a stuffed plush toy... then i added a second one, so that i now have a short one with a high density (375) and a long one with low density (25).. looks way better now, but i´m still not satisfied. i still get this kind of pattern, it looks not really natural... i thought about adding a third system, but i doubt my computer can take any more. the image i added took about 1 and a half hours to render (multipa…
Last reply by c-wheeler,