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Hash, Inc. - Animation:Master

lomvuho

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  1. Thank you! Shall Anxiously wait the most quick close-down on video lesson
  2. Say but where take directly video tutorials themselves? When I press on scenes of the references to tutorials. beside me nothing be not loaded.
  3. importances parameters Translate, Scale, Rotate possible to see only the action during performing. After cessation of the performing the action,the parameters Translate, Scale, Rotate, will newly show importances 0-0-0 This complicates installing the chosenned group on exactly given coordinate. Advise please as I can hear corner of the tumbling of the selected object?
  4. I am a dialect about that that if turn the group, coordinates Rotate will don't care show 0. This in the same way pertains and to parameter of the Scale. We can see only coordinates Pivot.
  5. Why in propertits are not displayed importances rotate for chosenned groups in modeling mode? Where see coordinates rotate?
  6. The Sizes of Defaults Cornell Box 55x55x55 cm. If I enlarge sizes to 200x200x200 cm (and more), then in what progression should I increase quantity and parameters of light sources? Is there any definite pattern in such calculations? Is there any formula for such calculation? May be it’ll be optimal to reduce pro rata models themselves, which are settled in Cornell Box, rather than enlarge Cornell Box? And one more question. What function does the detail "luminaire" execute in Cornell-Demo-Defaults project? Thanks to everybody. Excuse me my imperfect English.
  7. I want to manipulate the model, null the values but save the results of my manipulations
  8. If I delete keys, model to bring back into reference position. But I want that new importances remained, but herewith had status 0. That is to say s the new neutral pose.
  9. After making manipulations with a model (rotate, scale etc.) in choreography in a zero frame, how can I null values in order them to become new default values? Thank you all!
  10. Please, i need manual of the NetRender. Thank you all.
  11. *Fuchur* Thank you, this exactly that I wanted to hear.
  12. Possible and what fix one mesh two (and more) different bone. Thank you all.
  13. But possible by means of distort not only to scale the bone, but also add the necessary form mesh straight in window of the action? That is to say similarly if this did by distortion mode.
  14. Thanks!Thanks!Thanks!Thanks!Thanks!
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